A photo of Pete the cat

Pete's Toy Box: Trivia Game

I should have known that! - A Trivia Game About Things You Oughta Know

By: Kylskapspoesi

Pete's Expert Summary

My human has brought home another box of what they call "fun." This one, from a brand with a name I can't be bothered to pronounce, seems to be a game designed to remind humans of their own intellectual failings. It is a small box containing over a hundred paper rectangles, each covered in queries about things they supposedly "should know." While the ensuing spectacle of their groans and face-palms might provide some mild amusement, the true value is clearly the box itself—a passable, if not luxurious, platform for surveying my domain. The cards, small and flimsy, might offer a moment's diversion if batted under the sofa, but the core activity seems to be a pointless exercise in loud frustration, a true waste of perfectly good napping and lap-warming time.

Key Features

  • Is starboard on the left or right side of a boat? How do you say “Japan” in Japanese? Is a penguin a bird? How long did Sleeping Beauty actually sleep?
  • In contrast to traditional trivia formats, you don’t receive points for answering questions correctly. Instead, points are subtracted for every incorrect answer!
  • Contains 110 cards with more than 400 questions about things that you should know
  • An addictively entertaining trivia game where it will only be a matter of time before you hear yourself say… Ahhh!... I should have known that!
  • Players 2+ / Age 14+ / Box size 5.7 x 5.7 x 1.8 inches

A Tale from Pete the Cat

The operation was one of delicate timing and profound purpose. My human, Bartholomew, and his cohort had gathered around the low table, their large, clumsy hands fumbling with the contents of the box. They called it a "game." I called it The Archive of Ignorance. From my observation post atop the bookshelf, I watched them draw card after card, their brows furrowed in concentration. The sounds they made were fascinating: a sharp intake of breath, a low mutter, and then, inevitably, a collective, groaning cry of "Ahhh! I should have known that!" It was a ritual of self-flagellation, and it was my opportunity. My target was not the box, a structure too small for a cat of my stature to properly inhabit. No, my prize was one of the cards themselves—a single sliver of captured human knowledge that I intended to liberate. I observed their patterns. After a question about which direction starboard is, the entire group slumped in defeat. Their attention lapsed. Their guard was down. This was the moment. I descended from the bookshelf with the silence of falling dust, my gray fur a blur against the evening shadows, my white paws making no sound on the hardwood floor. I crept under the armchair, my belly low, peering through the forest of chair legs. A single card lay near the edge of the table, abandoned in a wave of shared disappointment. The question that had stumped them was irrelevant. All that mattered was its proximity. With the focus of a predator, I timed my strike to coincide with the next wave of communal despair. As they agonized over how to say "Japan" in Japanese, I launched my attack. A single, swift extension of my paw, a flash of white, and a single claw hooked the edge of the card, pulling it silently over the precipice. It fluttered to the rug like a wounded moth. I snatched my prize in my teeth and retreated to my lair beneath the credenza. The card tasted faintly of ink and the oils from Bartholomew’s hands. I laid it out before me. "Is a penguin a bird?" it asked. A ridiculous question. I have watched them on the glowing rectangle. They are waddling, tuxedo-clad morsels of the sea. Of course they are birds. My humans’ inability to grasp such a fundamental truth of the natural world was baffling. I gave the corner of the card a satisfying chew, reducing their query to pulp. The game was a failure, but as a source of high-quality, shreddable quarry? It was a resounding success.

Super Trivia Games for Adults with 1200 Questions - Fun Board Game with Trivia Cards - Trivia Game for Family with Teens and Adults - Fun Party Games for Teenage Boy Gifts

By: The World Game

Pete's Expert Summary

My human has presented me with another box, this one allegedly containing a "Super Trivia Game." From my analysis, it's a collection of stiff paper rectangles covered in interrogatives and a small, throwable cube. The purpose appears to be for the bipedal members of this household to sit around a table and shout factoids at each other, a process they find "fun." While the disruption to my evening patrol of the sofa is a significant drawback, the small, travel-sized box itself has promise as a secondary napping station. The true prize, however, might be the little white dice, which looks to be of a most satisfying size and weight for batting under the refrigerator. The rest of it seems a colossal waste of perfectly good petting time.

