Pete's Expert Summary
My human seems to believe my intellect is wasted on simply tracking the sun's movement across the living room floor. Their latest offering is a small, colorful box from a brand called "Skillmatics," which contains a "Guess in 10" game about "Legendary Landmarks." It appears to be a stack of printed cards designed to make the bipedal members of this household ask each other inane questions until one of them wins. While the compact, travel-sized box has a certain geometric appeal for a potential head-rubbing post, the contents are disappointingly flat, unscented, and lack any sort of feather or string. The primary function seems to be distracting the humans, which could be a strategic advantage, but as a "toy," it offers abysmal playability and is a colossal waste of my supervisory time.
Key Features
- ULTIMATE GUESSING GAME: Divide yourselves up in teams, or play one on one, ask up to 10 questions to guess the legendary landmark on the Game Card! Is it one of the Wonders of the World? Does it have a dome? Is it in Asia? Think hard, ask intelligent questions, use your clue cards wisely, and be the first player to win 7 Game Cards!
- STRATEGIZE YOUR WAY TO VICTORY: Make use of exciting features such as Clue Cards and Bonus Questions to plan your way to winning 7 cards.
- PLAY IT ANY TIME ANY PLACE: Includes 50 Game Cards, 6 Clue Cards and a handy box to store it all. The box size is portable & travel friendly. Your child can become an instant champion by playing at game nights, gatherings, birthday parties, play dates, road trips, plane trips, outdoors, and more!
- PERFECT GIFT: Makes the perfect gift for boys, girls, parents, adults, friends, families as well as any board game or card game lover.
- FUN FOR THE WHOLE FAMILY: This is the most exciting game you’ll find for Family Game Night that can be thoroughly enjoyed by all ages 8 and up!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This trivia and strategy game can be played with 2 to 6 players. The average playtime is 20 minutes.
- BUILD KEY SKILLS: Guess in 10’s age-appropriate content and gameplay builds key skills such as Communication, Decision Making, Problem Solving and Creative Thinking Skills.
A Tale from Pete the Cat
The new box sat on the coffee table, an unwelcome monolith in my domain. It smelled of ink andprocessed wood pulp, an offensive combination. The humans, with their usual lack of decorum, tore it open and spilled its contents—a series of stiff, glossy rectangles—onto the surface. They called them "cards" and began their ritual, a cacophony of questions. "Is it in Europe?" one shouted. "Was it built for a king?" another asked. I watched from the arm of the sofa, my tail twitching in irritation. They were attempting to identify images of giant, drafty-looking structures. Pathetic. I could have told them in a single glance that none of them offered a comfortable place to nap. One of the young humans, in a fit of pique after a wrong guess, swept a card from the table. It fluttered down, landing near my paws. The image was of a great, crumbling stone circle in Italy. The humans called it the Colosseum. I saw it for what it truly was: the world's most grandiose, and frankly, most impractical litter box. I imagined legions of ancient cats, their standards appallingly low, using such a facility. The thought was horrifying. There was no privacy, far too much open air, and the acoustics would be a nightmare. Intrigued by this new line of thought, I began to study the other cards they held up. A towering metal lattice in Paris? A glorified bird perch with a terrible view of anything but other, lesser birds. A massive, winding wall in China? An absurdly long and inconvenient path to a food bowl that is surely on the other side. Each "Legendary Landmark" they celebrated was, from a feline perspective, a catastrophic failure of design. They were monuments to human folly, not greatness. My human, noticing my intense stare, cooed, "Oh, Pete, do you want to play?" She wiggled a card with a pyramid on it in my direction. I responded with the most withering, unimpressed blink I could muster. Play? I was not playing. I was conducting a thorough architectural critique. My final verdict was in: the game was nonsense, and the landmarks it featured were an insult to sensible construction. The only thing of value was the box itself, which, once empty, might just be the right size for a nap. A very, very short nap.