Hasbro® Don’t Break The Ice Game

From: Hasbro Gaming

Pete's Expert Summary

My human has presented me with a contraption from Hasbro Gaming, a known peddler of plastic distractions. This "Don't Break The Ice Game" appears to be a rudimentary test of manual dexterity for small, loud humans. It consists of a flimsy blue frame into which one places hexagonal plastic blocks to form a sheet of "ice." The objective, as far as I can gather, is to tap these blocks out with a tiny plastic mallet without causing the generic penguin figurine, one "Phillip," to fall. For a being of my refined tastes, the game itself is utterly pointless. However, the individual components show some promise. The small, lightweight blocks are eminently suitable for batting across hardwood floors and hiding under furniture, and the penguin could serve as a worthy adversary in a future game of my own devising. The primary activity is a waste of my valuable napping time, but the potential for repurposing the pieces is intriguing.

Key Features

  • FUN KIDS GAME: This Don’t Break the Ice game is an exciting preschool game that has players tapping out ice blocks one by one, as they imagine helping Phillip the Penguin make a new igloo
  • INDOOR GAME FOR AGES 3+: The object of this game for kids is to keep Phillip the Penguin on top of the ice, but as the game goes on, the ice blocks start falling. One wrong block and he'll go ker-plop.
  • FAMILY GAMES FOR KIDS: Get everyone together for family game night with the Don't Break the Ice game. Players will be on the edge of their seats just waiting for the moment that the penguin falls through
  • CHILDRENS GAMES MAKE GREAT GIFTS: If you're looking for family gifts or gifts for kids, board games are a great choice
  • HAVE FUN WITH CLASSIC GAMES: From classic tabletop board games to up-and-active toddler games, to party games, Hasbro Gaming is a one-stop-shop for filling your games closet

A Tale from Pete the Cat

The humans called it "Family Game Night," which is their term for sitting on the floor and making more noise than usual. From my throne on the velvet ottoman, I watched them assemble the garish blue scaffolding. They clicked the cheap-feeling plastic pieces into place with far too much enthusiasm, creating a rickety platform. Then came the "ice," a mosaic of white and blue hexagons that fit together with a dissatisfying imprecision I could spot from across the room. Atop this teetering precipice, they placed the alleged star of the show: Phillip, a penguin of profoundly uninteresting design. He stood there, a vacant expression molded onto his plastic face, blissfully unaware of his impending, gravity-assisted doom. My human and her smaller, more chaotic companion began the ritual. They took turns tapping the ice blocks with absurd little hammers, each *tink, tink, tink* an affront to the quiet dignity of my evening. Their strategy was nonexistent, their movements clumsy. They were merely brutes, whacking away at the structure with no appreciation for the physics at play. They gasped and giggled as blocks fell, celebrating their own lack of finesse. I, however, saw something they did not. I saw a system, a puzzle of load-bearing integrity. This wasn't a game of chance; it was a test of structural engineering, and they were failing spectacularly. I could endure their incompetence no longer. With the silent grace befitting my station, I hopped down from the ottoman and flowed across the rug. I ignored their coos of "Oh, Pete wants to play!" Amateurs. I did not want to *play*. I wanted to deliver a masterclass. I circled the device once, my whiskers brushing against the cool plastic. My eyes, far superior to theirs, scanned the network of interconnected blocks. I dismissed the obviously loose ones. That was child's play. I was looking for the lynchpin, the single piece whose removal would trigger a cascade of elegant, predictable failure. I found it. A single white block, wedged tightly near a corner, bearing a disproportionate amount of Phillip's weight. While the small human was busy trying to decide which blue piece to strike next, I lifted a single, perfect gray paw. I extended one claw—just one. With the precise, surgical pressure of a seasoned demolition expert, I pushed against the critical hexagon. It slid out with a soft *click*. For a moment, nothing happened. Then, a beautiful chain reaction. The grid sagged, groaned, and then collapsed entirely, a waterfall of plastic geometry. Phillip the Penguin dropped silently onto the rug. The humans stared, mouths agape. I gave the fallen penguin a cursory sniff, turned, and sauntered away without a backward glance. The toy is flawed, the game is foolish, but as an apparatus for demonstrating my intellectual superiority, it is, I must admit, adequate.