Pete's Expert Summary
My human has brought home a large, colorful box filled with smaller, crinkly packets. Based on the frantic tearing and the low, reverent muttering, I deduce these are more of his "Magic" rectangles. This particular set seems to involve characters from that noisy screen-story he watches with the spiky-haired youths and oversized birds. The appeal for me is multifaceted: the large cardboard box is an immediate candidate for a Class-A napping fortress, the foil-wrapped boosters make an exquisite crinkling sound when batted, and the individual cards, being slick and light, are perfect for sliding into unreachable abysses beneath the furniture. The primary drawback, of course, is that the human will spend hours staring at these paper illustrations of wizards and monsters instead of directing his gaze, and his hands, toward my magnificent gray fur. A classic case of misplaced priorities.
Key Features
- THE ENTIRE FINAL FANTASY SAGA IS HERE—Step into the unforgettable stories of all 16 FINAL FANTASY core games brought to your tabletop with the strategic gameplay of the Magic: The Gathering trading card game
- CUE THE VICTORY FANFARE—Cast powerful spells, meet iconic characters, and visit familiar locales on the back of a Chocobo with cards featuring FINAL FANTASY-themed art and mechanics
- BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
- COLLECT RARE CARDS—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of special cards featuring beautiful borderless alternate art
- SHINING FOIL CARD IN EVERY PACK—Every Play Booster also includes at least 1 card with a shiny Traditional Foil treatment; in 20% of packs you’ll also get a Traditional Foil Land card
- WELCOME TO THE GATHERING—Magic: The Gathering is a collectible card game that weaves deep strategy, gorgeous art, fantastical stories, and a thriving fan community all together into a card game experience like no other
- PLAY BOOSTER BOX CONTENTS—30 Magic: The Gathering - FINAL FANTASY Play Boosters, each containing 14 MTG cards and 1 Token/Ad card or Art card
A Tale from Pete the Cat
The arrival of the box was, at first, an unremarkable affair. Another shrine of cardboard for the Human's strange paper-worshipping cult. He sat on the floor, cross-legged like a novice monk, and began his ritual of careful tearing. I watched from the arm of the sofa, feigning disinterest while secretly assessing the structural integrity of the box for future napping endeavors. He made his usual little piles, murmuring names that sounded like gibberish—"Sephiroth," "Chocobo," "Tifa"—and I began a slow, deliberate grooming of my pristine white bib. Then, a flicker of light, sharp and prismatic, cut across the room and struck my eye. A small rectangle had escaped the Human's clumsy grasp and fluttered to the rug. It wasn't like the others. This one drank the lamplight and threw it back in a shower of shattered rainbows. I eased myself off the sofa, landing with the practiced silence of a shadow, and padded over. The image on the card was of a magnificent beast, a dragon of cosmic scale coiled around a shard of crystal, its scales rendered in shimmering, shifting foil. The Human called it "Bahamut." I called it... potential. I stared into the card, and the world of cheap carpet and dusty air dissolved. The foil wasn't just shiny; it was deep. It was a window. I felt the low thrum of the dragon's power, a vibration that resonated in my very bones, far more satisfying than the purr of the refrigerator. I saw a sky of burning stars and heard a roar that was not a sound, but a pressure against my mind. This was no mere piece of paper. It was a captured echo, a sliver of a world far more interesting than this one. This was true magic, not the Human's silly game of tapping cards and arguing about "mana." The Human reached for it. A grave error. My paw shot out, claws unsheathed just enough to make a point, and pinned the card to the floor. A low growl rumbled in my chest, a sound I usually reserve for the indignity of the vacuum cleaner. He froze, surprised. This was not a toy to be played with. This was an artifact to be guarded. He could have his piles of heroes and spells. This one, this gateway to a world of silent, majestic power, was mine. I curled up around my prize, its cool, shimmering surface a comfort against my fur, the silent dragon and I now sharing the same patch of sun. He had his gathering; I had mine.