A photo of Pete the cat

Pete's Toy Box: Digimon

Digimon Story Time Stranger

By: BANDAI NAMCO Entertainment

Pete's Expert Summary

So, my human has presented me with this... box. It seems to be a glowing rectangle that displays flashy lights and moving figures. They call it "Digimon Story Time Stranger," a rather dramatic title for what is obviously a time-wasting device from this "BANDAI NAMCO" outfit. It promises to transport the user to "parallel worlds" with digital creatures, which I can only assume are vastly inferior knock-offs of truly sophisticated beings like myself. The entire enterprise seems designed to monopolize the human's hands and lap, which are, by rights, my exclusive property. While the concept of "turn-based combat" sounds dreadfully slow and boring compared to the instantaneous fury of a proper pounce, I suppose the included "Collectible Card" might offer a few moments of satisfying skittering across the floor before it is inevitably lost under the refrigerator. A poor substitute for a quality nap, if you ask me.

Key Features

  • Pre-order Bonus: Uniform of Certain School, Agumon (Black), Gabumon (Black) and Adventure Item Set
  • Ultimate Retail Edition: Base Game, Digimon Collectible Card, and Digital Ultimate Content - see description
  • Uncover the mystery of the world’s collapse, where chance encounters with unique characters will shape your journey across time and parallel worlds
  • Journey between the parallel human world and the Digital World: Iliad where Digimon reside
  • Enjoy dynamic turn-based combat that combines strategic elements with evolved battle component

A Tale from Pete the Cat

The new offering arrived not in a rustling paper bag, but in a slick, plastic-wrapped box. My human cooed over it, muttering about "pre-orders" and something called the "Ultimate Retail Edition." I, of course, remained aloof on my velvet perch, feigning disinterest. Yet, I watched from the corner of my eye as the human connected the device to the large glowing panel on the wall. The room filled with an electronic hum, a prelude to the ritual. The screen flickered to life, and the insignia of the syndicate known as BANDAI NAMCO burned brightly. This was no mere toy; it was a communique. I repositioned myself, adopting the posture of a casual observer while my mind raced. The human was soon lost, babbling about a "Time Stranger" and the "collapse" of a world. My ears, tuned to the subtlest frequencies, parsed the narrative. There were two worlds, one for the clumsy humans and another, a "Digital World" named Iliad, for these so-called "Digimon." It became chillingly clear. This wasn't a game; it was a briefing. My human was being recruited by an operative from a parallel dimension to investigate—or perhaps facilitate—an impending apocalypse. The creatures on the screen were bizarre. A stunted yellow lizard and a sad-looking canine wrapped in a pelt, designated "Agumon (Black)" and "Gabumon (Black)," were hailed as "bonuses"—special forces, no doubt. The human engaged them in what was described as "dynamic turn-based combat." I saw through the charade. This was not combat; it was a simulation, a training exercise. Each "turn" was a carefully calculated move in a grand, slow-motion war that I was now privy to. My human was learning the enemy's tactics, preparing for a conflict that would surely disrupt the delicate ecosystem of my home. My final verdict settled in my mind like a cold stone. This glowing box is a dangerous portal, a window into a conspiracy that threatens the very foundation of my pampered existence. While the human stares, mesmerized and oblivious, I have become the silent sentinel of this household. This "Digimon Story Time Stranger" is not a toy to be played with, but a threat to be monitored. Let the human train with their digital phantoms. I will remain vigilant. Should any creature from Iliad dare to cross over, they will discover that a true predator does not wait for its turn.

Bandai Namco - Digmon Device Virtual Pet Monster - Glow in the dark

By: Bandai Namco

Pete's Expert Summary

So, the human has brought home a rival. It's a small, plastic rectangle that beeps incessantly, demanding attention for some pixelated 'monster' trapped inside. The premise is insulting; they already have a superior being to feed and train—me. Still, I will concede a few points of interest. It possesses a small chain, which could provide a moment's diversion, and its alleged ability to glow in the dark might make it a worthwhile target to bat off the nightstand. Ultimately, however, it seems like a tremendous waste of thumbs that could be better spent opening a can of tuna or scratching behind my ears.

