A photo of Pete the cat

Pete's Toy Box: Toy Story

Disney Store Official Sheriff Woody Talking Action Figure from Toy Story, Features Sounds and Phrases from The Movies, Interacts with Other Figures and Toys

By: Disney Store

Pete's Expert Summary

My human seems to have acquired a lanky, grinning automaton they call "Sheriff Woody." It's from the Disney Store, which usually implies a certain baseline quality, but this thing is clearly meant for the clumsy little humans. Its primary feature is a pull-string that makes it spout nonsense—a guaranteed interruption to any serious nap. I will concede two points of interest: the soft body might be suitable for a brief, strategic kneading session, but the hard plastic head and boots are a definite ergonomic flaw. The true prize, however, is the detachable hat. A small, lightweight object, perfectly shaped for being batted into the dark nether-regions under the furniture. The rest of the "interactive" talking puppet is a waste of my considerable intellect, but that hat... that hat shows promise.

Key Features

  • Interactive Talking Feature: The Woody toy story action figure comes with a pull string to hear phrases from the movies. Perfect for toy story toys for boys and girls who love Toy Story characters.
  • Interactive Phrase: This Woody Toy Story doll includes an interactive feature that can detects other Interactive Toy Story figures nearby triggering additional phrases. Great for recreating scenes.
  • Detachable Cowboy Hat: Complete Woody's look with his iconic detachable cowboy hat. Bringing his classic look straight out of the movies and making this a must own for fans of Disney toys.
  • Soft Body: Designed with a soft body and solid head and boots, this Toy Story toy is durable yet huggable making it a must for fans of Toy Story action figure toys
  • Ideal for Kids and Collectors: Whether for imaginative play or collectability, this Woody figure appeals to both young Toy Story fans and enthusiasts alike.

A Tale from Pete the Cat

The new arrival was propped against a cushion on the sofa, a place I have long considered my primary afternoon napping territory. He was a lanky fellow with a vapid, painted-on grin and a string-loop hanging from his back like an invitation to mischief. My human called him the "Sheriff." I, however, saw him only as a trespasser. I watched from the shadows of the dining table as the human pulled the loop. A tinny, offensively cheerful voice bellowed, "There's a snake in my boot!" An absurd statement. I have personally inspected all footwear in this house; the only thing in them is the lingering scent of my human's feet, a far more terrifying presence than any reptile. I decided a full investigation was in order. Under the pretense of a casual stretch, I leaped onto the sofa, landing with practiced silence a few inches from the interloper. His fabric torso was soft, yielding, but his head was unnervingly hard and glossy. I sniffed his plastic hand. Nothing. No life, no soul, just the faint smell of a factory. I was about to dismiss him as inanimate clutter when I brushed against the pull-string. "Somebody's poisoned the waterhole!" the voice yelled, making me jump back, my gray fur standing on end. This was an ambush. The creature was booby-trapped. My initial alarm curdled into a cold, calculated disdain. This "Sheriff" was a fraud. His bravado was nothing but a pre-recorded loop, triggered by the most rudimentary of mechanisms. He was a puppet, and I, a superior being, would not be intimidated by a talking doll. My eyes narrowed, focusing on the symbol of his false authority: the brown cowboy hat perched on his head. It was a trophy waiting to be claimed. With a flick of my paw, far quicker than any high-noon duelist, I hooked the hat's brim and sent it flying. It landed silently on the rug. The Sheriff, now bald and looking decidedly less authoritative, remained silent, his painted smile now looking more like a grimace of defeat. I hopped down, nudged the hat with my nose, and then, with a burst of triumphant energy, batted it clean under the heavy armchair. It was gone. The toy itself is an obnoxious noisemaker, but as a source of high-quality, easily purloined smaller toys, he has proven his worth. He can stay, as a monument to my strategic genius.

