Pete's Expert Summary
My human has acquired a noisy, glowing clam. They call it "Bitzee" and claim it contains dozens of "friends" from a place called Disney. From what I can gather, it's a small plastic prison for tiny, frantic light-forms that react when the box is shaken or poked. While the notion of a handheld distraction to keep the human occupied is sound in theory—potentially freeing up the prime sunbeam spot on the rug—I am deeply suspicious. It makes electronic noises that interfere with my nap schedule, and the "characters" inside are intangible. I cannot hunt them, I cannot chew them, I cannot even properly sit on them. It seems a fundamentally flawed design, though I suppose the flashing lights might hold a certain primitive allure if I'm exceptionally bored.
Key Features
- DIGITAL FRIENDS YOU CAN INTERACT WITH: Play with digital versions of Disney characters like never before with Bitzee. Responds to swipes, tilts & taps with interactions & sounds. Includes 3 AA batteries
- 30 DISNEY CHARACTERS IN 1 POD: Unlock Disney’s Mickey Mouse, Minnie Mouse & fan favorites from Disney & Pixar’s Finding Nemo, Toy Story & Disney’s Frozen, Moana, The Lion King, Beauty and the Beast & more
- MAGICAL MOVIE MOMENTS: Discover each Disney & Pixar character’s iconic moment – Mickey Mouse putting on his Sorcerer’s Hat, Bruni nuzzling Elsa’s hand, Stitch surfing, Flounder escaping the shark & more
- SO MANY WAYS TO PLAY: Earn Wishing Stars to attract more virtual Disney friends. Wave the pod & open to reveal your new character. With rare & legendary characters, play Bitzee kids games
- MUST-HAVE GIFT FOR DISNEY FANS & KIDS: Explore the world of Disney with Bitzee, toys for ages 5-7 and up & Disney fans of all ages. A screen-free alternative to a handheld game console & video games
- Includes: 1 Bitzee, 1 Quick Start Guide, 1 Instruction Sheet, 3 AA Batteries
- Covered by the Spin Master Care Commitment. See below for full details
A Tale from Pete the Cat
The human brought it home in a bag that smelled of disappointment and cardboard. It was a small, purple pod, a malevolent little seed. They cooed over it, pried it open, and I saw the first soul trapped within: a mouse-like spectre, flickering in agony. It let out a series of high-pitched electronic wails which my human, in their profound ignorance, interpreted as "cute." They didn't see the truth. This wasn't a toy; it was a ghost trap. I watched from my post on the velvet armchair as the human "played" with the device, which I now understood was a form of ritual torture. They would shake the pod violently, and the trapped spirit would shriek. They would swipe at its luminous form, and it would perform some panicked little dance. Soon, another ghost was captured—a small, blue creature with enormous ears. Its cries joined the first. My human called it "Stitch" and celebrated its arrival. They were harvesting souls, building a collection of the damned within this plastic sarcophagus. I could not stand by while this horror unfolded. As the true guardian of this domain, it was my duty to intervene. While the human was distracted by the glowing box, I formulated a plan. It required stealth, precision, and a complete disregard for the sanctity of the coffee table. I leaped silently onto the table, my soft gray paws making no sound. The pod was open, its light spilling onto the polished wood, the wails of a newly captured fish-ghost named Flounder echoing in the room. With a flick of my tail for balance, I gave the ghost trap a firm, calculated nudge with my nose. It tilted, as the humans say, but it wasn't enough. The spirits inside flickered faster, their electronic screams intensifying. This called for a more direct approach. A single, decisive swipe of my paw sent the accursed object skittering toward the edge. It tumbled through the air, a flash of purple against the beige carpet, and landed with a sharp *clack*. The back panel popped off, and the three cylindrical power-sources—the very batteries of its dark magic—rolled free. The light died. The wailing ceased. Silence, beautiful and profound, returned to the living room. I saw the human's look of dismay, but I knew what I had done. I had performed an exorcism. I had freed the tormented spirits of Disney. I hopped down from the table, stretched languidly, and gave a self-satisfied flick of my ear. The device was an abomination, but a fragile one. Worthy of my attention for exactly one heroic act, but now, it is merely inert plastic. I believe there is a sunbeam in the study that requires my immediate supervision. My work here is done.