A photo of Pete the cat

Pete's Toy Box: Magic

Magic: The Gathering - Final Fantasy Play Booster Box

By: Magic: The Gathering

Pete's Expert Summary

My human has acquired a large, decorated cube filled with crinkling packets. Inside these packets are stiff, flat squares of cardboard depicting various spiky-haired bipeds, oversized poultry, and garishly dressed sorcerers. The entire affair is apparently a tribute to something they call "Final Fantasy," which seems to be a grand human mythos. While the static nature of these cards is an obvious design flaw—they neither skitter nor flutter on their own—I must concede two points of interest. First, the sheer quantity provides an excellent opportunity for me to "helpfully" rearrange them with a single swipe of my paw. Second, the promise of a "shining foil card" in every pack is intriguing. A consistently available, pocket-sized sunbeam to bat under the sofa holds a certain appeal, even if the rest is merely fodder for the human's strange tabletop rituals.

Key Features

  • THE ENTIRE FINAL FANTASY SAGA IS HERE—Step into the unforgettable stories of all 16 FINAL FANTASY core games brought to your tabletop with the strategic gameplay of the Magic: The Gathering trading card game
  • CUE THE VICTORY FANFARE—Cast powerful spells, meet iconic characters, and visit familiar locales on the back of a Chocobo with cards featuring FINAL FANTASY-themed art and mechanics
  • BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
  • COLLECT RARE CARDS—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of special cards featuring beautiful borderless alternate art
  • SHINING FOIL CARD IN EVERY PACK—Every Play Booster also includes at least 1 card with a shiny Traditional Foil treatment; in 20% of packs you’ll also get a Traditional Foil Land card
  • WELCOME TO THE GATHERING—Magic: The Gathering is a collectible card game that weaves deep strategy, gorgeous art, fantastical stories, and a thriving fan community all together into a card game experience like no other
  • PLAY BOOSTER BOX CONTENTS—30 Magic: The Gathering - FINAL FANTASY Play Boosters, each containing 14 MTG cards and 1 Token/Ad card or Art card

A Tale from Pete the Cat

The ritual began with the ceremonial tearing of plastic. A sound that, under normal circumstances, heralds the arrival of treats, but this time produced only a cascade of cardboard rectangles onto the great wooden plain of the dining table. My human laid them out in neat rows, a general preparing their paper soldiers. I observed from my command post on the armchair, my tail giving a slow, dismissive flick. They were just pictures. Flat, silent, and utterly devoid of the kinetic charm of a laser dot. My initial assessment: a colossal waste of an afternoon that could have been spent napping in a sunbeam. Then, a glint caught my eye. Not just a glint, but a shimmering, prismatic ripple of light. The human held one of the cards aloft, and it shone with the captured light of a dying star. It was a "foil" card, they murmured. On it was a creature of magnificent absurdity—a colossal bird with canary-yellow feathers and an expression of benign stupidity. A "Chocobo," the human's tone suggested I should be impressed. I was not impressed by the creature, but by its glorious, shimmering prison. This was a treasure that needed to be liberated. The human, lost in their strategic arrangements, placed the shiny card near the edge of the table. A fatal error. I became a grey-and-white shadow, flowing from the armchair to the floor without a sound. This was no longer about a toy; this was a heist. I leaped onto an adjacent chair, my eyes locked on the prize. The characters on the other cards—solemn warriors and grim-faced mages—seemed to watch me, their two-dimensional gazes powerless to stop the inevitable. With the practiced grace of a seasoned professional, I stretched a single, perfect paw onto the table. My claws extended just enough to hook the edge of the gleaming card. A gentle pull, and it slid silently across the polished wood, tipping over the precipice and fluttering to the floor below. I hopped down to inspect my prize. The Chocobo stared up at me, its shiny coating making it dance in the light as I batted it back and forth across the hardwood. The human sighed, a sound of mild exasperation I have come to interpret as grudging respect for my superior intellect. The game itself is a bore, a frivolous human pastime. But as a delivery system for high-quality, slidable, shimmering rectangles of light? I must declare it a resounding success. This one is worthy.

