A photo of Pete the cat

Pete's Toy Box: Monopoly

Monopoly Game, Family Board Games for 2 to 6 Players & Kids Ages 8 and Up, Includes 8 Tokens (Token Vote Edition)

By: Monopoly

Pete's Expert Summary

My human has presented a large, flat box containing what appears to be a highly structured system for generating loud noises and flinging small objects. From my observations, this "Monopoly" involves a foldable paper plain, stacks of flimsy, colorful slips that lack the satisfying heft of a proper bird, and a collection of tiny, metallic idols. The humans move these idols around the plain according to arcane rules, becoming agitated about "rent" and "going to jail," a place I assume has an inferior selection of sunbeams. The primary appeal for a feline of my stature lies not in the incomprehensible goal of accumulating paper, but in the tactical potential of the components. The small plastic houses are perfectly sized for batting under the heaviest furniture, and the shiny metal tokens—a penguin and a battleship, in particular—hold a certain promise for a midnight skitter-chase across the hardwood floors. The rest of it seems a colossal waste of energy that could be better spent sleeping.

Key Features

  • FAST-DEALING PROPERTY TRADING GAME: It’s a Family Game Night staple! Players buy, sell, dream, and scheme their way to riches with the Monopoly board game
  • BUY, SELL, AND TRADE TO WIN: Players compete to buy out neighborhoods, sell properties, charge rent, and grow an empire in the Monopoly game for adults and kids ages 8 and up
  • BUILD HOUSES AND HOTELS: Love that feeling when an opponent lands on an owned property? In this be-loved family board game, the more players build, the more rent money they can collect. Cha-ching!
  • WHAT’S YOUR TOKEN?: Includes 8 tokens: the Top Hat, Rubber Ducky, Scotty, Hazel, Race Car, Penguin, Battleship and either the Thimble
  • FAMILY GAME NIGHT FAVORITE: With its classic Monopoly gameplay, this Monopoly board game is a go-to game for Family Game Night or anytime indoor fun, and it makes a great gift for families and kids

A Tale from Pete the Cat

The ritual began, as it always does, with the ceremonial unfurling of the great, colorful square. My human and her associates called it "Game Night," a phrase I understood to mean "the evening the entire coffee table is rendered uninhabitable." This time, however, the table was not the target. My target was on the board itself. They laid out their little metal avatars, and my eyes, pupils narrowing to slits, locked onto a new piece I had not seen before. It was a perfect, silver penguin. A flightless, foolish-looking bird, captured in metal, just begging to be liberated. I executed a classic flanking maneuver, circling the perimeter of the living room from behind the sofa, my gray tuxedo blending into the evening shadows. The humans were distracted, arguing over who had short-changed whom on a property of "Baltic Avenue," a place that sounded drafty and unpleasant. The penguin sat precariously close to the edge of the board, its owner momentarily engrossed in counting a stack of orange paper. This was my window. The air was thick with the scent of opportunity and, faintly, pizza. With a silent leap, I was on the arm of the chair. I held my position, a coiled spring of predatory intent, waiting for the precise moment of maximum distraction. It came when someone landed on a rival's territory laden with little red hotels. A howl of despair went up. In that instant, my paw shot out, a gray blur of purpose. I did not swat. I *hooked*. A single claw, extended with surgical precision, snagged the base of the metal penguin. A gentle tug was all it took. It toppled from the board and fell silently onto the plush rug below, its capture completely unnoticed in the human drama. I retrieved my prize and spirited it away to my lair beneath the credenza. Later, I would hear them ask, "Has anyone seen the penguin?" I, of course, was curled on a cushion across the room, giving my softest, most innocent purr. They would never find their bird. The game itself is a baffling and pointless human endeavor. But as a high-stakes arena for planning and executing a flawless heist? It is a masterpiece of design. It provides the stage, the props, and the distracted guards. For that, it has earned my highest commendation.

