A photo of Pete the cat

Pete's Toy Box: Playskool

Playskool Busy Ball Popper Toy For Toddlers And Babies 9 Months And Up With 5 Balls (Amazon Exclusive)

By: Playskool

Pete's Expert Summary

It appears the humans have procured another plastic monstrosity, this time from a brand called "Playskool," which sounds dreadfully condescending. It's a vertical labyrinth for spherical objects, a sort of gaudy, air-powered fountain designed to mesmerize the small, clumsy human. The principle seems to be this: drop a ball in, press a button, and a gust of air—accompanied by what I can only assume is a collection of truly atrocious electronic jingles—spits the ball out the top to spiral back down. For me, the five colorful balls are the only feature of note; they are the perfect size and shape for being batted into unreachable voids. The rest of it—the "lively music," the whirring fan, the required presence of a shrieking toddler—seems like an egregious waste of battery power and a direct threat to my afternoon slumber.

Key Features

  • You'll love watching your little one giggle as they pop, drop, and roll the colorful balls down the ramp To start the ball-flying fun, they simply press down on the funny faced button, The Playskool Explore `N Grow Busy Ball Popper features lively music, fun sound effects, and 5 durable, bright balls
  • You can feel good knowing every time your child drops and rolls one of the 5 balls, it is an opportunity to practice using their fine and gross motor skills, and eye tracking, Help your toddler learn about and explore cause and effect when they press the button and watch the balls pop into the air and swirl down the track
  • With this musical toy, your baby can drop the balls AND the beat They'll move, groove, and giggle to 8 upbeat songs that help keep the fun rolling along
  • The Playskool Explore `N Grow Busy Ball Popper is the perfect baby shower and birthday gift for babies and toddlers age 9 months and up, Plus, it's great for take-away play to help keep your baby happily occupied for hours at home or on the go
  • Toy Includes: ball popper base, output tube rack, tray, lower trough and 5 balls
  • Lively air-powered, ball-poppin’ toy features fun, upbeat music and comes complete with five balls
  • Ages 9 months and up
  • Includes ball popper base, output tube rack, tray, lower trough and five balls
  • Requires 4 “D” batteries (not included)

A Tale from Pete the Cat

The ceremony began on the living room rug. The Human called it "The Great Unboxing," a ritual I've learned to observe with deep suspicion. From the cardboard shell, she extracted pieces of garishly colored plastic and assembled them into a strange, skeletal tower. The final, and most ominous, step was the insertion of four massive "D" batteries into its base. It was like watching her give a golem its heart. She then presented the finished article to the drooling, unsteady creature they call a "toddler." I watched from the safety of the armchair, my tail twitching in annoyance. The small human, the designated acolyte of this new plastic idol, was guided to press a large, smiling button. A low whir began, a hum that vibrated through the floorboards and disturbed the delicate air currents of the room. Then, a sudden *thwump-POP!* A blue sphere shot up the clear central tube, hung in the air for a moment like a confused planet, and then clattered its way down a winding, open-air ramp. This was accompanied by a tinny, upbeat melody that sounded like a cheerful robot having a seizure. The acolyte shrieked, a sound of pure, unrefined joy that made my ears flatten. The ritual continued. Pop. Clatter. Jingle. Shriek. Repeat. It was a maddening, predictable cycle. Yet, I found my gaze fixed on the five spheres. One red, one green, one blue, one yellow, one orange. They were the sacrifices, fed into the machine's maw only to be spat out again and again. Eventually, the acolyte grew bored, as simple minds often do, and wandered off to investigate a far more fascinating dust bunny near the curtains. The machine fell silent. The offerings sat, abandoned, in the collection tray at the base. This was my moment. I slunk down from the chair, my tuxedo-furred belly low to the ground. I approached the plastic altar not as a worshipper, but as a thief at the temple. The music was gone. The whirring had ceased. There was only the prize. I gave the red sphere a delicate pat with my paw. It rolled smoothly. I nudged it out of the tray and onto the rug. It was perfect. I didn't need the noise, the air, or the flashing lights. I am a creature of subtlety and grace. The humans had bought a ridiculous, cacophonous delivery system; I, in my infinite wisdom, had simply acquired five new silent partners in my eternal war against domestic boredom. The machine could keep its dreadful music. The balls were now mine.

