NEW Cranium

From: Hasbro Gaming

Pete's Expert Summary

So, my human has acquired another one of these "Hasbro Gaming" contraptions, this "Cranium" box. From my observation post on the credenza, it appears to be an elaborate ritual designed to make multiple humans congregate, shout nonsense, and wave their limbs about. The main appeal for a creature of my sophistication lies not in the "game" itself, but in its components. The little player pieces have a satisfying skitter when batted across hardwood floors, and the mysterious purple tub of "Cranium Clay" holds a certain... potential. However, the sheer volume of human focus required suggests a significant and unacceptable drop in lap availability and chin-scratching services. It's a high-risk, low-reward proposition that primarily serves to disrupt a perfectly good evening nap.

Key Features

  • Smash-hit, award-winning board game brings friends together through a variety of activities that provide something for everyone
  • Now with 600 all-new cards
  • Features an innovative three-way folding game board that allows players to choose the length of game
  • Provide something for everyone!
  • Supported with new TVC featuring real players having outrageous fun

A Tale from Pete the Cat

The evening was proceeding with its usual tranquil dignity—a light doze on the plush rug, the gentle hum of the refrigerator, the distant promise of my second dinner—until the Box arrived. It was large and purple, and my human opened it with an unseemly level of glee, unfurling a colorful, folding board that settled on the floor like a paper-thin invader in my territory. Other humans, summoned by some silent, desperate signal for "fun," gathered around it. I watched from the arm of the sofa, my tail giving a slow, judgmental flick. The ritual began. There was frantic drawing on a small pad, which I dismissed as a poor imitation of the fascinating bird silhouettes I see outside the window. There was humming, a grating assault on my sensitive ears. But then came the most peculiar part: the sculpting. My human’s friend, a woman named Carol, was given a lump of the purple clay. She mashed and rolled it, her brow furrowed in concentration. I leaned forward, intrigued. What rare and exotic treat was this? Was it a new, malleable form of tuna? Her frantic efforts produced a lumpy, vaguely familiar shape. "A fire hydrant!" my human shouted. A fire hydrant. All that effort for a miniature version of the thing the neighbor’s dog defiles. What a waste of perfectly good clay. The indignity reached its peak when my own human drew a card that apparently required him to impersonate an animal. I watched, my gray fur bristling, as he got on all fours and let out a "Meow?" that sounded more like a distressed door hinge. He pawed at the air, a clumsy, offensive parody of my own elegant movements. The other humans laughed, but I was not amused. This was an insult to my entire species, a crude caricature of my sophisticated existence. I could not let this stand. As he was attempting a pounce that had all the grace of a falling sack of potatoes, I made my move. With a silence born of generations of apex predators, I flowed from the sofa. I didn't rush. I stalked. I placed each paw with deliberate care, my white-tipped tail held low and steady. I leaped, not with his oafish thud, but with a fluid arc, landing dead in the center of their board without so much as a whisper. The little plastic game pieces scattered. I sat, perfectly poised, tucked my paws beneath my pristine white chest, and fixed my human with a gaze that communicated everything his flailing could not: grace, power, and utter contempt for his performance. The room fell silent. My human stared at me, then at his friends, and sighed. "Okay," he said, "Pete wins that round." They can keep their board and their clay; I had already won the only game that mattered.