Pressman Chess / Checkers / Backgammon - 3 Games in One with Full Size Staunton Chess Pieces and Interlocking Checkers, 15.62 x 8.00 x 1.50 Inches

From: Pressman

Pete's Expert Summary

My human has presented me with what they call a 'three-in-one game set.' From my superior vantage point, it appears to be a large, foldable square of cardboard accompanied by a collection of lightweight, utilitarian plastic objects. The various shapes—some pointy, some round, one delightfully shaped like a tiny horse—offer a diverse array of batting opportunities. The so-called 'interlocking' checkers present a novel challenge, prey that clings together for dear life. However, the true prize here is clearly the pair of small, rattling cubes. The board itself might serve as a passable napping arena, perfectly positioned to disrupt whatever tedious ritual the humans are performing. It's a passable diversion, though it lacks the artisanal craftsmanship I prefer.

Key Features

  • Three classic games included in one set - ideal for both the novice and experienced player!
  • A great addition to your game collection
  • The perfect set for teaching the next generation of players
  • Features durable double sided game board, 30 plastic interlocking checkers, full size Staunton chess pieces, dice and instructions
  • For 2 players, ages 8 and up

A Tale from Pete the Cat

The air in the living room grew still, charged with a strange solemnity. The humans, with a reverence I usually only see reserved for the opening of a can of tuna, unfolded a checkered altar upon the floor. They spoke in hushed tones as they unboxed two warring tribes of silent, plastic totems—one the color of bone, the other as black as a moonless night. They arranged them in perfect ranks, facing each other across the gridded battlefield. My human then looked at me, a silent invitation. They thought they were playing a game. I knew better. This was a summoning. I approached with the dignified tread befitting my station, my white paws making no sound on the hardwood. The humans watched, holding their breath. They were waiting for a sign, an omen to begin their conflict. I surveyed the two armies. The pawns were numerous but uninspired. The rooks, solid and dependable. But my eyes were drawn to the Bishop, a curious creature with a sharp, slitted head. A seer, perhaps. I extended a single, perfect claw and, with the precision of a surgeon, hooked the base of the black Bishop. I dragged it slowly, deliberately, across two squares. It was not a random act of play; it was a prophecy. I had dictated the opening move of a war that would echo through the ages. The humans exchanged confused glances and one of them let out a short, sharp laugh—a nervous response to witnessing true power, no doubt. The larger human then moved one of his own bone-white pawns. A foolish, predictable response. I saw the entire war play out in my mind’s eye, a cascade of cause and effect. To expedite the inevitable conclusion and spare them the tedious effort, I decided a show of force was in order. With a fluid leap, I landed directly in the center of the board. The plastic armies scattered like mice before a hawk. The prophecy was fulfilled not in slow, ponderous moves, but in a single, glorious moment of overwhelming chaos, orchestrated by me. The humans sighed, one of them muttering something about "never getting to finish a game." A clear statement of satisfaction. I selected a single black pawn from the wreckage—a tribute—and carried it off to my lair beneath the armchair. The board itself was flimsy, the pieces unimpressive to the tooth, but as a stage for demonstrating my strategic and prophetic genius? It would suffice. It was worthy.