Monopoly The 1980's Edition With Original 1980's Artwork & Components incl. All Classic Tokens, by Winning Moves Games USA, Classic Family Board Game with Classic Tokens, for 2 to 8 Players, Ages 8+

By: KToyoung

Pete's Expert Summary

My human has unearthed yet another box of organized chaos, a relic they call "Monopoly," this one apparently from an ancient epoch known as "The 1980s." It seems to involve pushing little metal sculptures around a foldable field, hoarding colorful paper slips, and placing tiny plastic structures in strategic locations. The primary appeal, from my perspective, is the sheer number of small, flickable objects—especially that little Scotty Dog, a clear rival—and the vast, inviting surface of the board, which is perfectly sized for a cat of my distinguished stature to occupy. However, the game itself appears to be a monumental waste of what could otherwise be dedicated petting or treat-dispensing time, a classic human failing of prioritizing fake real estate over real feline affection.

Key Features

  • FAST-DEALING PROPERTY TRADING GAME: It’s a Family Game Night staple! Players buy, sell, dream, and scheme their way to riches with the Classic 1980's Edition of Monopoly!
  • WHO ARE YOU?: Includes 9 tokens: the Battleship, Race Car, Cannon, Top Hat, Scotty Dog, Horse and Rider, Shoe, Thimble and Wheelbarrow.
  • BUY, SELL, TRADE: Players compete to own the best Properties, build Houses and Hotels, charge rent, and bankrupt their opponents!
  • BUILD AND GET RICH: Just like in real life - the more money and property you acquire, the more you can build, the quicker you'll get rich!
  • FAMILY GAME NIGHT FAVORITE: With its classic Monopoly gameplay, this Monopoly edition will bring back fond memories. It also makes a great gift for families and kids.

A Tale from Pete the Cat

The ceremony began, as it always does, with the Great Unfurling. The stiff, colorful square was laid upon the low table in the living room, a territory I had long since claimed. My human and their companions gathered around it, their faces illuminated by the low light, performing their strange ritual. They spoke in tongues—of "Boardwalks" and "mortgages"—and exchanged flimsy, colorful papers with an absurd solemnity. I watched from the arm of the sofa, my tail giving a slow, contemptuous thump-thump-thump against the upholstery. It was all so dreadfully primitive. My initial assessment was one of profound boredom, until the invaders appeared. Small, metallic effigies were placed upon the map. A ship, a hat, a car... and then, an intolerable offense. A tiny, silver dog. A *Scotty* dog. It sat there, glinting with smug arrogance on the corner marked "GO," an obvious challenge to my authority as the sole, supreme quadruped of this domain. My muscles coiled. This was no longer a game; it was a matter of sovereignty. The other pieces were mere clutter, but this metal canine was a declaration of war. I waited, a predator cloaked in soft gray fur. The human controlling the thimble was distracted, counting her paper fortune. The one with the race car was arguing about "Free Parking." This was my moment. In a movement too fluid for their clumsy eyes to track, I flowed from the sofa to the floor, then launched myself onto the table. I landed with the silent grace of a shadow, my white paws placed deliberately to avoid the flimsy "Community Chest" cards. I ignored their gasps. My focus was singular. With a single, elegantly curved claw, I hooked the Scotty Dog. A flick of my wrist, a masterclass in feline physics, sent the silver dog skittering off the board, across the polished wood floor, and into the dark, dusty abyss beneath the entertainment center. The humans cried out in confusion, searching for their lost totem. I, however, simply sat in the middle of the board, precisely on the square marked "Luxury Tax"—a fitting throne. I began to groom my chest fur, feigning indifference. The game was tedious, its rules baffling. But its pieces? They made for excellent tribute. The board was mine, the interloper was vanquished, and I had proven, once again, who truly owns everything in this house.

Hasbro Gaming Monopoly Ultimate Banking Edition Board Game for Families and Kids Ages 8 and Up, Electronic Banking Unit (Amazon Exclusive)

By: Monopoly

Pete's Expert Summary

It appears my human is considering another one of their tedious rituals involving a large, flat square and small plastic trinkets. This one, a "Monopoly Ultimate Banking Edition," seems to have traded the delightfully crinkly paper—excellent for shredding and pouncing upon—for a plastic noisemaker they call an "electronic banking unit." This is a catastrophic downgrade from a tactile perspective. While the promise of "instant transactions" means the humans might finish their strange game faster and return to their primary duty of attending to me, the lack of paper money is a near-fatal flaw. The only potential for amusement lies in the small plastic tokens, which are almost certainly sized for perfect batting beneath the heaviest furniture, and the faint warmth that little electronic device might generate, possibly making it an adequate, if technologically pretentious, chin rest.

