Super Trivia Games for Adults with 1200 Questions - Fun Board Game with Trivia Cards - Trivia Game for Family with Teens and Adults - Fun Party Games for Teenage Boy Gifts

From: The World Game

Pete's Expert Summary

My human has presented me with another box, this one allegedly containing a "Super Trivia Game." From my analysis, it's a collection of stiff paper rectangles covered in interrogatives and a small, throwable cube. The purpose appears to be for the bipedal members of this household to sit around a table and shout factoids at each other, a process they find "fun." While the disruption to my evening patrol of the sofa is a significant drawback, the small, travel-sized box itself has promise as a secondary napping station. The true prize, however, might be the little white dice, which looks to be of a most satisfying size and weight for batting under the refrigerator. The rest of it seems a colossal waste of perfectly good petting time.

Key Features

  • Exciting Trivia Game - Super Trivia is super exciting to play and educational at the same time. Questions are thoroughly picked so they are not too hard or too easy. 1200 Trivia Questions for countless hours of Game Night Fun!
  • Roll a Dice to Pick a Question - There are 1200 general knowledge questions ranging from daily life, culture, history, natural science and geography, that you should have known.
  • 6 Types of Questions - The first trivia card game with 200 pictures questions - What is the distance between Earth and the Moon? - Players have to give their best estimation and much more!
  • One of the most Fun Board games for Adults and Family in 2024 - Trivia board games are the hottest trend in party games for adults and family. If you are looking for fun adult games for game night, family games or teenage boy gifts.
  • Contents - 202 trivia cards and dice in a travel-friendly box size. Made for adults but suitable for teenagers 16 years and older. A great, cool gift for kids, teens and adults. Hint: A great choice if you're looking for cool gifts for teen boys!

A Tale from Pete the Cat

The operation, which my handler referred to as "Family Game Night," commenced at 1900 hours. The target object was placed in the center of the kitchen table: a compact, unassuming box bearing the audacious title, "The World Game." It was clearly a front. No game could encompass the world; my world, for instance, consists of this house, the yard beyond the glass, and the sunbeam that appears in the living room at 1400 hours. This was something else entirely. I took up a surveillance position on the highest chair back, my gray-and-white tuxedo providing the perfect urban camouflage against the evening shadows. My human, the ringleader, opened the container and distributed the materials. There were hundreds of cards—dossiers, I presumed—and a single, six-sided cryptographic device. She rolled it. "Okay, first question," she announced, reading from a dossier. "What is the most common color for a nation's flag?" A test. A simple one, to establish a baseline. The others offered their answers, their voices a mixture of feigned confidence and genuine ignorance. I watched, unimpressed. The answer was obviously red, the color of the laser dot they foolishly believe I can't catch. I decided a closer inspection was warranted. Leaping silently onto the table, I feigned a casual stroll amongst their "game," my tail twitching with manufactured indifference. My true mission was reconnaissance. I nudged a few of the picture cards with my nose. One showed a strange, hairless primate they called a "Mona Lisa." Another showed some rocks they called "Stonehenge." These were clearly code words, visual cues for their next set of instructions. They were so absorbed in their strange ritual, so focused on proving their knowledge of trivialities like geography and history, that they didn't even notice my intel gathering. After what felt like an eternity of their pointless queries and boisterous celebrations, they packed the dossiers back into the box. My conclusion was clear: this was not a game, but a training simulation for some remarkably inept intelligence agency. Their methods were clumsy, their knowledge base laughably broad and useless. Still, one piece of their equipment had proven its worth. As the ringleader was putting the lid on, my paw shot out, a flash of gray lightning, and hooked the little white cube. I batted it clear off the table, and as it skittered into the dark void under the cabinet, I knew I had successfully acquired their primary communication device. Let them have their world game; I had secured the only thing of tactical value. The mission was a success.