Ravensburger Eye Found It World of Disney Card Game - Fun and Educational Spot It for Toddlers, Preschoolers, Boy and Girls Ages 3-8 - Family-Friendly for Endless Fun

From: Ravensburger

Pete's Expert Summary

My human seems to have acquired yet another box of brightly colored cardboard, this one from the puzzle-makers at Ravensburger. It purports to be a "game" for the smaller, louder humans, involving staring intently at flat pictures of that squeaky-voiced mouse and his garish associates. The objective appears to be a frantic race to point at things, an activity of dubious intellectual merit. While the chaos of the game itself threatens to disrupt my meticulously planned napping schedule, the small, glossy cards might offer a certain appeal. They seem thin enough to slide pleasingly across the hardwood floors, and just flimsy enough to provide a satisfying shredding experience, should the mood strike me. A potential distraction, but hardly a marvel of engineering.

Key Features

  • Dive into Disney Eye Found It for fun with toddlers, preschoolers, kids 3–8, and adults. Perfect for game nights, birthdays, sleepovers, and playdates, creating joyful family memories through engaging gameplay
  • Kids boost observation and attention skills with Eye Found It card game. Fun and educational, it mixes Disney magic with learning, keeping children excited, focused, and entertained as they race to spot characters
  • Must-have kids game for family night, birthdays, sleepovers, or classroom fun. Offers exciting play for both kids and adults, making it a top choice for multiplayer search-and-find card games
  • Quick to Learn, Easy to Play: With simple instructions and fast-paced gameplay, kids can start playing in minutes, making it a great choice for independent or family play. The compact design makes this an ideal travel game
  • Delight Disney fans with this fun search-and-find game Supports cognitive growth, Montessori-style learning, and skill-building—perfect for birthdays, holidays, or on-the-go entertainment

A Tale from Pete the Cat

The afternoon sunbeam was hitting the Persian rug just so, warming my elegant gray and white fur to a perfect temperature for a deep, philosophical nap. It was then that the peace was shattered by the crinkle of plastic wrap and the triumphant declaration of "Family Game Night!" from my human. A glossy blue box was placed on the floor, and from it emerged a stack of circular cards, each a chaotic collage of cartoon figures. The two small humans descended upon them like vultures on a particularly slow-moving field mouse, shrieking with delight. I watched from my regal position atop the armchair, tail twitching in mild irritation. They spread the cards on the coffee table, a gaudy mosaic of grinning crocodiles, flying elephants, and at least three different princesses who all looked vaguely the same. The game began. It was a cacophony of pointing fingers and triumphant yelps. "I found Stitch!" "There's Tinkerbell!" It was utter madness, a pointless exercise in visual acuity that I, with my superior night vision and ability to spot a dust bunny from fifty paces, found deeply insulting. I began to groom a pristine white patch on my chest, feigning utter disinterest. Then, opportunity, as it so often does, came fluttering down from on high. In a particularly exuberant gesture, one of the small humans sent a single card skittering off the table. It landed face-up near the leg of the sofa. On it was a blue fish, looking perpetually lost. I descended from my perch with the silent grace of a shadow. The humans were too engrossed in their matching game to notice. I nudged the card with my nose. It smelled of ink and the cloying sweetness of children's hands. I gave it a tentative pat with one paw, claws sheathed. It slid. Oh, it slid beautifully. This was a far superior game. I batted the card again, sending it careening under the edge of the sofa. A moment later, a wail went up from the table. "Where's the Dory card? We can't play without the Dory card!" Their silly little game had ground to a halt. They searched frantically, peering under cushions and checking their laps. I watched from the shadows, a faint, smug satisfaction warming me more than any sunbeam ever could. They thought they were playing "Eye Found It." But I had just invented a much more compelling pastime: "You'll Never Find It." It was a game I was very, very good at. The cardboard disc was mine now, a trophy of my strategic genius, and it would remain my prisoner until a suitable ransom of salmon treats was offered.