Key Features

  • The original virtual Monster you loved back in the ‘90s is back!
  • Raise, feed, and train your Digimon. Its future depends on how well you prepare it for battle!
  • Your Digimon will alert you when its hungry or requires more training
  • Engage the exclusive dock ‘n rock feature and pit your Digimon in a digital battle against your friend’s Digimon
  • With over a hundred different Digimon in each device, each battle has endless combinations and outcomes!

A Tale from Pete the Cat

It arrived not with a roar, but with the crinkle of a plastic prison. The human called it a "Digimon," a name that sounded like a clumsy attempt at digital royalty. I watched from my velvet throne atop the bookcase as the human performed the daily rites, poking the tiny buttons with a focused reverence I have not received since breakfast. The little box would chirp, and the human would respond, tending to the needs of a creature I could not smell, a ghost made of light and sound. It was, I concluded, a cult of one. My investigation began under the cloak of night. The human had left the artifact on the bedside table, a silent sentinel in the moonlight filtering through the blinds. As my eyes adjusted, I saw it. A faint, ethereal green luminescence emanated from the plastic shell. It wasn't the warm glow of a sunbeam, but a cold, chemical light, the kind one might find on a deep-sea fish or a strange forest fungus. It pulsed with a silent, alien rhythm. I crept closer, my paws making no sound on the hardwood floor. This was no mere toy; it was a captured star, a soul trapped in a cheap plastic cage. With the cautious grace only a creature of my standing can possess, I extended a single, perfect paw. My claws remained sheathed; this was a scientific inquiry, not a street brawl. I tapped the glowing surface. It was cool and smooth. No life force, no heartbeat, just inert polymer. A series of agitated beeps suddenly erupted from the device, the captive spirit protesting my touch. The human stirred in their sleep, mumbling something about "training." The spell was broken. The creature within was a phantom, a flicker of light with no scent, no substance, no soul. A pale imitation of life. But its vessel... its vessel was another matter entirely. The glowing shell, the jangling chain, the satisfying *clatter* it made when I finally nudged it over the edge and onto the floor—these were tangible realities. The digital monster was a bore, a flicker of no consequence. But its glowing, noisy house? An excellent midnight plaything. I shall allow it to remain, not as a rival, but as my glowing, clattering trophy.

Bandai Namco - Digimon - Vital Hero Interactive Fitness Tracker/ Digital Watch/ Virtual Pet (Black)

By: Bandai Namco

Pete's Expert Summary

So, The Staff has acquired another piece of plastic from the digital marketplace, this one from Bandai Namco, a name I associate with the flashing, noisy nonsense that sometimes occupies the Big Glowing Rectangle. It appears to be a "Vital Hero," a bracelet designed to trick a juvenile human into exercise by dangling a "Digital Monster" as a reward. The entire concept is offensive. It demands one perform vulgar acts of exertion—sprinting, crunches, a truly ghastly amount of walking—all tracked by a heart rate monitor of dubious quality. While the notion of a digital pet is vaguely intriguing, it is a pale, pixelated imitation of my own magnificent, flesh-and-fur self. This is, in essence, a glorified step-counter that encourages undignified flailing. A complete and utter waste of the energy it would take me to even watch.

Key Features

  • The first interactive wearable Gamified Band that lets you level up and battle with a Digital Monster; Vital Hero Black Band comes with Pulse City Dim Card
  • Complete easy to hard Activity Missions such as sprinting, shadow boxing, sit ups/crunches, and walking a certain number of steps to earn trophies, increase your battle win rate, and evolve your character
  • Band is equipped with step counter, heart rate vital function (not medically accurate), LED screen with time function, and adjustable band size; USB charging cable included in package with instruction on how to set up/play
  • Battles are prompted automatically after training missions are completed or if you tap your band against any NFC reader (Tap to Pay, Phones, etc.)
  • Recommended age: 8 years and up