NATIONAL GEOGRAPHIC Mega Magic Set - More Than 75 Magic Tricks for Kids to Perform with Step-by-Step Video Instructions for Each Trick Provided by a Professional Magician (Amazon Exclusive)

By: Blue Marble

Pete's Expert Summary

My human, in their infinite and often misguided wisdom, has presented a large, colorful box for my inspection. It seems to be a "Mega Magic Set" from a collaboration between National Geographic and a company called Blue Marble. So, they've combined the people who film birds I'd like to eat with people who make toys for loud, small humans. The intent is to teach the clumsy being in my house "magic." This involves a collection of cheap-looking props: cups, balls, a plastic wand, and—most interestingly—two decks of cards. While the human's attempt to master "sleight of hand" will undoubtedly be a pathetic spectacle, the sheer number of small, lightweight objects that can be batted, scattered, and strategically hidden under the sofa gives this product some potential. It's a distraction for them, which means more quality nap time for me, but the promise of so many things to knock over is, I admit, mildly intriguing.

Key Features

  • CLASSIC MAGIC KIT PROPS - Kids will learn the techniques behind many famous magic tricks, including illusions that use cups and balls, a false thumb tip, the ball and vase, an illusion box, a mysterious coin case, and a magic wand.
  • TWO SPECIALIZED CARD DECKS - Kids will also get to practice and perform with two special magician's card decks. These decks allow kids to perform a wide range of tricks and are great tools for learning sleight of hand.
  • VIDEO INSTRUCTIONS - This kit contains a link to step-by-step video instructions, with each trick performed by a professional magician! Kids will learn the secrets behind each trick and get performance tips from a seasoned pro.
  • MULTIPLE TRICK VARIATIONS - Kids will learn the fundamentals as well as more advanced variations of many of the tricks in the kit. They'll be able to put together a whole magic show with all they've learned in no time!
  • AWARD-WINNING PRODUCTS - Blue Marble, winner of the Toy Association's prestigious Toy of the Year Award, proudly develops products that foster education, imagination, and creativity, with a U.S. support team to ensure a stellar experience!
  • This product is not produced, endorsed, or in any way affiliated with the Bicycle brand or the United States Playing Card Company.

A Tale from Pete the Cat

The insult arrived on a Tuesday. The human placed the gaudy box on the floor, and I gave it a cursory sniff. National Geographic. I had a brief, thrilling vision of them releasing a live wildebeest into the living room for an enrichment exercise. Instead, they unboxed a pile of plastic trumpery. They fumbled with a cheap wand, waving it about with all the grace of a falling bookshelf. I, a being who can appear silently on a pillow or vanish into a shadow, was deeply offended. This wasn't magic. This was an affront to the very concept of mystery, a packaged charade for the easily amused. My human's first attempt at a "trick" involved three little red cups and a small, fuzzy red ball. Their movements were slow, ponderous. They would lift a cup with a flourish, revealing the ball. They would move them around, then lift another, and the ball would be gone. Child's play. While they were momentarily distracted, consulting the "step-by-step video instructions" on their glowing rectangle, I decided to show them what true misdirection looked like. A single, silent extension of my paw, a gentle tap, and the little red ball rolled noiselessly off the table, embarking on a grand adventure into the dark and dusty abyss beneath the entertainment center. When the human turned back, their primary prop had vanished for real. They searched for five minutes. I, of course, was washing my tail, the picture of innocence. The next phase of their "training" involved the two specialized card decks. They attempted a fan, dropping half the cards on the floor. An invitation. I leaped onto the table with the silent precision of a striking cobra. The human tried to get me to "pick a card," but I had a far better trick in mind. As they held the deck out, I executed a maneuver I call "The Cascade of Inevitable Doom." A swift, decisive bat of my paw sent the entire deck flying, the cards fluttering down around me like rectangular snow. It was chaos. It was art. It was a far more impressive spectacle than whatever nonsense they were trying to learn. Staring at the mess of cards and the human's sigh of defeat, I rendered my final verdict. This kit was not, in itself, magic. It was a collection of crutches for the talentless. The true magic in this house is not found in a false-tipped thumb or a "mysterious coin case." It is in the twitch of a whisker, the silent leap, the ability to command attention with a single, piercing meow. The props are, however, of a certain quality for batting and scattering. I will permit my human to continue their foolish studies, if only because it provides me with an ever-renewing supply of toys to "disappear." Their clumsy show, it seems, is my gain.