Disney•Pixar's Toy Story Slinky Dog Pull Toy, Walking Spring Toy for Boys and Girls, Kids Toys for Ages 18 Month by Just Play

By: Just Play

Pete's Expert Summary

My human has presented a new offering, an absurd-looking canine effigy named "Slinky Dog." Apparently, it's a pull-toy for their smaller, louder counterparts. From my superior vantage point on the sofa, I can see its primary, and perhaps only, interesting feature: a metallic spring for a torso. This allows the creature to stretch to a ridiculous length, a motion that could, theoretically, mimic the panicked flight of a very strange, very long squirrel. The attached leash implies human involvement, which is tedious, but it saves me the effort of batting it into motion myself. Its potential lies entirely in that bizarre stretching mechanism; otherwise, it's just another piece of colorful plastic destined to gather dust bunnies under the credenza.

Key Features

  • Slinky Dog stands seven inches tall, and his body stretches from five to 14 inches long!
  • Children can pull Slinky Dog with his leash.
  • Looks just like Slinky Dog from Disney and Pixar’s Toy Story!
  • Ages 18 months +

A Tale from Pete the Cat

The thing arrived in a box adorned with garish colors, a clear sign of its lowbrow origins. The human, with the typical lack of ceremony I've come to expect, freed the plastic dachshund and set it on the hardwood floor. It stared ahead with a painted-on, vacant smile, its tail a rigid spring. An insult to both canine and toy kind. My initial assessment was swift: a waste of perfectly good atoms. The human gave the leash a tug, and the creature lurched forward. It was not the movement but the *sound* that snagged my attention. As the creature's front and back ends separated, the metal coils of its midsection slid across the floor with a rhythmic, cascading *shhhk-clack-clack-shhhk*. It wasn't the sound of prey. It wasn't the clumsy thud of an inferior toy. It was a chord. A strange, percussive melody that vibrated through the floorboards and resonated deep in my ears. The human, oblivious, dragged it back and forth, composing a crude, unintentional symphony of slinking plastic. When my staff inevitably grew bored and abandoned the leash, the Slinky Dog lay silent, half-extended in a shaft of afternoon sun. I descended from my throne and approached with the caution of a bomb disposal expert. I extended a single, perfect paw and tapped a coil. *Ting*. A delicate, pure note. I gave its head a soft bat, sending a wave of motion down its springy spine, which replied with a soft *sh-sh-shudder*. I wasn't stalking it. I was tuning it. This was not a toy. It was an instrument. A bizarre, terrestrial harp whose strings were meant to be struck, pushed, and pounced upon to create a symphony of chaos. The dopey smile was irrelevant. The plastic ears were merely ornamental handles. Its true purpose was sonic. The humans, in their infinite simplicity, thought they had bought a simple plaything. They had, in fact, brought me a new medium for my artistic expression. It is worthy, and my next composition will be a masterpiece.

Mattel Disney and Pixar Toy Story Talking Dinosaur Action Figure with Movng Arms, Roarin’ Laughs Rex Dino Toy, 10.8-inch T Rex with 40+ Sounds & Phrases

By: Mattel

Pete's Expert Summary

My human seems to have acquired a large, plastic green beast from the Mattel toy monolith, a creature they call "Rex." From my initial surveillance, it appears to be a tribute to some lesser, extinct predator, burdened with an unfortunate color and an even more unfortunate pre-programmed anxiety complex. Its supposed "play value" comes from its substantial size and its ability to shout over 40 different desperate phrases, all while flailing its comically undersized arms. While its sheer bulk might make it a decent leaning post for a nap in a pinch, the prospect of it interrupting my slumber with its electronic whining makes me deeply skeptical. It is, at best, a stationary source of existential dread; at worst, a very loud waste of perfectly good floor space.

