A photo of Pete the cat

Pete's Toy Box: Disney Princess

Mattel Disney Princess & Friends Set with 5 Posable Small Dolls in Removable Skirts or Pants & 5 Friend Figures, Inspired by The Disney Movies

By: Mattel

Pete's Expert Summary

Ah, another offering from the giant "Mattel" corporation, clearly intended for the less-discerning small human. It's a collection of ten plastic figurines—five upright bipeds in garish outfits and five of their smaller, more interesting companions. The bipeds are of a size that might be satisfying to knock off a shelf, but their stiff, unyielding nature lacks a certain... organic appeal. However, the smaller creatures—a fish, a bug, a teacup, a chameleon, and most notably, a miniature tiger—present some potential. They are small enough to be batted under the sofa, a noble pursuit. A mixed bag, certainly, but the presence of a fellow feline, no matter how diminutive and plastic, warrants a moment's consideration before my next nap.

Key Features

  • With 5 Disney Princess small dolls and 5 friend figures, this adorable set of characters is ready for storytelling play inspired by Disney movies!
  • Includes posable small dolls (3.5 inches) Ariel, Tiana, Belle, Jasmine and Rapunzel. Each doll wears a removable skirt or pants in a unique friendship print.
  • Set also includes five character friend figures—one for each Princess: Flounder (Ariel), Ray (Tiana), Chip (Belle), Rajah (Jasmine) and Pascal (Rapunzel)!
  • Makes a perfect toy for kids to play out their favorite Disney movie moments or make up their own magical stories!
  • Fans can collect all the Disney Princess small dolls and playsets for more adventures! Each sold separately, subject to availability.

A Tale from Pete the Cat

The human placed the offering before my throne—a rather plush velvet cushion strategically positioned in the most glorious afternoon sunbeam. From their plastic prison, ten sets of painted-on eyes stared out. Five tall ones, clad in what I can only describe as offensively bright fabrics, and five smaller, more properly proportioned creatures. I yawned, displaying a hint of fang. "Another delegation," I sighed to myself. "And they haven't even brought tribute in the form of tuna." My human, the Chamberlain of this household, liberated them. They were arranged in a line for my inspection. The one in green with the bug, the one in yellow with the teacup, the one in blue with the fish... all passed with a flick of my ear. The bug, Ray, was a poor substitute for a real laser dot. The fish, Flounder, was insultingly inedible. The teacup, Chip, was just... an inanimate object with a face, a concept I find deeply unsettling. They were all clearly unworthy, their "removable skirts" rustling with cheap inadequacy. But then, my gaze fell upon the fourth pair. A princess in turquoise pants, an acceptable sartorial choice, I suppose. But it was her companion that stilled the dismissive twitch of my tail. A tiger. Small, yes. Frozen in a single pose, certainly. But undeniably a tiger. His name, my human cooed, was "Rajah." Here was a creature of substance, of noble lineage. He possessed a silent dignity the others lacked. I saw in his unblinking plastic eyes a kindred spirit, a fellow predator trapped in a world of clumsy giants and tasteless decor. The others were summarily dismissed with a wave of my paw, scattering them across the hardwood floor—a satisfying clatter. But Rajah, he was different. I rose from my throne, stretched languidly, and approached him. With the utmost care, I nudged him with my nose. A silent coronation. Then, gently taking the miniature tiger in my mouth, I carried him away from the riff-raff. He would be my new vizier, my confidant in silent judgment of this absurd household. The rest of the plastic court could gather dust for all I cared; I had found the only one worthy of my domain.

Disney Princess Necklace Activity Case – Jewelry Making Kit with Beads, Charms & Strings – Create Custom Princess Necklaces – Craft Gift for Girls Ages 3+ – Portable Storage Case Included

By: Tara Toys

Pete's Expert Summary

My human presented me with this plastic valise from a company called "Tara Toys," apparently filled with the necessary components for a small human to construct what they call "jewelry." It’s a box of tiny, colorful plastic bits and some strings, meant to be assembled into necklaces featuring caricatures of princesses. From my expert analysis, the primary appeal lies not in the intended "creative activity"—a tedious affair, I'm sure—but in the high potential for chaos. The individual beads are perfectly sized for batting into oblivion under heavy furniture, and the cords have a satisfying, albeit flimsy, chewability. The main draw for me, however, would be the transparent case itself, which, once emptied of its garish contents, might provide a serviceable, if somewhat cramped, napping vessel. A toy for me? Not directly. A source of superior miscellaneous floor-clutter to be hunted? Potentially.

