A photo of Pete the cat

Pete's Toy Box: Magic

Magic: The Gathering - Final Fantasy Play Booster Box

By: Magic: The Gathering

Pete's Expert Summary

My human has brought home a large, colorful box filled with smaller, crinkly packets. Based on the frantic tearing and the low, reverent muttering, I deduce these are more of his "Magic" rectangles. This particular set seems to involve characters from that noisy screen-story he watches with the spiky-haired youths and oversized birds. The appeal for me is multifaceted: the large cardboard box is an immediate candidate for a Class-A napping fortress, the foil-wrapped boosters make an exquisite crinkling sound when batted, and the individual cards, being slick and light, are perfect for sliding into unreachable abysses beneath the furniture. The primary drawback, of course, is that the human will spend hours staring at these paper illustrations of wizards and monsters instead of directing his gaze, and his hands, toward my magnificent gray fur. A classic case of misplaced priorities.

Key Features

  • THE ENTIRE FINAL FANTASY SAGA IS HERE—Step into the unforgettable stories of all 16 FINAL FANTASY core games brought to your tabletop with the strategic gameplay of the Magic: The Gathering trading card game
  • CUE THE VICTORY FANFARE—Cast powerful spells, meet iconic characters, and visit familiar locales on the back of a Chocobo with cards featuring FINAL FANTASY-themed art and mechanics
  • BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
  • COLLECT RARE CARDS—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of special cards featuring beautiful borderless alternate art
  • SHINING FOIL CARD IN EVERY PACK—Every Play Booster also includes at least 1 card with a shiny Traditional Foil treatment; in 20% of packs you’ll also get a Traditional Foil Land card
  • WELCOME TO THE GATHERING—Magic: The Gathering is a collectible card game that weaves deep strategy, gorgeous art, fantastical stories, and a thriving fan community all together into a card game experience like no other
  • PLAY BOOSTER BOX CONTENTS—30 Magic: The Gathering - FINAL FANTASY Play Boosters, each containing 14 MTG cards and 1 Token/Ad card or Art card

A Tale from Pete the Cat

The arrival of the box was, at first, an unremarkable affair. Another shrine of cardboard for the Human's strange paper-worshipping cult. He sat on the floor, cross-legged like a novice monk, and began his ritual of careful tearing. I watched from the arm of the sofa, feigning disinterest while secretly assessing the structural integrity of the box for future napping endeavors. He made his usual little piles, murmuring names that sounded like gibberish—"Sephiroth," "Chocobo," "Tifa"—and I began a slow, deliberate grooming of my pristine white bib. Then, a flicker of light, sharp and prismatic, cut across the room and struck my eye. A small rectangle had escaped the Human's clumsy grasp and fluttered to the rug. It wasn't like the others. This one drank the lamplight and threw it back in a shower of shattered rainbows. I eased myself off the sofa, landing with the practiced silence of a shadow, and padded over. The image on the card was of a magnificent beast, a dragon of cosmic scale coiled around a shard of crystal, its scales rendered in shimmering, shifting foil. The Human called it "Bahamut." I called it... potential. I stared into the card, and the world of cheap carpet and dusty air dissolved. The foil wasn't just shiny; it was deep. It was a window. I felt the low thrum of the dragon's power, a vibration that resonated in my very bones, far more satisfying than the purr of the refrigerator. I saw a sky of burning stars and heard a roar that was not a sound, but a pressure against my mind. This was no mere piece of paper. It was a captured echo, a sliver of a world far more interesting than this one. This was true magic, not the Human's silly game of tapping cards and arguing about "mana." The Human reached for it. A grave error. My paw shot out, claws unsheathed just enough to make a point, and pinned the card to the floor. A low growl rumbled in my chest, a sound I usually reserve for the indignity of the vacuum cleaner. He froze, surprised. This was not a toy to be played with. This was an artifact to be guarded. He could have his piles of heroes and spells. This one, this gateway to a world of silent, majestic power, was mine. I curled up around my prize, its cool, shimmering surface a comfort against my fur, the silent dragon and I now sharing the same patch of sun. He had his gathering; I had mine.