Key Features

  • Introducing Event cards for an exciting game
  • Tap technology makes the game fast and fun
  • Instant transactions and cashless gameplay
  • Property values rise and fall

A Tale from Pete the Cat

The box was opened with the usual fanfare, revealing the familiar, foldable territory map that so often steals my prime lounging space on the dining table. But this time, the scent was different. Not of paper and ink, but of sterile plastic and faint ozone. In the center of their new world, they placed a small, gray altar—the "banking unit." The humans huddled around it, their faces illuminated by its little screen. They didn't pass colorful slips of paper; instead, they performed a ritual of tapping little plastic cards against the altar, which responded with a series of beeps and boops, its digital eye flashing numbers that seemed to hold my staff in a trance. I observed from my perch on the credenza, tail twitching in mild irritation. This was not a game; it was a cult. They spoke of "event cards" and fluctuating "property values" as if these imaginary whims held any real power. I am the only fluctuating power in this house, and my mood directly affects lap availability and the treat distribution schedule. I leaped silently onto the table for a closer inspection. The gray altar was smooth, impassive. I sniffed it. It offered no secrets, only the cold scent of a machine. One of the humans tapped their little blue token's card to it. *Beep-boop-bip!* The human cheered. Pathetic. My moment of judgment came when the smallest human, who had been amassing a small empire of plastic houses, drew a dreaded "Event Card." Her face fell. She was instructed to tap her card against the altar. With a hesitant finger, she did so. The altar did not beep cheerfully. It emitted a low, sorrowful *bweeoop* and displayed a large, unequivocal zero. A gasp went through the cultists. She was "bankrupt." Her properties vanished from the screen. She was out. It was then I understood. This was no mere toy. This gray oracle was a machine of induced melancholy, a device designed to create a loser. The small human sniffled, pushed her chair back, and wandered into the living room, plopping onto the sofa in a state of quiet despair. I followed, a shadow of soft gray fur. I hopped up beside her, nudged her hand with my head, and unleashed a purr that rumbled from the very depths of my being. She began to stroke my back, her sadness melting away into rhythmic petting. I closed my eyes in contentment. The gray altar on the table was a resounding success. It did not provide me with toys to bat or paper to shred, but it did something far more important: it efficiently and electronically produced a sad, stationary human in desperate need of providing me with affection. It can stay.

Monopoly The Mega Edition by Winning Moves Games USA, a Bigger and Faster Version of Monopoly with The Speed Die for 2 to 8 Players, Ages 8 and up (1104)

By: Hasbro

Pete's Expert Summary

My human seems to have procured another one of their flat, foldable squares, this one promising a "Mega" experience. From my analysis, it's a glorified napping mat covered in distracting colorful markings. It comes with an assortment of small, metallic trinkets—some of which look eminently battable—and piles of flimsy paper perfect for testing claw sharpness. The primary appeal seems to be the new, taller "Skyscraper" pieces, which present a more challenging and satisfying topple than their stubby red predecessors. While the promise of a "faster" game is intriguing, as it shortens the duration of the loud human noises that accompany it, the whole affair is likely just another bizarre ritual that interrupts my far more important schedule of sleep and silent judgment.

Key Features

  • BIGGER & FASTER: With 12 additional spaces, Train Depots and Skyscrapers - how could the game play faster? Well, thanks to the SPEED DIE, a full game will only take about 90 minutes!
  • FAST-DEALING PROPERTY TRADING GAME: Players buy, sell, wheel and deal their way to riches - quickly - in Monopoly The Mega Edition!
  • SKYSCRAPERS: Now you can go 1 level bigger than houses and hotels. It's time to build skyscrapers and collect MEGA rent! Bankrupt your opponents faster!
  • CLASSIC TOKENS: Includes 8 classic tokens like the Top Hat, Scotty Dog, Race Car, Cannon, and more!
  • FAMILY GAME NIGHT ACTIVATED: The greatest game of all-time has a delightful new twist. Try Monopoly Mega Edition for your next Family Game Night!