Key Features

  • Hours of entertainment can be had with this Roarin' Laughs Rex dinosaur figure with arms that move comically as he speaks 40+ movie phrases and sounds. He also has movable joints for posing fun.
  • With his signature dialogue, sounds and earnest movements by too-short arms, this large-scale figure really captures the personality of the lovable character from Disney Pixar's Toy Story movies.
  • The big green dinosaur toy makes a great playtime companion, and his size makes posing and action play easy, even for small hands. He's about 10.8 inches tall, 15 inches long and 6 inches wide.
  • He's too big for his box! Figure requires one-time assembly of one leg and tail. Attachment is then permanent.
  • This big toy is a funny gift for Toy Story fans 4 years and older.

A Tale from Pete the Cat

It appeared on the rug one afternoon, a grotesque statue of green plastic born from the fumbling efforts of my human. They had attached its leg and tail with a series of satisfyingly frustrated grunts, a performance I observed from atop my perch on the sofa. Once assembled, it stood there, a silent, idiotic monument to poor taste. The human, beaming, pressed a button on its back. The creature’s head jolted, its tiny arms flapped pathetically, and a tinny voice shrieked, “I’m going for fearsome! But I just don’t feel it!” My human chuckled. I, however, did not. I remained on the sofa for a full hour, studying the thing. It was an affront. A loud, needy interloper in my quiet domain. The human would periodically poke it, triggering another burst of synthetic anguish. "I have a question! What if I'm not a scary dinosaur?" it would wail. I twitched an ear in irritation. This wasn't a toy; it was a therapy patient, and one without the decency to pay for its sessions. The sheer audacity of it, broadcasting its insecurities all over *my* sunbeam. Later, when the house fell silent, I descended from my throne. I approached the green neurotic with the cautious grace of a bomb disposal expert. I circled it once, twice. Its painted-on eyes stared blankly into the middle distance, a perfect portrait of despair. I sniffed its plastic hide; it smelled of the factory and the human's grubby hands. On a whim, I nudged its large, stable foot with my head. It wobbled slightly but held firm. I leaned my full weight against its flank. It was solid. Unmoving. A silent, sturdy confidant. It will never be a worthy adversary in battle, nor a suitable cuddle companion. Its voice is a grating intrusion that I will learn to tune out, like the drone of the refrigerator or the human's pointless babbling. But as a scratching post? As a solid, uncomplaining anchor in the center of the room against which I can rub my face and deposit my scent, claiming it as my own stoic, green subject? For this specific, noble purpose, it has merit. It is not a toy. It is furniture. And on that basis, it may remain.

Mattel Disney Pixar Storytellers Toy Story 3-Pack of Woody, Jessie & Bullseye, 4-inch Authentic Posable Figures, Key Character Collectibles

By: Mattel

Pete's Expert Summary

My human has presented me with a box from 'Mattel,' a brand I associate with the noisy, less-sophisticated members of her species. Inside are three small plastic effigies: two bipeds in strange hats and one elongated quadruped they call 'Bullseye.' I suppose the small, detachable hats could offer a moment's diversion, perfect for batting under the heaviest piece of furniture in the room. The figures themselves are posable, which means my human will likely arrange them in some tedious 'story' on a high shelf, far from my discerning claws. While the potential for knocking them over is mildly intriguing, they lack the fundamental qualities of a true toy—no catnip, no feathers, no satisfying crinkle. It seems less like a plaything for a cat of my stature and more like dust-collecting clutter.

Key Features

  • Relive Disney Pixar's Toy Story movies with this story pack of 3 favorite figures – Woody, Jessie and Bullseye – ready for runaway play right out of the box.
  • Ready for a Round Up display of heroes, Woody has 10 movable joints, Jessie has 8 and Bullseye has 5. The three figures are built at 3.25 to 3.75 inches tall with authentic detail.
  • Woody and Jessie both come with the signature cowboy hat, and both are removable. Either figure fits on Bullseye, ready for runaway fun.
  • Fans will want to collect all the Storyteller Packs from various Disney Pixar movies for play and display. Each pack sold separately, subject to availability.
  • Makes a great gift for Toy Story fans 4 years and older. All their favorite characters, all in one box.