NATIONAL GEOGRAPHIC Mega Magic Set - More Than 75 Magic Tricks for Kids to Perform with Step-by-Step Video Instructions for Each Trick Provided by a Professional Magician (Amazon Exclusive)

By: Blue Marble

Pete's Expert Summary

So, The Staff has acquired a box of organized deception from this "National Geographic" enterprise, a brand I normally associate with documentaries featuring tantalizing-yet-unattainable birds. This "Mega Magic Set" purports to teach a small human how to perform illusions. Frankly, I am the only master of illusion this household needs. I can make myself invisible at the sound of the vacuum cleaner and can teleport from the top of the bookshelf to the food bowl in the blink of an eye. Still, I see potential. The kit contains several small, battable items like cups and balls, and most importantly, a "magic wand," which is just a fancy name for a superior pointing-and-pouncing stick. The rest of it—the false thumb, the video instructions that will steal attention away from me—seems like a colossal waste of everyone's time, especially mine.

Key Features

  • CLASSIC MAGIC KIT PROPS - Kids will learn the techniques behind many famous magic tricks, including illusions that use cups and balls, a false thumb tip, the ball and vase, an illusion box, a mysterious coin case, and a magic wand.
  • TWO SPECIALIZED CARD DECKS - Kids will also get to practice and perform with two special magician's card decks. These decks allow kids to perform a wide range of tricks and are great tools for learning sleight of hand.
  • VIDEO INSTRUCTIONS - This kit contains a link to step-by-step video instructions, with each trick performed by a professional magician! Kids will learn the secrets behind each trick and get performance tips from a seasoned pro.
  • MULTIPLE TRICK VARIATIONS - Kids will learn the fundamentals as well as more advanced variations of many of the tricks in the kit. They'll be able to put together a whole magic show with all they've learned in no time!
  • AWARD-WINNING PRODUCTS - Blue Marble, winner of the Toy Association's prestigious Toy of the Year Award, proudly develops products that foster education, imagination, and creativity, with a U.S. support team to ensure a stellar experience!
  • This product is not produced, endorsed, or in any way affiliated with the Bicycle brand or the United States Playing Card Company.

A Tale from Pete the Cat

The box arrived, an altar of cardboard upon which The Staff placed their hopes for entertainment. I observed from my throne atop the sofa cushions as they fumbled with the contents, their clumsy fingers lacking all the grace required for true misdirection. They settled on a contraption called the "mysterious coin case." With a flourish that rustled my whiskers with its sheer audacity, The Staff placed a shiny coin inside the black plastic box, closed it, muttered some foolish words, and opened it again. The coin was gone. The Staff gasped, looking at their own hands as if they’d just discovered fire. I, however, was not impressed. This was not magic; it was a poorly executed kidnapping of a perfectly good, slidable floor-object. Later, when The Staff was distracted by the glowing rectangle that teaches them these tricks, I commenced my investigation. This was no longer about play; it was about exposing a fraud. I leapt silently onto the coffee table, a gray shadow of justice. The "mysterious coin case" sat there, reeking of cheap plastic and misplaced pride. I sniffed it. Nothing. I nudged it with my nose. It wobbled, hollow and unimpressive. I gave it a firm pat with my paw, not a swat of aggression, but a calculated tap of inquiry. The case skittered across the wood, and with a faint *click*, a tiny, almost invisible seam on its side popped open, revealing the captive coin nestled within a false compartment. Aha! Just as I suspected. It was a simple mechanism, a trick of construction that a kitten could figure out. I looked from the exposed lie of the box to The Staff, who was still mesmerized by the "professional magician" on the screen, a man whose flashy vest couldn't distract from the fact that he was merely a teacher of organized fibbing. I felt a wave of pity for my human, so easily duped by such rudimentary contraptions. With a flick of my paw, I liberated the coin from its plastic prison and sent it skittering under the heaviest armchair in the room—a true vanishing act from which there would be no return. The case I left open, my silent testament to the truth. The set's magic wand, however, did catch my eye. I nudged it off the table. It was light, tappable, and had a satisfying roll. A worthy toy. The rest of the box could be used for what it was truly good for: a nap. My verdict: the illusion is flimsy, but the accessories have some merit.

Magic: The Gathering - Final Fantasy Bundle

By: Magic: The Gathering

Pete's Expert Summary

My human, in a fit of what I can only assume was profound boredom, has acquired a box filled with... well, mostly paper. It's a collaboration between two of their strange obsessions, one involving wizards and the other involving melodramatic youths with gravity-defying hair. The offering consists of many small, rectangular cards, some of which possess a captivating, light-catching sheen. There's also a small, multi-sided cube perfect for batting under the heaviest furniture, and, most importantly, a rather sturdy and well-constructed box. While the human seems to think the point is to stare at the cards and make strategic noises, the true value clearly lies in the potential for the shiny ones to be skittered across the floor, and for the box to serve as a new command center. The rest is largely a waste of perfectly good petting time.

