Pete's Expert Summary
So, my human has presented me with this plastic brick called a "Flipslide," apparently from a brand named "Moose," which sounds more like something a dog would chase than a creator of fine goods. It's an electronic device for them, a gaudy, light-up noisemaker intended to test their rudimentary puzzle-solving skills. They are meant to flip and slide colored squares to match patterns against a clock. While the frantic flashing of lights might provide a moment's distraction for a less-discerning feline, the incessant beeping and clicking is a direct assault on the sanctity of my naptime. It is, in essence, a handheld device designed to make my human look foolish while I, a creature of supreme grace, am forced to bear witness.
Key Features
- Flipslide is an addictive, fast paced puzzle game of skill!
- Master the moves to beat the blocks – flip to find the colour and slide to match the lights. Challenge yourself or play with friends. The only hard part is putting it down!
- The fun never ends with four game modes to choose from: Speed Mode, Multiplayer Mode, Level Mode or Memory Mode.
- For ages 8+ - take anywhere, play it anytime, it’s addictive fun for everyone.
- Includes 1 x Flipslide console and Instructions. Batteries included.
A Tale from Pete the Cat
The thing arrived on a Tuesday, a day usually reserved for sunbeams and serene contemplation. My human unboxed it with the sort of glee typically reserved for my dinner. The cacophony began immediately. A series of electronic chirps and clicks accompanied a frantic light show emanating from the plastic rectangle. They called it "Speed Mode," and from my vantage point on a velvet cushion, it looked less like a game and more like a seizure in a box. My human’s thumbs, clumsy and slow, fumbled with the sliding squares, their brow furrowed in a display of effort I found both pitiable and insulting. For days, this "Flipslide" was the center of their world. I watched them fail at "Memory Mode," groaning as they forgot a sequence a kitten could memorize. I observed their pathetic attempts to challenge a friend in "Multiplayer Mode," a noisy affair that resulted in much shouting and the tragic neglect of my chin scratches. The toy was my rival, a cheap, battery-powered interloper stealing the attention that was rightfully mine. I began to see it not as a toy, but as a symbol of my human's intellectual frailty. One evening, my human went to bed, leaving the Flipslide on the rug, defeated by some advanced level. The house fell silent, save for the hum of the refrigerator. I hopped down from the sofa, my paws making no sound on the hardwood floor. I circled the object. Its colored squares were dormant. I sniffed it. Plastic. Uninteresting. Then, I nudged one of the central blocks with my nose. It slid smoothly into a new position. I pushed another with my paw. *Click*. I wasn't trying to match the lights; the concept was beneath me. Instead, I was composing a new narrative. I flipped the side blocks, turning the device over and over, not to find colors, but to feel the satisfying mechanical action. My human found it the next morning, its blocks arranged in a chaotic, nonsensical pattern no game mode could account for. "Huh, must be broken," they mumbled, shaking it before tossing it into the toy basket, its brief reign of terror finally over. I stretched languidly in a patch of morning sun, a purr vibrating in my chest. It wasn't a good toy. It wasn't even a bad toy. It was simply a temporary obstacle, an intellectual puzzle I had solved not by playing its silly game, but by rendering it obsolete. It was, in the end, unworthy.