Pete's Expert Summary
My human has presented another one of their "family fun" contraptions. This one, by a brand called "Skillmatics," appears to be a collection of printed cards inside a small, potentially nap-worthy box. The humans are meant to ask each other questions about places I have no interest in visiting—something about "countries"—and try to guess them. While the noisy, competitive chatter will surely be a disruption to my finely-tuned napping schedule, the game's components do hold some promise. The cards, once "accidentally" knocked to the floor, could provide a few moments of satisfying skittering and batting. However, the true prize here is the box itself; its "portable & travel friendly" dimensions suggest it might be the ideal vessel for a compressed, strategic snooze. The rest is just a waste of their time and my air.
Key Features
- ULTIMATE GUESSING GAME: Divide yourselves up in teams, or play one on one, ask up to 10 questions to guess the country on the Game Card! Is it an island? Is this country in South America? Do people pay with euros in this country? Think hard, ask intelligent questions and the be the first player to win 7 Game Cards!
- STRATEGIZE YOUR WAY TO VICTORY: Make use of exciting features such as Clue Cards and Bonus Questions to plan your way to winning 7 cards.
- PLAY IT ANY TIME ANY PLACE: Includes 50 Game Cards, 6 Clue Cards and a handy box to store it all. The box size is portable & travel friendly. Your child can become an instant champion by playing at family game nights, gatherings, birthday parties, play dates, outdoors, plane trips, road trips, summer camps and more!
- PERFECT GIFT: Makes the perfect gift for boys, girls, parents, adults, friends, families as well as any board game or card game lover.
- FUN FOR THE WHOLE FAMILY: This is the most exciting game you’ll find for Family Game Night that can be thoroughly enjoyed by all ages 8 and up!
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: This trivia and strategy game can be played with 2 to 6 players. The average playtime is 20 minutes.
- BUILD KEY SKILLS: Guess in 10’s age-appropriate content and gameplay builds key skills such as Communication, Decision Making, Problem Solving and Creative Thinking Skills.
A Tale from Pete the Cat
The evening began with the typical human ritual of forced merriment. My human, the one who provides the salmon pâté, produced a small blue box. From my vantage point atop the velvet armchair, I watched with deep suspicion as they extracted flat, colorful rectangles and distributed them. The air, once still and scented with my own magnificent musk, was soon filled with their clumsy queries. "Is it in Europe?" one asked. "Does it have a monarchy?" chirped another. The intellectual rigor was, to be frank, insulting. I groomed a pristine white patch on my chest, utterly unimpressed by their simplistic version of global politics. But then, something shifted. The staccato rhythm of their questions and answers started to weave itself into a peculiar pattern. "Yes." A pause. "No." A longer pause. "Is it landlocked?" The sounds, which had been an annoyance, began to resemble a sort of primitive, unrefined symphony. My tail, which had been tucked away in protest, began a slow, deliberate twitch from side to side, a furry metronome marking the tempo of their ignorance. My ears, two perfect gray triangles, swiveled to capture each volley of sound. I was no longer merely observing a game; I was witnessing the birth of a composition. The artist within me could not be contained. With a silent leap, I landed in the center of their playing area, a gray-and-white island in a sea of geographic trivia. They gasped, then chuckled, their simple minds amused by my sudden interest. I ignored them, of course. I was the maestro. I fixed my gaze on the human asking the questions, my head held high. As they spoke, I began to purr, a low, resonant thrum that filled the space between their words. I was the percussion, the string section, the very soul of the performance. They thought they were playing a card game. Fools. They were my orchestra. One of them eventually shouted a correct answer—"Argentina!"—and the spell was broken. The clumsy rhythm dissolved into applause and the shuffling of cards. The symphony was over. I rose, stretched languidly to demonstrate my utter indifference to their "victory," and hopped off the table. I made my way to the now-empty box, its lid cast aside in their haste. The game was a dreadful bore, but the acoustics it produced were moderately interesting. As for the box, it was, as I suspected, a perfect fit. A worthy podium for a conductor of my stature, and an even better bed. The game could stay. For now.