A Tale from Pete the Cat

The human called it a “Round Up.” She freed the three silent figures from their plastic prison and arranged them on the low coffee table, my secondary napping dais. There was the lanky one with the vacant stare, the red-haired one with a smile that suggested she knew something I didn’t, and the brown beast, frozen in a posture of perpetual surprise. They were a tribunal, a silent jury assembled to pass judgment on my reign. I narrowed my eyes, my tail giving a slow, deliberate thump against the velvet cushion. I would not be intimidated by inanimate objects. I descended from the sofa with the grace of flowing water, my paws making no sound on the hardwood floor. I circled the assembly, sniffing the air. They smelled of nothing but industry and packaging. I fixed my gaze on the leader, the one called 'Woody.' He stood there, hands on his plastic hips, a tiny, removable hat perched on his head. An insult. Only I am permitted to wear a crown in this house, and mine is the invisible weight of absolute authority. I sat before him, performing a meticulous cleaning of my left shoulder, a clear display of my own superior flexibility and utter disinterest in his ten movable joints. He did not flinch. This defiance could not stand. With a calculated flick of my paw, not a wild swat but a precise, targeted strike, I connected with the figure’s leg. He toppled with a hollow *clack*, and as he fell, his hat dislodged, skittering across the wood and coming to rest near my feet. A concession. An offering. I pinned the tiny hat with a single claw, dragging it closer. It was a pathetic tribute, but a tribute nonetheless. I looked at the remaining two. The smiling woman and the startled horse remained motionless, their painted eyes watching. They had seen their leader fall. They understood the hierarchy now. I left the hat and returned to my cushion, granting them permission to occupy my kingdom. They were not toys, but they would serve as a constant, silent reminder to all—especially the dust bunnies—of who was truly in charge.

Mattel Disney Pixar Toy Story 4 Woody and Bullseye 2-Character Pack, Movie-inspired Relative-Scale for Storytelling Play

By: Mattel

Pete's Expert Summary

So, the Human has brought home yet another box of plastic effigies from the great monolith, Mattel. This particular offering features a lanky-limbed 'cowboy' and his perpetually surprised-looking steed. They call it 'storytelling play,' which I translate as 'an excuse for the Human to make silly noises and ignore the rhythmic tapping of my empty food bowl.' From my perspective, these figures are just glorified shelf-clutter. The horse, Bullseye, might be just the right size and weight for a satisfying shove off the coffee table, but the whole enterprise seems like a colossal waste of energy that could be better spent napping in a sunbeam or grooming my impeccable tuxedo.

Key Features

  • Story in a box with Disney Pixar's Toy Story 4 Woody and Bullseye together.
  • Each figure comes in movie-inspired relative scale.
  • Authentic designs, expressions and highly posable for great storytelling play.
  • First offering of horse Bullseye in this scale.
  • For ages 3 years and older.

