Pete's Expert Summary
My human, in their infinite and often misguided wisdom, has procured a product from a company called "Skillmatics." It's a box of flat, colorful rectangles they call "Guess in 10 States of America." The objective, as far as I can gather from their loud consultations, is for them to ask questions and guess a geographical location. To me, it seems like an exercise in organized yelling about places that are not this warm, comfortable house. The only features of remote interest are the portable box, which might serve as a temporary chin-rest, and the cards themselves, which could potentially be knocked off the table one by one. Ultimately, its greatest value is that it keeps the humans occupied, freeing up the premium sunbeam spot on the rug for my exclusive use.
Key Features
- ULTIMATE GUESSING GAME: Divide yourselves up in teams, or play one on one, and ask up to 10 questions to guess the state on the Game Card! Does this state have a lot of beaches? Are the Red Sox from this state? Does this state have a large coast? Think hard, ask intelligent questions and be the first player to win 7 game cards!
- STRATEGIZE YOUR WAY TO VICTORY: Make use of exciting features such as Clue Cards and Bonus Questions to plan your way to winning 7 cards.
- PLAY IT ANY TIME ANY PLACE: Includes 50 Game Cards, 6 Clue Cards and a handy box to store it all. The box size is portable & travel-friendly. Your child can become an instant champion by playing at family game nights, gatherings, outdoors, birthday parties, plane trips, road trips, summer camps and more!
- PERFECT GIFT: Makes the perfect gift for boys, girls, parents, adults, friends, families as well as any board game or card game lover.
- FUN FOR THE WHOLE FAMILY: This is the most exciting game you’ll find for Family Game Night that can be thoroughly enjoyed by all ages 8 and up!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This trivia and strategy game can be played with 2 to 6 players. The average playtime is 20 minutes.
- BUILD KEY SKILLS: Guess in 10’s age-appropriate content and gameplay builds key skills such as Communication, Decision Making, Problem Solving and Creative Thinking Skills.
A Tale from Pete the Cat
The evening began with an unwelcome crinkling sound. The humans, huddled on the floor like oversized kittens, unveiled the box. My initial assessment from my vantage point on the sofa arm was one of utter disdain. It wasn’t soft, it didn’t jingle, and it smelled faintly of printed cardboard and human optimism—two equally offensive scents. They laid out the cards, thin and disappointingly un-chewable, and began their strange ritual. I started a pre-nap grooming sequence, determined to ignore them. My ear twitched. I paused, my tongue halfway through a meticulous cleaning of my white bib. The smaller human had asked, "Does this state have a lot of beaches?" My mind, a finely tuned instrument of survival and comfort, immediately translated this. *Beaches*. Vast, sandy expanses. Sun-warmed sand. Essentially, the universe's largest, most luxurious litter box. A land of infinite, glorious toilets under a warm sun. My disdain began to curdle into curiosity. Then came another question: "Is this state famous for its mountains?" *Mountains*. Glorious, climbable structures reaching toward the sky, endless scratching surfaces, and high perches from which to survey one's domain. This was not a game. This was a catalog. A compendium of potential territories to conquer, each with its own unique tactical advantages. "Does this state have a large population of dairy cows?" one of them asked, holding up a card. My eyes widened. A land of endless, free-roaming cream dispensers? This "Wisconsin" sounded like a paradise. I crept closer, my customary cynicism replaced by a rapt fascination. The humans were not playing a game; they were planning my future vacations. When they finally packed the flimsy cards back into their inadequate box, I no longer saw a useless human distraction. I saw a treasure map. The game itself was beneath me, of course. The true play wasn't in batting the cards, but in absorbing their intelligence. I waited until they left the room, then leaped silently onto the table. I sniffed the box, a vessel of untold promise, and settled upon it. It was too small for a proper nap, but perfect for a throne. I would sleep here and dream of sun-warmed sands and mountains of cream. The toy was, against all odds, worthy. Not for them, but for me.