A photo of Pete the cat

Pete's Toy Box: Sports Game

Mattel Games UNO NFL Card Game in Storage & Travel Tin for Kids, Adults & Family Night, Features Logos of All 32 NFL Teams & Special Rule

By: Mattel Games

Pete's Expert Summary

My humans have acquired yet another set of colorful, flimsy rectangles, this time desecrated with the logos of those loud-helmet-men organizations they shout at on Sundays. It's a game they call 'UNO' from a company named Mattel, and it seems to involve a lot of hand-waving and shouting, which disrupts the finely tuned acoustics of my nap chamber. Frankly, the cards themselves are beneath my notice—too flat to be satisfying prey. However, the shiny metal tin they come in has potential as a resonant percussion instrument when batted off the coffee table, and I overhear a special rule involving a "paper football," which sounds suspiciously like a custom-made, crinkly toy designed just for me. The game itself is a bore, but its accessories might warrant a brief interruption of my schedule.

Key Features

  • The UNO game players love features graphics inspired by all 32 teams in the National Football League stored in a collectible travel tin.
  • Game play matches the classic card game where players match colors and numbers to get rid of all their cards.
  • The special 'Ice the Kicker' rule forces players to kick a field goal with a folded paper football through a goalpost of another player's hands.
  • When down to one card, don't forget to yell 'UNO.'
  • Designed for 2 to 10 players ages 7 years and older, the collectible card game makes a great gift for fans of the NFL.

A Tale from Pete the Cat

The evening began, as many do, with my humans gathered around the low table in the den, committing acts of chaos. From my vantage point on the back of the velvet armchair, I watched them slide a gleaming metal coffer onto the wood. The lid came off, revealing the useless slivers of cardstock they seemed to find so fascinating. For a time, I tuned out their rising and falling voices, focusing instead on the subtle play of light across my perfectly groomed gray fur. It was a far more compelling spectacle than their noisy ritual of matching numbers and colors. Then, the atmosphere shifted. The larger human, the one who provides the superior chin scratches, bellowed, "Ice the Kicker!" A strange new energy filled the room. The other human, the one who is slower to refill the food bowl, selected a card and began a meticulous folding process. My ears, which had been peacefully furled, swiveled forward, capturing the crisp, tantalizing crinkle of paper being compressed into a new form. This was not the mindless shuffling of cards. This was *creation*. My tail gave a single, inquisitive thump against the velvet. What I witnessed next was a tableau of such focused absurdity that it bordered on the profound. One human formed a U-shape with their hands—a crude goalpost. The other placed the tiny, folded paper triangle on the edge of the table, poised to launch it with a flick of the finger. They saw a game. I saw a test. An offering. The paper projectile was flicked, a clumsy, fluttering arc through the air, destined to fall short. But I am Pete. I do not abide by the clumsy laws of human physics. In a fluid movement that was pure instinct and grace, I launched myself from the chair, a silent, gray-and-white blur. My paw extended, not with a crude swat, but with the delicate precision of a surgeon, and I tapped the paper "football" out of its trajectory. It landed silently on the rug, pinned beneath a single, pristine white paw. The humans erupted in laughter, their game forgotten. But for me, it was a moment of supreme validation. They could have their silly cards and their loud tin. They had, knowingly or not, created a singular object of tribute, and I, in my infinite magnificence, had intercepted it mid-flight to demonstrate my superiority. I gave the paper a slow, deliberate lick. The game, I decided, was dreadfully dull, but this one specific rule made it a worthy ritual, for it produced a prize fit for a king.

Skillmatics Guess in 10 Sports, Perfect for Boys, Girls, Kids, and Families Who Love Card Games, Toys, Travel Games, Gifts for Ages 6, 7, 8, 9 and Up

By: Skillmatics

Pete's Expert Summary

My human, the one I’ve trained to operate the can opener, has presented a new offering. It appears to be a collection of stiff, flat rectangles covered in symbols, all housed within a rather promisingly-sized cardboard box. They call it a "game" about "sports," which seems to involve them making loud noises at each other while trying to guess things I could deduce with a single sniff. Frankly, the whole affair sounds dreadfully disruptive to my napping schedule. However, the cards themselves possess a certain appeal—perfectly shaped for sliding across the hardwood floor with a well-aimed swat. The box, of course, is the main event. Its potential as a secondary sleeping quarters or a strategic ambush point cannot be overstated, though the "travel-friendly" size might be a bit of a squeeze for a cat of my luxurious proportions.