A Tale from Pete the Cat

The box arrived with its usual crinkling fanfare, a sound that typically heralds either a new shipment of my preferred salmon pâté or, more often, some fresh disappointment. This was the latter. The Staff, my primary food-provider and cushion-fluffer, unboxed a black plastic cuff with a tiny, dark screen. They babbled about "Digimon" and "getting active" before strapping the unsightly thing to their wrist. I gave it a cursory sniff, detected no trace of fish or fowl, and dismissed it with a flick of my tail. It was, I concluded, an object of no importance, and I retired to the arm of the sofa for a pre-dinner nap. My slumber was soon disturbed by a peculiar sequence of events. The Staff, holding their glowing rectangle, tapped the new wrist-contraption against it. The cuff let out a sharp, electronic squawk. At that exact moment, the refrigerator, which had been humming a monotonous C-sharp, gave a loud *clunk* and began its defrost cycle, a rare event that always makes the kitchen floor pleasantly warm. A coincidence, I thought, but my ears swiveled in attention. Later, as The Staff fumbled for their keys, they tapped the cuff against the metallic doorknob. Another, different beep echoed in the hall, and just then, a delivery person rang the bell with a box of what turned out to be new, exquisitely soft cashmere blankets. I was no longer napping; I was observing. This was not a toy. This was a conductor's baton for the orchestra of the universe. The human, in their simple-mindedness, believed they were "training" a digital creature by shadow-boxing in the living room. The poor fool. They were merely performing the necessary ritualistic dance. The tapping of the cuff on specific objects was the true magic; it sent ripples through reality, aligning cosmic events for my direct benefit. The tap on the phone warmed the floor. The tap on the doorknob summoned forth superior bedding. I have since taken it upon myself to guide The Staff's actions. A gentle, insistent nudge of my head toward the NFC payment terminal on the counter results in a tap, a beep, and, almost invariably, the arrival of delicious food within the hour. The so-called "Vital Hero" is, in fact, a powerful cosmic remote. My human may be its keeper, but I, Pete, am its master. The device is not worthy of my "play," for that is a concept far too crude for its function. It is, however, worthy of my profound and calculating respect. It has streamlined my access to comfort most effectively.

Bandai Namco - Digimon - Vital Hero DIM Card Pack (Volcanic Beat & Blizzard Fang)

By: Bandai Namco

Pete's Expert Summary

My human, in his infinite and often baffling wisdom, has acquired two tiny plastic slivers from a company called Bandai Namco, a name I associate with the distracting flashing lights and sounds from his large screen. These "Dim Cards," as he calls them, are meant to be inserted into a wrist-mounted noisemaker. Apparently, they contain the "evolutionary routes" for invisible creatures of fire and ice. From my perspective, this is an overly complicated ritual for him to engage in. The appeal for me is nonexistent; the cards are too small to be satisfyingly batted under the sofa, and the entire endeavor seems designed to distract him from his primary duties, namely, filling my food bowl and providing a warm lap. It is, in all likelihood, an utter waste of my valuable napping time.

Key Features

  • The "VOLCANIC BEAT & BLIZZARD FANG Dim Card Set" is one of three Dim Card sets available for Vital Hero
  • The "VOLCANIC BEAT Dim Card" contains an evolutionary route centered on Digital Monster Digimon that live in volcanic areas
  • The "BLIZZARD FANG Dim Card" contains an evolutionary route centered on Digital Monster Digimon that live in cold snowy areas
  • Store up to three Digital Monsters in your Vital Hero Band at once
  • Each Dim card has different attributes that will affect the character and help you win battles based on your opponent

A Tale from Pete the Cat

The crinkle of the Amazon package was promising, a sound that occasionally heralds the arrival of freeze-dried salmon. I stretched, my magnificent gray-and-white coat shimmering in the afternoon sunbeam, and padded over to supervise the unboxing. The scent, however, was a bitter disappointment: sterile plastic and cardboard, not a hint of fish. My human pulled out two minuscule chips, one a garish red, the other a stark blue. "Pete, look!" he chirped, holding them out. "Volcanic Beat and Blizzard Fang! Aren't they cool?" I gave him a slow blink of profound indifference. They were smaller than my thumb claw. Pathetic. He ignored my silent judgment, fumbling with that bracelet he’s taken to wearing. He slid the red chip, the "Volcanic Beat," into a slot. The bracelet beeped, an electronic intrusion on the sacred peace of the living room. Then, the truly absurd began. He started pacing, vigorously shaking his wrist as if trying to dislodge a stubborn flea. He’d peer at the tiny screen, muttering about "stats" and "training." He was trying to nurture a fictional fire monster, a creature of imaginary heat and power. I watched his frantic, sweaty display for a moment before pointedly relocating to the very center of the sunbeam on the rug, stretching my paws out and absorbing the real, tangible warmth of the star. I showed him, through my perfect, languid stillness, what true appreciation of volcanic heat looked like. He didn't seem to get the lesson. After a while, he switched to the blue chip, the "Blizzard Fang." His entire demeanor changed. He hunched his shoulders and rubbed his arms, performing a pantomime of being cold. "Ooh, chilly," he said to the bracelet. A creature of snow and ice was now his focus. An amateur. While he was busy pretending to shiver, I hopped onto the back of the sofa, located his favorite dark cashmere sweater, and began methodically kneading it into a perfect, warm nest. I curled into a tight, self-heating sphere of fur, a living demonstration of the ultimate defense against the cold he was so dramatically LARPing. The chips themselves were worthless, insults to the very concept of a toy. They offered no tactile pleasure, no satisfying skitter across the hardwood, no fluttery feather to shred. But as I watched my human alternate between his frantic fire-dance and his shivering ice-cower, a new understanding dawned on me. The product wasn't the plastic slivers. The product was my human. These cards were remote controls that turned my bipedal staff into a source of live, interpretive entertainment. It was a failure as a cat toy, but a stunning success as a human-animator. For that purpose, and that purpose alone, it was worthy.