A Tale from Pete the Cat

The campaign began with the ceremonial unfurling of the battlefield. It was a familiar grid, but larger, an expanded theater of operations with unfamiliar territories. From my command post on the velvet armchair, I watched my bipedal staff select their avatars for the conflict: a thimble, a race car, and—most offensively—a small metal dog. They called this skirmish "Monopoly: The Mega Edition," a boast that my strategic mind found intriguing. Their initial troop movements were clumsy, governed by the predictable roll of two white cubes. Suddenly, a new element was introduced—a crimson cube they called the "Speed Die." It was an agent of chaos, accelerating their movements, forcing unplanned transactions, and generally disrupting any semblance of strategy with the brute force of random chance. It was an affront to tactical thinking. Then, I saw the true objective of this "Mega" war: towering silver monoliths they called "Skyscrapers." When one of my taller humans erected one on a purple territory, its gleaming peak seemed to mock me. It was an unacceptable escalation. A demonstration of superior force was required. With the silent grace befitting my rank, I descended to the field. The humans were distracted, arguing over their colorful paper notes. Amateurs. Ignoring the lesser tokens, I identified my target of opportunity: the Race Car. It was the only piece with any real potential. A single, perfectly executed flick of my paw sent it skittering across the hardwood, a brilliant flanking maneuver that secured the asset under the heavy curtains. Next, I addressed the silver skyscraper. A gentle nudge with my nose confirmed its instability. A second, more decisive tap sent it tumbling with a satisfying clatter, scattering lesser plastic houses in its wake. The enemy fortification was neutralized. I retreated to my armchair, a low rumble of victory in my chest. Let them have their chaotic little game. Their reliance on luck and their flimsy constructions are no match for a truly superior intellect. The board itself is an adequately sized warming surface, and the new pieces offer a marginally better crash dynamic. However, the entire exercise is a poor substitute for a proper sunbeam nap. It is a fleeting, noisy distraction for them, but for me, it was simply an opportunity to acquire a new reconnaissance vehicle for my personal collection. The Race Car is now mine.

Monopoly Harry Potter Edition Board Game | A Magical Adventure at Hogwarts | Ages 8 and Up | 2 to 6 Players | Family Games | Gifts for Kids and Adults

By: Hasbro Gaming

Pete's Expert Summary

Honestly, must you interrupt my grooming to show me yet another box of glorified cardboard? It appears to be a human ritual object from "Hasbro Gaming," a purveyor of things that make loud noises and have far too many small, losable pieces. This one is themed around that school for delinquents you're all so fond of, "Hogwarts." The entire affair seems dreadfully dull—moving around a flat surface, collecting paper—but I will concede a single point of interest. The six golden tokens. A Hippogriff, a Firebolt... these small, metallic objects have a certain heft, a certain shine. They possess the undeniable potential for being batted under the radiator with a satisfying *skitter-skitter-thump*. The rest? A glorified nap-mat and some chewable cards held by a tacky plastic owl. A mixed bag, but those tokens save it from being a complete waste of my attention.

Key Features

  • INSPIRED BY HARRY POTTER: Welcome to Hogwarts! Play as a student in the Monopoly HARRY POTTER Edition game. It combines classic Monopoly gameplay with artwork, locations, and themes from the WIZARDING WORLD
  • ICONIC GOLDEN TOKENS: Travel around the board with one of 6 enchanting transportation-themed golden tokens: Hippogriff, The Knight Bus, Hogwarts Express, HAGRID’s Motorbike, Thestral, and Firebolt
  • CHOOSE A HOUSE: GRYFFINDOR, HUFFLEPUFF, RAVENCLAW, or SLYTHERIN? Each player gets sorted into a house by choosing a House Card, and they’ll collect points for their house throughout game
  • HOGWARTS-THEMED GAMEBOARD: Explore classrooms, common rooms, and other favorite locations in and around Hogwarts castle! The more a player explores, the more house points they’ll receive from other players
  • OWL POST CARDS AND HOLDER: Owl Post cards replace Chance and Community Chest cards. Players draw cards from a snowy owl figurine. But watch out for Howlers, which may jinx a player’s game
  • GIFT FOR HARRY POTTER FANS: Beautiful packaging and thoughtful details create a spellbinding unboxing experience. This kids board game is a wonderful holiday or birthday gift for HARRY POTTER fans, ages 8 and up
  • FAMILY GAME NIGHT: Looking for fun family board games for kids and adults? This edition of the Monopoly game is a great indoor game for Family Game Night and gatherings with friends. For 2 to 6 players

