Playmobil Scooby-DOO! Adventure in The Cemetery Playset

From: Playmobil

Pete's Expert Summary

My human, in their infinite and often baffling wisdom, has procured a miniature plastic necropolis populated by tiny, glossy bipeds and one rather undignified-looking canine. It appears to be a playset from a brand called Playmobil, designed for recreating the trivial ghost-hunting exploits of some cartoon characters. From my vantage point, its primary appeal lies not in the convoluted "mystery" but in the sheer quantity of small, lightweight, eminently bat-able components. The pop-up, glow-in-the-dark skeleton shows promise for some nocturnal pouncing practice, and the various tiny accessories are practically begging to be scattered and hidden in places the vacuum cleaner can't reach. While the overall structure seems a tedious waste of floor space, the potential for liberating these individual trinkets for my own chaotic purposes is, I must admit, moderately intriguing.

Key Features

  • Scooby-Doo, Fred & Daphne found themselves with a ghostly mystery to solve in the Cemetery. Lurking in this burial ground are some spooky surprises
  • As the gang walks by, a creepy skeleton pops out of the ground (just press the candle next to the grave), giving the gang a shock. The skeleton also glows in the dark for even more scary playtime encounters!
  • Then, beware the mysterious coffin where figures disappear inside! The gargoyle above the entrance of the burial vault acts as a secret lever to release the stone slabs and block those looking to enter...or escape
  • The included ghost card will help you track down your ghost, and then use the net to capture her. Then, don't let the ghost's changing face fool you! Unmask her to reveal the real villain - Alice May!
  • Kids can illuminate the collectible card using the coffin in the Mystery Mansion or the reader in the Mystery Machine (70361 and 70286 - each sold separately). Set includes Scooby-Doo in a gravedigger costume, Fred, Daphne, Alice May ghost, glow-in-the-dark skeleton, grave site, trick coffin, ghost card, and many other cemetery accessories!

A Tale from Pete the Cat

The whispers had haunted my naps for weeks, phantoms carried on the flickering light of the Big Rectangle in the living room. They spoke of a pretender to the throne of 'Good Boy,' a goofy-jawed cur who solved mysteries. They spoke of a bone-man who glowed with unholy light. I had dismissed it as the usual nonsensical human noise, but then, the box arrived. The Warden, my primary human, spent an age clicking together pieces of plastic, and when she was done, the prophecy had taken form on my favorite sunning rug. A cemetery. It was, I had to concede, a bold territorial claim. I approached with the practiced silence of my ancestors, a gray shadow with a pristine white bib. My tail gave a single, dismissive flick. The gate was flimsy, the headstones insultingly small. Atop the largest structure, a plastic gargoyle stared with vacant, molded eyes. I met its gaze, establishing dominance. Then, The Warden, eager for my approval, reached down and pressed a tiny plastic candle. With a soft *thwack*, a luminous white skeleton sprang from the ground. My heart gave a singular, powerful thump. The glowing bone-man. It was true. All of it. My focus shifted. There he was: the pretender, Scooby-Doo, frozen mid-scamper in his ridiculous gravedigger's hat. I saw the other figures, the lanky one and the one with the orange fleece, but they were irrelevant. This was between me and the interloper. I gave him a ceremonial sniff. He smelled of factory and disappointment. A single, well-placed tap of my paw sent him skittering across the hardwood floor, his plastic form no match for my righteous fury. Victory was swift and unsatisfying. But the prophecy was not just about vanquishing a foe; it was about claiming the artifact. Ignoring The Warden's cooing, I returned to the grave. With surgical precision, I hooked a claw under the glow-in-the-dark skeleton and plucked it from its shallow plastic resting place. It was light, almost ethereal. As dusk fell that evening, I carried my prize to the foot of the human's bed. It pulsed with a soft, greenish light, a beacon in the darkness. The playset itself was crude, a mere stage for my epic. But this small, glowing bone-man? This was a trophy. This was worthy.