Key Features

  • ULTIMATE GUESSING GAME: Divide yourselves up in teams, or play one on one, ask up to 10 questions to guess the sport on the Game Card! Is it played in teams? Is it an outdoor sport? Is it an Olympic sport? Think hard, ask intelligent questions, use your clue cards wisely, and be the first player to win 7 Game Cards!
  • STRATEGIZE YOUR WAY TO VICTORY: Make use of exciting features such as Clue Cards & Bonus Questions to plan your way to winning 7 cards
  • PLAY IT ANY TIME ANY PLACE: Includes 50 Game Cards, 6 Clue Cards and a handy box to store it all. The box is portable & travel friendly. Your child can become an instant champion by playing at family game nights, gatherings, outdoor parties, birthdays, road trips, play dates, plane trips, summer camps and more!
  • PERFECT GIFT: Makes the perfect gift for boys, girls, parents, adults, friends, families as well as any board game or card game lover.
  • FUN FOR THE WHOLE FAMILY: This is the most exciting game you’ll find for Family Game Night that can be thoroughly enjoyed by all ages 6 and up!
  • NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This trivia game can be played with 2 to 6 players. The average playtime is 20 minutes.
  • BUILD KEY SKILLS: Guess in 10’s age-appropriate content and gameplay builds key skills such as Communication, Decision Making, Problem Solving and Creative Thinking Skills.
  • TRAVEL-FRIENDLY: With its portable size, this game is perfect for on-the-go fun at play dates, restaurants, road trips, plane trips, outdoor adventures, and more!

A Tale from Pete the Cat

The evening’s ritual began as it often did: with the humans huddled around the low table in the den, their faces illuminated by a dim lamp. They produced the box, a crisp, blue container that smelled faintly of ink and possibility. From my vantage point atop the bookshelf, I watched, a silent gray warden in a world of fools. They called it "Guess in 10," a challenge I found insulting. I can guess the contents of a crinkling bag in one-tenth of a second. Ten questions? Inefficient. They dealt the cards, their clumsy fingers fumbling with the glossy surfaces. One card, depicting a bizarre scene of humans on horseback flailing at a ball with mallets, was placed in the center. A clumsy gesture from the smaller human sent a different card fluttering to the floor. It landed face down, a lone ship on a vast wooden sea. The humans, engrossed in their primitive debate (“Is it a team sport?”), didn’t notice. This was my moment. I descended from my perch with the silent grace of falling ash, my white paws making no sound. I approached the fallen card not as a toy, but as an artifact, a piece of evidence left at a crime scene. I nudged it with my nose. It smelled of nothing interesting, just paper and human hands. But when I hooked a claw under its edge and flipped it over, I was met with the image of figures gliding on ice. "Ice Hockey," I concluded instantly. Pathetically easy. The true test, however, was not of intellect, but of physics. With a precise, calculated tap of my paw, I sent the card zipping across the polished floor. It slid beautifully, a low-profile missile, banking off the leg of the credenza before disappearing into the shadowy realm beneath the sofa. A perfect shot. A flawless execution. The humans were none the wiser, still arguing about the polo mallets. They wouldn't notice the missing card until their game was hopelessly compromised. I retired to my velvet cushion, feigning sleep while I listened to the eventual, confused murmurs of "Hey, wasn't there another card here?" Let them search. The game had provided a moment of satisfactory stimulation. The box was too small, the human noise was grating, but the cards… the cards made for exquisite projectiles. This "Skillmatics" contraption was not a total failure. It had, inadvertently, provided a superior game of my own invention: Sub-Sofa Card Skittering. Worthy.