Key Features

  • CREATE CUSTOM PRINCESS NECKLACES – Includes beads, charms, and colorful cords so girls can design their own Disney Princess-themed jewelry.
  • INCLUDES BELOVED DISNEY PRINCESSES – Features charms of fan-favorite princesses like Belle, Ariel, Cinderella, and more for magical accessory-making fun.
  • PORTABLE STORAGE CASE FOR EASY CLEAN-UP – Comes in a reusable carry case that keeps all materials organized and is perfect for travel or on-the-go play.
  • ENCOURAGES CREATIVITY & FINE MOTOR SKILLS – Great for developing hand-eye coordination, self-expression, and confidence through hands-on crafting.
  • PERFECT GIFT FOR GIRLS AGES 3+ – A fun and creative activity kit ideal for birthdays, holidays, or rainy day fun for any young Disney Princess fan.
  • Licensed Disney Princess Activity by Tara Toys: This imaginative arts and crafts kit makes a wonderful birthday or anytime surprise for kids ages 3 years and up.
  • Front graphics and charms may vary

A Tale from Pete the Cat

The operation began under the cover of late-afternoon sunbeams. The target, codenamed "Princess Case," had been deployed on the living room rug by my human, who then introduced a smaller, more volatile agent known only as "Cousin Lily." I observed from my command post atop the velvet armchair, my gray fur a perfect camouflage against the upholstery. Lily, bless her clumsy little hands, fumbled with the clasp and spilled the contents—a cascade of glittering plastic and cheap primary colors. My tail gave a single, irritated flick. This was amateur hour. I watched as she painstakingly threaded a yellow bead, then a blue one, onto a pink cord. She held up a small, flat charm of the one with the fish tail. Ariel, they called her. The charm caught the light, glinting like the scales of a particularly stupid but very shiny guppy. A low growl rumbled in my chest, an instinct I could not suppress. This required closer inspection. I feigned a deep, sonorous nap, one ear swiveling to track the clinking sounds of Lily’s "crafting." She was creating a monstrosity of clashing colors, a testament to undeveloped aesthetic sensibilities. The moment of opportunity arrived when the human summoned Lily for a juice box. The area was clear. I descended from my perch with the silent grace of a shadow, my white paws making no sound on the hardwood. My mission: to assess the structural integrity of the enemy's materials. I nudged a stray bead with my nose. It smelled of nothing but disappointment and plastic. But when I tapped it with a paw, it skittered magnificently across the floor, a fleeting spark of joy in an otherwise dull afternoon. I located a discarded cord, a vibrant purple one. I seized it. I shook it. I bunny-kicked it into submission. It was weak, yielding, utterly pathetic—and yet, strangely satisfying. My final report was logged when the human returned and found me with the purple cord tangled around a charm of the yellow-gowned one, Belle. She chuckled and called me her "handsome prince," a title I accept as my due. I dropped the "necklace," giving it a look of profound disdain, as if I had merely been pointing out its shoddy construction. My verdict is this: as a complete kit, it is an offense to good taste. But its individual components, when liberated from their intended purpose and subjected to rigorous, unsanctioned stress testing, provide a brief but noteworthy diversion. The project is approved, but only for deconstruction.

Hasbro Gaming Candy Land Disney Princess Edition Board Game, Preschool Games for 2 to 3 Players, Family Games for Kids Ages 3 and Up (Amazon Exclusive)

By: Hasbro Gaming

Pete's Expert Summary

My human has presented a new object for the household's lesser minds, the small ones. It is a flat, foldable square of cardboard printed with a garishly colored path and saccharine illustrations of cartoon females. The manufacturer, Hasbro, seems to specialize in these sorts of plastic and paper diversions. The "game" involves moving one of three tiny plastic figurines—which, I admit, are of a bat-able size and could be satisfying to lose under the radiator—along the path based on flimsy colored cards. The entire exercise appears to be a pointless, non-strenuous race to a picture of a castle. I suspect the true value lies not in the "game" itself, but in the structural integrity of the box it came in, which looks to be a promising location for a mid-afternoon nap.