Key Features

  • Exciting Trivia Game - Super Trivia is super exciting to play and educational at the same time. Questions are thoroughly picked so they are not too hard or too easy. 1200 Trivia Questions for countless hours of Game Night Fun!
  • Roll a Dice to Pick a Question - There are 1200 general knowledge questions ranging from daily life, culture, history, natural science and geography, that you should have known.
  • 6 Types of Questions - The first trivia card game with 200 pictures questions - What is the distance between Earth and the Moon? - Players have to give their best estimation and much more!
  • One of the most Fun Board games for Adults and Family in 2024 - Trivia board games are the hottest trend in party games for adults and family. If you are looking for fun adult games for game night, family games or teenage boy gifts.
  • Contents - 202 trivia cards and dice in a travel-friendly box size. Made for adults but suitable for teenagers 16 years and older. A great, cool gift for kids, teens and adults. Hint: A great choice if you're looking for cool gifts for teen boys!

A Tale from Pete the Cat

The operation, which my handler referred to as "Family Game Night," commenced at 1900 hours. The target object was placed in the center of the kitchen table: a compact, unassuming box bearing the audacious title, "The World Game." It was clearly a front. No game could encompass the world; my world, for instance, consists of this house, the yard beyond the glass, and the sunbeam that appears in the living room at 1400 hours. This was something else entirely. I took up a surveillance position on the highest chair back, my gray-and-white tuxedo providing the perfect urban camouflage against the evening shadows. My human, the ringleader, opened the container and distributed the materials. There were hundreds of cards—dossiers, I presumed—and a single, six-sided cryptographic device. She rolled it. "Okay, first question," she announced, reading from a dossier. "What is the most common color for a nation's flag?" A test. A simple one, to establish a baseline. The others offered their answers, their voices a mixture of feigned confidence and genuine ignorance. I watched, unimpressed. The answer was obviously red, the color of the laser dot they foolishly believe I can't catch. I decided a closer inspection was warranted. Leaping silently onto the table, I feigned a casual stroll amongst their "game," my tail twitching with manufactured indifference. My true mission was reconnaissance. I nudged a few of the picture cards with my nose. One showed a strange, hairless primate they called a "Mona Lisa." Another showed some rocks they called "Stonehenge." These were clearly code words, visual cues for their next set of instructions. They were so absorbed in their strange ritual, so focused on proving their knowledge of trivialities like geography and history, that they didn't even notice my intel gathering. After what felt like an eternity of their pointless queries and boisterous celebrations, they packed the dossiers back into the box. My conclusion was clear: this was not a game, but a training simulation for some remarkably inept intelligence agency. Their methods were clumsy, their knowledge base laughably broad and useless. Still, one piece of their equipment had proven its worth. As the ringleader was putting the lid on, my paw shot out, a flash of gray lightning, and hooked the little white cube. I batted it clear off the table, and as it skittered into the dark void under the cabinet, I knew I had successfully acquired their primary communication device. Let them have their world game; I had secured the only thing of tactical value. The mission was a success.

GAMES (EXCL. MONOPOLY) Trivial Pursuit Mini Packs Multipack, Fun Trivia Questions for Adults and Teens Ages 16+, Includes 4 Game Featuring 4 Decades

By: Hasbro Gaming

Pete's Expert Summary

My human has acquired a collection of four small, brightly colored boxes, apparently containing flimsy paper squares that cause them to make strange, loud pronouncements about things called "the 80s" and "the 2010s." From what I can gather, this "Trivial Pursuit" lacks any meaningful pursuit whatsoever—there are no feathers to chase, no strings to bat, no red dots to hunt into madness. However, the portable, "cards-only" nature means the humans are not cluttering a prime napping spot on the dining room table with a useless board. The small boxes themselves might possess a certain satisfying skitter-potential if batted with sufficient force across the hardwood floor. Ultimately, it seems designed to keep the loud giants occupied, which can, on occasion, be a service in itself.