Nerf Vortex Aero Howler Foam Ball, Classic Long-Distance Football, Flight-Optimizing Tail, Whistling Sound, Indoor & Outdoor Fun, Christmas Stocking Stuffers for Kids

By: Nerf

Pete's Expert Summary

So, my human has procured what appears to be a garish, foam projectile designed for their clumsy, oversized paws. They call it a "Nerf Vortex Aero Howler," a name as needlessly complex as their own social rituals. Its purpose, as far as I can deduce, is to be thrown, whereupon it emits a whistling shriek designed to shatter the peace and disturb a perfectly good nap. They seem impressed by its "flight-optimizing tail," an appendage that pales in comparison to the elegant and expressive instrument I possess. The only feature of remote interest is its soft foam body, which might provide a moment's satisfaction for my claws should it have the audacity to land in my personal space. Otherwise, it's a loud, useless distraction.

Key Features

  • NERF VORTEX: The NERF Vortex Aero Howler Foam Football is built for maximum distance passes to take any catch or football game to the next level!
  • HEAR THE DIFFERENCE: Designed with built-in air holes that give this ball a distinctive, roaring whistle as it flies through the air so you can see and hear the difference
  • MAXIMUM FLIGHT: This Vortex football is designed with an aero-dynamic, 3-finned tail to help throw tight spirals that allow the ball soar through the air like no other toy football
  • EASY GRIP: The molded hand grip on the ball helps improve grip on the ball so players can show off their passing and catching skills with ease
  • INDOOR + OUTDOOR: The soft NERF foam construction makes this ball easy and safe to use indoors and outdoors so you can bring it to the beach, the pool or the backyard for NERF football fun!

A Tale from Pete the Cat

The thing’s first journey across the living room was an acoustic affront. A piercing, rising wail, like a small mammal in its final moments, echoed off the walls before the foam torpedo thudded harmlessly against a cushion. The humans laughed, oblivious to the sonic violation they had just committed. I flattened my ears, tail twitching in profound irritation. This loud, oddly-finned object was clearly a new form of torture, a challenge to the tranquility of my kingdom. I decided then and there that it must be neutralized. I would not attack it directly—that would be crude and would only encourage them. No, my methods would be more refined. My campaign began with subtlety. Whenever the human would prepare to throw the howler, I would suddenly manifest directly in their path, forcing an aborted launch. When they left it on the floor, I would use a delicate, almost imperceptible nudge of my nose to roll it under the heaviest piece of furniture, the large, immovable credenza where lost things go to be forgotten. I became a ghost of inconvenience, a specter of misplacement. The humans would search, baffled. "Didn't I just have the Vortex?" they'd ask, while I groomed myself innocently in a patch of sun, the very picture of feline indifference. The turning point came during a particularly vigorous indoor session. The human launched the howler with more enthusiasm than skill. It whistled its dreadful song as it soared, not toward the intended couch, but directly toward the precarious stack of mail on the entryway table. Time seemed to slow. With the grace and purpose only a cat can summon, I leaped. It was not a pounce of aggression, but a calculated interception. I batted the shrieking projectile mid-air, deflecting its trajectory just enough. It landed silently on the rug while the tower of envelopes remained standing. The human stared, first at the mail, then at me, a look of dumbfounded awe on their face. They never saw it as the masterful defense of household order that it was. They saw a game. But I knew the truth. This noisy intruder wasn't a toy to be destroyed, but a tool to be mastered. It was a chaotic element I could control, a way to demonstrate my superior reflexes and strategic mind. They can throw their whistling dart, but I am the one who decides where—and if—it lands. It has its purpose, not as a plaything, but as a foil for my own quiet genius. It has earned its place, for now.

MLB Slammin' Sluggers Baseball Game

By: Merchant Ambassador

Pete's Expert Summary

My human seems to have acquired a rather elaborate plastic contraption they call the "MLB Slammin' Sluggers Baseball Game." From what I can gather through weary observation, it is a miniature arena designed for two of them to clumsily simulate a sport by flicking levers and turning knobs. The entire affair is a monument to wasted human effort, complete with a pointless scoreboard and adhesive decorations. However, my discerning eye has noted one component of potential interest: a tiny, metallic sphere. This sphere is manipulated by magnets, causing it to move in unpredictable, and therefore intriguing, ways. While the game itself is an utter waste of my valuable napping time, the device's function as an erratic launcher for a small, chase-able object gives it a sliver of potential relevance to my world.