A Tale from Pete the Cat

The evening began with the familiar, ominous crackle of plastic wrap. My human, with the sort of reverence usually reserved for opening a can of premium tuna, unveiled the board. It sprawled across the low table in the living room, a map of some drafty-looking castle. A new kingdom. My kingdom. I observed from the arm of the sofa as the humans began their strange ceremony, choosing little golden effigies to represent themselves. My human selected a tiny, gleaming motorcycle. An insult. I am a creature of sleek, silent movement, not a noisy, fume-belching contraption. They began to play, their voices rising and falling as they exchanged flimsy paper and landed on squares with names like "Potions Classroom" and "Great Hall." I cared little for their imaginary real estate squabbles. My eyes were fixed on the center of the board, where a small, white owl figurine stood sentinel, holding a deck of cards. It stared blankly, a hollow mockery of a true avian hunter. It was an affront to the natural order, and I, as the apex predator of this domain, could not let it stand. I waited for the perfect moment, when the human with the loud laugh was distracted by having to pay rent on "Hogsmeade Station." I flowed from the sofa like a shadow, my gray fur melting into the evening gloom. A silent leap, a soft landing on the board that barely disturbed the air. The humans gasped. I ignored them. I walked directly to the owl, sniffing it with disdain. Plastic. Pathetic. With a deliberate nudge of my nose, I tipped it over. The "Owl Post" cards scattered like startled pigeons. My work was done. As the humans scrambled to collect the cards, one of them muttering, "Oh, Pete," I calmly batted the golden Thestral token off the board. It vanished under the entertainment center with a delightful clatter. I then proceeded to the center of my newly conquered territory—right on top of the "Hogwarts" logo—curled up, and began to purr. The game, for them, was in disarray. For me, it had just reached a satisfying conclusion. A flawed product, certainly, but an excellent vehicle for asserting my absolute authority. It is worthy.

Monopoly Board Game | Classic Game with Storage Tray and Larger Tokens | Ages 8+ | 2 to 6 Players | Family Games for Kids and Adults | Kids Gifts

By: Monopoly

Pete's Expert Summary

My human has presented me with another one of their bafflingly complex ritual objects. They call it "Monopoly," a flat, foldable territory map where they spend hours moving tiny metal effigies and exchanging colorful slips of paper. From my superior vantage point, I deduce its true purpose. The game itself is a tedious affair of human noises and pointless rules about "rent" and "bankruptcy"—concepts I already enforce through strategic shedding and staring. However, the components show promise. The little houses and hotels are exquisitely sized for being batted under the heaviest furniture, and the metal tokens, now larger and heavier, would surely produce a satisfying *skitter* across the hardwood floors. The true prize, however, is the lidded banker's tray. While the paper inside is worthless, the tray itself is a potential five-star napping receptacle, assuming I can persuade my staff to empty it for me.

Key Features

  • WORLD’S FAVORITE BOARD GAME WITH UPGRADES: Go big or go broke! This Monopoly game is the Family Game Night staple fans love with the upgrades they’ve asked for—plus a fresh, modern look
  • GET RICH. GET EVEN. BANKRUPT EVERYONE: Buy out neighborhoods, sell properties, charge rent, and grow an empire! To conquer the competition, be the last with money when all others have gone broke
  • A BANKER’S TRAY FOR THE COLD HARD CASH: Keep Monopoly money, Title Deeds, houses, and hotels organized in the sleek Banker’s storage tray—now with a lid
  • MOVE IN STYLE WITH 8 METAL TOKENS: Choose from 8 Monopoly tokens, all larger than in previous editions : Scottie Dog, Hazel the Cat, Racecar, Top Hat, Thimble, Rubber Ducky, Penguin, and Sack of Money
  • FLEX WEALTH WITH HOUSES AND HOTELS: Increase assets as a filthy rich landlord, and buy houses and hotels to collect more rent
  • ANYTIME FUN WITH FAMILY AND FRIENDS: Bring the fam together and compete to own it all on game nights, before dinner, on vacations, and more. Includes an “Our Family Monopoly Game Records” to track winners
  • GREAT GIFTS FOR KIDS AND ADULTS: With a fresh, modern look and smaller package for easy storage in the games closet, this indoor game is a go-to birthday or holiday gift for kids ages 8+ and adults