Magic: The Gathering Tarkir: Dragonstorm - Play Booster Box

By: Magic: The Gathering

Pete's Expert Summary

So, my human has procured a new cardboard repository, this one filled with countless smaller, crinkly packets. They call it "Magic," and apparently, it involves staring intently at pictures of oversized, winged lizards and arguing about "mana" and "tapping." From my perspective, the true value lies not in this baffling human ritual, but in the components. The large box is a geometrically perfect fortress of solitude, offering a commanding view of the room. The individual foil-wrapped packs make an exquisitely stimulating crinkle-and-skitter sound when batted across the hardwood floor. The small cards themselves, especially the shiny "foil" ones that catch the sunbeams, are perfect for scattering. The human's "game" seems a colossal waste of opposable thumbs, but the packaging shows immense promise for a sophisticated feline's recreational needs.

Key Features

  • FIGHT DRAGONS WITH DRAGONS—Return to Tarkir for an epic battle between dragons and clans; discover which clan fits your playstyle with distinct three-color gameplay, and add draconic power to your collection
  • BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic: The Gathering has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
  • A DRAGON’S HOARD OF TARKIR TREASURES—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of a Special Guest Mythic Rare from Magic’s history featuring new Borderless art
  • SHINING FOIL IN EVERY PACK—Every booster also includes at least 1 shining Traditional Foil card of any rarity; in 20% of packs you’ll add an additional shiny card to your hoard with a Traditional Foil Land
  • MAY CONTAIN ART CARDS—Found only in Play Boosters, some packs contain an Art card showcasing a piece of art from the Tarkir: Dragonstorm set and may even feature a foil signature from the artist
  • PLAY BOOSTER BOX CONTENTS—30 Tarkir: Dragonstorm Play Boosters, each containing 14 MTG cards and 1 Token or Art card

A Tale from Pete the Cat

The box arrived with an air of importance that even I had to respect. It smelled of fresh ink and distant forests, a combination I find intriguing. My human placed it on the table with a reverence usually reserved for the sacred can of wet food. He and his friend began their ritual, tearing open the small, crackling pouches and laying the cards out in elaborate patterns. I, of course, remained aloof on my favorite armchair, observing these strange proceedings with a critical eye. They spoke of "Tarkir" and "Dragon Lords," words that meant nothing to me. Bored, I leaped onto the table for a closer inspection, my presence causing a brief pause in their nonsensical game. My gaze fell upon a single card left near the edge of the table. It wasn't the pictures of humans or dragons that caught my eye, but the light. It was a "Traditional Foil," and it captured the lamplight in a mesmerizing, shifting rainbow. The light danced, and as I watched, it seemed to coalesce. The air grew still. The low drone of the refrigerator faded. On the polished surface of the table, the reflection of the foil card was no longer a simple sheen; it was a shimmering portal. Through it, I saw a reflection of myself, but different. My gray fur was the color of storm clouds, my paws were tipped with phantom claws of pure energy, and my purr was not a sound but a palpable, thrumming force. In that shimmering mirage, I was the apex predator of this so-called Tarkir. The clans were not of humans, but of felines. The sleek Siamese were the "Ojutai," masters of silent, cold calculation. The brutish Maine Coons were the "Atarka," wild and savage. And my clan, the tuxedo cats, were the "Silumgar," cunning, opulent, and undisputed rulers of the shadows. I watched my reflection command legions with a single, elegant tail-flick, hoarding not gold, but the most potent, sun-warmed napping spots in the realm. The ginger tabby from next door, a brute if ever I saw one, bowed to my reflected glory. A sudden movement from my human shattered the vision. He picked up the card, and the portal vanished, leaving only the mundane reality of the tabletop. I was just Pete again, a handsome and intelligent cat, yes, but no longer a draconic overlord. I blinked, a flicker of disappointment crossing my features before I masked it with my customary indifference. The human game was still pointless, but that one, shiny card had given me a glimpse of my true potential. I decided then and there that this box and its contents were worthy. Not for the game, but for the profound, nap-enhancing visions of grandeur they provided. This "Dragonstorm" was, in its own way, a tribute to me.

Magic Makers Mystery Trick Pen Through Dollar Effect Prop

By: Magic Makers

Pete's Expert Summary

My human, in what I can only describe as a desperate bid for my fleeting approval, has acquired a piece of plastic junk from a company called "Magic Makers." The purported function of this device—a simple pen—is to create the illusion of piercing a piece of paper currency without leaving a mark. For a creature such as myself, who can phase through the spiritual plane during a deep nap, this is a rather pathetic attempt to manipulate the laws of physics. The only part of this entire charade that holds a glimmer of interest is the crinkly paper money itself, which has a satisfying texture. The pen, however, lacks any redeeming qualities; it doesn't wiggle, it isn't filled with catnip, and it certainly isn't worth disrupting my meticulously planned schedule of repose.