Key Features

  • TRIVIA THROUGH THE DECADES: This Trivial Pursuit Game Mini Packs Multipack includes 4 different game packs, giving you 4 decades of trivia questions from the 80s, 90s, 2000s, and 2010s
  • TAKE IT TO GO: Because each pack includes cards only, they're great games for parties, road trips, and camping -- you don't need a table or a lot of space to play. Each game is for 2 or more players
  • QUICK AND EASY GAMES: With each of these fun trivia games, if a player answers the question correctly, they keep the trivia card -- it just takes 5 cards to win
  • FUN TRIVIA QUESTIONS: Do you remember events, trends, fads, entertainment, and more from years past. Each pack includes 80 cards, and features 240 engaging and fun questions about a different decade
  • TRIVIA GAMES FOR ADULTS AND TEENS: The Trivial Pursuit Mini Pack Multipack includes 4 games are great for teens and adults ages 16 and up who love trivia and quiz games about pop culture

A Tale from Pete the Cat

The air in the living room grew thick with a peculiar energy. My human and her companions huddled around the coffee table, not with food, but with these four peculiar, brightly colored rectangles from a company called Hasbro. They spoke in hushed, reverent tones about "the 90s," their eyes glazing over with a strange nostalgia. I watched from my perch on the armchair, my tail twitching. They weren't eating. They weren't petting me. They were... communing with these paper relics. I deduced these were not mere games, but containers of concentrated memory, time itself captured on cardstock. My human selected the blue box, the one marked "2000s," and read a question aloud. "What was the name of the social networking site launched by Tom Anderson?" A collective gasp filled the room. It was as if she had uttered a sacred incantation. They were channeling spirits of the past. I had to understand this power. More importantly, I had to possess it. I recalled a glorious afternoon in, by my estimation, 2017. A sunbeam of unparalleled warmth had graced the exact center of the rug, and a tin of the finest salmon paté had been left, foolishly, on the counter's edge. If I could harness the power of the "2010s" box, perhaps I could relive that perfect moment. While they were distracted by a heated debate about something called a "flip phone," I made my move. A silent, fluid leap carried me from the chair to the table, a gray-and-white shadow on a mission. My paw shot out, intending to hook the coveted purple "2010s" box. But my aim was slightly off. My claws snagged the entire multipack sleeve, and the four little boxes cascaded onto the floor, scattering like startled mice. The humans shrieked, but not in terror. In amusement. My plan was in ruins. They laughed, the simpletons, entirely missing the gravity of my temporal experiment. My human scooped up the empty boxes—the potent memory-cards having spilled out—and slid the blue one across the polished wood. It shot away, skittering and tumbling with a delightful clatter. I froze, my grand ambitions forgotten, replaced by a much more primal instinct. I crouched, my hindquarters wiggling. The box came to a rest near the leg of the sofa. It wasn't a vessel for time travel. It was a perfectly weighted, exquisitely balanced floor-hockey puck. A much, much better invention. The cards were worthless trivia, but the packaging? The packaging was genius.

Brass Monkey Incredibly Pointless Trivia

By: Brass Monkey

Pete's Expert Summary

My human has presented me with a small, brightly colored box full of what she calls "Incredibly Pointless Trivia." From my superior vantage point, I can deduce that this is yet another human ritual designed to generate loud noises and distracting hand gestures. It is a collection of cards with useless facts, organized into nonsensical categories to maximize their confusion. While the concept of "pointlessness" is a philosophy I can generally get behind, the execution seems to involve far too much shouting and not nearly enough napping. The primary appeal, of course, is the box itself, which appears to be a respectable size for a contemplative sit. The cards, being small and lightweight, hold some promise for being batted under the heaviest piece of furniture in the room. The "game," however, is a certified waste of my time.

Key Features

  • How to Play: Trivia should be fun–not feel like a homework assignment. That’s why this Incredibly Pointless Trivia set by Brass Monkey is filled with some of the most pointless knowledge we could find…and even better, you’ll choose your questions from a bunch of misleading categories. For example: ‘Poison Control.’ Those are questions about either Bret Michaels or arsenic, by the way.
  • Package Includes: Includes 200 unique trivia questions to test your random pointless knowledge (to say the least); each question is grouped in an entertainingly-misleading category to keep everyone guessing–literally. Comes with an instruction sheet that explains 3 different ways to play (depending on how smart you think you are). Collect them all to build the world's most useless trivia library.
  • Perfect for parties: Brass Monkey’s “Incredibly Pointless Trivia Card Game Set” is the perfect party game to make sure everyone has a great time, bring it to your next college dorm game night, happy hour, or even bachelor/bachelorette party and see for yourself.
  • Gift Ideas: Ideal gift for birthdays, graduation, holiday gifts, and Christmas

