University Games, Scholastic Math Match Travel Dice Game, Mathematics Reinforcement Game for Kids, for 2 or More Players Ages 5 and Up

From: University Games

Pete's Expert Summary

It appears my Staffer has procured yet another so-called "educational" contraption from a brand named "University Games," which sounds dreadfully formal and entirely devoid of fun. It's a 'Math Match Travel Dice Game,' endorsed by some entity called 'Scholastic,' clearly designed to trick the smaller, louder human into performing menial calculations. While the entire premise of "gameschooling" sounds like a transparent and frankly pathetic attempt to make drudgery appealing, I must concede a professional interest in the primary components. The small, geometric objects they call 'dice' have immense potential for being batted under the heaviest furniture, and the 'travel' nature of the product suggests a compact container perfect for being knocked off a high shelf. The rest of it—the numbers, the cards, the 'learning'—is an utter waste of my valuable napping time.

Key Features

  • Scholastic Endorsement: Enjoy the ultimate mental math match with the University Games Scholastic Math Match Dice and Card Game, backed by Scholastic – the world's largest publisher and distributor of children's books and learning materials. Trust in a game that aligns with educational excellence.
  • Gameschooling Excellence: Elevate your learning experience with gameschooling at its best! Reinforce addition, subtraction, multiplication, and division skills in a thrilling and engaging way. The Math Match game transforms learning into a fun-filled adventure for kids ages 5 to 12.
  • Inclusive Age Range: Tailored for kids ages 5 to 12, this game is designed to accommodate a broad age range, making it suitable for kids of all ages. Whether playing solo or with friends, the Math Match game provides a dynamic learning experience.
  • Solo or Competitive Play: Enjoy the flexibility of playing solo or competitively. The Math Match Dice and Card Game caters to individual learning preferences, allowing for a customized and enjoyable gaming experience.
  • Beginner-Friendly Skill Level: With a skill level classified as beginner, this game is perfect for introducing foundational math concepts to young learners. The approachable nature of the game ensures that kids can grasp and enjoy the learning process.
  • Engaging Educational Fun: Transform math practice into an engaging and entertaining activity. The Math Match game combines learning and fun, encouraging active participation and enhancing mental math skills in an interactive way.
  • Dynamic Learning Experience: Immerse kids in a dynamic learning experience that goes beyond traditional methods. The game's innovative approach makes math exciting, fostering a positive attitude towards learning and skill development.
  • Scholastic Quality Assurance: Rest easy knowing that the Scholastic Math Match Dice and Card Game meets the highest standards of educational quality. Backed by Scholastic, this game is a reliable choice for parents and educators seeking effective learning tools.
  • Educational Reinforcement: Provide kids with a valuable tool for reinforcing essential math skills. The Math Match game offers an enjoyable and effective way to enhance addition, subtraction, multiplication, and division skills, setting the stage for academic success.
  • Watch our video to see the game being played!

A Tale from Pete the Cat

The thing arrived in a small, zippered pouch, a vessel of mild interest that was immediately claimed by the Kneecap-High Nuisance. She unzipped it with the frantic energy of a squirrel, spilling its contents onto the rug in my favorite sunbeam. My nap was disturbed not by a squeak or a crinkle, but by the dry, ominous clatter of tiny, numbered cubes. They were the dice. And I, from my regal position on the ottoman, immediately understood their true purpose. This was not a game of arithmetic; it was a ritual of divination. I watched as the Tall One and the Nuisance attempted to commune with the artifacts. They would roll the dice, stare at a "target" card, and then clumsily push the cubes around, mumbling about 'addition' and 'subtraction.' Fools. They couldn't see the prophecies unfolding before them. A '5' and a '2' on the dice, with a target of '7'? That wasn't math. It was a clear forecast that my dinner would be served at 7 PM, composed of five parts pâté and two parts gravy. They completely missed the point, declaring themselves 'winners' and moving on. Their primitive ritual continued for what felt like an eternity. They were so focused on their simplistic 'rules' that they ignored the deeper cosmic truths the dice were revealing: a '10' minus a '4' was an omen that the inferior dog next door would bark for precisely six minutes that afternoon. The multiplication cards were obviously advanced astrological charts. I sighed, a long, weary exhalation of superior intellect. Leaving such powerful tools in the hands of these simpletons was a cosmic injustice. Eventually, the Nuisance was distracted by a dust bunny, and the Tall One left the room to fetch juice, leaving the oracle unattended. I descended from my perch, my paws silent on the rug. The target card was '9'. The dice lay scattered: a '6', a '3', and a '5'. With the deft touch of a seasoned mystic, I nudged the superfluous '5' away with my nose. The remaining '6' and '3' now perfectly aligned with the target. I had restored order to their chaotic ceremony. As a reward for my services, I hooked the bright red '6' die with a single claw and batted it deep under the sofa, rescuing it for my own private consultations later. The game is beneath me, but its components have a certain… prophetic quality. It is worthy, but only as a source of arcane tools for a being who can truly understand them.