Key Features

  • Pitch, field, bat, and run the bases just like a real baseball game!
  • 2 person game, take turns being the pitcher & fielder and the batting team as you play through the full 9 innings.
  • Control the pitcher to throw fastballs and wild curve balls using the innovative magnet technology and control system!
  • Track Balls, Strikes and Outs as you pitch!
  • Track the inning and score on the giant scoreboard and Personalize the field with your favorite team! All 30 MLB team stickers included.

A Tale from Pete the Cat

The box arrived with the usual fanfare of tearing cardboard and crinkling plastic, scents that signal an imminent disruption to my perfectly calibrated afternoon slumber. The Provider and her chosen companion lugged the monstrosity into the living room, its garish colors an assault on the sophisticated gray-and-white palette of my own magnificent coat. They called it a "game." I call it a noisy, plastic plateau of disappointment. I watched from the arm of the sofa, my tail twitching in mild irritation, as they applied stickers and fiddled with levers, their oafish paws fumbling with the delicate-looking machinery. Their ritual began. Shouts of "Strike!" and "Fastball!" filled the air, a meaningless lexicon I've learned to associate with the flickering box in the corner. My interest was piqued only when I saw it: a small, silver ball, no bigger than a particularly plump beetle. It shot out from a hidden slot, propelled by some unseen force. One of the humans swung a plastic bat-thing, and a hollow *thwack* echoed in the room. The little ball went airborne. This was a new development. It wasn't the lazy arc of a thrown crinkle toy; this was a projectile with purpose. Then, the moment of truth. During a particularly wild "pitch," the silver sphere missed the bat entirely, flew clear over the plastic stadium wall, and landed with a crisp *tink* on the hardwood floor. It skittered, its path a beautiful, chaotic dance. The humans groaned in frustration; I, however, saw an opportunity. In a flash of gray-and-white fur, I was off the sofa. My paws, silent assassins, descended upon the rogue sphere. It was glorious. It was heavier than a typical toy, its metallic surface cool against my pads. I batted it once, and it rolled with a speed and satisfying weight that cheap plastic balls could only dream of. I deftly guided it under the credenza, a dragon claiming a piece of treasure. The humans could have their plastic field and their pointless rules. I had secured the only part of the experience that held any real value. The game, it turned out, was not the one they thought they were playing.

GoSports Slammo Game Set (Includes 3 Balls, Carrying Case and Rules) - Outdoor Lawn, Beach & Tailgating Roundnet Game for Kids, Teens & Adults

By: GoSports

Pete's Expert Summary

My human has, yet again, dragged a piece of perplexing outdoor equipment from a fabric sack. This one, which they call "Slammo," assembles into a miniature trampoline low to the ground, surrounded by flimsy-looking legs. The purpose, from what I can gather, is for two or more humans to engage in a ritual of slapping small, offensively yellow spheres at this taut net. While the net itself might serve as a passable sun-warmed perch on a lazy afternoon, its true potential is clearly being squandered on this pointless flailing. The only items of real value are the three included balls; the large one is obviously a training tool for a superior being like myself to practice my pouncing, while the smaller two are for the clumsy bipeds. The rest of the affair—the running, the shouting, the sweating—is an utter waste of perfectly good napping time.

Key Features

  • WHAT IS SLAMMO: Slammo is an action-packed 2-on-2 volleyball style game where teams have 3 hits to return or spike the ball to the circular net; Fun for the whole family at the beach, BBQs, camping, and in the backyard
  • COMPLETE SET: Includes 1 Slammo roundnet target, 1 large 12 cm training ball to learn the game, 2 smaller 9 cm competition balls, travel carrying case and game rules
  • EASY TO LEARN FOR KIDS & ADULTS: Slammo is the must-have outdoor lawn and beach game for the summer that will engage players of all ages; Retail packaged, makes a great gift
  • WHY CHOOSE SLAMMO: Premium construction at a great value without the inflated price tag; Features high tension netting for optimized bounce, track hook technology for 100% net coverage, and all-surface legs to play anywhere; Designed in the US
  • EASY ASSEMBLY: Imagine the action-packed play style of volleyball but without the hassle of setting up; Quickly jump straight into the game where everyone will be spiking like a pro in no time