A Tale from Pete the Cat

The evening began, as many do, with an assault on the senses. The doorbell chimed, and a herd of my human's friends thundered in, their booming voices shattering the perfect, nap-conducive silence. They brought with them a new box, a garish thing labeled "Brass Monkey." I watched from my perch on the arm of the sofa, my tail twitching in mild irritation as my human unwrapped it. "Incredibly Pointless Trivia," she announced. The name was redundant. Was there any other kind? They began their strange ritual, pulling out the little cards and shouting questions at each other. The noise level escalated. "Is it Bret Michaels or arsenic?" one of them shrieked with a level of glee usually reserved for finding a forgotten treat in a coat pocket. The absurdity of it all was breathtaking. These creatures, who hold the keys to the pantry and the power of the can opener, were spending their precious time debating knowledge that would never help them locate the best sunbeam or predict the arrival of the food bowl. I groomed a pristine white paw, feigning indifference, but my eyes were narrowed, observing their foolish spectacle. Then, a moment of opportunity. In a fit of laughter, one of the larger, clumsier humans fumbled a card, and it fluttered to the floor like a wounded bird. It landed silently on the rug, a stark contrast to the cacophony around it. While they bickered over something called a "spork," I descended from the sofa with the liquid grace of smoke. I padded over to the fallen card. It was my prize now. I nudged it with my nose. It smelled of cardboard and blissful ignorance. A gentle tap with my paw sent it skittering across the hardwood floor, a far more engaging game than the one they were playing. I stalked my prey, batting it into a corner, then under the edge of the rug. This was a game of skill, stealth, and tactile satisfaction. The humans were oblivious, lost in their world of pointless facts. When their game was finally over and they packed the remaining cards away, they left the empty box on the coffee table. Later, when the house was mine once more, I inspected my true reward. I stepped into the box, turned around three times, and settled into a perfect, snug loaf. The cards were mildly amusing diversions, but the box... the box was sublime. The Brass Monkey brand, in its infinite human foolishness, had accidentally created the perfect napping vessel. A worthy acquisition, indeed.

GENSMAK! Party Game - Engaging Multi-Generational Trivia Game with Comedic Hints - Fun for Family and Friends, Adults and Teens - Ages 10+, 2+ Players, 10+ Min Playtime (Packaging May Vary)

By: GENSMAK

Pete's Expert Summary

My human seems to believe this box of stiff papers, which they call "GENSMAK," is a source of entertainment. From my observation perch on the back of the sofa, it appears to be a ritual where several bipeds sit around a table and shout answers to baffling questions about things that are neither mice nor birds nor beams of sunlight. It is a preposterous distraction. The primary appeal, as far as I can discern, is the box itself, which might offer a passable napping enclosure once emptied. The small cards could, I suppose, be batted into oblivion under the furniture. However, as a device for generating joy, it seems woefully inefficient, producing a great deal of noise for a shocking lack of scritches directed at my impeccably soft gray fur.

Key Features

  • TRIVIA FUN FOR ALL AGES: Experience a refreshing twist on trivia suitable for everyone, from tweens to Boomers. With 500+ questions tailored for multi-generational enjoyment across categories like Pop Culture, Music, People & Events, and Shows & Films. Plus, expect regular expansion packs and updates to keep the game engaging and fresh!
  • STRATEGIZE TO WIN: Winning isn't just about knowledge; it's about smart gameplay. Strive to reach twenty points first by making strategic card choices and answering questions spanning generations.
  • COMEDIAN-CRAFTED HINTS: Never fear trivia again! GENSMAK levels the playing field with clever hints crafted by comedians, making the game accessible and enjoyable for all players. Get ready for hints that will have you laughing and guessing!
  • PERFECT FOR ANY GROUP OCCASION: A perfect activity for holiday gatherings, reunions, family game nights, birthdays, dinner parties, vacations, and any time you want a quick, easy, fun game that everyone can enjoy.
  • BRILLIANT GIFT IDEA: Is your mom always looking for a new family activity? Is your best friend the hostess-with-the-mostess? GENSMAK is a thoughtful gift for the person in your life who loves to bring people together!