Bandai Namco - Digimon - Vital Hero Interactive Fitness Tracker/Digital Watch/Virtual Pet (Red)

By: Bandai Namco

Pete's Expert Summary

From my vantage point on the velvet chaise lounge, I observe the human unboxing this... thing. It's a "Vital Hero" band from a company called Bandai Namco, which I know makes those noisy moving pictures the human stares at. Essentially, it's a garish red plastic bracelet designed to trick my staff into exercising by making them think they're raising some kind of "Digital Monster." It demands they engage in undignified activities like sprinting in place and punching the air, all to please a pixelated creature on a tiny screen. While the promise of a more active human could lead to more dynamic laser pointer sessions, I suspect the incessant beeping and the bizarre compulsion to tap it on every nearby electronic device will prove to be an insufferable disruption to my meticulously planned napping schedule. It's a transparent attempt to gamify responsibility, a task better left to a supervising feline.

Key Features

  • The first interactive wearable Gamified Band that lets you level up and battle with a Digital Monster; Vital Hero Red Band comes with Dinosaur Roar Dim Card
  • Complete easy to hard Activity Missions such as sprinting, shadow boxing, sit ups/crunches, and walking a certain number of steps to earn trophies, increase your battle win rate, and evolve your character
  • Band is equipped with step counter, heart rate vital function (not medically accurate), LED screen with time function, and adjustable band size; USB charging cable included in package with instruction on how to set up/play
  • Battles are prompted automatically after training missions are completed or if you tap your band against any NFC reader (Tap to Pay, Phones, etc.)
  • Equipped with step counter, heart rate vital function (not medically accurate), LED screen with time function, and adjustable band size

A Tale from Pete the Cat

The infestation began subtly. The human returned from an excursion with a small, sterile box. Inside was the Host, a blood-red shackle they willingly clasped around their wrist. I watched from the shadows of the ficus plant, my gray fur bristling. An unnatural light pulsed from the tiny screen embedded in its surface, a silent, rhythmic beacon. I knew at once this was no mere trinket. It was a parasite, and it had chosen my human. The next morning, the Symbiote's control became terrifyingly apparent. My human, normally a creature of predictable, slow-moving habits, suddenly sprang from the sofa and began jogging in place, their arms pumping mechanically. Then, a more horrifying display: they began punching at the air, grunting about "shadow boxing missions." Their eyes were glazed over, focused on the flickering entity trapped within the wrist-borne prison. The Symbiote was feeding, I realized, drawing energy from my human’s frantic movements, using the "heart rate vital function" to monitor its new body's efficiency. This was no longer my provider of food and chin scratches; this was a puppet. My investigation required me to get closer, a risky maneuver. As the human lay on the floor, performing a series of painful-looking contortions they called "crunches," I crept forward. I saw the parasite’s true form: a pixelated lizard-thing, a "Dinosaur Roar" as the host mumbled. The creature on the screen seemed to grow stronger with each of the human's strained movements. Then came the communication. The human tapped the red Symbiote against their phone, and a triumphant chirp echoed in the quiet room. A data transfer to the home world, no doubt. A progress report on the subjugation of this household. I could not allow this to continue. My domain was under threat. As the human’s arm lay outstretched and vulnerable at the peak of a crunch, I enacted my plan. With the grace and precision of a seasoned hunter, I pounced, not on my human, but on the alien invader. My paw, claws sheathed, smacked squarely against the glowing screen. The human jolted, their trance broken. "Pete! What are you doing, you silly boy?" The Symbiote was, for the moment, forgotten. They scooped me up, burying their face in my soft fur. I had won the battle. This device was a formidable, mind-altering foe, but it was no match for a superior being. I will remain vigilant. The war for the human’s attention has just begun.