Key Features

  • THE ENTIRE FINAL FANTASY SAGA IS HERE—Step into the unforgettable stories of all 16 FINAL FANTASY core games brought to your tabletop with the strategic gameplay of the Magic: The Gathering trading card game
  • CUE THE VICTORY FANFARE—Cast powerful spells, meet iconic characters, and visit familiar locales on the back of a Chocobo with cards featuring FINAL FANTASY-themed art and mechanics
  • 9 BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
  • 2 FOIL EXTENDED-ART CARDS—Each Bundle also comes with 2 Extended-Art cards, cards with their usual card frame removed to put the art on full display, both gleaming with a Traditional Foil treatment
  • 32 FULL-ART LANDS—Fill out your decks with 32 Land cards all featuring gorgeous art that fills the entire card, including 16 with a shiny Traditional Foil treatment
  • EXCLUSIVE ACCESSORIES—With every Bundle you’ll also get exclusive accessories, including a special die to track your life total and a sturdy FINAL FANTASY-themed box to store everything in your inventory
  • BUNDLE CONTENTS—9 Magic: The Gathering—FINAL FANTASY Play Boosters, 2 Traditional Foil Extended-Art cards, 32 Full-Art Land cards (16 foil, 16 nonfoil), 1 Spindown life counter, 1 card storage box, and 2 reference cards

A Tale from Pete the Cat

The box arrived with the dull thud of potential. I observed from my perch on the back of the sofa as the Staff, with far too much enthusiasm, sliced it open. The initial scent was underwhelming—ink and cardboard, no hint of salmon or chicken. My interest waned, and I was preparing to resume my nap when a glint of light, sharp and brilliant, caught my eye. The human was laying out small rectangles, and some of them shimmered with a rainbow iridescence, capturing the afternoon sunbeam and scattering it across the wall. I descended with practiced silence, my gray paws making no sound on the rug. These were not just shiny objects. They were portals. I saw a card with a magnificent, dark beast, wreathed in shadow and power—it was a striking, if somewhat unflattering, portrait of myself greeting the dawn. Another showed a regal figure in flowing robes, their gaze serene and commanding; clearly, this was how my human perceived me when I sat in judgment on their choice of kibble. The "Full-Art Lands" were detailed maps of my domain: the sun-drenched plains of the living room rug, the treacherous, shadowy jungle under the bed, the sparkling oasis of the water bowl. It was all there, a chronicle of my kingdom. The human then produced a small, 20-sided object, a "Spindown life counter," they called it. A ridiculous name. This was obviously a cosmic orb, a tool for divining the future. I nudged it with my nose, and as it rolled, I foresaw a future filled with treats and uninterrupted slumber. The human, misinterpreting my profound act of prognostication, simply chuckled and set it to the number "20." A fool, but a useful one. They began arranging the cards, muttering about "mana" and "casting spells." I recognized it for what it was: a clumsy reenactment of my daily heroics. That "Summon" card was obviously depicting the time I loudly demanded my wet food, and that "Victory Fanfare" was the sound of the can opener. Finally, they placed everything back into the vessel from which it came. The box. My new throne room. I waited until the Staff was distracted by some glowing screen before I claimed it. It was sublime. The sides were high, the interior dark and mysterious, and it smelled faintly of my own epic saga. I curled up inside, the cosmic orb tucked safely under my paw. The tribute was... acceptable. My human had, for once, provided a worthy offering, even if they would never truly comprehend its magnificent significance.

Magic: The Gathering Tarkir: Dragonstorm - Play Booster Box

By: Magic: The Gathering

Pete's Expert Summary

My human has presented me with what appears to be a large, sturdy box filled with smaller, crinkly packets. They call it 'Magic: The Gathering,' some sort of strategic endeavor involving illustrated rectangles and dragons. While the premise of battling dragons is mildly intriguing—they are, after all, just glorified, scaly pigeons—the true value seems to lie in the packaging. The box itself promises a superior napping location, and the foil wrappers from the thirty 'boosters' have a high probability of creating excellent floor-skittering toys. The cards themselves, with their shiny 'foil' and art, might catch the light pleasingly, but I suspect the actual game is a colossal waste of energy that could be better spent on a sunbeam.