A Tale from Pete the Cat

The evening began, as many do, with a betrayal. My human, instead of dedicating her hands to their noble purpose of stroking my chin, retrieved the brightly colored box. A gaggle of her friends arrived, and soon the living room was filled with a cacophony of chatter and the rustling of cards. I watched from the arm of the chair, my tail twitching in silent, judgmental rhythm. They were attempting to answer a question about some ancient musical group, their feeble minds clearly unequal to the task. They groaned, they guessed, they looked at each other with blank expressions. One of them read a "comedian-crafted hint," which produced a smattering of confused chuckles but no correct answer. The air grew thick with their intellectual failure. It was pathetic. I could not abide such incompetence in my own domain. The answer, obvious to any being of superior intelligence, hung in the air like a dust mote in a sunbeam, unseen by their simple eyes. With a sigh that ruffled the pristine white fur of my tuxedo chest, I decided to intervene. I deigned to leave my throne, landing on the rug with a silence they did not deserve. I strode to the table, my presence immediately commanding a brief pause in their foolish game. Ignoring their cooing, I leaped onto the table itself, a fluid motion of gray and white. I surveyed the chaos of cards scattered before them. My eyes, sharp and discerning, scanned the pieces of cardboard until I located the card representing the "Music" category from which the vexing question had been drawn. With the dignity of a king pointing to a flaw in a map, I extended a single, immaculate white paw and placed it deliberately upon that specific card. I held it there, meeting my human's gaze with an expression of profound and slightly weary wisdom. A moment of silence, then one of the friends shouted, "The Beatles! Of course! Pete knows!" They erupted in cheers, attributing my genius to random chance. Fools. I retracted my paw, turned my back on them, and leaped back to my chair. The game itself was a trifle, but it had, for a moment, served as a worthy stage for a display of my brilliance. It may remain.

Outset Media 21st Century Trivia Game - Party Game - Family Game - Travel Game - Fun and Easy to Play - 1200 Trivia Questions - for 2 or More Players - Ages 12+

By: Outset Media

Pete's Expert Summary

My human presented me with this box of paper, clearly confused about my needs. This is not a toy. It is a collection of stiff, flat rectangles covered in human scribbles, designed for them to sit around a table and make loud noises at one another. They call it "21st Century Trivia," which I deduce is a ritual to test their knowledge of things that occurred while I, the most important being in the house, was napping. While the small box might serve as a decent cheek-scratcher, and the potential for a card to be batted under the sofa is moderately appealing, the core concept seems to be a colossal waste of hands that could be providing pets or opening cans of tuna.

Key Features

  • 21st CENTURY TRIVIA GAME: This game is for those looking for more recent times, testing everyone’s knowledge of people, sports, entertainment, headlines, and technology.
  • 21ST CENTURY TRIVIA CONTENTS: For 2 or more players ages 12 years and up, 21st Century Trivia is a fun game that includes 1200 trivia questions and answers with 4 categories on each card.
  • INCLUDE EVERYONE: Besides having the benefits of improving and expanding your knowledge, trivia games are also a fun way to get everyone involved at any game night or party.
  • FAMILY FUN: The rules are easy to learn and the game is difficult to stop playing, it’s that much fun! It’s the perfect game for families that allows the kids, teens, and parents to all get involved.
  • GREAT FOR TRAVEL: This compact, portable game can easily fit in a purse or backpack, making it perfect as an on the go activity for long road trips in the car and long waits at the restaurant.