Key Features

  • Force the pen through a bill and remove to show the bill with no holes
  • Easy to learn and simple to perform
  • Comes with step-by-step illustrated instructions
  • For magicians of all ages and skill levels
  • Magic tricks by Magic Makers

A Tale from Pete the Cat

The incident began, as most domestic farces do, with The Staff cornering me in a patch of afternoon sun. "Pete, you have to see this! It's incredible!" they chirped, holding up the offending object: a black pen that looked suspiciously like the ones I enjoy batting off the edge of the desk. My interest was, to put it mildly, nonexistent. I was in the middle of a complex thought experiment involving the quantum state of the bird outside the window, and this interruption was most unwelcome. They produced a crisp dollar bill—a worthy toy in its own right—and proceeded with their clumsy ritual. With a magician's flourish that had all the subtlety of a dog chasing its tail, they folded the bill and dramatically shoved the pen through its center. They held up the skewered currency, their face a mask of triumphant glee, as if they had just proven a fundamental theorem. I merely blinked. I have seen motes of dust dance in a sunbeam with more mystique. This was a simple matter of mechanics, an obvious sleight of hand—or in their case, a sleight of paw—that a kitten could see through. I allowed them to complete their little show, watching as they withdrew the pen and unfolded the bill to reveal its "miraculously" intact surface. They offered the pen to me, as if seeking a professional opinion. I rose, stretched languidly to show how little their performance had moved me, and padded over. I sniffed the pen. It smelled of cheap plastic and failure. I sniffed the bill. It smelled of deceit. Then, I looked The Staff dead in the eyes, lifted a single, perfectly manicured white paw, and delivered my verdict. With a precise tap, I sent the pen flying under the enormous, immovable sofa. Let the dust bunnies have it. Some "magic" is best left to disappear. I then returned to my sunbeam, victorious, to ponder more important matters.

Nicella Magic Kit - 200+Magic Tricks for Kids Age 6-8, Magic Set with Manual and Video for Beginners and Kids, Christmas Halloween Birthday Gifts Toys for Ages 6 7 8 9 10 11 12 Years Old Boys Girls

By: Nicella

Pete's Expert Summary

My human seems to have acquired a box of colorful plastic clutter, apparently called a "Magic Kit" by some outfit named "Nicella." The purpose is to entertain a small, clumsy human by giving them the illusion of competence. It contains over two hundred so-called "tricks," which I deduce means there are numerous small, lightweight pieces perfect for batting under the sofa and rediscovering during my midnight patrols. The promise of "finely polished edges" is a minor point in its favor, as it means less snagging on my magnificent tuxedo fur. While the small human's inevitable "performance" will be a colossal waste of my time, the sheer quantity of potential new floor toys, especially something called a "LARGE EXPLOSIVE DICE," presents a compelling opportunity for personal enrichment.

Key Features

  • Unique Magic Set for Kids:Let your child dive into a world of wonder and enchantment! Specifically crafted for budding magicians aged 6+, the magic kit offers limitless fun and creative expression to spark your child's imagination. Featuring 200+ incredible magic tricks across various themes - such as the ARBITRARY BOX,MILLION ARROWWEAR HEART and LARGE EXPLOSIVE DICE,etc. This magic set enables kids to master dazzling illusions in just minutes, unlocking their magical dreams
  • Kid-Friendly Video Instructions: Open the door to a world of wonder with our fantastic magic kits! Featuring comprehensive instruction manuals and engaging video tutorials from professional magicians, kids aged 6-12 will find learning magic incredibly fun. Watch as they master basic magic tricks, advance to more intricate performances, and ultimately amaze their friends and family with their newfound skills
  • Joyful Learning & Skill Development:Unlock the potential of joyful learning with the Magic Set! This isn’t just a toy; it’s a fantastic resource for children’s growth in socialization and confidence. Featuring a wide range of magic tricks, kids will enhance their hand-eye coordination, cognitive skills, and communication abilities—all while having fun! Encourage creativity and meaningful interactions with family and friends
  • Premium Quality 28 in 1 Magic Props: Let your little magician perform to their heart's content! Our magic toys props are meticulously crafted from high-quality materials with finely polished edges, ensuring safety and comfort. Designed for small hands, this magic set is perfect for beginners and kids, making it an ideal choice for budding magicians
  • Prefct Magic Kits for Kids Age 8-12 Gifts: Looking for the perfect gift for children? Nicella Magic Sets are a fantastic choice toys for kids age 6 7 8 9 10 11 12 years old boys and girls alike! Whether it’s for birthdays, Easter, Halloween, Christmas, family gatherings, or Children's Day, this magic set inspires creativity and wonder. Let your child explore the enchanting world of magic and create lasting memories