A Tale from Pete the Cat

The clumsy giants I live with unzipped a long black bag on the lawn, and from it, they pulled a collection of plastic tubes and a circle of what looked like a fisherman's net. My initial assessment was bleak: another monument to pointless human activity, destined to clutter the grass and disrupt the squirrel patrol routes. They clipped it all together and began their ceremony, smacking a small yellow ball onto the bouncy surface. At first, it was just noise. *Thwack. Boing. Thump.* A cacophony of incompetence that grated on my finely tuned ears. But then, as I watched from my observation post on the patio chaise, a pattern began to emerge from the chaos. *Thwack-a-boing... thwack-a-boing...* It was rhythm. A crude, unsophisticated beat, to be sure, but it was there. My human and his companion were not merely playing a game; they were attempting to create music, and they were failing spectacularly. They needed a conductor, a maestro to guide their flailing limbs into a cohesive percussive performance. They needed me. I settled into my role immediately, positioning myself for optimal acoustics and a clear line of sight. A sharp flick of my tail to the left indicated a need for a faster tempo. A slow, deliberate blink commanded a dramatic pause before the next strike. When they switched from the smaller, high-pitched "competition" balls to the larger, duller "training" ball, I adjusted accordingly, demanding a deeper, more resonant bassline with a low, rumbling purr they couldn't possibly appreciate. For a few glorious moments, they had a rally going—a frantic, staccato masterpiece under my silent, masterful direction. Of course, they couldn't maintain it. My human lunged, missed the ball entirely, and tumbled onto the grass with a grunt, shattering the symphony. The instrument, this "Slammo," has surprising acoustic potential. The taut net provides a crisp, satisfying resonance. But the players? Utterly hopeless. I closed my eyes and turned my back on the scene, my verdict rendered. The device is a worthy percussive tool, but it is wasted on those who cannot hear the music.

Franklin Sports Kids Football Target Toss Game with 3 Target Holes - 2 7.25" Footballs Included with Pump - 45" Tall

By: Franklin Sports

Pete's Expert Summary

My human, in a fit of what can only be described as profound misunderstanding of his audience, has procured a "Franklin Sports Kids Football Target Toss Game." It is a large, inflatable plastic column with holes, presumably a training device for the small, loud humans who occasionally infest my domain. From my perspective, it’s an oversized, air-filled sentinel whose primary purpose is to occupy a perfectly good sunbeam. Its inflatable nature is slightly tempting—the hiss of the pump was a novel sound, and the taut PVC surface presents a tantalizing challenge for a well-placed claw. The most intriguing feature is its weighted, water-filled base, which promises a wobbly, reactive opponent. The included brown "footballs" are of a bat-able size, though I suspect they are merely a distraction from the main event. It could be a magnificent waste of my time, or it could be the most resilient sparring partner I've had since the drapes were replaced.

Key Features

  • FOOTBALL ON THE GO: The inflatable 3-hole football target stores and travels easily, making it perfect to take on the go!
  • PRACTICE & RECREATIONAL USE: Turn the basement, backyard, park or beach into your own football field. Or, set it up at your next birthday party or neighborhood gathering for some friendly competition!
  • HOURS OF FUN: Whether you want to be the next great quarterback or just have a good time, this set offers football fun for you, your family, and all your friends!
  • STURDY CONSTRUCTION: Made of durable PVC to stand up to the strongest of throws and kicks! The water-filled base adds additional stability so when the target is knocked down it pops right back up!
  • SET INCLUDES: (1) 45” inflatable 3-hole football target with water-fillable base, (2) 7.25” rotationally molded PVC footballs, (1) sports ball hand air pump with needle