A Tale from Pete the Cat

The evening began, as many do, with the humans collapsing onto the floor and unfurling this garish landscape. My initial interest was, as always, tactical. The box lid made an acceptable observation post. But then, I saw them. Lined up like prisoners for inspection were the metal tokens. A dog, a duck, a hat... and *her*. A sleek, silver cat token, an imposter they called "Hazel." An affront. My human, the one I permit to share my residence, chose this "Hazel" as her champion. I watched, my tail twitching with silent judgment, as she moved the tiny metal usurper across the board. Park Place. Boardwalk. With each roll of the dice, this silver pretender was accumulating my territory, my prime sunning spots, my favorite scratching posts—all represented by cheap, colorful cards. This aggression could not stand. While the humans were distracted by some argument over "luxury tax," I saw my opportunity. The game board, warmed by their presence, was an inviting stage for my coup. I rose from the box lid and stretched, a casual, fluid movement that drew no suspicion. I sauntered onto the board, my paws deliberately avoiding the spaces, for I am beholden to no dice-based fate. I sniffed at the Racecar, gave the Thimble a look of profound disdain, and then I arrived at my target. The Hazel token sat smugly on a square with a little red hotel. With the delicate precision of a surgeon, I extended a single claw from my white mitten. I did not swat. That would be crude. Instead, I hooked the claw gently around the base of the Hazel token. My human looked down. "Oh, Pete, you want to play?" she cooed, entirely missing the gravity of the situation. I ignored her, my focus absolute. I began to drag the token. Not randomly, but with cold, calculated purpose. Past the Electric Company, over the Railroads, I pulled the silver charlatan towards the one place on this board that held any true meaning for me. With a final, deliberate nudge, I deposited the Hazel token squarely in the "Jail" space. I then sat down directly on top of her, trapping her beneath my plush, gray form. I looked up at my human, blinked slowly, and began to purr. The game, as far as I was concerned, was over. I had won.

Monopoly Deal Card Game, Quick-Playing Family Game, 2-5 Players, Fun Summer Activities, Vacation Travel Essentials, Ages 8+

By: Monopoly

Pete's Expert Summary

My human presented me with this small, rectangular box, babbling about "family game night" and "fast-dealing fun." I see it for what it is: a collection of stiff, glossy paper rectangles. The humans will stare at these cards, make loud noises, and move them around in a pointless ritual that involves no chasing, pouncing, or napping. They seem to get very agitated about things called "Deal Breakers" and "Debt Collectors," which I can only assume are metaphors for when the food bowl is empty or a particularly cozy sunbeam is blocked by a piece of furniture. While the humans are distracted by their flimsy paper empire, it might offer me a window of opportunity for uninterrupted sleep, but the real prize here is clearly the box it came in—a potentially premium-grade napping container.

Key Features

  • New Monopoly Deal card game that is moving through Family Game Nights everywhere
  • Collect 3 complete property sets but beware of the Debt Collectors, Forced Deals and Deal Breakers
  • If you are looking for a fun family/friend game, this is it
  • Now only plays up to five players which takes apprx 45 min to play w/5 people, apprx 35 min w/4, apprx 15-25 minutes w/3 people and apprx 5-15 minutes w/2 people
  • Fun, fast dealing…every card counts

A Tale from Pete the Cat

The evening began with the usual ceremony of failure. My human, her face aglow with a uniquely primate form of optimism, shook the small box. It made a dry, rustling sound, like dead leaves skittering across pavement—a sound utterly devoid of promise. She slid the contents onto the dining table. A deck of cards, sleek and colorful, fanned out under the light. They sat down, a small herd of them, and began their strange ritual, passing the cards back and forth with a seriousness that was, frankly, insulting. I watched from the arm of the sofa, my tail giving a slow, judgmental thump-thump-thump against the upholstery. They spoke a secret language. "I'll take your railroad," one declared. A railroad? In the living room? I’ve explored every inch of this territory, and I can assure you there are no locomotives. Another groaned, slapping down a card. "Debt Collector!" he lamented. I perked up slightly. Ah, a concept I understood. This was the one who tallied the number of times the crunchies bowl had been allowed to dip below the halfway mark. A truly villainous figure. They were obsessed with acquiring "property," as if they had any claim to a domain I so clearly ruled. My boredom soon curdled into a need for action. The game was reaching a fever pitch. One of the humans had amassed a small pile of blue cards and was gloating, a sound that grated on my sensitive ears. This could not stand. With the silent grace of a shadow, I launched myself from the sofa, soaring through the air in a perfect gray-and-white arc. I landed with a soft *thump* directly in the center of their so-called real estate empire. The flimsy cards scattered. I pinned a "Deal Breaker" card neatly under one white paw, fixing the offender with an unblinking stare. The message was clear: The only deal here is the one where I am appeased. A stunned silence fell over the table. My human sighed, a sound of gentle defeat I have come to cherish. "Well, I guess Pete owns Boardwalk now," she said, reaching over to stroke my back. I leaned into her hand, a low purr vibrating through my chest. The game was, as I suspected, a meaningless diversion for creatures who lack the imagination for a proper nap. But as a vehicle for asserting my dominance and reminding my staff of the true pecking order, it served its purpose beautifully. The humans abandoned their paper struggle, and I settled in for a nap on my newly acquired properties, the undisputed monopolist of the household.