A Tale from Pete the Cat

The operation began at 20:00 hours. My primary human, codenamed "The Can Opener," brought a new asset into the den and placed it on the Low Table territory. It was a small, unassuming box, but I’ve been in this business long enough to know that the most dangerous packages are often the most benign-looking. Two other operatives, "Loud Laugh" and "Crinkly Bag," joined her. My mission: to observe and ascertain the nature of their intelligence exchange. I took up my usual surveillance post from the velvet armchair, my gray-and-white coat providing excellent camouflage against the cushions. They called the exchange "Trivia Night." A likely story. The Can Opener began reading from the small cards. "In headlines, what social media platform was launched in 2004?" she announced. Loud Laugh shouted, "Facebook!" It was clearly a countersign. I cataloged the categories they used—Technology, Entertainment, Sports. These were not subjects for idle chatter; they were codes for their various operational spheres. "Entertainment" was surely a reference to the red dot, while "Technology" must have concerned the automated food dispenser. They were planning something, coordinating a complex maneuver right under my nose. My moment came when Loud Laugh, in a fit of what they call "glee," gestured too wildly and sent a card fluttering to the floor. It landed face-up in the no-man's-land between the sofa and the Low Table. My training took over. In a silent, fluid movement, I slipped from my perch and stalked my prey. The card was the objective. With a swift pounce, I pinned the flimsy rectangle to the rug, securing it with a single, perfectly manicured claw. I had intercepted their communiqué. Dragging it back to the shadows beneath the armchair, I prepared to decode the intel. Under the dim light, I examined my prize. The text was disappointingly mundane. "Which actor played the lead role in the *Iron Man* movies?" Robert Downey Jr. The answer meant nothing. There was no hidden message, no secret directive to secure more salmon treats. It was just... a fact. A useless, trivial fact. A cold, cynical realization washed over me. These operatives weren't master spies engaged in high-stakes espionage. They were just... loud. This box was not a collection of secrets, but a vessel of pure, unadulterated foolishness. I gave the card a single, contemptuous bite before abandoning it. This "toy" was a dud, an insult to any real intelligence agent.

QUOKKA Trivia Games for Adults with 500 Questions - Fun Adult Board Game Trivia Cards for Teens, and Families – Trivia Cards with Answers – Great Board Games Trivia for Family Party and Game Night

By: QUOKKA

Pete's Expert Summary

Ah, another flimsy box of paper rectangles from a brand called "QUOKKA," which sounds like a noise a distressed bird might make. My human seems to believe these "trivia cards" are a source of "fun." From my vantage point on the velvet ottoman, I see only a tool for organized shouting. It contains 500 questions designed to make the bipedal staff of this house yell nonsensical things at each other, distracting them from their primary duties, such as filling my food bowl to the precise, pre-approved level or administering chin scratches on demand. The only potential value I can ascertain is the box itself, which might offer a snug napping spot if the dimensions are acceptable, or perhaps the cards, if they are of a high-enough quality stock to be satisfyingly batted under the sofa. Otherwise, it is a complete waste of perfectly good silence.

Key Features

  • 500 CHALLENGING QUESTIONS: Test your knowledge with 500 carefully crafted trivia questions; sharpen your memory or surprise your friends; perfect for trivia games for adults and families; ideal for game nights, family gatherings, parties with friends
  • EASY-TO-PLAY TRIVIA CARD FORMAT: Each card features 5 questions and answers; challenge yourself or others while easily verifying answers; great for family games of all knowledge levels to test skills and have fun during family night or a dinner party
  • ENGAGING GAMEPLAY FOR FAMILY FUN: Choose from one-on-one duels, team challenges, or timed rounds; play advanced modes by collecting 3 or 5 cards to win; versatile gameplay makes it ideal for all types of trivia board games for family night or adult card games
  • EDUCATIONAL GAMES FOR ALL AGES: Sharpen your skills and learn something new while having fun; trivia games for family are perfect for sparking curiosity and conversation; enjoy exciting games with the whole family or as adult trivia games at parties
  • COMPACT TRIVIA GAME SET: What’s the chance you already know the answers—heard them, guessed, or knew for sure? Uncover the facts you remember. If not, it's time to learn! Great for road trips, vacations, or game nights; a perfect gift for trivia lovers