A Tale from Pete the Cat

The ceremony began with a strange, wheezing ritual. My human operated a small, handheld device that breathed life into a flat, plastic skin, which rose from the rug like some gaudy, synthetic god of the gridiron. It stood there, forty-five inches of vinyl hubris, its three circular mouths gaping in a silent, unending scream. It was a monolith, a totem of poor taste, and it was squarely in the middle of my afternoon patrol route between the sofa and the food dish. This aggression would not stand. I approached with the cautious grace befitting my station, my white-tipped tail twitching in silent calculation. It smelled of a factory, a faint chemical tang that wrinkled my nose. I gave its base a tentative pat. It swayed, then corrected itself with a smug, watery gurgle. The human then tossed one of the brown, oblong things at it, and the projectile passed cleanly through the middle hole. The monolith wobbled violently but, like some cursed clown, popped right back up, defiant and upright. This was no mere target. This was an adversary. My initial probing attacks were met with this same infuriating resilience. A full-speed charge resulted in a satisfying thud and a dramatic lean, but it always sprang back, mocking my efforts. A tactical retreat to the top of the armchair gave me a new perspective. I was treating it like a stationary object, but its soul was in its wobble. I waited for the human to toss another football. As the monolith rocked back from the impact, I launched myself, a silent gray blur, and landed squarely on its "shoulders." We tipped over together, a chaotic heap of cat and vinyl. For a glorious moment, it was defeated. But then, with a slow, gurgling sigh, it began to right itself, lifting me with it. I was riding a bucking, plastic beast. I dug my claws in—just a little, for purchase—and rode the wave as it settled back into its upright position. The small humans shrieked with what they interpreted as delight. They did not understand the gravity of the situation. I had not merely attacked the monolith; I had conquered it. I had climbed it. From my new perch atop this wobbly tower, I surveyed my kingdom. The view was improved. The toy was… adequate. It could stay. For now, it served as a fine throne.

Shooting Games Toys for Age 5 6 7 8 9 10+ Year Old Boys, Kids Toy Sports & Outdoor Game with Moving Shooting Target & 2 Popper Air Toy Guns & 24 Foam Balls, Gifts for Boys and Girls

By: Marlrin

Pete's Expert Summary

My human, in their infinite wisdom, has procured what appears to be a tall, plastic tree with spinning arms, accompanied by two comically oversized "air guns." The purpose, as far as I can gather, is for the smaller, louder humans to shoot soft foam balls at the rotating target. From my discerning perspective, the whirring motor of the moving target is mildly intriguing, a potential source of hypnotizing motion. The guns and the yelling are a clear waste of everyone's time. However, the true value lies in the ammunition: two dozen small, brightly colored foam orbs. These are the real prize, destined to be scattered across the floor, providing a veritable feast of lightweight, chaseable delights long after the novelty has worn off for the bipedal staff.

Key Features

  • Cool Game Toy Gun - This item includes 2 popper air toy guns, 1 electric rotating moving target and 24 foam balls. It will be the best interactive play toy for boys, girls and parents. The toy guns are easy to operate. The automatic rotating target has 3 speed gears (stop, slow, fast). Let you experience the challenges of different levels. So it game toy gun suitable for 5 6 7 8 9 10 11 12 13 + year old boys and girls.
  • Best Gifts Toys for Kids - This is a cool shooting toy, single or multiplayer toy. This toy is not only fun, but it can also exercise children's motor skills and thinking skills. Simple and portable design for outdoor and indoor games. It's the best gift for kids ages 5 6 7 8 9 10 11 12 13 + . As a cool gift for birthday party, children's day, halloween, christmas, new year.
  • About Popper Air Toy Guns & Target - Cool and realistic shape design, and perfect color matching. The self-rotating pinwheel target reaches a height of 53.1 inch (135 cm). Popper air toy gun dimensions length 24.4 inch * width 9.5 inch (62cm*24cm). So they are also a game toy suitable for adults and children together.
  • Safe and High Quality Toys - The shooting toy gun and target is made of high quality ABS and PP material, and 24 soft foam balls. Simple and safe operation design. Safe and fun design. Giving you a hassle-free ordering experience and a perfect game experience for kids.
  • Quality Assurance & Service - If there is any quality problem, please contact us. We will try to help you as much as possible. Give you a perfect shopping experience.【The rotating pinwheel target requires 4*AA 1.5V batteries to be installed, they are not included in the package. Please read the instruction manual on the surface of the box before use.】

