Hasbro Gaming Connect 4 Classic Grid,4 in a Row Game,Strategy Board Games for Kids,2 Player .for Family and Kids,Ages 6 and Up

From: Connect 4

Pete's Expert Summary

My human seems to have acquired a blue plastic wall with holes, accompanied by a collection of red and yellow circular tokens. They call it a "strategy game," which involves dropping these tokens into slots to create a line. I fail to see the strategy in gravity. From my perspective, its primary function appears to be generating a series of dull clicking sounds that interrupt my naps. The only features of remote interest are the small, brightly colored tokens—which look perfectly sized for batting under the heaviest piece of furniture—and a "pop-out feature" that suggests a delightful potential for sudden, game-ruining chaos. Otherwise, it's a garish piece of plastic that takes up valuable lounging space on the coffee table.

Key Features

  • RULE THE GRID 4 THE WIN: With this classic Connect 4 game, featuring a sleek modern style, players go head-to-head as they try to get 4 of the same color discs in a row to win
  • EXCITING STRATEGY GAME: Challenge a friend to rule the grid! Strategy drives the competition in this Connect 4 board game. Line 'em up, block opponents, and be the first to get 4 in a row to win
  • MODERN STYLE & COOL COLORS: The Connect 4 Classic Grid kids game takes the popular game one step further with a sleek style and cool colors to keep players glued to the grid
  • 3 WAYS TO PLAY: Choose classic Connect 4 gameplay, the free-for-all Connect 4 Frenzy variation, or a third option that lets players drop a disc or eject one from the bottom with the pop-out feature
  • EASY, FAST, AND FUN GAME FOR FAMILIES: Easy to learn and simple to set up, the Connect 4 Classic Grid family game for 2 players is a fast-playing favorite
  • FUN GIFTS FOR GIRLS AND BOYS: Strategy Games are excellent gifts for families or gifts for kids that love playing classic board games.

A Tale from Pete the Cat

The thing arrived in a loud, crinkly box that was far more interesting than its contents. The humans, however, were enthralled. They assembled the blue grid on the floor, a location I generally consider my own personal dominion. They began their ritual, dropping the little colored discs into the top. *Click-clack. Click-clack.* The sound was monotonous, an affront to the sophisticated silence of the apartment. I watched from the arm of the sofa, my tail twitching in mild irritation. They were so absorbed, their faces contorted in what they probably considered "concentration." It was all very primitive. I decided a closer inspection was warranted. I leaped down with the silent grace they so clearly lack and padded over to the contraption. It smelled of bland plastic and human hands. My human, the one who usually provides the food, noticed me. "Oh, Pete! You want to see our game?" she cooed, as if I were a simpleton amused by bright colors. I ignored her, my gaze fixed on the base of the blue grid. The humans were focused on the top, on their silly little lines. They hadn't considered the foundation. Their weakness was, as always, a lack of perspective. That’s when I saw it: a small lever on the bottom bar. The instructions on the box, which I’d briefly perused before it was discarded, mentioned a variation, an ability to "eject" a disc. An ejection. The word itself was beautiful, full of promise. I waited for the perfect moment. The other human, the one with the loud voice, placed a yellow disc into a slot. "Ha! Connect Four!" he declared, puffing out his chest. His moment of triumph was my cue. I casually stretched, extending a single, perfect white paw, and nudged the lever. With a soft *thwump*, a single red disc from the bottom row popped out and skittered across the polished hardwood floor. Their triumphant line was instantly broken. A moment of baffled silence fell over the room. They stared at the gap in the grid, then at the rogue disc, then at me. I met their gaze with a slow, deliberate blink, the very picture of innocence. The game itself was a bore, a pointless exercise in vertical stacking. But as a dispensary for small, fast-moving floor hockey pucks? Now *that* was a toy worthy of my intellect. I sauntered over to the liberated red disc and, with a flick of my paw, sent it spinning into the darkness beneath the entertainment center. A clear victory. My victory.