A Tale from Pete the Cat

The box was an insult to my living room. Garish blues and yellows, depicting the very figures sealed within its plastic prison. I watched from my velvet cushion as the Human performed the clumsy ritual of unboxing, tearing and snipping until the cowboy, Woody, and his equine companion, Bullseye, were freed. The Human immediately set them upon the rug, making the man ride the horse. "Giddy-up, partner!" the Human declared to the empty room. I closed my eyes in second-hand embarrassment. Such a simple, linear narrative. So pedestrian. When the Human was eventually summoned away by the glowing rectangle they carry everywhere, I seized my moment. I slunk from my cushion, my paws making no sound on the hardwood floor. I approached the scene of the crime—the crime against compelling storytelling. The plastic scent was sterile, uninviting. I nudged the cowboy with my nose. He was surprisingly light, his limbs articulated in a way that suggested a certain dramatic potential. The horse, Bullseye, was solid, his expression a blank slate of loyalty that was just begging to be corrupted. This would not do. The Human’s version of events was a saccharine fantasy. My version would be a tragedy, a commentary on the fleeting nature of power. First, I hooked a claw under Woody's leg and tipped him sideways, sending him tumbling from Bullseye's back onto the unforgiving terrain of the area rug. His hat flew from his head, landing a dramatic few inches away. This was the inciting incident. Next, I used my head to push Bullseye into a new position, not galloping away, but standing over his former master, his pose a mixture of sorrow and newfound freedom. I took a few steps back to admire my diorama. It was a masterpiece of silent theatre. The fallen hero, his reign ended. The loyal companion, now facing an uncertain future alone. The discarded hat, a symbol of lost authority. When the Human returned, they stopped and stared. "Pete, did you do this?" they asked, a note of confusion in their voice. They couldn't possibly comprehend the narrative depth I had created. They simply picked the figures up and put them back in their original, boring pose. My final verdict is this: as toys, these plastic husks are worthless. They do not squeak, they do not contain catnip, and they taste of nothing. But as inanimate actors for my own private theatrical productions? As tools to express a vision far beyond my Human's grasp? For that purpose, and that purpose alone, they have earned a temporary stay of execution from being batted under the sofa. They are not playthings; they are my players.

Wonder Forge Toy Story 4 Matching Game | Build Focus and Memory with Woody, Buzz, and Beloved Pixar Characters | Fun and Engaging Activity for Kids Ages 3+

By: Wonder Forge

Pete's Expert Summary

My human seems to believe my sophisticated brain requires "enrichment" in the form of children's games. From what I can gather, this "Wonder Forge Toy Story 4 Matching Game" is a collection of flat cardboard squares featuring crudely drawn characters. The objective, for the slow-witted humans, is to find matching pairs by flipping them over, a tedious exercise they call "building memory." Honestly, I remember the exact location of the last sunbeam from three Tuesdays ago; I don't need the practice. While the flimsy squares might offer a moment's diversion if batted across the hardwood floor, the true appeal is likely the box, which might just accommodate a tactical nap. The game itself seems a monumental waste of my valuable time.

Key Features

  • ENGAGING MEMORY GAME: Build focus and memory with Woody, Buzz, Jessie, and all your favorite Toy Story 4 characters in this fun matching game.
  • EASY TO LEARN: Includes simple instructions, so kids can start playing in less than five minutes.
  • FAN-FAVORITE CHARACTERS: Features vibrant images of beloved Pixar characters like Bo Peep, Bullseye, Rex, and Hamm.
  • FUN FOR FAMILIES: Enjoy quick 15-minute gameplay that’s perfect for solo play or family bonding.
  • PERFECT GIFT: A great birthday or holiday gift for Toy Story fans ages 3+, offering hours of fun and learning.