Key Features

  • DISNEY PRINCESS VERSION OF CANDY LAND GAME: Remember playing the Candy Land board game as a kid. Introduce a new generation to this favorite preschool game with the Candy Land Disney Princess game
  • RACE TO THE CASTLE: Players encounter beloved Disney characters as they guide their princess mover around the rainbow path in a race to the enchanted castle. Whoever reaches it first wins
  • 3 FAVORITE DISNEY PRINCESSES: In this fun kids game, little ones can play as Cinderella, Rapunzel, or Ariel
  • DISNEY PRINCESS-THEMED GAMEBOARD: Colorful gameboard features illustrations of Aladdin, Snow White, The Little Mermaid, The Princess and the Frog, and other beloved Disney movies
  • NO READING REQUIRED TO PLAY: Candy Land Disney Princess board game doesn't require reading, so it's a great game for children who haven't learned to read yet
  • PRESCHOOL BOARD GAMES MAKE GREAT KIDS GIFTS FOR GIRLS AND BOYS: Childrens games make one of the most enjoyable holiday gifts or birthday gifts for kids ages 3 and up

A Tale from Pete the Cat

The thing was unfurled upon the rug with a sigh of stiff cardboard, an unwelcome explosion of color in my tastefully decorated domain. The two small humans were summoned, their squeals an assault on my delicate ears. They chose their plastic avatars—a mermaid and one with an absurd amount of blonde hair—and the ritual began. I watched from the arm of the sofa, my tail giving a slow, judgmental thump-thump-thump against the upholstery. They would draw a card, a flash of color, and then inch their totem forward. Pathetic. A game with no skill, no pouncing, no triumphant capture. It was an insult to the very concept of play. I was about to dismiss the entire affair and seek a sunbeam elsewhere when I noticed a pattern. The smaller human, the one who smells of sticky fruit, drew a card with two orange squares. She moved her mermaid to an orange space. Not five minutes later, the large human returned from the larder with a crinkly bag of those puffy, cheese-dusted orange things. My ears swiveled. Coincidence? Perhaps. But my intellect, far sharper than theirs, demanded further observation. This was no mere game of chance; it was a clumsy, human form of divination. My skepticism became a focused hypothesis. I crept closer, settling into a sphinx-like pose beside the board, my gaze unwavering. The other small human drew a purple card, advancing her blonde figure to a space depicting... grapes? Preposterous. But then, the large human poured herself a glass of that foul-smelling, dark purple fermented grape juice she favors in the evenings. My whiskers twitched. It was undeniable. The cards were not instructions; they were omens. The board was not a path; it was a crude map of the household's immediate destiny, a prophecy of snacks and smells. The game ended when the mermaid reached the castle, a hollow victory celebrated with shrieks. But I knew the truth. The humans, in their blissful ignorance, had simply been turning the pages of a picture book that foretold their own mundane actions. The toy itself remains a gaudy monstrosity. But as a forecasting tool, a way for me to anticipate the opening of the refrigerator or the arrival of a delivery box? It is an artifact of immense power. I will allow it to stay. I will watch, I will interpret, and I will be ready when the cards predict the arrival of tuna.

Mattel Disney Princess Toys, Carriage to Castle Transforming Playset with Aurora Small Doll, 4 Figures, Furniture & Accessories

By: Mattel

Pete's Expert Summary

My human has presented me with a large, garish plastic contraption from a company called Mattel, which I understand is responsible for a great deal of the clutter in this house. It appears to be a wheeled box that explodes into a multi-level dwelling for tiny plastic effigies. While the overall structure is an assault on my refined minimalist sensibilities, and the noise of its "transformation" is a capital offense against naptime, I must confess a flicker of professional interest. The primary value lies not in the cumbersome castle itself, but in the small, bite-sized figures included: a crab, a chameleon, a bird, and a candelabra. These are, without a doubt, the true treasures, perfectly designed for being batted, captured, and hidden beneath furniture for later rediscovery. The castle may serve as a decent, if undignified, observation post, but its true purpose is to be a glorified container for superior, smaller toys.

