Pete's Expert Summary
My human, in their infinite and often misguided wisdom, has presented me with a garish red box emblazoned with the face of that perpetually cheerful, high-pitched monster, Elmo. They call it a "boombox," a primitive sound-making device meant to "teach" the human kitten about letters and numbers, subjects I mastered long ago in relation to the words C-H-I-C-K-E-N and the number of seconds it takes for a can to be opened. Its primary features seem to be a flashing nose and a series of buttons that unleash repetitive noises. While the educational aspect is a complete waste of my superior intellect, the small, battable size and the promise of clickable sliders and a turnable dial present a mild physical challenge. I suspect its main purpose will be to disrupt my naps, but the fidgety bits might offer a moment's distraction before I return to the more important task of shedding on the dark furniture.
Key Features
- Includes: Mini boombox toy.
- Play and Learn: Get ready for giggles as children sing along to music, learn to count, and practice letters with the Sesame Street Elmo Take Along Boombox interactive toy.
- Designed for Little Hands: This retro play boombox features a smiling Elmo face. Kids will love to watch Elmo’s nose light up as he speaks and sings.
- Push-Button Learning Fun: Elmo helps reinforce not only music knowledge, but also number and letter recognition. To begin the fun, press the tape deck-style buttons to choose a mode.
- Easy as ABC and 1-2-3: Press the number button to hear Elmo count. Press the letter button to hear all about the alphabet.
- Sing Along with Elmo: Press the music button to listen, dance, and sing along as Elmo sings “Happy and You Know It.”
- On-the-Go Fun: At 5.5 inches tall, this interactive boombox kids’ toy is a great size for tiny hands to explore fidget sliders that click, buttons that are fun to push, and a dial that turns.
- Ships in Try Me Mode: For full range of play, flip the switch on the boombox from “Try Me” to “On.”
- Give Sesame Street Toys: The Sesame Street Elmo Take Along Boombox sensory toy makes a wonderful birthday or anytime surprise for children ages 2 years and up.
- 2 x AAA batteries required (included).
A Tale from Pete the Cat
It arrived without ceremony, a crimson totem placed upon the living room rug. Its face was that of the Scarlet Jester, Elmo, a being whose vacant smile promised either untold joy or profound annoyance. A single, prominent nose pulsed with an inner light, a beacon in the dim afternoon. The Human called it a "toy." I knew better. This was an oracle, and I, Pete, was its designated interpreter. I circled it three times, a ritual of my own devising, my gray fur brushing against its hard plastic shell. My first overture was tentative. A single, perfectly extended claw pressed the button marked with musical notes. A jarring, tinny melody erupted, a command to be "Happy and You Know It." A test, clearly. Was I happy? Not particularly. The treat dish was only three-quarters full and a sunbeam I had claimed was beginning to move. I refused to clap my paws, denying the oracle its desired tribute and staring it down until the song ceased. It would learn I was not so easily swayed by cheap musical tricks. I turned my attention to the smaller controls, the true sources of divination. A slider clicked with the finality of a closing tomb. A dial turned with a satisfyingly plastic groan, as if tuning into the ether. I then began the serious work, pressing the other two main buttons. The oracle spoke in cryptic tongues, spewing forth sequences of "A, B, C" and "One, Two, Three." Codes. Obviously. I deduced that 'C' must stand for 'Can,' and 'Three' was the number of times I must bat the Human's leg to receive one. It was all becoming clear. This wasn't a toy; it was a communications device for deciphering the illogical whims of my staff. Throughout my investigation, the Jester’s nose blinked, a silent, rhythmic judgment of my efforts. While the pronouncements themselves were simplistic, the physical act of eliciting them was moderately engaging. The puzzle was not in the messages, but in the manipulation of the machine itself. The oracle could stay. Its prophecies were basic, but its buttons and dials provided a worthy challenge for a sophisticated paw. It will serve as a fine instrument for me to practice my manual dexterity between naps. A worthy, if noisy, addition to my domain.