Playskool Sit ‘n Spin Classic Spinning Activity Toy for Toddlers Ages Over 18 Months (Amazon Exclusive)

By: Playskool

Pete's Expert Summary

My Human, in their infinitely questionable wisdom, has procured a device clearly intended for the small, shrieking human they occasionally harbor. It appears to be a vibrant plastic vortex, a low-profile centrifuge designed to spin the tiny biped into a state of dizziness and glee. On one paw, the prospect of the Small Loud One being occupied and contained by a spinning object is deeply appealing, potentially freeing up prime napping territory. On the other, the inevitable shrieks of joy, combined with the grating sound of plastic on plastic, threaten the very fabric of my afternoon siesta. Its value is therefore not in its playability for me, but in its potential as a high-volume babysitter.

Key Features

  • PLAYTIME COMES FULL CIRCLE : Remember when you discovered how to sit, spin, and giggle yourself silly. Well, now it’s time for YOUR little one to enjoy the winning spinning fun of this classic sit on spinning activity toy
  • TURN THE FUN LOOSE : The fun goes round and round with this twirling activity toy for toddlers. Push and pull the stationary wheel to make the base spin fast or slow. Kids control the speed
  • A CLASSIC SPIN ON ACTIVE PLAY : With spin tactic spinning action, this super fun activity toy for toddlers 18 months and up gets them whirling and twirling and helps them practice balance, coordination, and motor skills
  • HOURS OF INDOOR FUN : A favorite preschool play activity for generations, a wild ride on the Playskool Sit and Spin toy is a great way to get their giggles and wiggles out
  • EASY FRUSTRATION FREE SHIPPING : Ships in simple recyclable brown packaging that’s easy to open and frustration free, so your busy little bee can get to the play right away ; Product color may vary as per stock availability

A Tale from Pete the Cat

It arrived not in a flashy box that promised delights, but in a dull, brown cardboard prison, an offense to my aesthetic sensibilities. The Human, with their clumsy thumbs, tore it open to reveal a contraption of offensively bright primary colors. A red disc, a blue seat, a yellow wheel. My first thought was not of a toy, but of a modern art sculpture, a tribute to my magnificence. It was low to the ground, circular, and placed in the center of the room. Clearly, it was a new throne. I approached with the silent grace befitting my station, my white paws making no sound on the hardwood floor. I leaped atop the red platform. The plastic was cool and unyielding beneath my paws, a far cry from my velvet cushions, but I would not be deterred. This was my dais. I sniffed the yellow wheel. Was this the activation mechanism? I nudged it with my nose. Nothing. I batted it with a soft paw, claws sheathed of course. It turned, but the throne remained stubbornly stationary. I tried pushing it, walking in a circle, attempting to generate the regal rotation I deserved. It was useless. An immobile, uncomfortable, and frankly insulting piece of furniture. Then, the Small Loud One waddled in. It saw the device and a look of primal, chaotic understanding dawned on its face. It clambered onto the blue seat—my seat!—and grasped the yellow wheel. With a jerky push and pull, the entire platform began to spin. Slowly at first, then with increasing, giggle-fueled velocity. The Small Human became a blur of color and noise, a tiny, shrieking hurricane confined to a plastic disc. The sheer, unadulterated joy was grating. I retreated to the safety of the armchair to observe. The machine was not a throne. It was a containment field. An engine of distraction designed for a simpler mind. I watched the Small Human spin and spin, their energy focused entirely on the pointless, repetitive motion. They were not pulling my tail. They were not trying to "pet" me with sticky hands. They were trapped, willingly, in a spinning prison of their own making. It was a noisy, garish, and utterly undignified spectacle. And yet… it was effective. It is not a toy for one of my caliber, but as a warden for my primary tormentor, it has a certain, grim appeal.