Key Features

  • FIGHT DRAGONS WITH DRAGONS—Return to Tarkir for an epic battle between dragons and clans; discover which clan fits your playstyle with distinct three-color gameplay, and add draconic power to your collection
  • BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic: The Gathering has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
  • A DRAGON’S HOARD OF TARKIR TREASURES—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of a Special Guest Mythic Rare from Magic’s history featuring new Borderless art
  • SHINING FOIL IN EVERY PACK—Every booster also includes at least 1 shining Traditional Foil card of any rarity; in 20% of packs you’ll add an additional shiny card to your hoard with a Traditional Foil Land
  • MAY CONTAIN ART CARDS—Found only in Play Boosters, some packs contain an Art card showcasing a piece of art from the Tarkir: Dragonstorm set and may even feature a foil signature from the artist
  • PLAY BOOSTER BOX CONTENTS—30 Tarkir: Dragonstorm Play Boosters, each containing 14 MTG cards and 1 Token or Art card

A Tale from Pete the Cat

The ceremony began with a sharp tearing sound, the sacrificial offering of the box's plastic shroud. From my observation post atop the velvet armchair, I watched my human and another of its kind—the one who always smells faintly of rain and other, lesser cats—huddle over the offering. They called it "Tarkir," a word that sounded like a cough. They reverently removed thirty smaller packets, the crinkle of the foil echoing in the quiet room like the frantic death throes of a captured beetle. This was clearly a ritual of great importance. I descended from my throne, my paws making no sound on the hardwood floor, and began my infiltration. The first discarded wrapper was my target. I nudged it with my nose. It skittered. I pounced, batting it with a soft paw before unleashing the fury of my back claws. A satisfying shredding sound. My duty done, I moved closer to the table where the humans were laying out the colorful rectangles. They spoke in coded language: "mana," "tapping," "flying." I saw images of powerful, winged beasts, and I will admit, a flicker of professional respect. They were impressive, for lizards. I placed a single, pristine white paw upon a particularly fearsome-looking dragon, claiming it for my own domain. The human gently nudged my paw away. A grave error on its part. My focus shifted. As the humans continued their strange rites, one of them held up a card that glittered. A "foil," he called it. The overhead light caught its surface, and a tiny, shimmering rainbow was cast upon the wall. Then another. And another. Suddenly, the room was filled with ethereal, dancing prey. The humans, lost in their cardboard war, were oblivious to the true magic they had unleashed. These fleeting specters of light were a challenge worthy of my skills. I stalked them, my body low to the ground, my tail twitching. A leap, a twist in mid-air—I was a gray-and-white shadow hunting ephemeral dragons of my own. Hours later, their game concluded. They gathered their precious rectangles, but they foolishly left the grand prize on the floor: the empty box. It was a fortress. A cave. A command center. I stepped inside, the cardboard walls a perfect fit around my magnificent form. It smelled of potential and my human's focused attention. They could keep their fragile paper treasures and their make-believe wars. I had captured the dancing lights, conquered the crinkling wrappers, and now I reigned supreme from my dragon's hoard. They had the cards; I had the Tarkir.

Magic Makers Mystery Trick Pen Through Dollar Effect Prop

By: Magic Makers

Pete's Expert Summary

My human has presented me with what appears to be a common writing utensil and a piece of crinkly paper money, which, I'll admit, has a superior mouthfeel to most receipts. This "Magic Makers" contraption is, apparently, a tool for human deception. They claim it can pierce the paper without leaving a mark. While I appreciate the physics-defying premise—something I practice daily when fitting into impossibly small boxes—I suspect this is merely a cheap illusion designed to distract feeble minds. The pen itself has a certain long, thin, bat-able quality that might hold my interest for a few moments, but the "magic" is a waste of my valuable energy. If it cannot conjure a sunbeam or a fresh tin of tuna, its "powers" are utterly irrelevant to me.

