Pete's Expert Summary
My human has presented a large, flat square that rattles when shaken. It seems to be a ritualistic surface upon which they and their packmates move small, shiny metal effigies around, apparently in honor of a clumsy Great Dane and his human associates. They call it a "game," but I see it for what it is: a territorial dispute simulator. The primary appeal, from my perspective, is not the flimsy paper rectangles they call "Scooby Snacks" or the colorful board itself (though it could serve as an adequate, if not plush, napping spot). No, the true treasures are the collectible tokens. These small, metallic objects—a tiny van, a dog collar, a magnifying glass—are perfectly sized for batting under the heaviest piece of furniture in the room. The rest of the affair seems a dreadful waste of time that could be better spent admiring me.
Key Features
- Buy, sell, and trade monstrous locations featured in the Scooby-Doo! cartoon series
- Featuring classic artwork from the original cartoon and your favorite characters
- Includes collectable tokens and custom Monopoly money based on the Scooby-Doo! animated series
- Bring your favorite memory of Scooby-Doo! to life with this custom Monopoly game
- 2-6 Players| Ages 8+ | 60 Min Play Time
A Tale from Pete the Cat
The box hissed open, releasing the scent of cardboard and manufactured fun. I observed from my command post atop the velvet armchair, unimpressed. My human and his chosen companion for the evening laid out the colorful board, a garish map of haunted-looking locales. They chattered excitedly, their simple minds captivated by the bright colors. My gaze, however, was drawn to the real prize. In a small plastic tray lay a collection of tiny, metallic tributes: a miniature van, a pair of spectacles, a lantern, and—most magnificent of all—a dog collar tag, gleaming under the lamplight. They began their strange ritual, rolling clicking cubes and moving the totems from square to square. They exchanged paper slips, their voices rising and falling with the arcane whims of the "dice." I watched, feigning disinterest, my tail a slowly metronoming pendulum of gray fur. They had placed the dog collar tag on the board. An offering. A challenge. They seemed to think its purpose was to represent one of them in their bizarre little world. Fools. Its purpose was to be hunted. My moment came when the companion declared "bankruptcy," a term I can only assume means a catastrophic failure to provide adequate snacks. In the ensuing drama of paper-shuffling and mock despair, I made my move. A silent drop from the chair, a few ghost-like steps across the rug, and a leap onto the table so graceful it barely disturbed the air. My paw, a soft gray blur of precision, shot out and hooked the dog collar token. It was cool and solid in my mouth as I landed silently on the far side of the table. A sudden cry of "Pete! You little thief!" alerted me that my successful acquisition had been noticed. I paid them no mind. Their game was flawed, their rules nonsensical. My rules are ancient and pure: what gleams is a prize, and what is a prize must be captured and hidden beneath the refrigerator. I trotted off, my trophy secured, leaving them to their flat, boring square. The game itself is a failure, but its components are an undeniable triumph. It is worthy, not for its intended purpose, but for the quality of its tributes. I'll be back for the van.