Playskool Busy Gears Toy for Toddlers and Babies 12 Months and Up with Lights, Sounds, and Spinning Action (Amazon Exclusive)

By: Playskool

Pete's Expert Summary

My human has presented me with what they call a "Playskool Busy Gears" contraption, a garish plastic slab clearly designed for the uncoordinated paws of a baby human. It boasts a cacophony of lights and sounds, activated by a single, large button that promises to shatter the serene silence of my afternoon nap. The eleven spinning gears *might* offer a fleeting moment of visual stimulation, provided I can observe them from a safe, non-participatory distance where their cheap plastic sheen doesn't offend my eyes. If one should happen to "escape" its plastic prison, it could make for a decent floor hockey puck. However, my primary interest lies not in the toy itself, but in the "Frustration-Free" packaging it arrived in. A simple, recyclable box is, after all, the pinnacle of feline architectural design and infinitely more engaging than a battery-operated migraine machine.

Key Features

  • Gear up for playtime – with 11 interchangeable gears that spin, plus music, sounds, and twinkling lights, this toy for 1 year olds is like a party in your playroom. Woo-hoo
  • Handy hands-on fun for kids 12 months and up – it's tactile fun for little fingers. Press the button and make the gears swirl and whirl. Plus, there's a convenient carry handle for toddlers on the move
  • Get their wheels turning – Little ones can practice their fine motor skills as they grasp and clutch the gears. Moving and stacking them helps them explore spatial relationships and cause and effect
  • Lights, music, action – Twinkle, Twinkle, little gears, so good for those early years. Little ones will wiggle and giggle as they grasp, move, stack, press, and make colorful gears whirl and twirl
  • Easy-peasy Frustration-Free - Simple recyclable packaging that's easy to open and frustration free, so your busy little bee can get to the play right away

A Tale from Pete the Cat

I first observed the artifact from my perch atop the velvet armchair, my tail twitching in meteorological disapproval. The Small Human, a creature of pure chaos and sticky fingers, was plopped before it. The box had been magnificent—sturdy, spacious, a five-star napping vessel—but the thing that emerged was an offense. A plastic altar of primary colors. My human called it a toy. I knew it for what it was: a séance board for summoning lesser spirits. The Small Human, in a fit of what I can only assume was profound ignorance, slammed its pudgy hand upon the large central button. A terrible, tinny version of a star-twinkling melody erupted. The gears, like offerings on a plate, began to spin. But it was the lights that confirmed my suspicions. They didn't just flash; they pulsed in a hypnotic, rhythmic pattern, a beacon to the Other Side. I saw the Small Human's eyes glaze over, its tiny mind surely being filled with banal, ghostly whispers about the edibility of crayons and the joy of shrieking for no reason. This was dangerous magic. For days, I conducted my surveillance. I noticed the spirits it summoned were weak, but persistent. When the gears whirred, a phantom breeze would rustle the curtains, even with the windows closed. A faint, spectral scent of strained peas would linger in the air long after the Small Human had been removed for hosing down. The device was a portal, a chattering, luminous gateway for the dullest ghouls in the netherworld. They weren't malicious, merely annoying, and their presence was a profound disruption to the household's ambient dignity. My verdict was clear. The machine had to be neutralized. Not through overt destruction—that would only alert my human to my true purpose. Instead, I took a more subtle approach. During a rare moment when the portal was left unattended, I gracefully leaped down. With a precise and calculated flick of my paw, I batted the smallest, most irritatingly yellow gear completely off its spindle. It skittered under the sofa, lost to the abyss of dust bunnies and forgotten dreams. The circuit was broken. The next time the Small Human pressed the button, the lights flickered weakly and the music died with a pathetic groan. The séance was over. The toy is an utter failure, but its dismembered part makes a satisfying *thwack* against the baseboards at 3 a.m. For that small service, it is, I suppose, not a total loss.