A Tale from Pete the Cat

The box arrived on a Tuesday, an offense to the quiet dignity of my afternoon nap schedule. My human, with the typical lack of ceremony, tore it open for the benefit of a visiting juvenile of their species. The contents spilled onto the coffee table: a chaotic jumble of plastic rings, strange cups, and flimsy cards. I watched from the arm of the Chesterfield, my tail giving a slow, judgmental thump-thump-thump against the velvet. It was, as I suspected, a collection of gaudy trifles. The small human fumbled with the props, their tiny, unskilled hands making a mockery of the so-called "magic." My initial assessment was disdain. This was amateur hour. They had a manual and were even watching videos of a "professional magician," a man with far too much gel in his hair, demonstrating the tricks. I was about to retreat to the sunbeam in the upstairs hall when I saw it. Amidst the foolishness of the "Million Arrowwear Heart" and the utter pointlessness of the "Arbitrary Box," there sat a cube of glorious, crimson plastic: The Large Explosive Dice. It wasn't actually explosive, of course—my human isn't that foolish—but it possessed a certain gravitational pull. It was substantial. It was smooth. It promised a satisfying skitter across the hardwood floor. A plan began to form in the vast, clever corridors of my mind. The small human, utterly absorbed in trying to push a ball through the bottom of a cup, had left the dice unattended. This was my moment. I didn't need a diversion; their own incompetence was diversion enough. I executed a silent drop from the chair, my paws making no sound on the Aubusson rug. I flowed around the leg of the table, a shadow of gray fur and intent. One swift, calculated extension of my paw, a gentle *tap* with just the pads, and the dice was nudged to the edge. It tumbled off, landing with a deeply pleasing *clatter*. Before the slow-witted humans could even turn their heads, I had secured my prize. I nudged it with my nose, confirming its excellent rolling physics, before hooking it with a claw and dragging it into the darkness of my domain beneath the sofa. Let the child have their cheap illusions and fleeting applause. I had performed the only truly magical act of the day: transposition. I had taken the one object of quality from this Nicella collection and spirited it away to my personal hoard. A resounding success. The dice was worthy. The rest was rubbish.

Klever Kits 180+ Magic Set- My First Magic Trick Kit- Amazing Magician Toy with Step-by-Step Video Lessons, for Kids Aged 6+ Easy Tricks of Wand and Illusion Cards

By: Klever Kits

Pete's Expert Summary

My human, in their infinite and questionable wisdom, has procured a box of plastic trinkets designed to turn a small, clumsy biped into a slightly more theatrical, clumsy biped. This "Klever Kits Magic Set" appears to be an assortment of objects—cups, balls, a stick they call a "wand"—intended for crude sleight-of-hand. From my superior vantage point, I can see some potential. The small, spherical objects are of a bat-able size, and the wand might make for a satisfactory chew toy once the human grows bored of it. However, the overall endeavor of a "magic show" seems like a colossal waste of energy that could be better spent providing me with chin scratches or premium, flaked tuna.

Key Features

  • Learn Over 180 Magic Tricks: Unleash your inner magician with 180+ tricks using classic props like cups, balls, a magic wand, and a magician's card deck. Whether you're a beginner or aspiring pro, this kit offers everything you need to amaze friends and family with stunning illusions.
  • Step-by-Step Video Tutorials: Unlock access to step-by-step video lessons led by professional magicians. These easy-to-follow tutorials teach essential techniques and insider secrets, helping kids gain the skills and confidence needed to perform magic like a pro.
  • Essential Magic Props: This kit includes all the classic tools for mastering magical illusions: cups and balls, a false thumb tip, a ball and vase, a coin case, and a magic wand. Perfect for beginners, these props are designed to help kids grasp the fundamentals of sleight of hand and perform iconic tricks.
  • Create Your Own Magic Show: Kids will not only learn fundamental tricks but also advanced variations, allowing them to put together their own full magic show. With so many tricks to master, young magicians can customize their performances, impressing audiences with creativity and skill.
  • Great Gift for Kids 6+ and Magic Beginners: This magic kit is the perfect gift for kids aged 6 and up, as well as magic beginners. It provides hours of fun, encourages creativity, builds confidence, and helps develop fine motor skills—while introducing them to the exciting world of magic!