A Tale from Pete the Cat

The day the monolith arrived, I watched from the safety of my armchair throne, my tail twitching with profound irritation. The human called it a "Marlrin Shooting Game," a name as clumsy as the contraption itself. He assembled the plastic totem pole, and with the flick of a switch, its pinwheel top began to rotate with a low, offensive whir. The small humans arrived, brandishing their air cannons. I prepared for an afternoon of undignified noise. But then, it happened. A sharp *POP-thump* echoed, and a small, vibrant orange sphere arced through the air, completely missing the spinning target and bouncing softly off the far wall. It was not a chaotic missile, but a message. A second followed, then a third. They were not playing a game; they were performing a ritual, an offering. They were seeding the fields of my domain with perfect, lightweight prey. The spinning target wasn't the point at all; it was a gaudy, rotating distraction designed to make the clumsy humans feel a sense of accomplishment while they unwittingly delivered my tribute. I let them have their fun, of course. Patience is a virtue I possess in abundance. I observed their flawed techniques, their wild shots that sent the precious foam orbs skittering into the dark, hallowed spaces beneath the furniture. When their brief attention spans inevitably waned and they abandoned their posts for juice boxes, I descended from my perch. My hunt was silent, methodical. A perfect pounce secured a blue orb near the bookshelf. A swift bat sent a green one skidding into my secret stash under the credenza. I stalked each one, my gray tuxedo a blur in the afternoon light. This was not play; this was curation. The humans believe this noisy apparatus is their toy. They are mistaken. The Marlrin device is merely a sophisticated, automated delivery system for my personal collection. It is loud, it is ugly, but its function is, I must admit, impeccably effective. It may stay.

Mattel Games Toss Across Kids Outdoor Game, Bean Bag Throw for Camping & Family Nights, Get 3-in-a-Row for 2 to 4 Players

By: Mattel Games

Pete's Expert Summary

My human has presented another contraption from the Mattel pantheon, apparently a titan in the world of human kitten distraction. This one is a large plastic grid with nine rotating triangles, designed for them to throw squishy little bags at from a distance. The goal seems to be a primitive form of pattern recognition—three 'X's or 'O's in a row—which they seem to find endlessly fascinating. From my perspective, the loud *clacking* of the flipping targets is a potential disruption to a perfectly good sunbeam nap. However, the true value is not in the oversized plastic frame, but in the projectiles. These "bean bags" are the ideal size and weight for batting under the sofa, carrying to my food bowl as a hunting trophy, and generally causing low-grade, mysterious chaos. The game itself is a waste of time, but its components have potential.

Key Features

  • ​We took classic Tic Tac Toe and added some action!​
  • ​Place the Toss Across unit on a floor, turn all targets blank side up, grab your three bean bags, and get ready to toss! ​
  • ​Players try to get the rotating triangles to flip to show either X or O. Three in a row wins!
  • ​Toss Across is lots of fun and even helps develop hand-eye coordination. Fun for children and the whole family.​

A Tale from Pete the Cat

The thing arrived in a box that smelled of cardboard and distant warehouses, an odor I find moderately interesting for about five seconds. Once assembled, it stood in the center of the living room like a cheap, plastic altar. My human and her smaller, louder companion began their strange ritual, hurling soft, square offerings at its face. A *thwack*, a *click-clack*, and a symbol—an 'X'—appeared. The little human shrieked with what I could only assume was religious fervor. I watched from the safety of the armchair, my tail twitching in annoyance. They were consulting a noisy, inanimate shaman for guidance, and it was interrupting the silent communion I was having with a dust bunny. For several minutes, the ritual continued. *Thwack. Click-clack. 'O'. Thwack. Click-clack. 'X'*. It was a clumsy, percussive conversation I couldn't decipher. But then, I noticed the forgotten offerings. Lying scattered on the rug were the bean bags that had missed their mark. While the humans were busy resetting the board, turning all the little faces blank again, I saw my moment. I descended from my throne, silent as a shadow, and approached a fallen blue bag. It was heavier than a mouse, but softer. Pliable. I nudged it with my nose, then hooked it with a single, perfectly extended claw. I did not bat it. I did not pounce. I am not some common alley ruffian. I am a curator of fine objects. I carefully, deliberately, began to push the bean bag across the polished wood floor. My goal was not destruction, but composition. I nudged it until it rested perfectly centered on the small Persian rug by the doorway. Then I retrieved another, a red one, and placed it precisely two paw-lengths to the left. I was creating my own pattern, a far more aesthetically pleasing arrangement than their brutish lines of 'X's and 'O's. This was not a game; it was a canvas, and their "toys" were my medium. My human finally noticed my work. "Pete, what are you doing with those?" she asked, her voice full of that baffled amusement I inspire so well. I gave her a slow blink, a clear sign that she was interrupting a master at work. The plastic grid could have its loud, pointless arguments of X versus O. I had discovered its soul—the silent, tactile poetry of its components. The game is for them; the art is for me. It is, I have decided, worthy. Not for its intended purpose, of course, but for the superior one I have bestowed upon it.

