Lucky Egg Official Grab The Mic – Family Karaoke Board Game, 8+ Year Olds, 2-10 Players - Games for Bad Singers with 250 Lyrics (125 Cards) for Hilarious Game Nights & Birthday Party, Kids Gift

From: Lucky Egg

Pete's Expert Summary

My human seems to have acquired yet another box of organized noise from a brand called "Lucky Egg." From what I can gather through my superior powers of observation, this is a "game" where the Tall Ones are encouraged to make their already questionable singing voices even worse. They flip a card, yell a word, and then fight over a piece of brightly colored foam masquerading as a microphone to howl a song lyric. The whole affair seems designed to disrupt the peace and quiet of my domain. While the cacophony is a clear downside, that foam object is the only component of potential interest. If it's as light and throwable as it appears, it might just be a worthy opponent for a brief, one-sided skirmish before I retire to a sunbeam.

Key Features

  • THE KARAOKE GAME FOR PEOPLE WHO CAN’T SING: Grab The Mic is the ultimate karaoke-style party games for those who love music but might not have the singing skills!
  • FAST-PACED FUN - Flip a card, think quickly, and race to grab the foam microphone to sing a lyric containing the revealed word. This family games for kids and adults is a fast-paced game that keeps everyone on their toes!
  • HILARIOUS MOMENTS - Watch as your friends try to recall lyrics under pressure, resulting in hilarious renditions of popular songs. Our board games for adults are guaranteed to have everyone laughing and singing along!
  • BONUS CHALLENGES & MUTE MODE – Want to raise the stakes? Use the Mute Token to silence players after mistakes, or flip the board for extra rules like ‘Solo Artists Only’ or ‘Full Volume.’ Our card games are perfect for players 8+ and keeps every round fresh, funny, and fiercely competitive.
  • WHAT'S INSIDE - With 125 word cards, a foam microphone, game board, player tokens, and easy-to-follow instructions, everything you need for a memorable game night is included. Get your friends and family together for hours of musical entertainment with Grab The Mic!

A Tale from Pete the Cat

The evening began with an assault on the senses. The humans, my staff, unboxed the garish contraption and spread its contents across the low table in the living room. The sounds that followed were a crime against acoustics. They called it "Grab The Mic," and it involved them screeching out-of-tune snippets of songs in a frantic race to clutch a pathetic, soft microphone. I watched from my perch atop the credenza, my tail twitching in silent, rhythmic judgment. The foam microphone, a garish blue, was the epicenter of this auditory hurricane. It was tossed, grabbed, and waved about with a foolish glee that I found deeply offensive. It was an object of profound silliness, and I decided it needed to be rescued from this humiliation. My opportunity arose when the largest of the humans, in a fit of laughter after a particularly dreadful rendition of some forgotten tune, set the foam microphone down on the rug. It lay there, abandoned and undignified. This would not stand. I descended from my post with the fluid grace they so clearly lacked, my paws making no sound on the hardwood floor. I was a gray shadow, a whisper of intent. They were too engrossed in their point-tallying ritual to notice my approach. The microphone was an easy target, a defenseless tribute waiting to be claimed. With a final, silent bound, I was upon it. My teeth sank into the foam—it had a strange, springy resistance, not at all like the satisfying crunch of a high-quality kibble. I snatched it from the floor and bolted for the dark sanctuary beneath the wingback chair. A shout of surprise erupted behind me. "Hey! Pete's got the mic! Does he want to play?" one of them chirped. The fools. This was no game; this was a liberation. They could not comprehend the mercy I had just shown this poor, abused object. Under the chair, I examined my prize. It was impossibly light, skittering away with the slightest nudge of my nose. I gave it a solid thwack with my paw, sending it tumbling into the dust bunnies. It was a mediocre adversary at best, offering no real fight. Still, the act of rescuing it had been a thrill. The game itself is an auditory atrocity, a complete waste of breathable air. But its central component, now safely sequestered in my lair, serves as a passably amusing bauble. I have deemed it worthy, not for what it is, but for the noble purpose I have given it. They can have their noise; I have claimed the spoils.