Digimon Card Game Starter Deck: Dragon of Courage

By: BANDAI

Pete's Expert Summary

Ah, yes. The human has brought home another box of what they believe constitutes 'fun.' This one, from a company called BANDAI, is a collection of glossy paper rectangles featuring garish, shouting lizards. They call it the 'Digimon Card Game Starter Deck,' which I deduce is a ritualistic activity for underdeveloped humans. The supposed purpose is to arrange these cards on a large, crinkly mat—a mat that would, I admit, make for a superior napping surface. While the intricate rules and the 'Dragon of Courage' nonsense are a complete waste of my cognitive energy, the individual cards possess a certain appeal. They are lightweight, have excellent glide potential on polished wood, and their corners look perfect for a brief, satisfying chew before I demand a real meal.

Key Features

  • This product includes 54 cards, 2 memory gauge cards, 4 index cards, and 1 playsheet
  • This product includes a ready-to-play deck that you can use to start the game immediately.
  • The contents of this product are the same in any box.
  • This product contains some identical cards.
  • Ages 6+

A Tale from Pete the Cat

The Offering arrived in a flimsy cardboard box, which my human tore open with a reverence usually reserved for the delivery of salmon fillets. Out came a collection of thin, slick rectangles and a larger, folded sheet of paper. The human laid the sheet on the living room floor, smoothing its creases. It was a map, I realized, a strategic blueprint of some alien territory. They then began populating this territory with their paper soldiers, chief among them a boisterous orange creature they called the "Dragon of Courage." An insurgency, then. Right here on my sunning spot. I watched from the shadows of the dining table, my tail a slow metronome of calculation. The human was preparing for battle, moving the cards from one designated zone to another, mumbling about "memory gauges" and "raising phases." They were plotting, but their strategy was laughably transparent. They left their flanks completely exposed, their supply lines (the stack of yet-unplayed cards) woefully undefended. Amateurs. This territory—this entire apartment—was under my jurisdiction, and this paper dragon was a pretender to the throne. My assault was silent and swift. While the human was distracted, consulting what looked like a rulebook, I executed a perfect low crawl across the rug. I did not go for the flashy "Dragon." A true strategist cripples the chain of command. I identified a small, unassuming yellow card named 'Agumon,' the apparent precursor to the big beast. With a single, precise hook of my claw, I snagged it, dragging it under the sofa with me. It was a hostage situation. The human looked up, confused. "Hey, where did my Agumon go?" they asked the empty air. A panicked search began. From my fortress of dust bunnies and lost pens, I groomed a single white whisker, the picture of nonchalant victory. Let them keep their Dragon of Courage. I had captured its very soul. The game was over before it began, and the territory was secure once more. The cards may be flimsy, but their strategic value in manipulating my human's attention is, I must admit, quite high. It has earned a temporary stay of execution from being shredded.

BANDAI | Digimon Card Game: Starter Deck - Wolf of Friendship (ST16) | Card Game | Ages 6+ | 2 Players | 30 Minutes Playing Time

By: BANDAI

Pete's Expert Summary

My human has brought home a flat, rectangular box from a company called BANDAI. It apparently contains little paper squares they call a "card game," featuring a cartoonish wolf and its human. This is, in essence, a box of organized litter. The primary purpose seems to be distracting my staff from their real duties, such as filling my food bowl or operating the laser pointer. While the crinkly sound of the plastic wrapper holds a fleeting appeal, the cards themselves are thin, silent, and lack any discernible bounce. They seem designed for staring at, a pointless activity unless the object of adoration is, of course, me. It is likely a colossal waste of my precious waking moments.