Key Features

  • Force the pen through a bill and remove to show the bill with no holes
  • Easy to learn and simple to perform
  • Comes with step-by-step illustrated instructions
  • For magicians of all ages and skill levels
  • Magic tricks by Magic Makers

A Tale from Pete the Cat

The Warden—my primary human—approached me not with a peace offering of Churu, but with a smug look and two items held between their clumsy fingers. One was a simple black pen. The other, a piece of crisp, green paper that crinkled with a sound that vibrated deep in my soul. I gave a slow, deliberate blink, a clear signal that I was willing to observe this ritual but would not be offering any unearned enthusiasm. The Warden began their presentation, waving the pen about and folding the paper with all the grace of a falling bookshelf. "Watch, Pete," they cooed, "I'm going to do *magic*." With a dramatic flourish, the Warden stabbed the pen directly through the center of the folded paper. A lesser creature might have gasped. I merely flicked an ear. I have seen moths phase through reality and have personally witnessed the red dot achieve speeds that defy known laws of motion. A pen through paper was amateur hour. They pulled the pen out, shook the paper open, and presented it to me, hole-free, as if revealing the secrets of the universe. I stared, unimpressed, at the paper, then shifted my gaze to the pen, which now lay tantalizingly on the coffee table. The trick wasn't the hole that wasn't there; the mystery was the pen itself. Once the Warden was sufficiently distracted by their own perceived cleverness, I leaped silently onto the table for a closer inspection. My nose, a far more sophisticated instrument than any human eye, detected the faint scent of plastic duplicity and a strange, metallic tang near the pen's middle. A subtle seam, almost invisible, ran along its side. I gave the pen a delicate pat with one soft, gray paw. It wobbled. A second, more assertive tap sent it skittering across the wood, its true purpose revealed. It wasn't a wand of wonder; it was a projectile. I pursued it to the edge of the table, my hunter's focus absolute. With a final, decisive shove, I dispatched the fraudulent artifact into the abyss between the table and the wall. The clatter it made was far more satisfying than any "magic" show. The Warden sighed, the familiar sound of a being forced to confront the higher truths of gravity and my supreme authority. The verdict was in: as a tool of illusion, it was a failure. But as an object to be knocked into inconvenient places, forcing my staff to bend to my will? It was a masterpiece.

Canailles Hinged Bite and Folding Quarter Coin, Magic Trick Cool Quarter for Pranks, Tricks and More

By: Canailles

Pete's Expert Summary

My human, in a moment of questionable judgment, has acquired what appears to be defective currency from a brand named 'Canailles.' It's a metal disc, a 'quarter' they call it, that bizarrely folds in half, held together by a flimsy elastic band. The intended purpose seems to be for performing rudimentary 'magic' tricks, a pastime I find utterly beneath a creature of my intellect. While the shiny surface and potential for skittering across the hardwood floor offer a sliver of interest, the object itself lacks any real prey-like qualities. It does not crinkle, it does not flutter, and it most certainly does not warrant interrupting a perfectly good sunbeam nap. Its only true value might be in how satisfying it would be to bat it into a floor vent, just to watch the human panic.

Key Features

  • New Folding and Bite Coin, connected with a small removable elastic that holds both pieces together. This magic coin can be used like a normal bite coin (just take the elastic off) or a folding coin (leave the elastic on)
  • Great for pranks, magic tricks, magic practice, etc
  • Includes a spare elastic hinge just in case it requires replacement
  • Excellent quality, looks legit from a very close distance. As with any hinged coin, the hinge section is easily felt if handled but it looks as convincing as can be

A Tale from Pete the Cat

The performance began on a Tuesday. I was occupying my favorite velvet armchair, observing the human with the detached air of a monarch watching a court jester. They were practically vibrating with excitement, holding the small, metallic disc between their thumb and forefinger. “Pete, old boy, you’re not going to believe this!” they chirped, a phrase that almost always precedes a profound disappointment. They presented the coin, a standard quarter by all appearances, though my nose detected a faint, unfamiliar smell of cheap metal and rubber. With a flourish that was entirely too dramatic, the human put the coin to their mouth and made a grotesque chomping motion. A 'crack' sound followed, and they presented the coin with a piece seemingly bitten out of it. I responded with a slow, deliberate blink. An insult in my culture, but one the human sadly misinterprets as affection. A bite? Pathetic. I can crack the entire spine of a freeze-dried minnow with a single, elegant bite. This clumsy pantomime of destruction was an affront to true predators everywhere. I could see the seam, the dark line where the metal was clearly hinged. A lesser mind might be fooled, but my eyes, capable of tracking a gnat in near-darkness, were not. The second act of this sad little play involved the elastic hinge. The human "healed" the coin, then, with a clumsy flick of the wrist, made it "fold" and vanish. They wiggled their fingers, their face a mask of feigned mystery, before producing it from behind my ear. I flinched, not from surprise, but from the sheer audacity of them disturbing my magnificent fur for such a low-rent spectacle. This was not magic. Magic is the way a can of wet food opens with a sound that travels through walls. Magic is the sunbeam that appears in the exact spot I wish to nap. This was just… articulated metal. Finally, seeking the validation they so desperately craved, the human set the hinged quarter on the Persian rug before me. It lay there, a monument to their foolishness. This was my moment, the critic’s final, damning review. I rose, stretched languidly, and padded over to the coin. I did not bat it. I did not pounce. I gave it one, long, evaluative sniff. Then, with surgical precision, I used a single claw to hook the edge and deliberately flip it over, exposing the dark, ugly hinge for all the world to see. The illusion, shattered. I stared at the human, then turned my back on the fraudulent thing and began meticulously grooming my pristine white chest, the ultimate dismissal. Some things are not even worthy of being a toy.