A Tale from Pete the Cat

The humans laid out the little squares on the low table, a grid of perfect, tempting blue backs. The air filled with the scent of fresh ink and cheap cardboard, a combination that is, I admit, not entirely unpleasant. My human and her smaller, louder companion began their ritual, tapping a square, flipping it to reveal a wide-eyed cowboy, then another, a green woman with three eyes. A mismatch. The small one groaned. I watched from the plush velvet of the armchair, a silent, gray-furred judge presiding over a court of imbeciles. They were so focused, their brows furrowed in concentration over a problem a common field mouse could solve in seconds. It was pathetic, really. My senses, honed by generations of apex predators, saw the game not as a grid of identical backs, but as a detailed map. A faint sheen of oil from the small human's finger on one tile, a microscopic fray in the corner of another, the subtle weight difference in the ink used for the pig versus the space ranger—it was all insultingly obvious. They were playing checkers while I was playing three-dimensional chess in a universe they couldn't even perceive. After several minutes of their fruitless flipping, the small one's groans were threatening to escalate into a full-blown tantrum, a sonic event that invariably disrupts the household's delicate peace. I could not allow it. With a sigh that conveyed the heavy burden of my genius, I leaped silently onto the table. I strode past the mismatched tiles, placed a deliberate white paw on a square in the far corner, and looked directly at my human. I then walked to a tile in the center of the board and sat upon it, my tail giving a single, authoritative flick. "Oh, look! Pete wants to help!" my human chirped, utterly missing the point. She flipped the tile my paw had designated. It was the lanky cowboy, Woody. Then, she gently nudged me aside and flipped the one I had sat upon. Its identical twin. "What a clever boy! Such good luck!" she cooed, scratching me behind the ears. They thought it was a coincidence. I proceeded to guide them, pointing out the matching pair of nervous green dinosaurs and the two Bo Peep shepherdesses, all under the guise of "cute" feline antics. They were delighted, celebrating their "win" with triumphant cheers. Fools. The game is a trifle, a bauble for simple minds, but as a means of manipulating my staff and maintaining household harmony with minimal effort? It has proven its worth. I shall allow it to remain.

Jada Disney Pixar Toy Story 4 Turbo Buggy W/ Woody Radio Control Vehicle, 2.4 Ghz, 1: 24

By: Jada

Pete's Expert Summary

My human, in their endless and often misguided quest to earn my approval, has presented me with this… thing. It appears to be a wheeled plastic contraption, piloted by a small, unnervingly cheerful man in a cow-print vest who is clearly glued to his post. A "Turbo Buggy," they call it. The primary function seems to be zipping around uncontrollably, powered by some sort of radio signal that will no doubt interfere with my finely tuned nap-receptors. While the potential for a high-speed chase across the hardwood floors does present a glimmer of interest, the garish branding and the fact that it’s designed for small, sticky-fingered humans is an insult to my sophisticated palate. It will require batteries, which means its life force is finite—a weakness I can surely exploit. I will reserve judgment until I see its agility in person, but my expectations are, as always, appropriately low.

Key Features

  • Licensed from Disney Pixar
  • Fully functioning with innovative technology. Users get a premium decorated RC Buggy measuring approximately 7.5"
  • 2.4 GHz frequency enables up to 16+ players to play at a range of 100 feet
  • Batteries required: 3AA & 2AAA
  • Suitable for ages 4+

A Tale from Pete the Cat

The box it came in was, I admit, of a superior corrugated quality, but the vessel that emerged was an entirely different matter. It was an effigy, a four-wheeled mockery of movement, helmed by a silent, grinning sentinel. My human called him "Woody," a name as dull as the drone of the refrigerator. They fumbled with small metal cylinders, feeding them into the belly of the beast and its strange, two-thumbed controller. I watched from my perch on the chaise lounge, my tail a slow, metronomic measure of my disdain. This was not prey. This was an automaton, an artifice. Then, it moved. A low whirring sound, like an oversized beetle, and it jolted forward. It wasn't the frantic scurry of a mouse or the elegant flutter of a feather wand; it was a mechanical, soulless glide. It skittered across the floor, making a hard right turn that defied all laws of natural physics, and came to a stop just short of the oriental rug. The little cowboy stared ahead, his painted-on eyes seeing nothing, yet somehow mocking everything. My human giggled, a sound that confirmed my suspicions: this was a spectacle for the simple-minded. I gave a theatrical yawn and began to wash a paw, feigning absolute indifference. But the machine was persistent. It advanced again, this time executing a "turbo" spin that sent it careening toward the leg of the coffee table. The resulting *thwack* of plastic on wood was deeply unsatisfying. This thing had no sense of self-preservation, no cunning. It was merely a puppet, its strings pulled by the Big Hands holding the controller. Yet… there was a challenge in its relentless, stupid motion. It was an affront to the serene order of my domain. With a sigh that conveyed the immense burden of my responsibilities, I descended from the lounge. I did not pounce. I did not chase. I stalked it. I let it make a wide, sweeping pass, and then, with the casual precision of a seasoned predator, I extended a single, perfect paw and pinned one of its back wheels. The motor whined in protest, the wheel spinning uselessly against my paw pad. The grinning cowboy was, for a moment, my prisoner. I held it there, feeling the impotent vibrations, until my human conceded defeat and the whirring ceased. I retracted my paw, gave the plastic man a look of withering contempt, and walked away. It was a crude and noisy piece of work, utterly devoid of subtlety. However, as a tool for demonstrating my absolute and effortless superiority over the forces of chaos, it would suffice. It may remain. For now.