Playskool Busy Poppin’ Pals Pop-up Activity Toy for Babies and Toddlers Ages 9 Months+ (Amazon Exclusive)

By: Playskool

Pete's Expert Summary

So, the human has brought home a plastic box from a brand called 'Playskool,' which I understand is for the less-developed members of their species. It's a sort of bafflingly simple puzzle—a series of levers, buttons, and switches that, when manipulated, cause flimsy plastic animal effigies to spring forth. I suppose the sudden 'popping' action might hold a flicker of interest, a crude mimicry of a mouse darting from its hole. The so-called 'modern design' is at least less offensive to the eye than most colorful plastic refuse. Still, the fundamental flaw is obvious: the 'pals' are not edible, not chase-able, and ultimately, a poor substitute for a well-deserved nap on a sunbeam.

Key Features

  • HAPPY HANDS-ON PLAY: You can help get their hands busy practicing motor skills as little fingers slide, pull, push,twist, and press to make the animals pop;Snap the lids shut to play again and again
  • MODERN DESIGN FOR THE MODERN KID: Not only will kids love the fun cause-and-effect play, parents will love the sleek modern look
  • Item Package Dimension: 12.27L x 6.49W x 3.42H inches
  • Item Package Weight - 1.719 Pounds
  • Item Package Quantity - 1
  • Product Type - TOYS AND GAMES

A Tale from Pete the Cat

The human placed the device on the floor with a reverent hush, as if presenting a diplomatic offering. I observed it from my post atop the armchair, tail twitching in mild irritation. It was a long, low contraption, a sort of brightly-colored dashboard with no purpose. I saw them then, through the little plastic windows on top: the faces. A lion, a bear, a panda, and a monkey, all trapped. Their painted-on smiles were a clear facade, a desperate plea for liberation from their plastic cells. The human called them "Poppin' Pals," a nauseatingly cheerful name for what was clearly a high-security prison for diminutive wildlife. A rescue mission was in order. I descended with the gravitas of a seasoned operative, my gray tuxedo immaculate against the garish hues of the penitentiary. A thorough perimeter check confirmed my suspicions: no weak points, no obvious escape routes. The only way out was through the controls. I started with the large green button. A simple press with my paw. *POP!* A bear shot up, its grin unchanged, its eyes vacant. It did not run. It did not acknowledge its freedom. This was more complex than I thought. I nudged the lid, and with a sad *snap*, the bear was re-incarcerated. Clearly, this was a security test. My work became methodical. I slid the blue lever, and the lion appeared. I pulled the orange handle, and a monkey sprang forth. I twisted the purple knob, and the panda was revealed. For each one, I expected a sign of gratitude, a nod of acknowledgment, perhaps an offer to join my future endeavors against the tyranny of the vacuum cleaner. But there was nothing. They were puppets, their freedom a fleeting, mechanical illusion controlled by the very console that imprisoned them. They were not prisoners of the box; they *were* the box. The realization settled upon me, cold and unamusing. This was not a rescue; it was a performance. My brilliant mind, capable of calculating the exact trajectory needed to knock a pen off a desk from twelve feet away, had been used to play a fool's game. This wasn't a prison break; it was a jack-in-the-box for the simple-minded. I gave the entire contraption a final, contemptuous stare, flicked my tail in disgust, and walked away. Let the hollow "pals" pop and snap in their plastic purgatory. I had a sunbeam to conquer, a far more worthy and tangible prize.