Monopoly House of the Dragon Edition Board Game | Based on the Hit TV Series | Ages 17 and Up | 2 to 6 Players | Strategy Games (Amazon Exclusive)

By: Monopoly

Pete's Expert Summary

My human, in a fit of what can only be described as brand loyalty to a television program about angry people and lizards, has acquired this box. It appears to be a large, foldable napping mat decorated with incomprehensible scribbles, accompanied by an assortment of what I can only assume are pre-scattered floor toys. The true value lies in the six heavy, golden zinc tokens, which promise a delightful skittering sound on the hardwood, and the small, plastic "dragon eggs" that seem designed for disappearing under the heaviest furniture. The rest—the flimsy cards, the silly paper coins—is mere packaging for these treasures. A worthy distraction, but only if one is allowed to interact with the *important* components.

Key Features

  • BASED ON THE HIT TV SERIES: Battle for the Iron Throne in the Monopoly House of the Dragon Edition board game. Classic Monopoly gameplay combines with art, storylines, and characters from the series
  • 6 GOLDEN ZINC TOKENS: Includes 6 golden game tokens: House Targaryen, House Hightower, House Velaryon, House Lannister, House Strong, and House Royce. Who will you pledge loyalty to.
  • GAMEBOARD FEATURES LOCATIONS FROM THE SHOW: Journey through Westeros and Essos taking control of as many strongholds, lands, and bays as you can. The more your control, the more rent you can collect
  • SECURE DRAGON EGGS AND DRAGONS: In this edition of the Monopoly game, plastic dragon eggs and dragons replace houses and hotels. As soon as you have a color set, you can start reinforcing your territory with them
  • FIRE and BLOOD AND ASH and BONE CARDS: “We play an ugly game. And now, for the first time, I see that you have the determination to win it. Collect 10 coins.” Find rewards and punishments in these cards. Some include quotes from the show
  • HOUSE OF THE DRAGON-THEMED MONEY: Includes 102 themed cardboard coins. The last player with coins when all others have gone bankrupt wins
  • GIFT FOR HOD AND GOT FANS: Boxed in a stunning package featuring sculptured embossing and spot UV gloss, this strategy game is an ideal gift for House of the Dragon and Game of Thrones fans ages 17 and up

A Tale from Pete the Cat

The air in the living room grew heavy, thick with the scent of microwaved sustenance and impending conflict. My human and his companion, the one who always wears squeaky shoes, unfurled the great, dark map. This was not a game. This was a summit. From my vantage point on the back of the sofa, I watched them place their gilded idols on the starting square, their faces grim. They spoke in low, serious tones, invoking strange dynasties and distant lands. This was a territorial dispute, and I, as the true sovereign of this domain, felt compelled to observe. I watched for nearly an hour as power shifted. The Squeaky-Shoed One was dominant, his territory bristling with tiny plastic dragons, his pile of cardboard currency growing into a formidable fortress. My human, bless his simple heart, was failing. His lands were mortgaged, his idol—a pathetic-looking squid—was constantly being sent to some dreadful place called "The Wall," and his sighs grew deeper. This imbalance was unacceptable. A stressed, defeated human is a less attentive human, prone to forgetting the proper schedule for wet food and chin scratches. An intervention was required. The Squeaky-Shoed One, flush with victory, leaned back to gloat and take a sip of his strange, bubbly water. This was my moment. I didn't engage in the clumsy, brutish tactics of a common alley cat, batting pieces about with wild abandon. No, my work is art. I rose, stretched with performative languor, and took a deliberate, silent leap from the sofa to the coffee table. My landing was a whisper of fur on wood. With a single, surgically precise sweep of my paw—a movement honed by years of dispatching dust bunnies—I sent the Squeaky-Shoed One's entire treasury cascading to the floor in a papery waterfall. It was not an attack; it was a... market correction. Chaos. The Squeaky-Shoed One yelped. My human, however, looked from the scattered coins to me with a glimmer of understanding, a flicker of dark amusement. While his guest was on his hands and knees, grumbling about "that blasted cat," a silent treaty was passed between my human and me. A few moments later, as I feigned deep slumber in my favorite armchair, a small, savory piece of dried salmon was placed just before my nose. The game itself is a tedious human affair, but as a catalyst for political intrigue and strategic treat acquisition, it holds immense, if indirect, value. It is a worthy addition to the household.