Key Features

  • With the Carriage to Castle Playset, kids can whisk away their Disney Princess small dolls to the next adventure and dance the night away at the castle—with one amazing playset
  • Start out in carriage mode, with a regal carriage that really rolls and can fit Disney's Aurora doll and 3 more Disney Princess friends inside (One doll included. Others sold separately.)
  • Carriage transforms into a castle with 6 play areas: bedroom with bed and blanket, bathroom with sink, kitchen with oven, a ballroom and 2 spinning dance floors. Pull-out stairs and slides add to the fun
  • The 2-in-1 theme doubles the fun The kitchen turns into a crafting space, complete with art table, and the bathroom becomes a dressing room, complete with vanity
  • Playset has signature Disney touches throughout and includes 4 character friends from popular Disney films: Sebastian, Pascal, Lumiere and one of Snow White's bluebirds
  • Transformation between the two playsets is quick and easy, and kids will love re-creating movie moments and imagining new stories in both
  • Fans can look for other Disney Princess dolls and playsets for the ultimate adventure Each sold separately, subject to availability

A Tale from Pete the Cat

The thing arrived in a box far too large to be tasteful. The small human, with her usual lack of decorum, tore it open and assembled a wheeled pink cage she called a "carriage." Through its cheap, clear plastic walls, I saw them: the prisoners. Four desperate souls trapped by the tyranny of Princess Aurora, a blonde doll with a vacant stare. There was a stoic crab, a nervous-looking lizard, a common bluebird, and a golden creature I could only assume was a very fancy insect. My duty was clear. These souls needed a liberator, and I, Pete, was born for the role. My chance came that evening. The human had activated the device's secondary form, a cacophony of clicks and snaps that resulted in an open-air fortress of balconies and slides. It was an amateurishly designed stronghold, full of obvious tactical weaknesses. I began my infiltration by neutralizing the guard—the princess doll—with a swift shove that sent her tumbling down a slide and under the ottoman. With the sentry dispatched, I scaled the structure via the pull-out stairs, my movements silent and deliberate. The floors were slick, the "bedroom" laughably small, but my eyes were on the prize. On the upper level, I found the crab, Sebastian, perched near a tiny plastic sink. A single, surgical paw-tap was all it took. He flew through the air, landing silently on the rug below. One free. Next, the chameleon, Pascal, was resting on the miniature bed. A direct approach was too risky; it might knock him into an inaccessible crevice. I observed the architecture, my brilliant mind processing the angles. The entire upper story seemed to pivot. With a carefully placed nudge of my head against a turret, I tilted the platform just enough for Pascal to slide gently down the bed's blanket and plop onto a lower balcony, from which I could easily scoop him up later. I left the bird and the golden insect for another night; a true artist never reveals all his secrets at once. As I sat back, grooming a stray bit of dust from my pristine tuxedo bib, I gave my verdict. The Mattel "Carriage to Castle" is an eyesore, a monument to poor taste and noisy mechanics. However, as an interactive puzzle box for staging daring rescues and testing my formidable intellect and physical prowess, it is surprisingly effective. It will be permitted to remain in my kingdom, but only as a training facility. The prisoners will be freed, one by one, until only the hollow plastic shell remains.

Disney Princess Style Collection Deluxe Tote Bag & Essentials [Amazon Exclusive]

By: Disney Princess

Pete's Expert Summary

My human has procured a tote bag filled with miniature plastic versions of her own noisy, jangly possessions. It seems to be a training kit for the small human, designed to teach her how to carry around pointless trinkets and make irritating clicking noises, much like her taller counterpart. While the bag itself presents a passable, if somewhat crinkly, napping opportunity, the real potential lies in the smaller components. The key fob, with its promise of a sharp 'click,' has potential for auditory stimulation, and the various dangly wires attached to the 'phone' are an open invitation for batting practice. The rest of it—the useless plastic currency, the scentless 'lipgloss'—is mostly clutter destined to be lost under the furniture, a fate I am more than happy to expedite.