Playskool Chase 'N Go Ball Popper Toy for Active Babies and Toddlers with 4 Colorful Balls For Boys Girls and Kids Ages 9, 10, 11, 12 Months and Up

By: Playskool

Pete's Expert Summary

My Human, in a fit of questionable judgment typically reserved for choosing unscented litter, has brought home a device from "Playskool," a brand I associate with the loud, wobbly, miniature human. It appears to be an automated prey-launcher, a garish plastic volcano that uses air to spit out colorful spheres. The "unpredictable" launching feature has a certain appeal, as it could provide a decent simulation for honing my unparalleled hunting skills. However, its other main feature—producing six different "tunes" at the press of a button—is an unforgivable auditory crime. While the prospect of endlessly chasing launched orbs is tempting, the associated noise pollution might make this a device I only tolerate, not treasure.

Key Features

  • Toddlers can get active with air-powered, unpredictable fun
  • Adjustable to cycle balls continuously or launch them around the room
  • Kids can practice motor skills, eye tracking, and making predictions
  • They can also explore cause and effect by pressing the button to hear the 6 tunes
  • Includes Chase 'n Go Ball Popper toy, 4 balls, and instructions.
  • Toddlers can get active with air-powered, unpredictable fun
  • Adjustable to cycle balls continuously or launch them around the room
  • Kids can practice motor skills, eye tracking, and making predictions
  • They can also explore cause and effect by pressing the button to hear the 6 tunes
  • Includes Chase 'n Go Ball Popper toy, 4 balls, and instructions.
  • 4 D batteries required. Not included.

A Tale from Pete the Cat

The thing arrived in a box bearing the insignia of a known domestic enemy: Playskool. I watched from my observation post atop the velvet armchair as the Human performed the necessary assembly rites, inserting four large power cells into its base. She called it a "Ball Popper," a name both crude and insultingly literal. It was then presented to the Toddler, my chief rival for lap space and premium sunbeams. The Toddler, a creature of pure impulse, immediately smashed the large, friendly button. My mission was clear: assess this new variable in my territory. I gave my tail a single, contemplative flick. Operation Rainbow Recon was a go. The initial assault was sonic. A tinny, horrifyingly cheerful melody erupted from the machine, a sound so offensive it made my whiskers curl. I flattened my ears, enduring the cacophony for the sake of intelligence gathering. Then came a low whirring, a rush of air, and *POP*. A yellow sphere sailed through the air, landing with a dull clatter near the ficus plant. The Toddler shrieked with delight and lumbered after it. *POP*. A red one. *POP*. A blue one. The machine was a chaotic dispenser of targets, a noisy but effective drill sergeant for the clumsy infant. I remained aloof, a gray shadow judging the proceedings. The launch trajectory was decent, the unpredictability adequate. The potential was there, buried under a mountain of bad music. Later that evening, the house fell silent. The Toddler was docked in its charging station—the crib—and the Humans were mesmerized by the glowing rectangle on the wall. This was my time. I slunk from the shadows and approached the dormant contraption. It smelled of static and plastic. I nudged a stray green ball into the machine’s gullet with my nose. Then, with the surgical precision of a seasoned operative, I depressed the button with one soft, white paw. The dreadful music began, but I steeled myself. The whirring commenced. I crouched, my body a coiled spring of potential energy. The green ball launched, arcing perfectly toward the hallway. I didn't think; I simply *was*. A blur of gray fur, a flash of white tuxedo bib. I intercepted it mid-air, batting it down with a satisfying *thwack* before pinning it triumphantly to the rug. My kill. I glanced back at the machine. It stood silent, awaiting its next command. I trotted back, dropped the ball into the chute, and pressed the button again. The music was a small price to pay for such glorious, automated servitude. This "toy" was no plaything for a drooling simpleton. It was a sophisticated training annex, and I was its new commandant.

Playskool Little Wonders Pop-A-Tune - Toy - Colorful Tubes & Keys Teach Cause & Effect - Silly Sounds and Classic Piano - for 12 Months+

By: Playskool

Pete's Expert Summary

My human has presented me with what appears to be a torture device for the musically inclined. This "Pop-A-Tune" from Playskool is a colorful plastic piano where pressing the keys launches small, tantalizing balls inside a clear, impenetrable dome. It's meant for small, clumsy humans to learn about "cause and effect," a concept I mastered long ago (see: vase, floor). While the frantic popping of the imprisoned spheres might hold a certain hypnotic appeal, the inescapable plastic dome is a cruel mockery of my hunting instincts. The option for "silly sounds" is an immediate and egregious deal-breaker. This seems less like a noisy, frustrating waste of what could be prime sunbeam-napping real estate.