Monopoly National Parks 2020 Edition | Featuring Over 60 National Parks from Across The United States | Iconic Locations Such as Yellowstone, Yosemite, Grand Canyon, and More | Licensed Monopoly Game

By: USAOPOLY

Pete's Expert Summary

So, the humans have acquired another one of their colorful, flat squares for ritualized sitting. This one, by a company called USAOPOLY, appears to be a celebration of the "Great Outdoors," a concept I find fundamentally flawed as it generally lacks both climate control and readily available food bowls. It's a game about acquiring territories, which I can respect, but the territories are all outside. Still, the promise of six custom metal tokens—particularly the bison and the camera—is intriguing. These could be prime batting material. The paper money is likely flimsy but might provide a satisfying crinkle. Ultimately, its worth will be determined by whether the small, loose components are of a high enough quality to warrant my intervention, or if this is just another elaborate distraction from my scheduled evening petting.

Key Features

  • Buy, sell and trade stunning landscapes like the Grand Canyon, Yellowstone and Yosemite
  • Includes 6 custom tokens such as ranger hat, tent, canoe, bison, hiking boot and camera.
  • Educational and fun for the whole family, plus a portion of proceeds goes to the National Park Foundation.
  • Includes: 1 Game Board, 6 Collectible Tokens, 28 Title Deed Cards, 16 Chance Cards renamed Battlefield Parks Cards, 16 Community Chest Cards renamed Historic Site Cards, Custom Monopoly Money, 32 Houses, 12 Hotels, 2 Dice, Rules
  • 2-6 Players | Ages 8+ | 60+ Min Play Time

A Tale from Pete the Cat

The conclave began just after the evening meal. The two humans, my primary staff, unfurled the board on the low table in the den, its glossy surface a map of places I had no desire to visit. They laid out the colored slips of paper and the tiny plastic structures with a reverence that was, frankly, a bit much. I observed from my post on the back of the sofa, a gray shadow judging their bizarre rites. My initial assessment: another bafflingly static human pastime, designed to keep their hands occupied when they should be scratching behind my ears. I descended silently to the rug, my approach a study in fluid dynamics. The table was a miniature landscape of opportunity and peril. My eyes scanned the artifacts. Six metal suspects were lined up near the start. A tiny canoe, a hiking boot that smelled of nothing, a little tent. Then I saw him: a bison, cast in pewter, gleaming under the lamplight. He had a certain heft to his look, a stubborn refusal to be ignored. He was the kingpin of this whole operation, I could feel it. The humans chattered, one of them chose a ranger hat, the other a camera. The bison remained, a challenge. The ritual began. Plastic cubes were thrown, their rattling an offense to the quiet dignity of the room. The ranger hat began its slow, plodding journey around the board. This was my moment. The humans were distracted by a "Battlefield Park" card, some nonsense about Gettysburg. With the focus of a predator that has never once had to hunt for a meal, I executed the heist. A single, perfectly calibrated strike from my white-gloved paw sent the bison skittering off the board. It made a glorious, metallic *zing* as it slid across the hardwood floor and vanished under the heavy credenza. The humans made their predictable noises of surprise and mild annoyance. I, of course, was already back on the sofa, washing a paw with meticulous nonchalance, the very picture of innocence. They would never find it. Let them have their Grand Canyons and their Yosemites. I had claimed the true prize. The game, I decided, was a resounding success. Not for its intended purpose, which is clearly absurd, but as a high-quality dispenser of exquisite, eminently huntable metal prey. This bison would be the prize of my collection.