Pete's Expert Summary
So, the Human has presented me with this... artifact. It's a small, loud box from a company called Mattel Games, clearly a purveyor of human nonsense, and it's filled with thin, flimsy squares of processed tree. The bipeds call it "UNO." They sit in a circle, staring intently at these colored squares as if they hold the secrets to the universe, or at least the location of the secret tuna stash. The entire ritual seems to be about matching colors and numbers, an activity so rudimentary I mastered its principles within five minutes of opening my eyes for the first time. The only redeeming qualities appear to be the sharp, satisfying corners of the cards, perfect for a quick tooth-sharpening, and the potential for batting these little rectangles into the dark, unreachable abyss beneath the sofa. Ultimately, it seems like a colossal waste of energy that could be better spent napping.
Key Features
- The classic card game of matching colors and numbers.
- Special Action Cards and Wild Cards for unexpected excitement and game-changing fun.
- Use the Swap Hands cards to change hands with any other opponent.
- Write your own rules for game play with the Customizable Wild cards.
- Players take turns matching a card in their hand with the color or number of the card shown on the top of the deck.
- Special graphic symbols have been added to each card to help identify the color(s) on that card. This will allow players with ANY form of color blindness to easily play!
- Don’t forget to shout “UNO” when you only have one card remaining!
A Tale from Pete the Cat
The ritual began, as it always does, with the humans gathering around the low table in the living room, their faces illuminated by the harsh overhead light. They shuffled the colorful slips of paper with a sound like a thousand tiny, rustling leaves. I watched from my perch atop the bookshelf, my tail giving a slow, contemptuous flick. Another evening wasted on this pointless ceremony of symbols and hues. I was considering a nap when the scent of ozone and hubris reached my sensitive nostrils. The smaller human, the one they call "Josh," was winning. He was down to a single, vibrant yellow card. He held it aloft like a conquered banner, a smug grin spreading across his face. He took a deep breath, preparing to utter the profane, victory-claiming shriek. But then, he paused. He looked at the card in his hand, then at the "Customizable Wild" card he had played moments before. On it, my primary Human had scrawled in that dreadful permanent marker: "Pat Pete." It was a house rule, a foolish, sentimental addition. Josh hesitated, his desire to win warring with the bizarre new law of the game. This was my moment. This was not about batting at flimsy cards; this was about enforcing the natural order. I am not a pawn in their games. I am the arbiter. With a silent leap, I landed on the center of the table, a soft gray specter amidst the chaos of color. The humans gasped. I fixed my gaze on Josh, a low, guttural growl rumbling in my chest, a sound I typically reserve for the vacuum cleaner or a particularly impertinent squirrel. I took a deliberate step toward him, my white-booted paws landing precisely on a "Skip" card, as if to punctuate my point. He understood. The smugness drained from his face, replaced by a flicker of primal fear. Slowly, reverently, he extended a hand. I allowed him three (3) satisfactory pats along my spine before I deemed the rule fulfilled. He then placed his final yellow card on the pile, his victory now hollow, tainted by his fealty to me. I hopped off the table and retired to my velvet cushion, leaving them to their meaningless game. The toy itself is dreadfully boring, but as a tool for asserting dominance and demanding tribute? It is, I must admit, surprisingly effective. It has earned a temporary stay of execution from being shredded.