Key Features

  • SEND BALLS SOARING—Tap the keys to make the colorful balls pop up and fly in the secure dome
  • PLAY TO LEARN—Discover cause and effect fundamentals and practice color matching with the balls and tubes
  • CHOOSE YOUR SOUNDS—Switch between classic piano and funny, silly sounds!
  • FEEL THE MAGIC—Experience the effects of music: smile, laugh, and dance along!
  • ENCOURAGE WONDER—Little Wonders is all about inspiring classic play and encouraging new discoveries that help children learn and grow!

A Tale from Pete the Cat

The Human placed the garish contraption on my favorite rug. It was an assault of primary colors, a monument to poor taste. They tapped a key, and a shrill, offensive "plink" was followed by the frantic leap of a tiny red sphere. They called it a "toy." I called it an insult. I turned my back, twitching my tail in profound disapproval, and began meticulously grooming a single, perfect whisker to show just how little I cared. My calculated indifference was shattered when The Human, in their infinite foolishness, flipped a switch. The sound changed. It was no longer a clumsy attempt at music. It was a cacophony of boings, ribbits, and strange whizzes. But as I listened, my ears perked. These weren't random noises. There was a desperate cadence to them. The little colored spheres, popping and thrashing against their plastic prison, weren't dancing. They were signaling. The "silly sounds" weren't silly at all; they were a cry for help, a frantic, coded language of the trapped. I approached the device, no longer a cynic, but an operative. The Human cooed, thinking my interest was piqued by the "fun." Fools. I was a codebreaker now, a liberator. I pressed the yellow key with a soft paw. A "boing" sounded, and the yellow sphere shot upwards, striking the dome twice. Two taps. A distress signal. I pressed the blue key. A sound like a cartoon spring. The blue sphere ricocheted wildly. Chaos. Panic. It was all clear to me now. This wasn't a toy; it was a prison vessel. My mission was set. I spent the next hour meticulously tapping the keys, not for amusement, but for information. I ignored The Human's delighted squeals, focusing on the patterns, the sounds, the silent screams of the prisoners within the dome. I patted the transparent barrier, searching for a weak point, a structural flaw I could exploit. The device is not worthy of my "play," for this is no game. It is a grave and serious matter. The verdict is in: this "Pop-A-Tune" is a challenge, and I, Pete, will not rest until its colorful captives are free.

Playskool Form Fitter Shape Sorter Matching Activity Cube Toy with 9 Shapes for Toddlers and Kids 18 Months and Up (Amazon Exclusive)

By: Playskool

Pete's Expert Summary

So, the human has brought home what appears to be a rudimentary puzzle box. It's a hollow, garishly colored cube designed to teach the small, loud one about spatial relationships—a concept I, of course, perfected in the womb. The alleged "fun" involves shoving various plastic shapes through matching holes. While the rattling sound is an affront to my finely tuned ears, the individual shapes themselves show some promise. They seem lightweight, perfectly sized for batting, and would likely skitter across the hardwood in a most satisfying manner. The box itself is a waste of plastic, but its contents, once liberated, might just be worthy of a brief, tactical assault before I retire to a sunbeam.