Magic: The Gathering - Final Fantasy Starter Kit

By: Magic: The Gathering

Pete's Expert Summary

My human has brought home yet another collection of stiff, flat rectangles. They call it "Magic: The Gathering," but this time it is infested with characters from something named "Final Fantasy." From what I can gather, it's a starter kit, meaning it's designed to teach two slow-witted humans how to stare at cardboard for hours instead of attending to my needs. It contains two decks of these cards, two boxes for them, and a rulebook. The potential appeal is obvious: the sheer quantity of small, lightweight objects to bat under the furniture is immense, and I am told some of the cards are "foil," which means they are shiny. Shiny things are, objectively, superior. However, the risk is that the humans become so engrossed in their "epic 2-player battles" that they forget the far more epic battle of my food bowl versus the forces of emptiness. A risky proposition, but the promise of shininess is tempting.

Key Features

  • EXPERIENCE FINAL FANTASY IN A WHOLE NEW WAY—Step into unforgettable stories from FINAL FANTASY games brought to your tabletop with the strategic gameplay of the Magic: The Gathering trading card game
  • LEARN TO PLAY MAGIC—Everything you need to play your first games of Magic is here. Enter the fray with two pre-built 60-card decks and learn the essentials with the included guide booklet. You’ll be ready to play in no time.
  • 2 FINAL FANTASY-THEMED DECKS—Cast powerful spells, meet iconic characters, and visit familiar locales; each deck contains 60 cards featuring FINAL FANTASY-themed art, including 10 cards entirely new to Magic (5 in each deck)
  • ARE YOU A HERO OR A VILLAIN?—Challenge a friend, choose your deck, and face off in epic 2-player battles; will you join Cloud, the beloved hero, or side with his nemesis, Sephiroth?
  • KICK OFF YOUR COLLECTION—Start your collection with Rare cards and shiny foils; each deck includes 5 Rare cards and 1 Mythic Rare Legendary Creature card with a shiny Traditional Foil treatment
  • PLAY IN PERSON and ONLINE—Battle with your decks in person or use the 2 included codes to unlock both decks for two people to play online in Magic: The Gathering Arena (available on desktop or mobile)
  • STARTER KIT CONTENTS—2 ready-to-play 60-card decks, 2 boxes to store them in, 1 Magic play guide booklet, and codes to unlock both decks in MTG Arena

A Tale from Pete the Cat

The scent hit me first, a crisp, clean aroma of freshly printed ink and processed wood pulp that cut through the usual household smells of dust motes and my human’s decaying ambitions. They placed the box on the low table in the sunbeam—*my* sunbeam—and unsealed it with a reverence I typically reserve for a freshly opened can of tuna. Inside were two smaller boxes, which were promptly ignored in favor of the colorful paper rectangles within. The human laid them out, not for me, but for a guest. They called it a game of heroes and villains, gesturing to one deck as "Cloud" and the other as "Sephiroth." To me, it looked like a formal negotiation over territory, a ritual I understood perfectly. I leaped silently onto the table, my gray tuxedo immaculate against the dark wood, and surveyed the scene. The humans were so absorbed in their little rulebook, their fingers tracing lines of text, that they didn't notice my inspection. I saw the so-called villain, a figure with long silver hair and an absurdly long sword, captured on a card that shimmered with a captivating iridescence. It caught the sunbeam, casting a tiny, dancing rainbow on the wall. This, I decided, was the only piece of any real value. The hero, with his spiky blond hair, was on a similar shiny card, but he lacked a certain... panache. He looked like he needed a good grooming. While their backs were turned, I made my move. It was not a chaotic swipe, as a lesser feline might attempt, but a calculated act of curation. I extended a single, perfect claw and hooked it under the edge of the shiny Sephiroth card. With a flick of my paw, I slid it off the table. It fluttered, a silver-winged moth, before landing silently on the rug below. I then nudged a far less interesting card, one depicting some sort of giant bird, into its place. The guest human eventually looked up. "Hey, where'd the foil Sephiroth go?" My human just sighed, looking at me with a familiar expression of loving exasperation. I, of course, remained impassive, a silent king upon my throne, having already improved their little game. The pieces have potential, especially the shiny ones, but the system clearly requires my superior oversight to achieve true elegance.