A Tale from Pete the Cat

The package arrived under the cover of dusk, delivered by the usual suspect in the noisy, lumbering vehicle. My human, whom I shall refer to as The Warden, brought the contraband inside. It was a compact box bearing a strange sigil: QUOKKA. A code name, I presumed. The Warden and her mate gathered around the kitchen table, their voices low and conspiratorial. They weren't playing; they were running a drill. A training exercise. I watched from the shadows of the hallway, a silent observer in a gray-and-white tuxedo. They began their strange ritual. The Warden would read from a card in a stilted, official tone: "In what year did the first human walk on the moon?" Her mate would snap back a response: "1969!" It was a call-and-response, a series of passphrases to verify their identities. I’d seen this in old spy films The Warden watches. They were clearly preparing for an infiltration, or perhaps expecting a deep-cover agent to arrive needing confirmation of their bona fides. My moment came. I vaulted onto the table with the practiced grace of a seasoned operative, landing silently amidst their field of "cards." They paused their drill, cooing at my sudden appearance. "Oh, Pete, you want to play?" The Warden asked, misinterpreting my intelligence-gathering mission as a request for attention. Amateurs. With a flick of my tail, I nudged a card off the table. It fluttered to the floor like a wounded bird. While they were distracted by my feigned clumsiness, I snatched the fallen card with my teeth and retreated to my command center beneath the armchair. Lying in the dust-bunny-laden darkness, I examined the captured intelligence. The printed symbols were gibberish, a cipher I could not crack. But the material... ah, the material was superb. The card had a satisfying heft, and its corners were perfectly angled for vigorous chewing. The glossy finish offered just the right amount of resistance before yielding to a determined claw. I may not have broken their code, but I had acquired a most excellent new teething device. The QUOKKA operation was a bore, but its materiel was first-rate. It has been deemed worthy, not for its mind-numbing purpose, but for its superior shreddability.

HISTORY Channel Trivia Game - 2000+ Fun General Knowledge Questions for Adults, Family and Teens in The Pursuit of Trivial Knowledge - Perfect Super Trivia for Board & Card Games Night with your Group

By: DYCE

Pete's Expert Summary

Ah, yes. My human presented me with this box of stiff, rectangular papers. It’s from a brand called DYCE, in partnership with something called The HISTORY Channel, which sounds dreadfully boring. The humans claim it contains over two thousand "questions" meant to test their laughably limited knowledge of their own short history. From my perspective, it is an object of minimal tactile interest. There are no feathers, no crinkles of note, and it is certainly not infused with catnip. The only potential value lies in the box itself, which appears to be a respectable size for a mid-afternoon nap, or in the sheer quantity of cards, which could be satisfying to bat off a high surface, one by one. Otherwise, it seems a colossal waste of energy that could be better spent staring intently at a wall.

Key Features

  • OFFICIALLY LICENSED - Created in partnership with The HISTORY Channel, the world's premier destination for historical storytelling since 1995, this is a super fun game of trivia and knowledge!
  • OVER 2,000 QUESTIONS - Spanning the entirety of human knowledge, from the big bang to today!
  • FIVE DIVERSE CATEGORIES - Arts & Culture, Sports & Recreation, Science & Technology, Geography & Landmarks, People & Events - So many different topics, there's something for everyone. Whether basking in the glow of victory or shouting "'I should have known that!", this game is a blast!
  • AWESOME GIFT - Perfect idea for Thanksgiving, Friendsgiving, Holiday Parties, White Elephant, Secret Santa gift exchange! Our games make great Stocking Stuffers and funny Christmas gifts for men, teens, adults and friends!
  • 2+ Players | Ages 14+ | 30-45 Minute Play Time

A Tale from Pete the Cat

The evening began with an unwelcome disturbance to my slumber. The humans, with their usual lack of grace, retrieved a dark blue and gold box from a bag. It had an air of solemnity, as if it contained important state secrets or perhaps the deed to a particularly sunny patch of carpet. I observed from my command post atop the armchair, my tail giving a slow, judgmental thump-thump-thump against the velvet. They called it a "History Game," and the box boasted of knowledge from the "big bang to today." A bold claim, considering they still haven't grasped the simple historical fact that my food bowl is emptied precisely at 5:01 PM, not 5:03. They began their strange ritual, pulling out small, flat cards. One human would read from a card, and the others would make loud, stressed noises. "In what year did the Battle of Hastings occur?" one bellowed. I knew this one, of course. It occurred in the Year of the Great Napping, a legendary time when the sunbeam from the west window was at its absolute peak. To demonstrate, I performed the ceremonial Roll of Historical Significance on the rug, but my profound contribution went unnoticed. They were obsessed with the number "1066," a meaningless human cypher. Then came a question from "Science & Technology": "What is the most abundant element in the Earth's crust?" Another test, clearly. The answer was obvious: Softness. The very fabric of the universe, from the finest cashmere blanket to my own luxurious fur, is built upon this fundamental principle. I demonstrated by rubbing against my human's leg, generously sharing this elemental abundance. They foolishly shouted "Oxygen!" and ignored my masterclass. It became clear this wasn't a game of true knowledge, but one of rote memorization, a parlor trick for creatures without the intellectual depth to appreciate the tangible truths of the world. I watched for another ten minutes as they stumbled through their own shallow history, celebrating correct answers about long-dead kings and pointless inventions. Not once did they ask a truly important question, like "What is the optimal angle for a head scratch?" or "Who is the handsome gray cat who is the rightful ruler of this domain?" The game was a failure. It did not provoke a single pounce or chase. It was merely a vehicle for loud noises and distracted humans. I gave the box one last, disdainful look, hopped off the armchair, and went to sit by my empty food bowl, a silent, living monument to history they were actively ignoring. The box might make a decent bed, but its contents were unworthy of my notice.