Key Features

  • Unleash the power of Digimon with the Starter Deck Wolf of Friendship ST16, featuring the dynamic duo of Matt and Garurumon.
  • This deck is specifically designed to highlight the newest game mechanic, making it the ideal choice for players looking to take their game to the next level.
  • With everything you need to get started right out of the box, Digimon Starter Decks provide the perfect entry point for new players.
  • Whether you're a seasoned veteran or just starting out, this deck offers a strategic and exciting gameplay experience that is sure to keep you engaged and entertained.
  • So what are you waiting for? Join the Digimon battle today with the Wolf of Friendship ST16 Starter Deck!

A Tale from Pete the Cat

The offering was placed on the rug before me, a glossy box proclaiming the virtues of a "Wolf of Friendship." I sniffed it once. It smelled of ink and disappointment, not a hint of salmon or tuna. My human, with the sort of misguided enthusiasm I’ve come to expect, tore it open with their clumsy thumbs. A cascade of stiff, colorful paper rectangles fell out, along with a crinkly wrapper which provided a solid thirty seconds of entertainment. Then, my human and another of its kind sat on the floor and began arranging the cards in strange, neat little piles. They called it a battle, a laughable concept. I have engaged in true battle with the sunbeam that dares to trespass on my favorite cushion, and this was nothing of the sort. They would tap a card, slide it forward, and mutter incantations like "Garurumon" and "attack for two." I watched from the arm of the sofa, my tail twitching with profound boredom. One of the cards, the so-called "Wolf," was placed in the center of the play area. It just lay there, a flat, lifeless effigy of a far superior predator. I could have batted it under the couch in a single, elegant motion, but I refused to grant it the dignity of interaction. As their bizarre ritual droned on, a slow realization dawned on me. The humans were completely stationary. Their eyes were locked on the paper tableau, their bodies frozen in concentration. My primary human was sitting cross-legged, creating a perfect, warm, and currently unoccupied valley of denim. They were so engrossed in their "game," so lost in their "strategy," that they had become living furniture. This was not a toy for them; it was a trap. For me. With the silent grace of a shadow, I leaped from the sofa, landing with a soft thud directly in my human's lap. I kneaded the spot twice, curled into a tight, purring circle, and closed my eyes. The human made a soft "oof" sound but did not dare to disturb me, lest they upset the delicate balance of their paper war. The other human merely smiled. They could have their Wolf of Friendship and their silly battles. They had, in their ignorance, finally understood the true purpose of their existence: to provide a comfortable, heated throne for their king. The product is, therefore, a resounding success, though not for any of the reasons its makers intended.

Bandai Namco - Digmon - Omegamon, Shodo 3.5 inch Action Figure

By: Bandai Namco

Pete's Expert Summary

It appears my human has acquired another small plastic effigy from that noisy picture box show they enjoy. This one, a "Digimon" named Omegamon, is a rather gaudy knight-like creature with mismatched arms, one a sword and the other some sort of cannon. It's from a company called Bandai Namco, whose plastic I've found to be passably durable when batted off a high shelf. At a mere 3.5 inches, it's the perfect size to become permanently lost under the refrigerator. The so-called "high articulation" simply means it has more joints to break and more limbs that will end up in the vacuum cleaner. While its potential to skitter satisfyingly across the floor is noted, it is, in all likelihood, just another piece of shelf clutter destined for a gravity-based durability test.

Key Features

  • From the popular Digimon Adventure anime series
  • Perfectly detailed to look just like the character from the anime
  • Highly detailed, well-articulated
  • Stands approx. 3.5in
  • For the ultimate Digimon fan
  • Also available : WarGreymon and MagnaAngemon. Collect them all!
  • Ages 8+