Key Features

  • With a press of the buttons, the key fob flips open and clicks
  • Modern play headphones store into play phone case
  • Phone features camera flash light and sound - Wallet holds play money and credit card
  • Includes 1 Tote, 1 Play Water Bottle, 1 Play Protein Bar, 1 Pair of Sunglasses, 1 Play Click and Flip Key Fob, 1 Play Phone w/ Play Ear Buds, 1 Play Wallet with 8 Pieces of Play Money, 1 Play Credit Card, 1 Play Lipgloss with Applicator, 1 Play Makeup Compact with Applicator and 1 Play Hand Sanitizer
  • Requires 3 LR44 Button Cell Alkaline Batteries (Included) - Suggested for ages 3 years and above

A Tale from Pete the Cat

The package was left, as per protocol, in the open terrain of the living room rug. The Commander—a small, unpredictable operative with a fondness for high-pitched directives—had abandoned her post, leaving her field kit unsecured. I approached with my tail low, a silent gray shadow against the sunlit floor. This was not mere play; it was an intelligence gathering opportunity. My initial survey revealed a collection of artifacts, each a pale imitation of the Tall One's daily carry. A primitive communicator, a wallet full of flimsy rectangles, and a strange, angular eye-covering. My primary objective became clear when the Commander returned momentarily, snatched the 'phone,' and aimed its flashing light—a single, blinding pulse—directly at the silver-wrapped 'protein bar' resting on the coffee table. A target designation. Simple, yet effective. She then babbled into the device and tossed it back into the bag. The mission: extract the target. My tools were limited. I disregarded the useless currency and the scentless cosmetics. The key fob, however... that was the ticket. With a practiced flick of my paw, I sent the fob skittering across the hardwood. The sharp *click* of the key flipping open was the perfect sound to cover my advance. As the Commander toddled over to investigate the noise, I executed a flawless table-clearing maneuver, hooking the silver bar with a single claw and sending it tumbling to the floor. I pounced, pinning the target with a soft but firm paw, my gray tuxedo immaculate even in the heat of the operation. I held the "protein bar" and sniffed. It was inert. Hard plastic, no scent of whey or despair. It was a training simulation, then. A test of my skills, my stealth, my ability to interpret primitive light-based signals. The Commander eventually returned, gathering her 'equipment' with a triumphant babble, completely unaware that she was merely a handler. This collection, with its various clickers, lights, and bat-able implements, is not a child's toy. It is a respectable field kit for an agent of my caliber. Mission accomplished. Approved.

Mattel Disney Princess Tower Surprise Small Dolls & Accessories, Stacking Playsets with 4 Surprises & Friend from Disney Movies (Styles May Vary)

By: Mattel

Pete's Expert Summary

My human, in their endless quest for brightly colored plastic, has presented this. It appears to be a series of small, stackable towers from Mattel, each containing a miniature human figurine they call a "Princess" and her various tiny accoutrements. The primary gimmick is the "surprise," which is a concept I understand as "something the human shrieks about while tearing open packaging." While the static nature of the dolls themselves holds little appeal for a creature of action such as myself, the true potential lies in the accessories. The promise of a tiny animal companion figure—a mouse or a fish—is a particular point of interest, a silent effigy awaiting its glorious liberation and subsequent batting under the heaviest piece of furniture. The stackable nature is merely an invitation for catastrophic, gravity-assisted reorganization. It seems less a "playset" and more a pre-packaged collection of things for me to eventually claim as my own.

Key Features

  • With a mystery small doll and four more surprises, Tower Surprise toys deliver the Disney Princess fun in a charming small scale!
  • Open the tower playset to reveal a posable Princess doll (3.5 inches) with a removable skirt. Which character will you find?
  • Three more surprises await: a beloved character friend and themed accessories for re-creating treasured Princess movie moments.
  • Mystery dolls might be Cinderella, Tiana, Ariel, Mulan, Aurora or Belle. Tower design reflects the magical world of each character.
  • Fans can connect the world! With three or more towers, remove the middle tower's roof to connect them together.
  • Fans can also create their own Disney Princess world by connecting with any Storytime Stackers playset (sold separately)!

