Hypershot Electronic Tabletop Hockey Game | 5 Games in 1 | Music, Lights, and Sounds | Ages 8 and Up | for 1 to 2 Players | Kids Board Games

From: Hasbro Gaming

Pete's Expert Summary

My human, in their infinite and often misguided wisdom, has presented another plastic contraption from the Hasbro Gaming conglomerate. This one is called the "Hypershot Electronic Tabletop Hockey Game," a title that practically screams "imminent headache." It's a frantic light-and-sound show designed to amuse underdeveloped human kittens with a simulated air hockey experience. The flashing lights and cacophony of "sports-themed songs" are an immediate and offensive assault on any creature of refined taste. However, my discerning eye notes the small, sliding pucks. While the overall package is a garish waste of batteries, the potential for a small, skittering object to be batted across a hardwood floor holds a sliver of promise, assuming one can acquire said puck without activating the abhorrent electronic fanfare.

Key Features

  • ELECTRONIC TABLETOP HOCKEY GAME: Get ready for action-packed excitement with the Hypershot electronic kids game! It’s up and moving fun, as players slide their puck and try to hit the lights before their opponent
  • COMPETITIVE, PUCK-SHOOTING FRENZY: In this air hockey-themed game for kids, players shoot their pucks at moving or stationary lights and compete to own the “ice.” The first to win 4 rounds is the champion
  • 5 HIGH-ACTION GAMES IN 1: Play again and again with 5 game modes! Go head-to-head in four different 2-player games—Ricochet, Slap Shot, Shoot-Out, and Face-Off—or hone skills solo in Trainer mode
  • MUSIC, LIGHTS, AND SOUNDS: Featuring 5 sports-themed songs, lights, and sound effects with every game mode! At the end of each round, the game unit announces the score
  • PORTABLE AND STORABLE: Compete at home and on the go! With easy, in-game storage, this portable game is a snap to pack up and toss in a bag. It’s an ideal kids travel game for busy families
  • FUN GIFT FOR KIDS: Active games and sports games make cool gifts for kids, and the Hypershot game is a great holiday or birthday gift for boys, girls, and kids ages 8 and up

A Tale from Pete the Cat

The thing arrived on a Tuesday, a day I had reserved for a particularly deep nap in a sunbeam that falls perfectly on the velvet armchair. The human, whom I permit to cohabitate, unboxed the plastic beast with an alarming level of enthusiasm. The first barrage of electronic noise—a tinny, synthesized fanfare—jolted me from my slumber. I watched from my perch, tail twitching in irritation, as two of them hunched over the glowing surface, frantically batting little red discs back and forth. It was a spectacle of pointless, noisy chaos. They called it "Face-Off." I called it an affront to civilized living. When they were done, they packed the little red discs into a compartment on the unit and left it, silent and dormant, on the rug. Later that night, long after the last of the human noises had faded, I descended from the armchair. My white paws were silent on the floorboards as I approached the contraption. It was a monument to poor taste, but my interest was not in the game itself. My mission was singular: the little red discs. I had seen how they slid, how they skittered. They were prey, trapped in a plastic tomb. I circled the unit, my whiskers brushing against its sides. I nudged it with my nose, testing for weaknesses. I recalled the way the human had opened the storage door—a simple sliding latch. A lesser feline would have clawed at it futilely. I, however, am Pete. With the careful application of a single, extended claw, I hooked the edge of the latch and slid it open. The door popped ajar with a satisfyingly soft *click*. Inside, nestled in their neat little slots, were the pucks. I delicately hooked one out with the same claw and nudged it onto the floor. It was a perfect weight, a flawless shape. I gave it a gentle pat, and it shot across the gleaming hardwood, silent as a whisper, coming to rest near the leg of the sofa. There were no flashing lights, no synthesized anthems, no booming voice announcing a "winner." There was only the pure, unadulterated thrill of the chase. This was how it was meant to be. The game was a failure, but the escapee was a masterpiece.