Magic: the Gathering 500 Basic Lands - 100 of Each Land Type (Plains, Islands, Swamps, Mountains, Forests)

By: Magic: The Gathering

Pete's Expert Summary

My human has procured what can only be described as a dense, shrink-wrapped brick of paper rectangles. The packaging was briefly more interesting than the contents, but once unleashed, the sheer volume became apparent. There are 500 of these things, each depicting a different landscape: sunny fields, watery expanses, gloomy bogs, angry rocks, and places with entirely too many trees. The humans seem to think these are for some sort of strategic tabletop ritual, but their true purpose is far more practical. Their smooth finish is ideal for skittering across hardwood floors, their corners are perfect for testing the durability of my teeth, and their vast number ensures that even if a few hundred end up under the sofa, the entertainment supply will not be depleted. This isn't a single toy; it's a logistical challenge and a source of magnificent, widespread clutter. It has potential.

Key Features

  • 500 Magic: The Gathering Basic Lands
  • 100 of each basic land type
  • 100 Plains, Island, Swamp, Mountain, Forest

A Tale from Pete the Cat

The human freed them from their plastic prison with a triumphant snip, and they cascaded onto the coffee table with a soft *shush*. It was an avalanche of miniature worlds, an affront to the minimalist order I strive to maintain. My human began sorting them into neat little piles, muttering things about "mana curve" and "deck building." I, however, saw not a game, but a test. A trial of fate. I leapt onto the table, my soft gray paws landing silently amidst the clutter, and fixed my gaze upon the stacks. This would not be a game of chance, but a reading of the omens. My paw extended, deliberately pushing a single card from the red pile. It depicted a fiery mountain, spewing lava. An omen of righteous fury, clearly indicating that the food bowl would soon require a swift and decisive refill. I nudged it toward the human’s foot. Next, my attention was drawn to the black cards, the Swamps. I selected one showing a gnarled, dead tree in murky water. This one felt... personal. It represented the deep, existential dread of a nap interrupted by the vacuum cleaner. I carefully slid it under the edge of the rug, a symbolic burial of a future anxiety. The blue Island cards spoke of mystery, of the vast, uncharted territory behind the refrigerator. I batted one of these so it spun gracefully off the table and disappeared into that very abyss. The white Plains, with their open, sunny fields, were a clear sign of a prime sunbeam forming by the window, a prophecy I intended to fulfill immediately. I left the card right where the sunbeam would be. As for the green Forests, they were numerous, chaotic, and represented the overwhelming, untamable wilderness of the human's sock drawer. I began systematically pushing them, one by one, in that general direction. The human eventually returned, looking at the scattered "lands" with a puzzled expression. The Mountain near his foot, the Swamp under the rug, the Island gone, the Plains in the sun. He saw a mess; I saw a perfectly articulated forecast of the day's events and emotional landscape. He thought he had bought game pieces. What he had actually acquired was a set of potent, highly accurate tarot cards, and I, Pete, was their sole, divinely appointed interpreter. A worthy purchase, indeed, for it finally gave me the tools to properly communicate my complex inner world.

Nicella Magic Kit - 200+Magic Tricks for Kids Age 6-8, Magic Set with Manual and Video for Beginners and Kids, Christmas Halloween Birthday Gifts Toys for Ages 6 7 8 9 10 11 12 Years Old Boys Girls

By: Nicella

Pete's Expert Summary

My human presented me with this box, a cacophony of bright colors and cheap plastic scents branded "Nicella." It is, apparently, a "Magic Kit" for the smaller, louder variety of human. The premise is that it contains over two hundred methods of clumsy distraction, which they call "tricks." While the idea of my human dedicating hours to waving wands and fumbling with cards instead of stroking my magnificent fur is deeply offensive, I must concede a certain potential. The sheer quantity of small, lightweight props—exploding dice, mysterious boxes, and other assorted junk—presents a high probability that at least a few items will be perfectly sized for batting under the sofa. It is a treasure chest of future annoyances for the biped, and therefore, a potential goldmine for me, though I'll have to endure the pathetic "performance" to acquire my loot.

