Pete's Expert Summary
My human seems to believe this red plastic slab is a source of entertainment. It is, essentially, a flat box with a grey window and two white knobs that are, I admit, perfectly sized for batting. The human twiddles these knobs to make faint, scratchy lines appear on the window, an act of creation so tedious it makes me sleepy just to watch. The only redeeming quality is what happens when they grow tired of their pathetic "art." They shake it, producing a rather delightful rattling sound, like a rainstick filled with the finest desert sand. This sound is the toy's sole purpose, as far as I'm concerned. The rest is just a prelude to that brief, percussive symphony.
Key Features
- MAGIC SCREEN: It’s fun and easy to create with Etch A Sketch Classic! As you turn the knobs to draw, lines magically appear on the grey screen. Turn the left knob to draw left and right; the right knob to draw up and down; and turn both knobs to curve!
- SHAKE TO ERASE: When you’re finished a drawing and ready to start another, just shake to erase and start all over! With the Etch A Sketch Classic, you can be endlessly creative!
- CLASSIC DRAWING TOY: For over 60 years, children and adults of all ages have been experiencing the magic of Etch A Sketch! The world’s favorite drawing toy makes it fun and easy to create over and over again.
- Etch A Sketch Classic is a mechanical drawing toy for ages 3 and up. No batteries required. Draw and shake to erase with the world’s favorite drawing toy!
- Includes: 1 Etch A Sketch Classic
A Tale from Pete the Cat
It appeared one afternoon, a garish crimson rectangle placed upon the sacrificial coffee table. My human called it an "Etch A Sketch," a name that sounded like a sneeze. I observed from the arm of the sofa, my tail twitching with profound disinterest. The human hunched over it, twisting the two white dials with the intense focus of a brain surgeon. On the dull gray screen, a wobbly line crawled into existence. It was a pathetic spectacle. A line. I can create far more interesting lines in the upholstery with a single, well-placed claw. I must have dozed off, for when I opened my eyes again, the human was holding the object aloft. They were smiling, a strange and unsettling expression they get when they think they've done something clever. Then, they shook it. A sudden, violent rattle filled the air—*shk-shk-shhhhhk*—and the gray screen was wiped clean. The line was gone, as if it had never existed. My ears swiveled forward. Now *that* was interesting. It was a device not for making things, but for unmaking them. A tool of pure, beautiful entropy. The human, satisfied with this act of minor cosmic annihilation, placed the device back on the table and departed for the food-scented room. This was my chance. I leaped onto the table, my paws silent on the wood. I sniffed the red frame; it smelled of plastic and disappointment. I ignored the knobs, those clumsy instruments of creation. My goal was far more elegant. I nudged the object with my head, pushing it slowly toward the precipice of the table's edge. With a final, decisive shove, it toppled over, cartwheeling through the air before landing on the rug with a satisfying *thump* and the most glorious, prolonged *SHHHHHHKKKKKKK* I had yet heard. The sound echoed in the quiet room, a testament to the power of destruction. I looked down at the newly-cleansed screen from my perch on the table. The humans may have brought this oracle of nothingness into my domain, but only I understood its true purpose. It wasn't a toy for drawing. It was an instrument, and I, Pete, was its finest musician.