Toy Story Disney Advanced Talking Buzz Lightyear Action Figure 12''

By: Toy Story

Pete's Expert Summary

My human, in a fit of what I can only assume is nostalgia-driven foolishness, has procured a large, glossy bipedal effigy. It is apparently a "Buzz Lightyear," a plastic sentinel meant for small, clumsy children. Its primary features seem to be making loud, predictable noises when prodded and possessing articulated limbs that offer no satisfying resistance or texture for biting. While its sheer size might make it a decent stationary object to rub my cheek against, and the sudden deployment of its "wings" could provide a fleeting moment of surprise, it is ultimately a monument to human amusement. It lacks the essential qualities of a proper toy: it is not soft, it does not skitter unpredictably, and it is most certainly not filled with catnip. A profound waste of my attention, most likely.

Key Features

  • Disney Advanced Talking Buzz Lightyear
  • Action Figure 12''
  • (Official Disney Product).
  • Ideal Toy For Child and Kid

A Tale from Pete the Cat

It arrived in a transparent prison, its garish colors an assault on my refined gray-and-white aesthetic. My human released it with a triumphant grin, setting it upright on the living room rug. It stood there, a foot tall, its painted-on smile a silent mockery of true feline contentment. I observed from the safety of the armchair, tail twitching in annoyance. Another loud, hard piece of plastic to clutter my domain. My human poked its chest, and a booming, tinny voice erupted, declaring its intention to travel "To infinity, and beyond!" An absurd notion. Infinity is the space under the sofa where the good dust bunnies live, and "beyond" is the kitchen counter. This creature knew nothing. Later that evening, under the dim glow of a single lamp, I decided to conduct a more thorough investigation. I crept toward the silent figure, my paws making no sound on the hardwood. Its vacant eyes stared forward. I sniffed its plastic foot – sterile, uninteresting. I gave its leg a tentative bat. It wobbled precariously but did not fall, a small insult to my predatory prowess. As I circled it, my flank brushed against a button on its leg. The figure suddenly announced, "I am Buzz Lightyear. I come in peace." The sheer audacity of it. *It* was the invader in *my* home. This was not a peace treaty; it was a territorial claim. My investigation escalated. I noticed the small red button on its arm. A weapon? A communication device? I pressed my nose to it. Nothing. Using a carefully extended claw, I gave the button a precise push. A shrill *pew-pew* sound echoed, and a small red light blinked. A laser! A pathetic, stationary laser, a pale imitation of the glorious red dot my human wields, but a laser nonetheless. It was a challenge. I crouched, wiggling my hindquarters, preparing for a pounce. This "Lightyear" was a fool, announcing its position with lights and sounds. My final verdict came when, in a burst of frustration, I launched myself at its chest. My weight sent it toppling backward onto the plush rug with a hollow thud. As it fell, a new button was triggered, and two plastic wings snapped out from its back with a loud *thwack*. I leaped back, fur on end. The fallen titan now lay with its wings extended, its voice box silent, its laser extinguished. It was defeated. I stood over my vanquished foe, puffed out my chest, and let out a single, victorious "Mrrow." It was not a toy, I decided. It was a sparring partner. Uncouth and noisy, but large enough to make my triumph feel significant. It could stay. For now.