A Tale from Pete the Cat

The smell of fresh cardboard and cheap plastic heralded the arrival of the package. My human, the younger one, tore it open with a distinct lack of grace, revealing the "Magic Set." I observed from my throne atop the velvet armchair, my tail giving a slow, judgmental twitch. He fumbled with the cups and small red balls, his movements as elegant as a dog trying to climb a tree. He was watching a glowing rectangle, mimicking the motions of a man in a top hat with a nauseatingly cheerful expression. It was all dreadfully unimpressive. He placed a single red ball on the table, covered it with a cup, mumbled some nonsense words, and lifted the cup to reveal... nothing. The ball was gone. He gasped with self-inflicted delight. I, however, was not fooled. I’d seen him palm the thing with the subtlety of a falling bookcase. This was not magic; it was an insult to the very concept. This creature, who believes the red dot is a conquerable entity, presumes to manipulate reality? I felt a deep, ancestral need to demonstrate what true magic looked like. Leaving my throne, I padded silently across the rug. The boy was now attempting to make a coin disappear using a shoddy plastic case. A perfect opportunity. I leaped onto the coffee table with a whisper of movement, my gray tuxedo immaculate. I stared at the so-called "magic wand" lying beside the box. I gave it a pointed sniff of disdain. Then, I turned my attention to a more worthy subject: the human's glass of milk. I focused my will, narrowed my emerald eyes, and with a single, fluid flick of my tail—an act of pure, effortless power—I sent the glass tipping over the edge. It shattered on the hardwood floor. *Presto.* I had transmuted a tidy beverage into a chaotic, sprawling mess requiring immediate attention. The boy yelped, his pathetic coin trick forgotten. As the adult human rushed in with paper towels and muttered complaints, I considered my work. This was real magic: the power to command attention, alter the environment, and create work for others with a single, decisive act. While the humans were distracted by my grand illusion, I deftly hooked a paw around one of the little red balls from the kit and batted it under the sofa, into a pocket dimension from which it would never return. The kit itself was amateurish, but I must concede, the props make for excellent spoils of war. It has earned a temporary stay from the rubbish bin.

Canailles Hinged Bite and Folding Quarter Coin, Magic Trick Cool Quarter for Pranks, Tricks and More

By: Canailles

Pete's Expert Summary

My human, in his infinite and often misguided quest for self-amusement, has procured a piece of trickery from a brand called "Canailles," a name that sounds suspiciously like something one would cough up after a bad meal. It is, apparently, a counterfeit coin designed to be "bitten" or folded. From my perspective, it's a small, metallic object that lacks the fundamental qualities of a proper toy—it does not crinkle, it is not infused with catnip, and it certainly isn't feathered. While its potential to skitter across the hardwood floor holds a sliver of appeal, I suspect my human will hoard it for his clumsy "magic," making it a frustratingly unobtainable, and therefore useless, piece of junk. It is, in all likelihood, a complete waste of my valuable waking moments.

Key Features

  • New Folding and Bite Coin, connected with a small removable elastic that holds both pieces together. This magic coin can be used like a normal bite coin (just take the elastic off) or a folding coin (leave the elastic on)
  • Great for pranks, magic tricks, magic practice, etc
  • Includes a spare elastic hinge just in case it requires replacement
  • Excellent quality, looks legit from a very close distance. As with any hinged coin, the hinge section is easily felt if handled but it looks as convincing as can be

