Taco Cat Goat Cheese Pizza

From: Taco Cat Goat Cheese Pizza

Pete's Expert Summary

My human has presented me with a small, brightly-colored box containing what appears to be a stack of stiff paper. The title is a nonsensical string of words: Taco, Cat, Goat, Cheese, Pizza. I must admit, the inclusion of "Cat" is a shrewd marketing move that almost won my approval, but the other items are common human fare and hold little interest. Based on the frantic illustrations, this is a "game" for them, likely involving loud chanting and sudden, startling hand movements as they slap these cards. It seems designed to disrupt the perfect, peaceful silence required for my seventeen hours of daily sleep. While the promise of fast-paced "fun" for them translates to "guaranteed annoyance" for me, I suppose there is a marginal possibility that a card might flutter to the floor in a manner that is aesthetically pleasing to bat at.

Key Features

  • PLAY IT ANY TIME ANY PLACE- Convenient take anywhere size game.
  • SIMPLE AND HILARIOUS- Fast paced laugh out loud fun for any get together.
  • WILDLY POPULAR- Perfect for all-ages.
  • GET ROLLING IN SECONDS- Takes only a minute to learn and gameplay lasts for about 10 to 15 minutes.

A Tale from Pete the Cat

The ritual began, as most human nonsense does, with the tearing of plastic. They gathered around the low table in the living room, their bodies hunched in a way that suggested either intense concentration or poor posture. A chant started, low at first, then gaining a hypnotic, idiotic rhythm. "Taco." A card was placed. "Cat." Another card. "Goat." A third. I watched from my throne atop the sofa's back cushions, my tail giving a single, disdainful flick. It was, as I suspected, a prelude to chaos. Then came the slap. A "Cat" card was played on top of a "Cat" card, and suddenly all hands flew towards the center of the table with a collective *THWACK*. The humans yelped and laughed. I, however, felt a different sensation. It was not annoyance. It was... resonance. That sharp, percussive sound, cutting through the rhythmic drone of the chant, vibrated through the floorboards and up the legs of the sofa. It was a singular, definitive event. A punctuation mark in their otherwise rambling sentence of a game. My ears, which can detect the scurrying of a dust bunny from two rooms away, swiveled forward. I was no longer merely observing; I was analyzing. The chant was the stalk. "Taco... Cat... Goat... Cheese..." It was the patient waiting in the tall grass. The *THWACK* was the pounce. The sudden, decisive strike that ends the hunt. The humans thought they were playing a game, but they were unwittingly recreating the primal, perfect rhythm of predator and prey. They even had their own bizarre interruptions—one of them suddenly beat his chest like an ape and another slapped the table and grunted "Groundhog!"—strange, clumsy feints in their collective hunt. When they finally exhausted themselves and packed the cards away, the silence they left behind was hollow. The rhythm was gone. I stretched, my claws extending briefly into the fine upholstery, and hopped down from my perch. I sauntered over to the box left on the table and gave it a deliberate, thoughtful sniff. It smelled of cardboard and human hands. It was not a toy for me, not in the traditional sense. I would never slap the pile. I am above such things. But as a tool for auditory meditation, a symphony of the hunt played by my clumsy but occasionally interesting staff? It was, I decided, worthy. They could perform their ritual again. I would be listening.