Pete's Expert Summary
My human seems to have procured another one of their flat, foldable squares, this one promising a "Mega" experience. From my analysis, it's a glorified napping mat covered in distracting colorful markings. It comes with an assortment of small, metallic trinkets—some of which look eminently battable—and piles of flimsy paper perfect for testing claw sharpness. The primary appeal seems to be the new, taller "Skyscraper" pieces, which present a more challenging and satisfying topple than their stubby red predecessors. While the promise of a "faster" game is intriguing, as it shortens the duration of the loud human noises that accompany it, the whole affair is likely just another bizarre ritual that interrupts my far more important schedule of sleep and silent judgment.
Key Features
- BIGGER & FASTER: With 12 additional spaces, Train Depots and Skyscrapers - how could the game play faster? Well, thanks to the SPEED DIE, a full game will only take about 90 minutes!
- FAST-DEALING PROPERTY TRADING GAME: Players buy, sell, wheel and deal their way to riches - quickly - in Monopoly The Mega Edition!
- SKYSCRAPERS: Now you can go 1 level bigger than houses and hotels. It's time to build skyscrapers and collect MEGA rent! Bankrupt your opponents faster!
- CLASSIC TOKENS: Includes 8 classic tokens like the Top Hat, Scotty Dog, Race Car, Cannon, and more!
- FAMILY GAME NIGHT ACTIVATED: The greatest game of all-time has a delightful new twist. Try Monopoly Mega Edition for your next Family Game Night!
A Tale from Pete the Cat
The campaign began with the ceremonial unfurling of the battlefield. It was a familiar grid, but larger, an expanded theater of operations with unfamiliar territories. From my command post on the velvet armchair, I watched my bipedal staff select their avatars for the conflict: a thimble, a race car, and—most offensively—a small metal dog. They called this skirmish "Monopoly: The Mega Edition," a boast that my strategic mind found intriguing. Their initial troop movements were clumsy, governed by the predictable roll of two white cubes. Suddenly, a new element was introduced—a crimson cube they called the "Speed Die." It was an agent of chaos, accelerating their movements, forcing unplanned transactions, and generally disrupting any semblance of strategy with the brute force of random chance. It was an affront to tactical thinking. Then, I saw the true objective of this "Mega" war: towering silver monoliths they called "Skyscrapers." When one of my taller humans erected one on a purple territory, its gleaming peak seemed to mock me. It was an unacceptable escalation. A demonstration of superior force was required. With the silent grace befitting my rank, I descended to the field. The humans were distracted, arguing over their colorful paper notes. Amateurs. Ignoring the lesser tokens, I identified my target of opportunity: the Race Car. It was the only piece with any real potential. A single, perfectly executed flick of my paw sent it skittering across the hardwood, a brilliant flanking maneuver that secured the asset under the heavy curtains. Next, I addressed the silver skyscraper. A gentle nudge with my nose confirmed its instability. A second, more decisive tap sent it tumbling with a satisfying clatter, scattering lesser plastic houses in its wake. The enemy fortification was neutralized. I retreated to my armchair, a low rumble of victory in my chest. Let them have their chaotic little game. Their reliance on luck and their flimsy constructions are no match for a truly superior intellect. The board itself is an adequately sized warming surface, and the new pieces offer a marginally better crash dynamic. However, the entire exercise is a poor substitute for a proper sunbeam nap. It is a fleeting, noisy distraction for them, but for me, it was simply an opportunity to acquire a new reconnaissance vehicle for my personal collection. The Race Car is now mine.