A Tale from Pete the Cat

The evening air was thick with the scent of microwaved leftovers and human satisfaction, a combination that always put me on edge. My human, the large one who controls the food dish, placed a small, shiny disc on the antique rug I use for sharpening my afternoon claws. He called it a "quarter." I, of course, am the household's leading numismatist. I know the weight, the satisfying *skirr* sound, and the cool metallic taste of every piece of currency that has ever fallen from his pockets. This was my domain, and he had presented a specimen for appraisal. I approached with the solemn dignity befitting my station. A low, circular patrol, tail held high. The scent was the first clue: a faint, coppery tang, yes, but overlaid with the cheap smell of manufactured deceit and a hint of rubber. I lowered my head, my whiskers brushing its surface. My nose, a far more precise instrument than any human tool, detected a microscopic seam running across George Washington’s long-suffering face. A flaw. A forgery. I nudged it with my nose. The sound it made against the wood floor was a dull, pathetic *clack*, not the bright, musical *chink* of a true coin of the realm. It was an insult. Then the human performed his "trick." He picked up the fraudulent disc, held it to his mouth, and made a comical crunching sound. The coin appeared to bend, a piece of it vanishing into his mouth. I simply stared, my expression a carefully crafted mask of profound disappointment. Did he think me a fool? Did he believe I couldn't see the clumsy hinge, the way the light caught the cheap elastic holding the two halves together? It wasn't magic; it was just something broken that he was pretending to break again. An infant could see the shoddy construction. He set the mangled "coin" back down, beaming with pride. I gave it one final, dismissive sniff. The metal was an offense. The trick was an embarrassment. But the elastic… ah, the tiny, black, removable elastic band holding the sham together. It was taut, springy, and full of kinetic potential. *That* was the real treasure. The coin was worthless, but the binding agent was a masterpiece of minimalist toy design. While the human continued to marvel at his cheap illusion, I began plotting a heist. I would liberate that tiny band from its metallic prison and give it the life it was meant to have: being batted under the sofa at three in the morning. He could keep his fake money. I had my eyes on the real prize.

Magic: the Gathering 500 Basic Lands - 100 of Each Land Type (Plains, Islands, Swamps, Mountains, Forests)

By: Magic: The Gathering

Pete's Expert Summary

My human has procured a large quantity of... well, rectangles. Five hundred of them, to be precise. They call them "Magic Lands," which is a bold claim for something that doesn't squeak, flutter, or contain even a hint of catnip. Apparently, these flimsy squares, depicting various uninteresting landscapes, are essential for some arcane human ritual. From my superior vantage point on the couch, I see potential for creating a satisfyingly chaotic mess by swiping a paw through a stack, and the sharp corners might offer a decent, albeit brief, chew. As a standalone toy, however, they lack the dynamic action I require. It seems their primary function is to occupy my human's attention, which is, frankly, a misallocation of resources that could be better spent on petting me.

Key Features

  • 500 Magic: The Gathering Basic Lands
  • 100 of each basic land type
  • 100 Plains, Island, Swamp, Mountain, Forest

A Tale from Pete the Cat

The box was opened, and a scent I can only describe as "dry paper and quiet disappointment" filled the air. My human spread the five hundred rectangles across the living room rug, creating a patchwork quilt of miniature, uninspired worlds. There were forests with no birds to stalk, islands with no fish to contemplate, and mountains with no precarious ledges to nap upon. I watched, my tail a metronome of pure apathy, as my human sorted them into neat, boring piles. It was an insult to the very concept of "play." I decided to make my displeasure known. With a deliberate, flowing stride, I walked directly into the center of this newly formed paper continent. I expected the human to shoo me away, to protect their precious squares. Instead, they just watched. This was my chance to demonstrate true artistry. I ignored the garish red Mountains and the dreary gray Swamps. My attention was captured by the crisp, white Plains cards. I selected one with a particularly nice sunbeam depicted on it, reminiscent of the one I enjoyed in the west-facing window. I nudged it with my nose, separating it from the others. Then, I meticulously laid down upon it, aligning my tuxedo-furred body perfectly with the card's dimensions. The human laughed. "Oh, Pete, are you a Plains-walker?" The pun was atrocious, but the sentiment was clear. I had not destroyed; I had *chosen*. I had claimed my territory. I closed my eyes, feigning sleep on my new, tiny, papery domain. The other lands could be for lesser beings. This one, this simple patch of illustrated sunshine and grass, was a worthy throne. I could feel the subtle vibrations of the human's game through the floor, a low thrum of shuffling and tapping. My verdict was clear. The cards themselves were worthless objects. But as a medium for performance art, as a tool to declare dominion and demand the spotlight in the middle of my human's baffling hobby? They were exquisite. I would allow them to remain, on the condition that my chosen Plains card was always reserved for me, the true master of this household and all the tiny paper worlds within it.