Boggle Classic Game | Word Search Games | Ages 8+ | 1 or More Players | Portable Travel Size | Fun Family Dice Games for Adults and Kids

From: Hasbro Gaming

Pete's Expert Summary

My human, in her infinite and often misguided attempts to entertain herself, has procured a contraption from the "Hasbro Gaming" tribe. It appears to be a small, clear-domed prison for sixteen tiny, lettered cubes. The primary function involves a violent shaking, creating a cacophony that is, I admit, briefly stimulating to the ears. This is followed by a period where the humans stare intently at the cubes and scribble, guided by a mesmerizing little vial of falling sand. While the scribbling part is a profound waste of opposable thumbs that could be better used for petting me, the rattling sound and the hypnotic sand timer offer fleeting moments of interest. Ultimately, it's a noisy distraction box, unlikely to hold my attention longer than the time it takes for the sand to fall, unless one of those little cubes happens to escape.

Key Features

  • FAVORITE WORD SEARCH GAME: Shake up Family Game Night with the Boggle game! It's the exciting, easy-to-learn word game that's fast fun for the whole family! For ages 8+
  • SPOT THE MOST WORDS: To play, shake up the letters in the grid, flip the timer, and try to spot words fast. Words can be formed horizontally, vertically, or diagonally in any direction
  • Shake up the letters, flip the timer and spot the words fast
  • OUTPLAY FRIENDS IN 90 SECONDS: Find the most unique words before time's up. Only words not used by another player count. The one with the highest score at the end of the game wins
  • FUN GAME FOR 1 OR MORE PLAYERS: Go head-to-head against a friend in a 2 player game, compete in teams, or play solo and try to beat a high score
  • PORTABLE GAME FOR ON-THE-GO FUN: The Boggle game is compact and all of the pieces fit neatly inside the grid box, so it's an ideal travel game for kids and families
  • GREAT FAMILY GAME: Looking for fun family games for kids and adults? This word board game is a winning choice for game night or anytime fun, and it makes a terrific gift for families, teens, and kids ages 8+

A Tale from Pete the Cat

I was deep in a trance, meticulously cataloging the subtle variations of a particularly delightful sunbeam on the living room rug, when the peace was shattered. My human produced the noisy cube-prison. She and her guest performed their strange ritual: the violent shaking, the solemn placement on the table, the flipping of the tiny glass desert. A primal, chaotic rattle filled the air, an affront to the serene physics of my nap. Then, silence, broken only by the frantic scratching of pens on paper. My duty was clear. This disturbance required investigation. With the silent grace befitting my station, I leaped onto the table, landing squarely in the center of their "game." A chorus of "No, Pete!" and "Down, kitty!" ensued, but not before I saw it. There, amidst the jumble of symbols, a message shone with the clarity of a freshly opened can of tuna. C-A-T. It was unmistakable. They were trying to communicate. My initial annoyance softened into a grudging respect. Perhaps these bipedal servants were more clever than I'd given them credit for. I scanned the grid again. F-E-E-D. P-A-T. It was all there. A lexicon of my desires, laid out for them to decipher. Of course, their execution was clumsy. I watched them scribble down nonsense like "MINT" and "ROPE" and "LATER," completely missing the obvious, urgent directives staring them in the face. They were like kittens trying to understand quantum mechanics. The 90-second timer, which I had initially perceived as a simple curiosity, was clearly the window of psychic opportunity during which my will could be transcribed. The rattling was not just noise; it was a ritual to clear the airwaves for my transmission. They simply weren't tuning in to the right frequency. I settled on the edge of the table, wrapping my tail around my paws. Let them have their "points" and their "words." I understand the true purpose of this device now. It is not a game, but a conduit, a tool for them to receive my divine will. They are failing, for now, but I am a patient creature. I will continue to supervise these sessions, purring encouragement when they get close to a word like "TUNA" and perhaps knocking a pen to the floor when they write something as idiotic as "YAK." They will learn. I will make sure of it.