A Tale from Pete the Cat

The human returned from an excursion with not one, but three of the plastic towers. The ceremony of opening them was, as predicted, a tedious affair filled with small gasps and the crinkling of wrappers I was not permitted to chew. Out came a doll in blue, one in green, and one in pink. My human, with the focused gravity of a master architect, then proceeded to stack them, one atop the other, creating a teetering, tri-colored monument to poor taste on the living room rug. They arranged the little figures and their even littler chairs and teacups, then stood back to admire their work before leaving the room. I remained on the sofa, a silent gray judge, my tail giving a single, dismissive flick. I descended from my throne with the deliberate grace of a predator approaching an unknown species. The tower was taller than I expected, a fragile skyscraper of molded plastic. I circled it once, my whiskers brushing the base, gathering data. My gaze was drawn to the lowest level, where a tiny, portly mouse figurine—Gus Gus, the human had chirped—was posed next to a miniature broom. He was trapped in his plastic diorama, a prisoner of this flimsy castle. He looked ridiculous. He looked perfect. My mission was no longer mere curiosity; it was a rescue. A theft. An act of profound mercy and entertainment. I did not swipe. Swiping is for amateurs. I am a structural engineer of chaos. I began my analysis at the base, giving it a gentle nudge with my nose. A slight wobble. I tested the mid-section, where the roof of the bottom tower met the floor of the second. There was a seam, a point of connection. A flaw. I sat back on my haunches, my mind calculating the precise application of force required. It wouldn't be a blow, but a vibration. A persuasion. Lifting a single, perfectly manicured paw, I tapped the connecting joint. Not a slap, but a sharp, targeted *pat-pat-pat*. The tower shivered. The tiny teacups on the top floor rattled. I paused, listening. Then, one final, decisive tap. The top tower tilted, hesitated for a moment as if contemplating its fate, and then slid off, cascading into the second tower, which in turn toppled from the first. The result was a glorious clatter across the hardwood floor, a beautiful disaster of scattered princesses and plastic furniture. And there, amidst the ruins, lay Gus Gus, free at last. I scooped him gently into my mouth, the smooth plastic cool against my tongue. The toy itself was a shoddy piece of construction, but as a puzzle box with a prize inside? Exquisite. It was worthy.

Mattel Games UNO Disney Princesses Card Game for Kids & Family Nights, Themed Deck & Special Rule for 2 to 10 Players

By: Mattel Games

Pete's Expert Summary

My human seems to believe my life is incomplete without a constant stream of new objects to scrutinize. The latest offering, from a company called Mattel, is a box of flat, flimsy paper rectangles. Apparently, these are for a ritual known as "UNO," this version sullied by illustrations of those warbling "Princesses" she adores. The purpose seems to be for multiple humans to sit in a circle and discard these cards until one of them is permitted to screech. While the strategic element of sliding one of these glossy cards off the table and under a piece of heavy furniture holds some appeal, the overall concept of sitting still and following rules made by humans seems a colossal waste of energy that could be better spent sleeping in a sunbeam.

Key Features

  • Beautiful images of Disney Princesses adorn each card of this special edition of the classic UNO matching card game everyone loves.
  • This edition will delight kids and collectors; look for favorites like Snow White, Moana, Ariel and Pocahontas.
  • Just like in classic UNO, players match cards by color or number in a race to empty their hand. When they're down to one card, they must yell, 'UNO!'
  • Play the special 'Power of Friendship' wild card and 1 secret card, face down. The other players put 1 card down, trying to match the color of the secret card. On the count of 3, cards go face-up, and those who match the wild card get to discard
  • UNO Disney Princesses makes a great gift for collectors and Disney fans, ages 7 years and older.

