Monopoly Harry Potter Edition Board Game | A Magical Adventure at Hogwarts | Ages 8 and Up | 2 to 6 Players | Family Games | Gifts for Kids and Adults

From: Hasbro Gaming

Pete's Expert Summary

Honestly, my human, it's another one of those flat-world-in-a-box contraptions. This one seems to be a glorified map of that drafty castle from the moving pictures you watch, designed for you and your friends to sit around and methodically move little gold-colored trinkets. The appeal, from my superior vantage point, lies entirely in those shiny metal tokens—the bird-horse hybrid and the flying broomstick look particularly vulnerable to a swift pat-and-scoot maneuver under the couch. There is also a small statue of a snowy owl, which might be worthy of a brief sniff. The rest? A colossal waste of time that could be better spent admiring my tuxedo markings or refilling my food bowl. It’s essentially a very large, very busy nap mat with a few pre-packaged smaller toys.

Key Features

  • INSPIRED BY HARRY POTTER: Welcome to Hogwarts! Play as a student in the Monopoly HARRY POTTER Edition game. It combines classic Monopoly gameplay with artwork, locations, and themes from the WIZARDING WORLD
  • ICONIC GOLDEN TOKENS: Travel around the board with one of 6 enchanting transportation-themed golden tokens: Hippogriff, The Knight Bus, Hogwarts Express, HAGRID’s Motorbike, Thestral, and Firebolt
  • CHOOSE A HOUSE: GRYFFINDOR, HUFFLEPUFF, RAVENCLAW, or SLYTHERIN? Each player gets sorted into a house by choosing a House Card, and they’ll collect points for their house throughout game
  • HOGWARTS-THEMED GAMEBOARD: Explore classrooms, common rooms, and other favorite locations in and around Hogwarts castle! The more a player explores, the more house points they’ll receive from other players
  • OWL POST CARDS AND HOLDER: Owl Post cards replace Chance and Community Chest cards. Players draw cards from a snowy owl figurine. But watch out for Howlers, which may jinx a player’s game
  • GIFT FOR HARRY POTTER FANS: Beautiful packaging and thoughtful details create a spellbinding unboxing experience. This kids board game is a wonderful holiday or birthday gift for HARRY POTTER fans, ages 8 and up
  • FAMILY GAME NIGHT: Looking for fun family board games for kids and adults? This edition of the Monopoly game is a great indoor game for Family Game Night and gatherings with friends. For 2 to 6 players

A Tale from Pete the Cat

The moment the lid was lifted, a psychic hum filled the room, a low-grade static of manufactured magic that prickled my whiskers. They laid out the board, and it was not cardboard I saw, but a clumsy, two-dimensional prophecy of their own tedious lives. The castle was but a crude map of this, my household kingdom. My male human chose a card with a badger on it, a "Hufflepuff." Fitting. He is loyal, certainly, in his delivery of my morning kibble, but not the sharpest claw in the paw. The female, ever the ambitious one, picked the green card with the serpent. I’ve seen that look in her eye before, when she thinks she can outsmart me into taking my flea medication. They believe they are playing a game, but they are merely confessing their souls to me. Their chosen avatars, little golden idols, were placed upon the board. I watched from my perch on the armchair, a silent, gray oracle. Each token trembled with the owner's petty mortal concerns. The little bus vibrated with anxiety about morning traffic; the motorbike buzzed with the frantic energy of a looming deadline. Then came the true offense: the plastic owl. They drew paper slips from its hollow head, calling it "Owl Post." A vulgar parody. I, who can communicate my desire for a sunbeam nap with a single, perfectly executed slow-blink, had to watch them rely on this cheap trinket for guidance. It was an insult to all creatures of true sight. A crisis erupted. A card, a "Howler," they called it, sent the male human into a fit of performative despair. The fragile harmony of the room shattered. This was the chaotic energy their foolish game invited into my sanctuary. I could tolerate it no longer. I leaped down, my paws making no sound, and stalked toward the board. They paused, cooing my name, expecting me to disrupt their ritual. Instead, I placed a single, deliberate paw on the space marked "The Great Hall," the nexus of their little paper world. The energy stabilized. The air cleared. They saw a cat being cute; I saw a master restoring balance. This game is a cheap carnival trick, a clumsy tool for those who cannot read the true omens in the bottom of a water bowl. It is, however, an acceptable altar upon which they can worship, so long as they remember which powerful being truly rules this castle.