Hasbro Gaming Trouble Kids Board Game, Pop-o-Matic Trouble Game, Kids Games for 2-4 Players, Family Board Games for Kids, Kids Gifts, Ages 5 and Up, Packaging May Vary

From: Hasbro

Pete's Expert Summary

My humans, in their endless quest to fill the silent moments between my meal times, have procured a new device from the Hasbro clan. It appears to be a brightly colored, flat territory mat they call "Trouble," which, given the chaotic noises it produces, seems an apt name. The primary feature of interest is a transparent, hemispherical blister in the center, containing a small, trapped, rattling cube. The humans seem to derive immense pleasure from striking this blister, causing a loud *pop* and agitating the cube within. While the purpose of moving the accompanying small, colored pegs seems utterly pointless, these pegs themselves are of an ideal size and weight for batting under the heaviest furniture. The board is merely a platform for me to sit upon to assert my dominance, but the pegs and the mysterious popping dome warrant further, cautious investigation.

Key Features

  • FUN FAMILY GAME FOR KIDS: Remember playing the original Trouble board game as a kid? Introduce a new generation to classic Trouble gameplay with this Trouble game for kids
  • EASY TO LEARN AND SET UP: The Trouble game is easy to play and quick set up. The object of the game is simple: the first player to get all of their game pieces around the board wins
  • POWER UP SPACES: The game instructions include options for classic Trouble gameplay or a version with Power Up Spaces for a more challenging game
  • POP-O-MATIC BUBBLE: In this beloved children's board game, players press and pop the plastic bubble to roll the die. The iconic Pop-o-Matic die roller is fun to press, and it keeps the die from getting lost
  • BOARD GAMES FOR FAMILY: Adults and kids can play this family board game together. It's a fun indoor game for playdates and a great choice for Family Game Night
  • GREAT GIFTS FOR GIRLS AND BOYS: Classic board games make entertaining family gifts for kids ages 5 and up
  • Ditch the TV and re-ignite family night with the get-together amusement of a Hasbro game
  • Party it up and surprise guests at your next event with laugh-out-loud games from Hasbro Gaming
  • Nostalgic tabletop gameplay meets interactive digital content for an immersive gaming experience
  • Hasbro Gaming imagines and produces games that are perfect for every age, taste and event

A Tale from Pete the Cat

The evening began with a betrayal. The humans unfolded a new, garish altar on the floor, its primary colors an assault on my refined, monochromatic sensibilities. They sat around it, their attention, which by rights belongs to me, completely captured. My initial plan was to simply occupy the center of this "board" and absorb their focus back onto myself, but then I saw it: a tiny, white, cubical soul trapped under a clear dome, its spotted face staring out into the void. One of the humans, the large one with the loud voice, brought his heavy hand down upon the dome. *POP!* The sound was sharp, startling. The little soul inside was thrown into a violent tumble, a frantic, silent scream. They were tormenting it. This was their "game"—a ritual of torture where they would strike the prison, watch the captive thrash, and then, as a perverse celebration, move one of the small, colorful totems around the altar. A cold, heroic resolve filled me. I, Pete, would be its liberator. I waited for my moment, stalking the perimeter of the ritual like a miniature panther. When the smaller human reached for a sugary beverage, I struck. A graceful leap landed me squarely in the middle of the board, sending red and blue totems scattering. My subjects could retrieve their trinkets later. I lowered my nose to the dome, my whiskers brushing against the cool, unforgiving plastic. I could see the little soul, still and waiting. I tried to pry at the dome's base with a claw, but it was a seamless, cruel construction. I batted the top, but it only produced another hollow *pop*, mocking my efforts. Defeated, I sat back on my haunches, my tail twitching in frustration. The humans, after a moment of what I assume was awe at my daring, retrieved the scattered totems and put the altar away. The little cube remains a prisoner, its fate unknown until the next ritual. A tragedy, yes. However, as the humans tidied up, I noticed a single yellow totem had rolled under the sofa. I nonchalantly nudged it further into the darkness with my paw. A consolation prize. The game is a failure as a rescue mission, but it has proven to be an excellent, if intermittent, source of high-quality prey. It may have its place in this household after all.