Pete's Expert Summary
So, the Tall Ones have procured another box of shiny, flat rectangles. From my observations, this is some sort of primitive human ritual where they make noises at each other based on pictures of cartoon animals and royalty. They call it a "game." Honestly, the primary appeal seems to be the shouting, which can be terribly disruptive to a mid-afternoon sunbeam nap. The cards themselves, however, are thin, light, and possess corners that look satisfyingly chewable. The box is, of course, the main prize—a compact, sturdy structure perfectly sized for a contemplative sit. While the intended use is a complete waste of opposable thumbs, its components show some promise for batting, hiding, and asserting spatial dominance.
Key Features
- ULTIMATE GUESSING GAME: Divide yourselves up in teams, or play one on one, and ask up to 10 questions to guess the Disney character on the Game Card! Is the character an animal? Does this character wear a blue gown? Be the first player to win 7 Game Cards!
- PLAY IT ANY TIME, ANY PLACE: Includes 52 Collectible Game Cards, 6 Clue Cards, 1 Card Holder and an Instructional manual and a portable box. Ideal for game nights, parties, playdates, road trips, travel, and outdoor adventures.
- FUN FAMILY GAME: Exciting for all ages 6 and up! Guess in 10 Disney is the perfect addition to your friends and family game night, promoting fun and interaction.
- STRATEGIZE YOUR WAY TO VICTORY: Make use of exciting features such as Clue Cards and Bonus Questions to plan your way to winning 7 Game Cards.
- BEST GIFT EVER!: This game is the best gift for any Disney fan! Filled with interesting facts and trivia about the Cinderella, Pinocchio, Mickey Mouse, Simba and more. Disney enthusiasts are sure to have a super fun time!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This Disney trivia and strategy game can be played with 2 to 6 players. The average playtime is 20 minutes.
- BUILD KEY SKILLS: Guess in 10's age-appropriate content and gameplay fosters communication, decision-making, problem-solving, and creative thinking skills in a fun and engaging manner.
- TRAVEL-FRIENDLY: Your child can become an instant champion by playing at game nights, gatherings, birthday parties, play dates, road trips, plane trips, outdoors, and more!
A Tale from Pete the Cat
The evening's peace was shattered by the crinkle of cellophane, a sound that promises either a bag of inferior, crunchy food or, as in this case, a new source of human distraction. From my throne atop the sofa's highest cushion, I watched my human and her companion lay out the contents of the "Skillmatics" box. They held up little cards, peering at them with far too much intensity before asking each other a series of inane questions. "Does this character live in the sea?" they'd ask. "Does he have a magical friend?" I groomed a pristine white paw, utterly unimpressed. It seemed a dreadfully inefficient way to communicate. Eventually, their attention waned, and a single card was left abandoned on the low table, face up. A flicker of movement from the television cast a gleam across its glossy surface. Curiosity, that most base and feline of instincts, compelled me to glide from my perch. I landed silently on the rug and approached the object. It depicted a lion, but a most peculiar one. His fur was a garish, unnatural yellow-orange, his mane a ridiculous puff of red, and his eyes were far too large and trusting. This was Simba, the card's unfortunate subject. I lowered my head, sniffing delicately at the image. An insult. This two-dimensional pretender was an affront to all of catkind. Where was the regal bearing? The sleek, predatory grace? I possess more majesty in a single twitch of my tail than this "king" displayed in his entire illustrated form. The humans' questions echoed in my mind. "Is he royalty?" Yes, a supposed prince who cavorted with a warthog. Unthinkable. "Does he have a famous song?" I'm sure it's dreadful. I imagined my own ballad, a mournful and complex opera about the tragedy of a slightly-less-than-full food bowl. With a soft *thwack*, I raised a paw and sent the card skittering across the hardwood floor. It slid beautifully, spinning under the armchair with a satisfying rustle. An excellent projectile. The artwork was an abomination, a mockery of my noble lineage, but the card's physical properties were undeniable. It was a worthy subject for a hunt. I crouched low, my tail giving a slow, deliberate wave. The game, as the humans knew it, was over. My game was just beginning. This Simba card would be found, batted, and ultimately lost beneath the heaviest piece of furniture as a lesson in true feline superiority.