BANDAI | Digimon Card Game: Starter Deck - Wolf of Friendship (ST16) | Card Game | Ages 6+ | 2 Players | 30 Minutes Playing Time

From: BANDAI

Pete's Expert Summary

My human has brought home a flat, rectangular box from a company called BANDAI. It apparently contains little paper squares they call a "card game," featuring a cartoonish wolf and its human. This is, in essence, a box of organized litter. The primary purpose seems to be distracting my staff from their real duties, such as filling my food bowl or operating the laser pointer. While the crinkly sound of the plastic wrapper holds a fleeting appeal, the cards themselves are thin, silent, and lack any discernible bounce. They seem designed for staring at, a pointless activity unless the object of adoration is, of course, me. It is likely a colossal waste of my precious waking moments.

Key Features

  • Unleash the power of Digimon with the Starter Deck Wolf of Friendship ST16, featuring the dynamic duo of Matt and Garurumon.
  • This deck is specifically designed to highlight the newest game mechanic, making it the ideal choice for players looking to take their game to the next level.
  • With everything you need to get started right out of the box, Digimon Starter Decks provide the perfect entry point for new players.
  • Whether you're a seasoned veteran or just starting out, this deck offers a strategic and exciting gameplay experience that is sure to keep you engaged and entertained.
  • So what are you waiting for? Join the Digimon battle today with the Wolf of Friendship ST16 Starter Deck!

A Tale from Pete the Cat

The offering was placed on the rug before me, a glossy box proclaiming the virtues of a "Wolf of Friendship." I sniffed it once. It smelled of ink and disappointment, not a hint of salmon or tuna. My human, with the sort of misguided enthusiasm I’ve come to expect, tore it open with their clumsy thumbs. A cascade of stiff, colorful paper rectangles fell out, along with a crinkly wrapper which provided a solid thirty seconds of entertainment. Then, my human and another of its kind sat on the floor and began arranging the cards in strange, neat little piles. They called it a battle, a laughable concept. I have engaged in true battle with the sunbeam that dares to trespass on my favorite cushion, and this was nothing of the sort. They would tap a card, slide it forward, and mutter incantations like "Garurumon" and "attack for two." I watched from the arm of the sofa, my tail twitching with profound boredom. One of the cards, the so-called "Wolf," was placed in the center of the play area. It just lay there, a flat, lifeless effigy of a far superior predator. I could have batted it under the couch in a single, elegant motion, but I refused to grant it the dignity of interaction. As their bizarre ritual droned on, a slow realization dawned on me. The humans were completely stationary. Their eyes were locked on the paper tableau, their bodies frozen in concentration. My primary human was sitting cross-legged, creating a perfect, warm, and currently unoccupied valley of denim. They were so engrossed in their "game," so lost in their "strategy," that they had become living furniture. This was not a toy for them; it was a trap. For me. With the silent grace of a shadow, I leaped from the sofa, landing with a soft thud directly in my human's lap. I kneaded the spot twice, curled into a tight, purring circle, and closed my eyes. The human made a soft "oof" sound but did not dare to disturb me, lest they upset the delicate balance of their paper war. The other human merely smiled. They could have their Wolf of Friendship and their silly battles. They had, in their ignorance, finally understood the true purpose of their existence: to provide a comfortable, heated throne for their king. The product is, therefore, a resounding success, though not for any of the reasons its makers intended.