Key Features

  • SHAPE SORTING WITH A SMILE: With colorful shapes made in sizes easy for little hands to grasp, kids can match, sort, shake, dump out, and do it all over again for hours of fun
  • HELP PRACTICE FINE MOTOR MOJO: It may take some time for tiny fingers to get the hang of it - but with every new try, they can practice their mighty fine motor skills one shape at a time
  • MATCHING FUN FOR KIDS 18 MONTHS AND UP: Each side of the Form Fitter has a texture to match its corresponding shapes, which gives toddlers and preschoolers a tactile cue
  • EASY STORAGE GALORAGE: Storing the 9 cubes makes clean-up time a snap. Literally. One side of the cube opens and snaps shut, conveniently containing all of the shapes. Ready to play again. Flip it open

A Tale from Pete the Cat

The thing arrived on a Tuesday, a day I typically reserve for deep contemplation and judging the birds from the safety of the windowsill. The human called it a "Form Fitter," a name as clumsy as the small human who was its intended user. I watched from my velvet cushion as the clumsy one fumbled with the shapes, attempting to force a bright yellow star into a circular hole with a frustrating lack of intellectual rigor. A sigh escaped my lips, ruffling my white bib. Amateurs. Later, when the house fell into the quiet hum of the afternoon, I descended from my perch to conduct a proper inspection. The cube sat abandoned on the rug. I circled it, my tail giving a slight, critical twitch. The sides were textured, a detail I appreciated. I gave the cross-hatched square a brief cheek rub before moving on. My true interest lay with the nine "treasures" I had seen rattling within its translucent walls. They were trapped, held captive by a single-latched door. A prison for potential prey. This would not stand. I am, if nothing else, a liberator of things that ought to be batted under the sofa. I nudged the door with my nose. Nothing. I patted it with a soft paw. It remained shut. Then I observed the mechanics of the latch—a simple press-and-release system. A puzzle for a lesser mind, perhaps, but for me, a momentary diversion. I positioned myself, took aim, and delivered a firm, decisive *boop* with my nose, directly onto the latch point. *Click.* The door sprang open. A triumphant, silent purr rumbled in my chest. One by one, I hooked the shapes with a single, elegant claw and dragged them onto the rug. The star, the circle, the triangle… my little plastic flock. I ignored the cube, its purpose now fulfilled. My final verdict was this: The Playskool corporation had unknowingly created a first-rate prey-dispensing system. The plus-sign shape, I discovered, slid under the gap of the kitchen door with an almost poetic perfection. It was an excellent toy, provided you threw away the box.

Playskool Elefun Busy Ball Popper Active Toy for Toddlers and Babies 9 Months and Up with 4 Colorful Balls (Amazon Exclusive)

By: Playskool

Pete's Expert Summary

My human seems to have acquired a garish blue elephant designed to entertain the clumsy, tiny humans that sometimes invade my domain. It is, from what I can gather, a noise-making machine that uses a fan to spit colorful plastic balls out of its trunk. The primary function appears to be creating chaos and preventing any respectable cat from achieving a solid afternoon nap. The one redeeming quality is the adjustable trunk, which means the projectile spheres can, in theory, be aimed away from my favorite sunning spot. The true value, of course, lies not in the whirring beast itself, but in the four perfectly bat-able plastic spheres it comes with—excellent for losing under the furniture at 3 a.m.

Key Features

  • ADJUST FOR DIFFERENT AGES AND STAGES: Turn the toy elephant's trunk to change which direction the balls will pop! This lets babies and toddlers play whether they're sitting, crawling, or walking
  • ADJUST FOR DIFFERENT AGES AND STAGES: Turn the toy elephant's trunk to change which direction the balls will pop This lets babies and toddlers play whether they're sitting, crawling, or walking
  • Lively ball poppin elephant toy featuring fun, upbeat music

