ThinkFun Zingo Bingo Award Winning Preschool Game for Pre-Readers and Early Readers Age 4 and Up - One of the Most Popular Board Games for Boys and Girls and their Parents (97700)

From: ThinkFun

Pete's Expert Summary

My human, in their infinite and often baffling wisdom, has presented me with a brightly colored box containing what appears to be a tool for teaching their smaller, louder counterparts the alphabet of objects. This "Zingo" contraption, a garish red plastic slider, is designed to dispense small, illustrated tiles for a matching game. While the concept of "building language skills" is something I have clearly already mastered, the mechanism itself holds a sliver of potential. The promise of a "unique Zinger device" that spits out little squares could, theoretically, provide a steady stream of objects to bat under the sofa. The rest of it—the cards, the "rules," the communal gathering it encourages—is an utter waste of a perfectly good sunbeam.

Key Features

  • Skill Level: Beginner
  • Develops Critical Skills – Perfect For Pre-Readers And Early Readers, Builds Language And Matching Skills In Preschool Kids Through Fun, Fast-Paced Play Zingo Is As Popular In The Classroom With Teachers As It Is In The Home With Families
  • What You Get - This Is The Newest Edition Of The World Famous Game Zingo, One Of Thinkfun'S Best Games For Kids Ages 4 And Up, And It Includes An Extra Zingo Card So That Up To 7 Players Can Play! Also Includes A Unique Zinger Device That Delights Players Of All Ages
  • Clear Instructions – Easy To Learn With A Clear, High Quality Instruction Manual You Can Start Playing Right Away

A Tale from Pete the Cat

The thing arrived on a Tuesday, a day typically reserved for staring at a specific dust bunny under the bookshelf and contemplating the futility of its existence. My human placed the box on the floor with an expectant look I've come to associate with things that do not crinkle and are not filled with salmon. I gave it a cursory sniff. It smelled of processed wood pulp and disappointment. I flicked my tail, turned my back on the offering, and began meticulously grooming a single, perfect whisker to demonstrate my profound lack of interest. My dismissal was, of course, ignored. Soon, two of the neighborhood's small humans were summoned. They descended upon the box with shrieks of delight, unleashing the red plastic beast and its collection of flat, yellow squares. I watched from my perch on the armchair, feigning sleep while one ear swiveled to track the cacophony. Then, I heard it. A sharp, satisfying *shick-shack*, followed by a gentle *click* as two tiles slid into view. The sound cut through the shrill giggling, a pocket of mechanical order in a sea of chaos. It was... intriguing. They played their simple game, matching crude drawings of trees and stars to their cards. I observed their clumsy, slow-witted process. They were so easily distracted, so consumed by their "fun." During a particularly loud exclamation of "ZINGO!" a tile depicting a house was fumbled, landing precariously on the edge of the rug. This was no mere accident; this was an invitation. I descended from the armchair with the liquid grace of smoke, my tuxedo markings a blur of silent purpose. A single, precise hook of a claw, a flick of the paw, and the "house" tile was airborne, skittering silently under the heavy velvet curtains. One of the small humans began to wail about their missing piece. The adult sighed, the game momentarily derailed. I, however, was in the shadows, nudging my new acquisition. The Zinger was not a toy, I concluded. It was a vending machine for chaos. It was a reliable generator of small, flat things perfect for hiding. It did not require my participation, only my patient, predatory intervention. For its ability to supply me with the instruments of minor domestic sabotage, I deemed it a worthy addition to my kingdom.