Pete's Expert Summary
My human seems to think that these thin, colorful rectangles are a source of high entertainment. From my observation post on the back of the sofa, it appears to be a primitive ritual where the Tall Ones sit around a flat surface, slapping down these cards and making loud, sudden noises. The objective is some nonsense about matching colors and numbers, a task I could perform in my sleep, if I cared to. The cards themselves are flimsy, likely to be destroyed in a single satisfying pounce-and-shred maneuver. Their only potential lies in their ability to slide across the hardwood floor. The true prize here, however, is the sturdy metal tin. That is a vessel of true quality—a potential biscuit-hiding spot, a resonant surface for tail-thwacking, or, with the lid off, a perfectly acceptable nap container. The cards are a distraction; the box is the main event.
Key Features
- UNO is the classic family card game that's easy to learn and so much fun to play!
- In a race to deplete your hand, match one of your cards with the current card shown on top of the deck by either color or number.
- Strategize to defeat your competition with special action cards like Skips, Reverses, Draw Twos and color-changing Wild cards.
- When you're down to one card, don't forget to shout 'UNO!'
- This fun family card game is perfect for adults, teens and kids 7 years old and up.
- UNO Tin comes with 112 cards and instructions in a sturdy tin that's great for storage and travel.
- Colorblind accessible! Special graphic symbols have been added to each card to help identify the color(s) on that card. This will allow players with ANY form of color blindness to easily play!
A Tale from Pete the Cat
I was enjoying a perfectly structured afternoon nap when the clatter began. My human and her chosen companions gathered around the Great Wooden Slab in the food-room, bringing forth a shiny metal coffer. The lid was lifted, revealing not treats, as one would hope, but a stack of brightly colored tablets. They began their strange ceremony, laying the tablets down one by one, their voices rising and falling with the placement of certain symbols. I dismissed it as typical human absurdity and began grooming my pristine white ascot. Then, a hush fell. My human held up a single tablet, this one a chaotic swirl of all colors, and declared a new law: the world was now 'Green'. A palpable shift occurred in the room's energy. The next human sighed in defeat, picking up more tablets. I sat up, intrigued. This wasn't a game. This was a session of planetary engineering. They were altering the very fabric of their reality with these cards. A 'Skip' card was played, and a human was literally ignored for a turn—banished from the flow of time. A 'Reverse' card sent the entire sequence of events spiraling backward. My initial disdain curdled into a new, profound understanding. These weren't toys. They were instruments of immense power, capable of manipulating time, color, and social order. The final, earsplitting shriek of "UNO!" was not a cry of victory, but the final incantation to seal the reality-altering spell. When they finally packed the powerful tablets back into their metal vault, I knew I could no longer be a passive observer. I had to get closer. I had to understand the rules of this strange magic they wielded. The toy itself is a bore, but the power it holds over my staff… well, that requires my direct and ongoing supervision.