Hypershot Electronic Tabletop Hockey Game | 5 Games in 1 | Music, Lights, and Sounds | Ages 8 and Up | for 1 to 2 Players | Kids Board Games

By: Hasbro Gaming

Pete's Expert Summary

My human, in their infinite and often misguided wisdom, has presented another plastic contraption from the Hasbro Gaming conglomerate. This one is called the "Hypershot Electronic Tabletop Hockey Game," a title that practically screams "imminent headache." It's a frantic light-and-sound show designed to amuse underdeveloped human kittens with a simulated air hockey experience. The flashing lights and cacophony of "sports-themed songs" are an immediate and offensive assault on any creature of refined taste. However, my discerning eye notes the small, sliding pucks. While the overall package is a garish waste of batteries, the potential for a small, skittering object to be batted across a hardwood floor holds a sliver of promise, assuming one can acquire said puck without activating the abhorrent electronic fanfare.

Key Features

  • ELECTRONIC TABLETOP HOCKEY GAME: Get ready for action-packed excitement with the Hypershot electronic kids game! It’s up and moving fun, as players slide their puck and try to hit the lights before their opponent
  • COMPETITIVE, PUCK-SHOOTING FRENZY: In this air hockey-themed game for kids, players shoot their pucks at moving or stationary lights and compete to own the “ice.” The first to win 4 rounds is the champion
  • 5 HIGH-ACTION GAMES IN 1: Play again and again with 5 game modes! Go head-to-head in four different 2-player games—Ricochet, Slap Shot, Shoot-Out, and Face-Off—or hone skills solo in Trainer mode
  • MUSIC, LIGHTS, AND SOUNDS: Featuring 5 sports-themed songs, lights, and sound effects with every game mode! At the end of each round, the game unit announces the score
  • PORTABLE AND STORABLE: Compete at home and on the go! With easy, in-game storage, this portable game is a snap to pack up and toss in a bag. It’s an ideal kids travel game for busy families
  • FUN GIFT FOR KIDS: Active games and sports games make cool gifts for kids, and the Hypershot game is a great holiday or birthday gift for boys, girls, and kids ages 8 and up

A Tale from Pete the Cat

The thing arrived on a Tuesday, a day I had reserved for a particularly deep nap in a sunbeam that falls perfectly on the velvet armchair. The human, whom I permit to cohabitate, unboxed the plastic beast with an alarming level of enthusiasm. The first barrage of electronic noise—a tinny, synthesized fanfare—jolted me from my slumber. I watched from my perch, tail twitching in irritation, as two of them hunched over the glowing surface, frantically batting little red discs back and forth. It was a spectacle of pointless, noisy chaos. They called it "Face-Off." I called it an affront to civilized living. When they were done, they packed the little red discs into a compartment on the unit and left it, silent and dormant, on the rug. Later that night, long after the last of the human noises had faded, I descended from the armchair. My white paws were silent on the floorboards as I approached the contraption. It was a monument to poor taste, but my interest was not in the game itself. My mission was singular: the little red discs. I had seen how they slid, how they skittered. They were prey, trapped in a plastic tomb. I circled the unit, my whiskers brushing against its sides. I nudged it with my nose, testing for weaknesses. I recalled the way the human had opened the storage door—a simple sliding latch. A lesser feline would have clawed at it futilely. I, however, am Pete. With the careful application of a single, extended claw, I hooked the edge of the latch and slid it open. The door popped ajar with a satisfyingly soft *click*. Inside, nestled in their neat little slots, were the pucks. I delicately hooked one out with the same claw and nudged it onto the floor. It was a perfect weight, a flawless shape. I gave it a gentle pat, and it shot across the gleaming hardwood, silent as a whisper, coming to rest near the leg of the sofa. There were no flashing lights, no synthesized anthems, no booming voice announcing a "winner." There was only the pure, unadulterated thrill of the chase. This was how it was meant to be. The game was a failure, but the escapee was a masterpiece.