A Tale from Pete the Cat

The ceremony began, as most tedious human affairs do, with a cracking open of cardboard and the release of that dry, inky smell. My human and her associates gathered around the low table in the living room, a space I generally reserve for meditative tail-watching. They shuffled the deck, a sound like a thousand tiny, irritating whispers, and dealt the so-called "cards." From my vantage point on the cool marble of the hearth, I observed the proceedings with the detached air of a monarch watching peasants haggle over turnips. The colorful portraits—a blonde one trapped in a tower, a brunette one who speaks to woodland creatures—were laid down one by one. It was all very slow, a pathetic pantomime of the strategic territorial disputes I conduct with the squirrel on the patio. My interest, initially at a level I'd reserve for day-old kibble, flickered when the human played a peculiar card. The "Power of Friendship" card, she called it. She placed a single, secret card face-down upon the table, a silent decree. The other humans were then compelled to offer a card from their own hands as tribute, hoping to match its hidden color. The air, thick with the scent of cheap wine and desperation, suddenly held a charge. This was no mere game. This was a test of fealty. The hidden card was the Prime Vole, the Last Can of Tuna, the Unconquered Sunbeam. Who among these bumbling courtiers was truly in sync with their queen? They flipped their cards in unison. Two matched. Two failed. A quiet drama of allegiance and failure played out, entirely lost on the participants who merely giggled and drew more cards. They saw colors and numbers; I saw a subtle and brutal culling of the pack. The game ended, as predicted, with a startling shriek of "UNO!" that caused my ears to flatten instinctively. But as they gathered the cards, their clumsy hands missed one. It was the woman named Moana, the one with the determined gaze who consorts with the ocean, lying face-up by the leg of the table. I waited until the giants had retreated to the kitchen for more of their fermented grape juice. Then, with the silent grace befitting my station, I padded over. The card was smooth, cool, and perfectly weighted. The game was a fool's errand, a mockery of true strategy. But this single, abandoned icon? This was a worthy prize. I nudged it with my nose, then hooked it with a claw, sending it skittering across the hardwood with a most satisfying whisper. It disappeared under the bookshelf, a secret tribute claimed by the only true sovereign in the room. The game is worthless, but its components have potential.

Melissa & Doug Disney Ariel Magnetic Dress-Up Wooden Doll Pretend Play Set (30+ pcs)

By: Melissa & Doug

Pete's Expert Summary

My human has presented me with what appears to be a wooden effigy of some red-headed sea-human, a character they seem oddly fond of. It's from the Melissa & Doug people, so at least the construction is solid wood, not flimsy plastic destined to shatter upon its first "accidental" tumble from the coffee table. The premise, as far as my superior intellect can decipher, involves affixing various magnetic planks—disguised as "outfits" and, bizarrely, a fish tail—onto the main figure. While the human-centric "play" of creating coordinated ensembles seems dreadfully dull, the sheer quantity of small, smooth, wooden pieces presents a significant opportunity. They are perfectly sized for batting, sliding, and ultimately, hiding in places the clumsy two-legs will never find them. The shallow storage tray is an insult to proper napping receptacles, however.

Key Features

  • Wooden magnetic Ariel (from Disney’s The Little Mermaid) doll to dress in different outfits
  • Includes wooden doll, doll stand, 35 magnetic clothing pieces, storage tray
  • Coordinating pieces (tops, tail, shoes, and more) allow for countless combinations
  • Helps kids develop fine motor, counting, and sorting skills and encourages creative expression and imaginative play
  • Ages 3+

A Tale from Pete the Cat

A strange new altar appeared on the rug, presided over by the small human. She was performing some ritual, methodically anointing a wooden idol with brightly colored plaques. A soft *click* accompanied each placement. I watched from my throne atop the scratching post, tail twitching in mild irritation at this disruption of the afternoon's solemn silence. The idol itself was flat, staring into the middle distance with an unnerving, painted-on optimism. The entire ceremony was, in a word, pointless. Once the small human was called away for juice-related matters, I descended to investigate this sacrilege. The air around the wooden figure smelled of paint and sawdust, a far cry from the delectable aroma of a freshly opened can of tuna. The scattered pieces—tiny shoes, gaudy tops, a particularly vibrant green tail—lay in their designated compartments in a wooden tray. I nudged one of the fin pieces with my nose. It was smooth, cool, and slid beautifully across the hardwood when I gave it a firm pat. It skittered under the couch with a deeply satisfying clatter. Yes, this had potential. I turned my attention back to the idol, which now stood unadorned on its little stand. I selected a different piece, a purple shell-shaped top, and batted it with more precision. Instead of sliding away, it seemed to develop a will of its own as it neared the figure. With a sudden jolt, the plaque leaped from my control, drawn by an unseen power to the idol’s chest with an audible *thwack*. An invisible force! Sorcery! I tried again with a shoe, batting it toward the idol’s head. *Thwack!* It stuck fast to its cheek. I was no longer merely playing; I was a master of kinetics, a wizard commanding the very laws of attraction. The small human would return to find her precious sea-maiden transformed into a work of true abstract genius. A fin for a hat, a shoe for an earring, a gaudy yellow skirt affixed to her back like a strange set of wings. The toy, in its intended form, is a fool’s errand. But as a canvas for my chaotic genius and a source of perfectly skittery wooden tiles to be hunted in the dead of night? Acceptable. I shall allow it to remain... for now. The little wooden sea-human is now my unwilling muse.

