Fisher-Price Little People Toddler Toy Forest Friends Carry Case Playset with Animal Figures for Pretend Play Kids Ages 1+ Years

From: Fisher-Price

Pete's Expert Summary

My Human seems to have acquired this Fisher-Price contraption, clearly intended for a less sophisticated audience. It’s a garish plastic tree that serves as a carrying case for eight squat, plastic effigies of woodland creatures. The purported "play" involves sorting these dopey-looking figures into their designated holes in the tree, an activity so tedious it could only appeal to a being with the cognitive function of a garden slug. From my perspective, the tree itself is a waste of space. However, the small figures—the so-called "Little People"—are another matter. Their size and weight suggest they might possess excellent skittering properties on hardwood and could be ideal for my long-term project of hiding things in places the Human cannot reach. A mixed offering, but with some potential for misuse.

Key Features

  • Set of 8 forest-themed animal figures with cute, tree-shaped carry case for take-along pretend play
  • Kids can sort each animal into its corresponding cubby in the tree
  • Tree helps set the scene for storytelling play, then stores all the figures for easy cleanup and travel
  • Figures sized just right for small hands to grasp and move, helping to strengthen fine motor skills
  • Encourages imaginative play and storytelling for toddlers and preschool kids ages 1 to 5 years old

A Tale from Pete the Cat

The thing arrived with the hollow clatter unique to cheap plastic. My Human knelt, presenting the "Forest Friends" playset as if it were a platter of prime sashimi. I gave her a slow, unimpressed blink. Before me sat a cadre of eight brightly colored suspects, their painted-on smiles an affront to my dignified presence. A bear, a deer, a fox... a lineup of woodland simpletons, all reeking of a factory in a distant land. The Human cooed, "Look, Pete! New friends for you!" I flattened my ears. Friends? These were not friends. They were potential assets, and I would vet them accordingly. I began my assessment with a low, circling patrol. My first subject was the wide, dopey-looking bear. I extended a single, perfect claw and gave it a sharp tap. It merely wobbled, its low center of gravity making it a poor candidate for any high-speed chase. Useless. I moved on. The fox, however, was sleeker. A proper flick of the paw sent it spinning across the polished floor, its trajectory a thing of beauty before it vanished under the armchair. Promising. But my eye was drawn to the one with the mask: the raccoon. A fellow creature of the night, a connoisseur of shadows. This one, I knew, had potential. The Human, oblivious to my tactical analysis, began performing the toy's intended, idiotic function. She placed the raccoon figure into its little cubby in the plastic tree. She called it his "home." I called it a holding cell. This would not stand. I waited, a statue of gray fur and patience, until her attention was inevitably drawn to the glowing rectangle in her pocket. That was my moment. A silent leap onto the rug, a swift and precise hook of the paw, and the raccoon was liberated. It shot from its prison, skittering magnificently across the floor and coming to rest in the dark, dusty nether-realm beneath the entertainment center. The mission was a success. The plastic tree remains an eyesore, a monument to misguided intentions. But the raccoon operative is now exactly where it belongs: on a deep-cover assignment from which it will likely never return. While the toy as a whole is an insult to my intelligence, I must concede that its individual components, when properly repurposed for games of stealth and retrieval, are surprisingly adequate. The fox may be liberated tomorrow. The bear can stay in its plastic jail forever.