Sorry! Kids Board Game, Family Board Games for Kids and Adults, 2 to 4 Players, Family Games, Kids Games, Ages 6 and Up

From: Hasbro Gaming

Pete's Expert Summary

My human presented this latest offering from Hasbro Gaming, a company that seems dedicated to creating colorful, flat territory maps for human rituals. This one, called "Sorry!", appears to be a formalized system for generating minor domestic disputes. The board is an acceptable, if garish, lounging space, but the true potential lies in the little plastic totems, which they amusingly call "pawns"—a word that sounds suspiciously like what I use to bat at them. The entire premise revolves around a "race" and something called "sweet revenge," a concept that resonates deeply with my personal philosophy regarding delayed dinner service. While the humans focus on their silly cards and rules, I foresee the true game: my strategic relocation of these pawns to my kingdom beneath the armchair. It might just be a worthy diversion.

Key Features

  • GAME OF SWEET REVENGE: Enjoy classic Sorry! gameplay with this Sorry! board game for kids. It's an edge-of-your-seat race to home, so hurry up and get there first
  • FIRST ONE HOME WINS: Who will be the first player to get all 3 of their pawns to the home space? But watch out! Players can get "sweet revenge" by sending each other's pawns back to the starting point
  • SO MANY POSSIBILITIES: Slide, collide, and score to win the Sorry! game. This family game for kids and adults features so many possibilities depending on the card picked up and strategy chosen
  • CLASSIC SORRY! GAMEPLAY: Remember playing the original Sorry! game as a kid? Bring back memories of playing the Sorry! game with family members and introduce it to a new generation
  • FAMILY GAME NIGHT FAVORITE: A go-to game for family time or anytime indoor fun, the Sorry! game for kids is one of the best family games for game night
  • GREAT GIFTS FOR GIRLS AND BOYS: Classic board games make entertaining family gifts for kids ages 6 and up who love group games

A Tale from Pete the Cat

The humans unfurled the brightly colored square, a gaudy tapestry of paths and circles, and began their primitive ritual. From my throne on the ottoman, I observed with detached amusement, my tail giving a slow, judgmental flick. They placed four sets of colored figurines— supplicants, I decided—at their starting shrines. My human, a wielder of the blue supplicants, seemed particularly invested, leaning forward with an unbecoming intensity. It was all a rather dull affair of drawing cards and shuffling the little plastic men forward, a plodding pilgrimage to nowhere. My initial disdain began to waver when the chaos started. A single card was drawn, and with a triumphant shout of "Sorry!", the yellow player’s piece was flicked, unceremoniously, all the way back to its origin. The pout on that human’s face was a masterpiece of despair. This was not a game of progress; it was a game of delightful, petty setbacks. My interest was piqued. This "sweet revenge" was a drama I could appreciate. The board was no longer a boring map; it was an arena, and these pawns were gladiators. I decided to intervene. Not as a mere cat, but as an agent of destiny. I descended from the ottoman, a silent, gray-and-white god making my way to the mortal realm. The humans paused, watching me. I ignored their cooing and walked with purpose onto the center of the board, my soft paws making no sound. I surveyed the battlefield. The little red gladiator was precariously close to its "home." Unacceptable. With a flick of my paw far more elegant than any human hand, I sent it skittering across the polished floor. It wasn't sorry; it was a divine correction. The humans erupted in a mix of laughter and groans, their silly rules momentarily forgotten in the face of my magnificent interference. They did not understand the gravity of my judgment, of course. They saw a cute cat. I saw a balanced universe. This "Sorry!" game, I concluded, was not for them. It was a stage for me. The pawns were my subjects, the board my kingdom, and the rules were subject to my supreme, furry whim. It is a worthy tribute. For now.