LEGO Disney Princess Twirling Ariel Toy - Building Toy for Kids, Girls and Boys, Ages 5+ - Little Mermaid Toy for Fans of Movie - Ariel Doll Gift Idea for Birthdays - 43259

By: LEGO

Pete's Expert Summary

My Human has acquired what appears to be a collection of tiny, brightly colored plastic nuisances that assemble into a shrine for a small, red-haired doll. It's from the LEGO people, whose primary contribution to my life has been creating painful landmines for my Human's bare feet. This particular contraption features a spinning platform, which has a flicker of potential for supervised batting practice. The inclusion of a tiny plastic fish, 'Flounder', is a moderately insulting but acknowledged nod to my superior interests. However, the whole thing seems to require opposable thumbs to operate and is far too small to be a satisfying opponent. It will likely end up as scattered, colorful debris under the sofa—a fate it probably deserves.

Key Features

  • LITTLE MERMAID TOY – Girls and boys ages 5 and up can play out creative roles with this Twirling Ariel toy and building kit based on Disney’s The Little Mermaid movie
  • REENACT THE MOVIE – This building toy includes a stand with a turntable and key, an Ariel LEGO ǀ Disney mini-doll figure in a ‘diamond’ dress and a Flounder LEGO ǀ Disney fish figure
  • MULTI-FUNCTIONAL TOY – Turn the key on the stand to spin the plate and twirl Ariel around, then store the LEGO ǀ Disney mini-doll figure inside the ‘diamond’ dress using the umbrella as a lid
  • BUILDABLE DISPLAY SET – Place Ariel, her fork and an umbrella on display with this playset, and add Flounder and the ‘diamond’ to the stand, or play out new stories with Ariel and Flounder
  • GIFT IDEA FOR KIDS – This LEGO ǀ Disney building set features 2 movie characters and a stand with turning plate, making it a fun birthday gift that’s easy to play with on the go
  • DIMENSIONS – The building set with stand and character measures over 4 in. (11 cm) high

A Tale from Pete the Cat

The call came in around mid-afternoon, right after my third nap. Not a real call, of course—I don't consort with that noisy box on the wall. This was a disturbance in the Force, a shift in the living room's delicate ecosystem. My Human, the big galoot I call 'The Client,' was hunched over the coffee table, clicking tiny plastic bricks together. I watched from my perch on the armchair, my gray-and-white tuxedo immaculate as always. Soon, the scene was set: a garish blue platform, a key that screamed 'motive,' and two perps. The main one was a dame with hair the color of a fire hydrant and a smile that wouldn't quit. Her accomplice was a small, yellow fish, clearly the muscle. They called her 'Ariel.' I dropped silently to the floor and padded over, tail twitching like a seismograph needle. The air smelled of plastic and desperation. The Client inserted the key and gave it a twist. The Dame began to spin, a slow, mocking pirouette. The Fish just sat there, looking guilty. It was a classic misdirection. While your eyes were on the dancer, what was the real grift? I nosed at the evidence. A tiny fork—a strange, three-pronged shiv. An umbrella, too small for anything but concealing a secret. These weren't toys; they were tools of the trade. I decided to lean on the accomplice first. A single, perfectly calibrated tap of my paw sent The Fish skittering across the hardwood floor. He didn't talk. The Dame just kept spinning, her plastic grin infuriating. Fine. If they wouldn't crack, I'd take my payment from the scene. The key was the real prize here—small, light, perfect for sliding under the refrigerator where The Client's clumsy fingers could never reach. With a deft hook of my claw, I snagged it. The spinning stopped. The case was closed. The Dame and her Fishy friend could keep their cheap plastic stage. I had the key to the whole operation. As far as cases go, this one was a lightweight, but the evidence was moderately entertaining to confiscate. A worthy, if brief, distraction.