Pete's Expert Summary
My human has acquired a large, decorated cube filled with crinkling packets. Inside these packets are stiff, flat squares of cardboard depicting various spiky-haired bipeds, oversized poultry, and garishly dressed sorcerers. The entire affair is apparently a tribute to something they call "Final Fantasy," which seems to be a grand human mythos. While the static nature of these cards is an obvious design flaw—they neither skitter nor flutter on their own—I must concede two points of interest. First, the sheer quantity provides an excellent opportunity for me to "helpfully" rearrange them with a single swipe of my paw. Second, the promise of a "shining foil card" in every pack is intriguing. A consistently available, pocket-sized sunbeam to bat under the sofa holds a certain appeal, even if the rest is merely fodder for the human's strange tabletop rituals.
Key Features
- THE ENTIRE FINAL FANTASY SAGA IS HERE—Step into the unforgettable stories of all 16 FINAL FANTASY core games brought to your tabletop with the strategic gameplay of the Magic: The Gathering trading card game
- CUE THE VICTORY FANFARE—Cast powerful spells, meet iconic characters, and visit familiar locales on the back of a Chocobo with cards featuring FINAL FANTASY-themed art and mechanics
- BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
- COLLECT RARE CARDS—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of special cards featuring beautiful borderless alternate art
- SHINING FOIL CARD IN EVERY PACK—Every Play Booster also includes at least 1 card with a shiny Traditional Foil treatment; in 20% of packs you’ll also get a Traditional Foil Land card
- WELCOME TO THE GATHERING—Magic: The Gathering is a collectible card game that weaves deep strategy, gorgeous art, fantastical stories, and a thriving fan community all together into a card game experience like no other
- PLAY BOOSTER BOX CONTENTS—30 Magic: The Gathering - FINAL FANTASY Play Boosters, each containing 14 MTG cards and 1 Token/Ad card or Art card
A Tale from Pete the Cat
The ritual began with the ceremonial tearing of plastic. A sound that, under normal circumstances, heralds the arrival of treats, but this time produced only a cascade of cardboard rectangles onto the great wooden plain of the dining table. My human laid them out in neat rows, a general preparing their paper soldiers. I observed from my command post on the armchair, my tail giving a slow, dismissive flick. They were just pictures. Flat, silent, and utterly devoid of the kinetic charm of a laser dot. My initial assessment: a colossal waste of an afternoon that could have been spent napping in a sunbeam. Then, a glint caught my eye. Not just a glint, but a shimmering, prismatic ripple of light. The human held one of the cards aloft, and it shone with the captured light of a dying star. It was a "foil" card, they murmured. On it was a creature of magnificent absurdity—a colossal bird with canary-yellow feathers and an expression of benign stupidity. A "Chocobo," the human's tone suggested I should be impressed. I was not impressed by the creature, but by its glorious, shimmering prison. This was a treasure that needed to be liberated. The human, lost in their strategic arrangements, placed the shiny card near the edge of the table. A fatal error. I became a grey-and-white shadow, flowing from the armchair to the floor without a sound. This was no longer about a toy; this was a heist. I leaped onto an adjacent chair, my eyes locked on the prize. The characters on the other cards—solemn warriors and grim-faced mages—seemed to watch me, their two-dimensional gazes powerless to stop the inevitable. With the practiced grace of a seasoned professional, I stretched a single, perfect paw onto the table. My claws extended just enough to hook the edge of the gleaming card. A gentle pull, and it slid silently across the polished wood, tipping over the precipice and fluttering to the floor below. I hopped down to inspect my prize. The Chocobo stared up at me, its shiny coating making it dance in the light as I batted it back and forth across the hardwood. The human sighed, a sound of mild exasperation I have come to interpret as grudging respect for my superior intellect. The game itself is a bore, a frivolous human pastime. But as a delivery system for high-quality, slidable, shimmering rectangles of light? I must declare it a resounding success. This one is worthy.