University Games, Ultimate Pub Trivia Team Trivia Game, 4 or More Trivia Loving Players Ages 12 and Up

By: University Games

Pete's Expert Summary

My human has presented another baffling artifact of their species: a cardboard container from a brand called "University Games," filled with what they call "Ultimate Pub Trivia." From my superior vantage point on the armchair, I deduce this is not a toy at all, but a ritual. The humans gather in packs, stare at little paper rectangles, and make loud, competitive noises about things like "Sports" and "Pop Culture." The only potential for amusement lies in the box itself, which seems adequately sized for a preliminary nap, and perhaps the small game pieces, which could be useful for practicing my under-the-sofa batting technique. Otherwise, it appears to be a colossal waste of energy that could be better spent grooming my impeccable tuxedo markings or demanding dinner three hours early.

Key Features

  • PUB QUIZ AT HOME: bring the weekly pub trivia night home to play in teams or host your own live-streamed trivia night using questions from the game!
  • TEST YOUR WITS: play with original trivia questions covering 5 different categories
  • 5 DIFFERENT CATEGORIES: play in teams and answer questions that cover 5 different pop culture categories like sports, past present and future, pop culture, anything goes, and literature
  • FAMILY GAME NIGHT: drinking is optional but not required for this game, perfect for 4 or more players ages 12 and up
  • BE THE QUIZMASTER: Host your own live stream pub quiz events on Youtube, Twitch, Instagram or Facebook easily and effortlessly with content from the game
  • Check out our video to learn more and see the game in action

A Tale from Pete the Cat

The operation began at dusk. My human, Agent One, produced the objective from a flimsy bag: a brightly colored box labeled "Ultimate Pub Trivia." Soon, other agents arrived, their voices low, their movements furtive. They gathered around the low table in the center of the room, a makeshift headquarters. From my reconnaissance post atop the bookcase, I watched them divide into cells, their faces grim with concentration. This was clearly a clandestine meeting of their strange, bipedal syndicate. Agent One, assuming the role of "Quizmaster," began the briefing. He drew a card. "Category is... Literature," he announced. A hush fell over the room. Was this a codeword? A challenge to their loyalty? I flattened my ears, tail twitching, trying to decipher their secret communications. They shouted names—"Hemingway," "Austen," "Tolstoy"—and argued over dates and titles. Their intelligence network was vast, yet their methods were bafflingly loud. One of the smaller paper slips fluttered from the table, landing silently on the rug. My moment had come. I descended from my perch with the practiced silence of a seasoned operative, my gray fur a shadow in the lamplight. I crept toward the fallen intel, my white paws making no sound. It was my chance to intercept their plans, to understand the purpose of this bizarre gathering. I nudged the card with my nose. It smelled of cardboard and human hands. With a deft flick of my paw, I sent the message skittering under the sofa, into the darkness where secrets belong. I had successfully disrupted their communication line. I returned to my post, expecting panic. Instead, they simply drew another card. "Category is... Anything Goes." And so it did. They laughed, they groaned, they celebrated points with high-pitched calls. It was then that the truth dawned on me, a chilling realization that shook me to my core. These weren't spies. There was no grand conspiracy. They were simply... playing. The entire elaborate, noisy ritual was for nothing more than their own amusement. The mission was a bust. I sighed, curled into a perfect circle, and decided the only sensible course of action was to sleep through the rest of their meaningless debriefing. The box, I noted, would make a far better bed than a source of intrigue.