Pete's Expert Summary
My human has brought another one of *those* things into my domain. It's a small box of flimsy paper rectangles, an 'expansion' they call it, for one of their loud talking rituals. Apparently, the goal is for the bipedal staff to sit in a circle and reveal their petty secrets by answering yes-or-no questions. From my perspective, this is a profound waste of resources. The cards lack any significant crinkle factor, are entirely un-pounceable, and serve only to distract the humans from their primary duties: feeding me, petting me, and admiring me. The only redeeming quality is the potential for the box itself to become a secondary napping spot, though its diminutive size is frankly insulting.
Key Features
- Watch Out: It's about to get even more personal with this brand new Do You Know Me? Expansion Pack.
- Don't Forget the original: Requires Do You Know Me? core game to play. This expansion pack is to be added to the original!
- Designed for 17+: This game contains mature content and is designed for ages 17+. Encouraged to be played with 2+ players.
- How To Play: Each player takes a turn in the hot seat, with the player to their right reading a set of five hilarious yes-or-no phrase cards about them. The group then tries to guess whether the answer is yes or no using their voting cards. Example question card: "Has Connor ever muted one their friends on Instagram?"
- What's Inside: Includes 180 brand new Do You Know Me? question cards to be added to the main game.
A Tale from Pete the Cat
The humans arranged themselves in a circle on the floor, a familiar ritual that usually precedes loud noises and a flagrant disregard for my nap schedule. My human, the one I permit to fill my food bowl, presented a new, smaller box. An 'expansion,' she called it. I watched from my strategic perch atop the bookcase, a silent, tuxedo-clad adjudicator observing the proceedings. They placed one of the louder ones, a human named Connor, onto a cushion in the middle. The "hot seat," they called it. The interrogation had begun. The questions they asked were laughably inept. "Has Connor ever muted one of their friends on Instagram?" The group scribbled on their voting cards and revealed their guesses. Amateurs. Their technique was crude, their focus misplaced. I can extract the truth of a hidden bag of salmon treats with a single, unblinking stare and a pointed flick of my tail. These overgrown kittens wore their tells like bells on a collar—a nervous gulp, a darting glance, a bead of sweat. Pathetic. They were trying to uncover minor social treacheries while the real secrets of the household went entirely un-investigated, such as who keeps leaving the bathroom door closed. I decided a demonstration of proper intelligence gathering was in order. As they read the next trivial question, I executed a flawless, silent leap from the bookcase, landing with a soft thud in the center of their circle. Their game stopped. I ignored their cooing and walked with purpose directly to the suspect, Connor. I sat before him, narrowed my eyes, and let out a single, sharp "Mrow." It was not a plea for food, but a demand for truth. It was a question that needed no card: *You were the one who rustled the treat bag at 2 a.m. last Tuesday and then failed to produce the goods. Yes or no?* Connor, flustered, simply stared at me before breaking into a foolish grin and reaching out a hand. I allowed him the brief honor of stroking my head. My point had been made. I had successfully derailed their primitive game and re-established the true center of power and inquiry. This box of cards is a failure as a toy and a disgrace to the art of interrogation. However, as an apparatus that allows me to command the attention of an entire room, it serves a minor, temporary purpose. I suppose I will permit its existence, so long as the box is left available for my inspection.