Disney Store Official Bath Set (Toy Story) - Kids Bath Accessories with Beloved Disney Characters - Colorful and Fun Bath Time Essentials for Kids - Suitable for All Ages

By: Disney Store

Pete's Expert Summary

My human has brought home what appears to be a bucket of brightly colored prisoners. The branding, "Disney Store," suggests a certain corporate-mandated cheerfulness that I find deeply suspicious. This "Toy Story Bath Set" is a collection of plastic figurines—a cowboy, a space-man, a green lizard, and others—designed for the small human's aquatic torture rituals. While the concept of willingly entering water is, of course, barbaric, the figures themselves possess a certain density. Their "high-quality, waterproof" nature means they could be knocked into my water dish without disintegrating and, more importantly, might have a satisfying weight for being batted across the hardwood floors. The bucket and its strainer lid are frivolous distractions, but the captives within hold a sliver of potential for a proper floor-based interrogation.

Key Features

  • Complete Bath Set - Dive into fun with the Toy Story bath set, featuring five beloved characters: Woody (with Forky), Buzz, Jessie, Bullseye, and Rex, all housed in a clear pail with a colorful strainer lid for imaginative bath times.
  • Interactive Play and Easy Storage - Includes a sturdy bucket with a pour spout and an attached plastic handle, making it easy to carry, fill, and pour water during bath play, and convenient for storing the figures after bath time.
  • Designed for Safe and Fun Bath Time - The green plastic lid comes with medium-sized straining holes, perfect for creating a gentle shower effect that will delight young children while ensuring safety during play.
  • Enhances Creative Play - Encourage your child’s imagination with characters they love. This set not only makes bath time fun but also helps develop storytelling and role-playing skills as they recreate their favorite Toy Story adventures.
  • High-Quality, Waterproof Construction - Crafted with premium, water-resistant materials, these figures are built to last, ensuring endless hours of safe play in and out of the bathtub.

A Tale from Pete the Cat

The cacophony from the Great Steamy Room had finally ceased. The small human, smelling of soap and betrayal, had been swaddled and removed, leaving a trail of damp footprints. From my observation post atop the linen hamper, I surveyed the aftermath. The human had, in its typical haste, left the battlefield unsecured. And there, lying on its side on the cool tile, was the green one. The dinosaur, Rex. Its painted-on expression of perpetual anxiety was an affront to my serene composure. This would not stand. I landed silently on the bath mat, my paws making no sound. I approached the plastic reptile with caution, circling it once. It was larger than a mouse, smaller than a shoe. Acceptable. I extended a single, perfect claw and tapped its hollow belly. A dull, plastic *thump* echoed in the quiet room. Pathetic. I gave it a more forceful shove with my paw. It skidded beautifully across the tile, spinning twice before crashing into the base of the porcelain throne. Ah, now we were getting somewhere. The physics were surprisingly satisfying. It had glide. It had momentum. My game, however, was one of strategy, not brute force. I was not merely playing; I was establishing order. I stalked the dinosaur to its new location, my tail giving a slow, deliberate twitch. This time, I hooked it with my paw, dragging it back to the center of the room. I was the warden, and this was my prison yard. I pinned it under my paw, leaning in close until my whiskers tickled its snout. I stared into its wide, witless eyes and let out a low, guttural growl—a warning that its association with water-based frivolity was a crime in this household. It, of course, said nothing. Its silence was its confession. Satisfied, I administered the final verdict. With a swift, calculated strike, I sent Rex skittering directly under the bathroom vanity, into the dusty darkness where lost cotton balls and forgotten bottle caps go to await the apocalypse. He was contained. The space was once again mine. While its primary function is an insult to all sensible creatures, I must concede that this "Rex" figure serves as a moderately entertaining pawn for demonstrating territorial dominance. It has earned its temporary exile to the under-vanity abyss. A worthy, if witless, adversary.