A Tale from Pete the Cat

The thing arrived in a clear plastic prison, which the human painstakingly liberated it from. He set it upon the Great Wooden Plain—what he calls the "dining room table"—and then left. I watched from the floor, my tail twitching a slow, deliberate rhythm against the rug. This new creature, this Omegamon, stood under the harsh light of the chandelier, a silent, motionless sentinel. It had the arrogance of a thing that believes it cannot be moved. For an hour, we were locked in a stalemate, its plastic gaze meeting my own impassive stare. It did not flinch. Neither did I. This was a battle of wills. My opening gambit was subtle. A slow, languid stretch, followed by a hop onto a nearby chair. From this new vantage point, I could better assess its defenses. The creature was a fortress of pointy angles and stoic white plating. One arm ended in a blade that gleamed under the light, the other in a cannon’s maw. It was clearly prepared for a direct assault, a fool's errand. I am no fool. Instead, I began a soft, deep purr, vibrating the very air in the room. It is a technique known to unsettle lesser beings, a sonic siege. The plastic knight remained unmoved, its silence a mocking retort. Finally, I committed. A silent leap landed me on the table, my paws making not a sound. I was a gray shadow moving against the dark wood. I circled my quarry, sniffing its scentless form. It smelled of industry and human hands. I extended a single, perfect paw, claws meticulously sheathed. I tapped its leg joint. It wobbled. A structural weakness. I then delivered a precise, measured shove to its torso. The effect was immediate and deeply unsatisfying. It simply toppled over with a light, hollow *clack*. No struggle, no dramatic flailing of its articulated limbs. It just lay there, a defeated piece of junk. I stared down at the vanquished figure. This was no warrior. It was an inanimate object, a prop waiting for a protagonist. The victory was hollow, the challenge nonexistent. With a sigh of profound disappointment, I nudged it with my nose, sending it skittering off the edge of the table. It fell to the floor with an insignificant rattle. I didn't even bother to watch where it went. My time was better spent finding a sunbeam. The plastic knight could wait for the vacuum. It was utterly unworthy of my attention.

Digimon TCG World Convergence Booster Box BT21 (24 Packs)

By: BANDAI

Pete's Expert Summary

My human has brought home a large, colorful box from the manufacturer BANDAI. It is not, as one might hope, a bulk delivery of freeze-dried salmon. Instead, it appears to be a vessel for a bizarre human ritual involving dozens of smaller, crinkly packets. The supposed "toy" is a collection of flat, shiny squares of processed tree pulp covered in cartoon monsters. The human's goal seems to be accumulating specific squares they deem "rare," a concept lost on a creature of my inherent and singular value. While the crinkly wrappers might offer a moment's diversion and the empty box a prime napping location, the cards themselves are a profound waste of attention that could be better spent admiring me.

Key Features

  • BT21 Rarities Common: 40 Uncommon: 26 Rare: 22 Super Rare: 12 Secret Rare: 2 106 card types *Also includes alternate art and/or design cards from the above types.

A Tale from Pete the Cat

The box arrived with an air of misplaced importance. It smelled sharply of ink and fresh cardboard, scents that signal human activity, not feline enrichment. My human placed it on the large table with a reverence I typically reserve for the opening of a new can of tuna. A ceremonial disemboweling began, unleashing a cacophony of crinkling plastic as twenty-four small packets were freed from their prison. I watched from my perch on the armchair, tail twitching in mild annoyance. This was clearly going to take a while. One by one, the packets were torn open, and the flimsy rectangles within were slid out. The human would scrutinize each one, sorting them into piles. A frown for this pile, a nod for that one, and—on rare occasions—a soft gasp of excitement. They muttered alien words like "Super Rare" and "alternate art." I tilted my head, attempting to decipher the hierarchy. They were all flat. They all had garish drawings. None of them squeaked, fluttered, or tasted remotely of chicken. I could not fathom the logic. My own pristine, white-bibbed form is a work of art, a "Secret Rare" in a world of common tabbies, yet it garners only routine appreciation. Eventually, the human was distracted by the shrill summons of the microwave. They left the piles unattended, a mosaic of mediocrity spread across the table. This was my opportunity for a thorough quality inspection. I leaped silently onto the table, my paws making no sound. I sniffed a pile designated as "Common." It smelled of nothing. I extended a single, perfect claw and tapped the top card. It skittered away, a pathetic, weightless thing that tumbled ignominiously to the floor. There was no thrill in the chase, no satisfying resistance. I turned my attention to the single, enshrined card set apart from the others, the one that had elicited that gasp of excitement. It rested in a clear, hard plastic sleeve. It depicted some sort of overwrought lizard with too many wings. This, I deduced, was the treasure. I considered batting it to the floor, asserting the dominance of organic perfection over printed fantasy. But a better idea bloomed in my magnificent brain. With deliberate grace, I lowered my soft, gray body directly on top of the protected card, tucking my paws beneath my chest and letting out a deep, rumbling purr. The human returned to find their prize obscured by a far greater one. The message was clear: The game is irrelevant. I am the jackpot. I am the only collectible that matters.