Little Tikes Hide and Seek Climber Red/Cream/Green, 1 - 4 years

From: Little Tikes

Pete's Expert Summary

My human, in a clear lapse of judgment, has erected a monument to poor taste in the middle of what was once a perfectly good sunbeam. They call it a "Hide and Seek Climber," a garish plastic structure from a company named "Little Tikes," apparently for a creature even smaller and less coordinated than they are. The promise of a "crawl tunnel and hide out" piques my interest for potential ambush opportunities, and the elevated platform could serve as a decent observation post for monitoring the kitchen. However, the so-called "rock wall" is an insult to any self-respecting climber, and the "gentle slope slide" appears to be a one-way trip to indignity. It remains to be seen if its strategic advantages can outweigh the sheer vulgarity of its primary-colored existence and the high probability of it becoming sticky.

Key Features

  • Made in the USA. The Little Tikes Company is located in the heartland of America.
  • Easy climbing rock wall for beginners
  • Adventurous crawl tunnel and hide out
  • Gentle slope slide for soft landings and clubhouse windows are easy to peek through
  • Slide height from ground to top of slide 19.75 inches height and platform height from ground to top of platform 18.00 inches height. Climbing wall 12.50 inches height and slide length 28.25 inches length

A Tale from Pete the Cat

The prophecy had come true. For weeks, the humans had whispered of a "new arrival," and I had prepared myself for the worst: another kitten, a yapping dog, perhaps even a robotic vacuum cleaner with an aggressive cleaning pattern. But this was something else entirely. They dragged it in, a colorful plastic beast, and pieced it together like some profane idol. They called it a "climber," but I knew its true name. It was the Citadel of the Grubby-Handed Ogre, a fortress for the small, loud human they sometimes brought into my domain. I observed from afar for a day, cataloging its defenses. A short, sloping rampart—the "gentle slope slide," they called it—offered a swift but exposed exit. A pathetic excuse for a battlement, a "rock wall," provided a clumsy access point. But the "crawl tunnel" that burrowed through its core… that was a place of shadows. A place of mystery. That was where I would make my move. I waited until the Ogre was imprisoned in its high chair for its mid-day gruel, and I slipped across the floor like a gray shadow. My initial foray was up the rock wall. My claws found no purchase in the slick, unforgiving plastic, a clear design flaw. I resorted to a simple, elegant leap, landing silently on the main platform. From this vantage point, I was lord of all I surveyed: the vast plains of the shag rug, the distant mountains of the sofa. I peered through the "clubhouse windows," confirming no threats were imminent. Then, I entered the tunnel. Inside, it was a different world. The light was dim, the air was still, and every sound from the outside world was muffled and distant. It was a perfect den, a secure command center from which I could plan my campaigns against the greebles that lived under the furniture. I spent a good hour in my new headquarters before emerging, not down the slide—I have my dignity—but with a silent drop back to the floor. The humans saw me and cooed, mistaking my conquest for mere play. Let them. They did not understand the tactical significance of what they had brought into my kingdom. The Citadel was an eyesore, a blight on the landscape, an affront to good taste. But it was also the single greatest strategic asset I had ever acquired. The Ogre could play on it, for now. But he was merely the keeper of my castle. He just didn't know it yet.