University Games, What Am I? Travel Card Game, Perfect for Party Game Night, Ages 8 and Up

From: University Games

Pete's Expert Summary

My human presented this... thing. From what I can gather through observation and ignoring their tedious explanations, it is a social ritual containment device. They will extract flimsy paper rectangles from a rather handsome metal box, affix them to their foreheads, and then proceed to make loud, nonsensical noises at each other for an extended period. The paper is, of course, an utter waste of perfectly good trees that could have been used for scratching posts. The game itself is a blatant squandering of valuable napping and/or treat-soliciting time. However, the tin... the tin has a pleasing heft and would make a satisfying *thump* when knocked from the coffee table. It might have potential as a repurposed nap-enhancement tool, but the contents are pure human folly.

Key Features

  • What Am I ? Tin
  • Number of players: 2, 2-4
  • item package dimensions: 2.0 L x 4.75 W x 7.5 H (inches)
  • item package weight: 2.0 pounds

A Tale from Pete the Cat

The night the blue metal box arrived, the air in the den grew thick with a strange energy. My human called it "game night," a term I associate with loud exclamations and a severe dip in the quality of available laps. She and her companion sat on the floor, a place I generally reserve for my own sprawling, and opened the box. It wasn't a puzzle or a laser. It was just... cards. My initial disdain was palpable; I began grooming a perfectly clean patch of my tuxedoed chest to signal my utter boredom. Then the ritual began. The first human placed a card upon her brow without looking at it. I watched, my cynical eye half-closed, as the other human began to interrogate her. "Do you have wings?" he asked. And that's when it happened. For a fleeting instant, I did not see my human. I saw a magnificent, iridescent dragonfly, its wings a blur of color, hovering over the carpet. I smelled the scent of swamp water and summer heat. I blinked, my heart thumping a frantic rhythm against my ribs, and she was just a human again, looking confused. "No," she said, and the illusion shattered. The game continued, a parade of phantoms only I seemed to see. When her companion put a card to his head, he became, for a moment, a slice of toast, radiating a delicious, buttery warmth that made my stomach rumble. He asked, "Am I a food?" and the Dragonfly-Human nodded. A moment later, she transformed into the Eiffel Tower, all cold iron and dizzying height. I could almost feel the wind whipping through my fur as if I were perched on its peak. They were laughing, oblivious to the profound, reality-bending chaos they had unleashed. They were not playing a game; they were channeling the very essence of things through cheap, printed cardstock. When they finally packed the spirits back into the blue tin, I was left trembling slightly on my perch on the sofa arm. This was no mere toy. It was a conduit, a dangerous and powerful artifact that allowed these simple-minded creatures to toy with the fabric of existence. It was loud, disruptive, and frankly, terrifying. And yet... it was the most interesting thing they had brought into my house in years. I decided then and there that the box required a guardian. I hopped down, settled my weight firmly upon the cool metal lid, and began a deep, rumbling purr. They would not tamper with the universe again without my direct supervision. This toy was worthy, not of play, but of profound and vigilant respect.