Pete's Expert Summary
My human presented me with this small, rectangular box, babbling about "family game night" and "fast-dealing fun." I see it for what it is: a collection of stiff, glossy paper rectangles. The humans will stare at these cards, make loud noises, and move them around in a pointless ritual that involves no chasing, pouncing, or napping. They seem to get very agitated about things called "Deal Breakers" and "Debt Collectors," which I can only assume are metaphors for when the food bowl is empty or a particularly cozy sunbeam is blocked by a piece of furniture. While the humans are distracted by their flimsy paper empire, it might offer me a window of opportunity for uninterrupted sleep, but the real prize here is clearly the box it came in—a potentially premium-grade napping container.
Key Features
- New Monopoly Deal card game that is moving through Family Game Nights everywhere
- Collect 3 complete property sets but beware of the Debt Collectors, Forced Deals and Deal Breakers
- If you are looking for a fun family/friend game, this is it
- Now only plays up to five players which takes apprx 45 min to play w/5 people, apprx 35 min w/4, apprx 15-25 minutes w/3 people and apprx 5-15 minutes w/2 people
- Fun, fast dealing…every card counts
A Tale from Pete the Cat
The evening began with the usual ceremony of failure. My human, her face aglow with a uniquely primate form of optimism, shook the small box. It made a dry, rustling sound, like dead leaves skittering across pavement—a sound utterly devoid of promise. She slid the contents onto the dining table. A deck of cards, sleek and colorful, fanned out under the light. They sat down, a small herd of them, and began their strange ritual, passing the cards back and forth with a seriousness that was, frankly, insulting. I watched from the arm of the sofa, my tail giving a slow, judgmental thump-thump-thump against the upholstery. They spoke a secret language. "I'll take your railroad," one declared. A railroad? In the living room? I’ve explored every inch of this territory, and I can assure you there are no locomotives. Another groaned, slapping down a card. "Debt Collector!" he lamented. I perked up slightly. Ah, a concept I understood. This was the one who tallied the number of times the crunchies bowl had been allowed to dip below the halfway mark. A truly villainous figure. They were obsessed with acquiring "property," as if they had any claim to a domain I so clearly ruled. My boredom soon curdled into a need for action. The game was reaching a fever pitch. One of the humans had amassed a small pile of blue cards and was gloating, a sound that grated on my sensitive ears. This could not stand. With the silent grace of a shadow, I launched myself from the sofa, soaring through the air in a perfect gray-and-white arc. I landed with a soft *thump* directly in the center of their so-called real estate empire. The flimsy cards scattered. I pinned a "Deal Breaker" card neatly under one white paw, fixing the offender with an unblinking stare. The message was clear: The only deal here is the one where I am appeased. A stunned silence fell over the table. My human sighed, a sound of gentle defeat I have come to cherish. "Well, I guess Pete owns Boardwalk now," she said, reaching over to stroke my back. I leaned into her hand, a low purr vibrating through my chest. The game was, as I suspected, a meaningless diversion for creatures who lack the imagination for a proper nap. But as a vehicle for asserting my dominance and reminding my staff of the true pecking order, it served its purpose beautifully. The humans abandoned their paper struggle, and I settled in for a nap on my newly acquired properties, the undisputed monopolist of the household.