Parker Brothers Clue Classic Detective Game

From: Hasbro

Pete's Expert Summary

My Human seems to believe our household is lacking in "logic," a conclusion I could have reached simply by observing him try to open a can of my food. He has presented a flat, foldable square which is apparently a crude map of a lesser estate. This "Clue" game, from a brand named Hasbro, involves loud talking, pointing, and the movement of tiny, colorful human-shaped pegs. The supposed appeal is that it builds the mind, but my mind is already a finely tuned instrument of nap-scheduling and sunbeam-analysis. The only components of mild interest are the small, metallic weapon tokens. They have a certain weight to them, a certain glint, that suggests they would skitter beautifully across the hardwood floor before disappearing under the heaviest piece of furniture. The rest is just a noisy, time-consuming distraction from my own, far more important, investigations.

Key Features

  • For the family
  • Share with party guests
  • Builds logic skills

A Tale from Pete the Cat

The evening began with the usual disruptive ceremony. The Great Unfolding. The board, a garish parody of a proper manor, was laid upon the low table in the den. My humans, joined by two others I barely tolerated, huddled around it, their faces illuminated in the lamplight like some strange, primitive tribe. They chattered about a "Mr. Boddy" and his untimely demise. A tragedy, I’m sure, but not one that affected the schedule of my dinner, so my interest was minimal. I watched from my perch on the arm of the sofa, a silent, gray arbiter of their foolishness, until I saw it. In the center of the board, they placed a small, yellow paper sleeve. The "Case File," they called it. It lay there, smug and sealed, holding all the answers. While they fumbled with their little pawns and made baseless accusations ("It was Professor Plum, in the Library, with the Candlestick!"), my entire being focused on that envelope. It was the sleeping mouse, the cornered beetle, the one thing in the room that held a secret worth knowing. The humans’ game was a pointless exercise in deduction; my game was one of stealth and acquisition. I began my descent from the sofa, a flowing shadow of liquid grace. My movements were timed to the clumsy thud of the dice on the table, my soft paws making no sound on the rug. I executed the classic "I’m Just Casually Stretching" maneuver near the table leg, a feint to lull them into a false sense of security. My Human, the one called "Miss Scarlett," was busy scribbling on a tiny sheet of paper. Her attention was diverted. Now was the time. In a single, fluid motion, I was on the table. A gasp from one of the guests. I ignored it. My eyes were on the prize. I gave a token sniff to the tiny lead pipe—a decent weight, but not my target—before I gently, deliberately, hooked a single, perfect claw into the corner of the yellow envelope. With a deft flick of my paw, I slid it off the board and onto the floor. Pandemonium. "Pete, no!" a voice cried, but it was too late. I had secured the asset. I snatched the envelope in my mouth and dashed under the coffee table, a triumphant detective who had solved the case before the amateurs had even chosen their suspects. I proceeded to thoroughly perforate the "Case File" with my teeth, extracting the ultimate truth: paper, when properly shredded, is far more entertaining than any game. The answer wasn't Colonel Mustard. The answer was that the best secrets are the ones you steal yourself. A worthy endeavor, even if the prize itself was ultimately disposable.