Pete's Expert Summary
So, my human has procured a new cardboard repository, this one filled with countless smaller, crinkly packets. They call it "Magic," and apparently, it involves staring intently at pictures of oversized, winged lizards and arguing about "mana" and "tapping." From my perspective, the true value lies not in this baffling human ritual, but in the components. The large box is a geometrically perfect fortress of solitude, offering a commanding view of the room. The individual foil-wrapped packs make an exquisitely stimulating crinkle-and-skitter sound when batted across the hardwood floor. The small cards themselves, especially the shiny "foil" ones that catch the sunbeams, are perfect for scattering. The human's "game" seems a colossal waste of opposable thumbs, but the packaging shows immense promise for a sophisticated feline's recreational needs.
Key Features
- FIGHT DRAGONS WITH DRAGONS—Return to Tarkir for an epic battle between dragons and clans; discover which clan fits your playstyle with distinct three-color gameplay, and add draconic power to your collection
- BEST BOOSTERS FOR PLAYING WITH FRIENDS—Play Boosters are the best way to discover what Magic: The Gathering has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open
- A DRAGON’S HOARD OF TARKIR TREASURES—Each Play Booster contains 1–4 cards of rarity Rare or higher, including the possibility of a Special Guest Mythic Rare from Magic’s history featuring new Borderless art
- SHINING FOIL IN EVERY PACK—Every booster also includes at least 1 shining Traditional Foil card of any rarity; in 20% of packs you’ll add an additional shiny card to your hoard with a Traditional Foil Land
- MAY CONTAIN ART CARDS—Found only in Play Boosters, some packs contain an Art card showcasing a piece of art from the Tarkir: Dragonstorm set and may even feature a foil signature from the artist
- PLAY BOOSTER BOX CONTENTS—30 Tarkir: Dragonstorm Play Boosters, each containing 14 MTG cards and 1 Token or Art card
A Tale from Pete the Cat
The box arrived with an air of importance that even I had to respect. It smelled of fresh ink and distant forests, a combination I find intriguing. My human placed it on the table with a reverence usually reserved for the sacred can of wet food. He and his friend began their ritual, tearing open the small, crackling pouches and laying the cards out in elaborate patterns. I, of course, remained aloof on my favorite armchair, observing these strange proceedings with a critical eye. They spoke of "Tarkir" and "Dragon Lords," words that meant nothing to me. Bored, I leaped onto the table for a closer inspection, my presence causing a brief pause in their nonsensical game. My gaze fell upon a single card left near the edge of the table. It wasn't the pictures of humans or dragons that caught my eye, but the light. It was a "Traditional Foil," and it captured the lamplight in a mesmerizing, shifting rainbow. The light danced, and as I watched, it seemed to coalesce. The air grew still. The low drone of the refrigerator faded. On the polished surface of the table, the reflection of the foil card was no longer a simple sheen; it was a shimmering portal. Through it, I saw a reflection of myself, but different. My gray fur was the color of storm clouds, my paws were tipped with phantom claws of pure energy, and my purr was not a sound but a palpable, thrumming force. In that shimmering mirage, I was the apex predator of this so-called Tarkir. The clans were not of humans, but of felines. The sleek Siamese were the "Ojutai," masters of silent, cold calculation. The brutish Maine Coons were the "Atarka," wild and savage. And my clan, the tuxedo cats, were the "Silumgar," cunning, opulent, and undisputed rulers of the shadows. I watched my reflection command legions with a single, elegant tail-flick, hoarding not gold, but the most potent, sun-warmed napping spots in the realm. The ginger tabby from next door, a brute if ever I saw one, bowed to my reflected glory. A sudden movement from my human shattered the vision. He picked up the card, and the portal vanished, leaving only the mundane reality of the tabletop. I was just Pete again, a handsome and intelligent cat, yes, but no longer a draconic overlord. I blinked, a flicker of disappointment crossing my features before I masked it with my customary indifference. The human game was still pointless, but that one, shiny card had given me a glimpse of my true potential. I decided then and there that this box and its contents were worthy. Not for the game, but for the profound, nap-enhancing visions of grandeur they provided. This "Dragonstorm" was, in its own way, a tribute to me.