Spin Master Games, Disney in Character Card Game, Interactive Charades, Disney Trivia & More for Hilarious Family Fun, Indoor Activity, 2-4 Players, for Ages 8 & Up

From: Spin Master Games

Pete's Expert Summary

My human has presented another colorful box, a product from "Spin Master Games," a purveyor of things that typically involve loud exclamations and small, easily losable pieces. This particular diversion is called "Disney in Character," and it seems designed to make the bipedal staff of this house behave even more erratically than usual. They are expected to mimic characters from the glowing rectangle, answering questions and performing actions like "roaring" or "singing." Frankly, the potential for high-quality, humiliating entertainment for me is significant. However, the associated noise could be a major disruption to my napping schedule, and while the included "tokens" might offer some brief batting amusement, the true value of this product is as a spectator sport, not an interactive experience for a feline of my caliber.

Key Features

  • Really Get Into Character: Become your favorite characters in this more-than-charades Disney family party game that tests your Disney knowledge & your acting skills
  • Who Are You: Take turns answering questions & following the prompts on the card as your character. Sing a song like Ariel or let out a roar like Simon to convince your friends & family you are your character
  • Entry To Charades & Acting Games: Disney in Character will become a quick family favorite for fans of Disney & Disney movies with easy instructions & repeatable playability. For 2-4 players, ages 8+
  • Family Game Night: Make memories with board games for kids 4-6, board games for kids 6-8 & board games for kids 8-12. Take the fun outside with camping games & outdoor games for adults and family
  • Spin Master Toys & Games: Looking for kids games, yard games & card games for grown ups, kids or teens? Shop everything from family game night, travel games, puzzles for adults & family games
  • Includes: 100 Cards, Tokens, Instructions
  • Covered by the Spin Master Care Commitment. See below for full details

A Tale from Pete the Cat

The evening had been proceeding with its usual dignified rhythm: post-dinner grooming on the plush rug, followed by a contemplative stare into the middle distance. This tranquility was shattered by the crinkle of cellophane and the thud of a cardboard box on the coffee table. My human, Amelia, and her designated guest-human, Dave, were beaming at it. I watched from my throne—the arm of the velvet armchair—with a single, unimpressed ear flick. It was another "game," a ritual of organized chaos I'd learned to endure. They began, their voices rising and falling with forced enthusiasm. Amelia attempted a song as a red-haired mermaid; the sound was an affront to beings with sensitive hearing such as myself. I began a meticulous cleaning of my paw, pointedly ignoring her. Then, it was Dave's turn. He drew a card, and a slow, deeply unsettling grin spread across his face. "I am... the Cheshire Cat," he announced, attempting to slink behind the ficus plant. His movements were an anatomical travesty, a clumsy, knock-kneed parody of the grace inherent in my species. He tried to vanish, which in his case meant ducking awkwardly and peeking out. It was a disgrace. An insult. I could not let this stand. This was not a game; this was a matter of professional pride. With a silent leap, I landed on the rug in the center of their little circle. I fixed Dave with a withering gaze before beginning my demonstration. I executed a perfect, fluid stretch, elongating my spine until my claws pricked the carpet. I wound between his legs, my tail a silken banner of superiority. Then, I hopped onto the ottoman, curled into a perfect crescent, and offered them a slow blink, my eyes gleaming with ancient, unknowable secrets. I didn't need to disappear; my very presence was an enigma. Amelia clapped her hands. "Oh, Pete wins! Pete is the best Cheshire Cat!" They laughed, entirely missing the point. This was not a performance for their amusement; it was a correction, a masterclass in being feline. They went back to their silly cards, but I had made my statement. The game itself is a piece of trivial nonsense, but I will concede this: it provided the stage upon which my own magnificent nature could be properly showcased. For that, and that alone, it earned a brief, condescending nod of approval.