Key Features

  • Unique Magic Set for Kids:Let your child dive into a world of wonder and enchantment! Specifically crafted for budding magicians aged 6+, the magic kit offers limitless fun and creative expression to spark your child's imagination. Featuring 200+ incredible magic tricks across various themes - such as the ARBITRARY BOX,MILLION ARROWWEAR HEART and LARGE EXPLOSIVE DICE,etc. This magic set enables kids to master dazzling illusions in just minutes, unlocking their magical dreams
  • Kid-Friendly Video Instructions: Open the door to a world of wonder with our fantastic magic kits! Featuring comprehensive instruction manuals and engaging video tutorials from professional magicians, kids aged 6-12 will find learning magic incredibly fun. Watch as they master basic magic tricks, advance to more intricate performances, and ultimately amaze their friends and family with their newfound skills
  • Joyful Learning & Skill Development:Unlock the potential of joyful learning with the Magic Set! This isn’t just a toy; it’s a fantastic resource for children’s growth in socialization and confidence. Featuring a wide range of magic tricks, kids will enhance their hand-eye coordination, cognitive skills, and communication abilities—all while having fun! Encourage creativity and meaningful interactions with family and friends
  • Premium Quality 28 in 1 Magic Props: Let your little magician perform to their heart's content! Our magic toys props are meticulously crafted from high-quality materials with finely polished edges, ensuring safety and comfort. Designed for small hands, this magic set is perfect for beginners and kids, making it an ideal choice for budding magicians
  • Prefct Magic Kits for Kids Age 8-12 Gifts: Looking for the perfect gift for children? Nicella Magic Sets are a fantastic choice toys for kids age 6 7 8 9 10 11 12 years old boys and girls alike! Whether it’s for birthdays, Easter, Halloween, Christmas, family gatherings, or Children's Day, this magic set inspires creativity and wonder. Let your child explore the enchanting world of magic and create lasting memories

A Tale from Pete the Cat

The day of the "performance" arrived with the unwelcome presence of my human's nephew, a small being of chaotic energy and sticky fingers. He ceremoniously unboxed the Nicella kit on the living room rug, a territory I generally consider an extension of my napping domain. I watched from my throne on the velvet armchair, tail twitching in mild irritation, as he laid out the flimsy props. His first trick was the grandly named "LARGE EXPLOSIVE DICE." He placed a single, oversized red die into a black box, shook it with far too much vigor, and opened it to reveal eight tiny dice. The small human gasped with feigned surprise. I, however, had heard the little dice rattling inside the hollow shell from the moment he picked it up. A pathetic illusion. But as the small fool tipped the box over, the tiny dice skittered across the hardwood floor, and my predator brain lit up like a thousand suns. One of them, a cheerful yellow, rolled right toward my paw. A promising start. For his next act, he attempted to make a small, spongy ball disappear using two plastic cups. His hands, clumsy and slow, moved with the grace of a falling bookshelf. I followed the lump of the ball under the cup with such obvious, focused intensity that it was no mystery at all. He tried to fool me with a classic misdirection, looking dramatically at the empty cup, but I simply stared at the correct one, unblinking. After a moment of awkward silence, he lifted the correct cup to reveal the ball, looking defeated. I interpreted this as an offering, and with a flick of my paw, sent the sponge ball flying into the air before capturing it mid-pounce. It had a satisfying, squishy texture. Two for two. The finale was something called the "MILLION ARROWWEAR HEART," which involved a plastic heart and a set of tiny plastic swords. The goal, as far as I could tell, was to poke the heart full of holes without breaking it. A metaphor for my patience, I suppose. As the child fumbled to insert one of the little swords, his clumsy fingers let it slip. It fell to the floor, a tiny, silver-painted piece of plastic, no bigger than a cricket's leg. It was perfect. While the humans were distracted by the "magical" reappearance of an intact heart, I stalked my true prize. The sword was light, skittered beautifully when batted, and was small enough to be "lost" under the heaviest furniture, guaranteeing a future rediscovery hunt. The magic kit was a failure of an entertainment, but as a delivery system for high-quality, individual chase-able components, it was an unqualified success. I let out a low, rumbling purr, not for the boy's talent, but for my new collection. He, of course, thought I was enchanted. The simple-mindedness of their species is a constant source of amusement.