A Tale from Pete the Cat

The thing arrived in a box, and its emergence was an affront to the serene, minimalist décor I work so hard to maintain. It was a plastic idol, a hollow, blue effigy of a noble creature, with vacant, painted-on eyes that held no wisdom. My human, the Chief Can Opener, performed the initial ritual, inserting the strange silver cylinders into its belly. I watched from the safety of the ottoman, tail twitching, judging the sheer lack of aesthetic taste. This was not a sophisticated piece of interactive art. This was an omen. A click, a low hum, and then the blasphemy truly began. A tinny, maddeningly cheerful tune erupted from the idol's base, a sound so offensive it could curdle cream. The hum intensified, and with a series of pneumatic *thumps*, the idol began to spew forth its offerings. A red sphere shot from its trunk, bounced off the armchair, and rolled into the hallway. Then a yellow one, arcing toward the kitchen. The human turned the creature's snout, and a green orb was launched directly at the drapes. This was not play. This was a chaotic bombardment, a declaration of war against tranquility, orchestrated by a demon in elephant's clothing. I remained beneath the ottoman, a gray shadow of silent contempt. The music looped. The thumping continued. My human seemed delighted by this spectacle of airborne plastic. But then, a lull. The human had powered it down, leaving the four colorful spheres scattered across the floor like forgotten prayers. The silence was profound. Cautiously, I crept out. I approached the red sphere, the first one cast out. It smelled of nothing but the factory it was born in. I gave it a tentative pat. It rolled, silent and smooth across the hardwood. My verdict formed, clear and absolute. The Elefun, the oracle of noise, is a vulgar monstrosity that must be endured, never embraced. Its song is a torment, its air-powered heart an engine of annoyance. However, the silent, colorful prophecies it dispenses *after* the ritual is complete… they have potential. They are exquisitely responsive to a well-aimed paw, perfect for a midnight hunt. I will tolerate the ceremony for the sake of the artifacts it leaves behind. But if that music plays during my nap again, the blue idol may find itself "accidentally" tipped into its own box.

Fisher-Price Little People Toddler Learning Toy World of Animals See ‘N Say with Music and Sounds for Ages 18+ Months

By: Fisher-Price

Pete's Expert Summary

My human, in a moment of questionable judgment that seems to afflict her species with alarming regularity, has presented a device clearly intended for a less sophisticated audience. This "See 'N Say" is a garish plastic disc from Fisher-Price, a brand I associate with the drooling, unsteady bipeds they call "toddlers." It purports to teach animal sounds, a subject on which I am, of course, the household's reigning expert. The mechanism involves a chunky arrow and a lever, which, I admit, presents a certain mechanical curiosity. Pulling it produces a sound corresponding to the selected creature. While the potential for me to repeatedly activate the "Lion" sound to signal my regal displeasure is intriguing, the cacophony of insipid music and poorly rendered animal calls is likely a profound waste of my energy and a direct assault on the serene atmosphere required for my seventeen hours of daily napping.

Key Features

  • Interactive early learning toy with 2 pages of animals plus sounds and phrases that teach animal names and their sounds
  • Point arrow at animal picture and pull lever to find out its name and hear its sound
  • Quiz questions offer toddlers a chance to test their animal knowledge!
  • Point arrow to the music note to hear fun songs about the animals.
  • Helps strengthen fine motor skills for toddlers and preschool kids ages 18 months and older

A Tale from Pete the Cat

It appeared on the living room rug one Tuesday, a garish sun of yellow plastic that blighted an otherwise perfectly good napping zone. My human knelt, her face alight with the sort of misguided optimism she usually reserves for new brands of "healthy" kibble. She pulled the large, comical lever, and the device let out a strangled "Moooo!" that was an insult to every cow that has ever lived. I flattened my ears, my soft gray fur bristling slightly under my white cravat. A toy for infants. I was being condescended to by a plastic farm. For a day, I ignored it, giving it a wide berth on my patrols and pointedly grooming myself with my back to it. But the lever… it nagged at the back of my mind. It was a clear invitation, a physical manifestation of cause and effect, the very principle by which I operate my world (cause: I sit on human's laptop; effect: I receive immediate attention). During the quiet of the afternoon, with my human occupied by her glowing rectangle in the other room, I approached the thing. It smelled faintly of factory and desperation. I extended a single, well-manicured paw. My initial plan was not to play, but to conduct an experiment. This machine was a primitive communication terminal, and I, a superior intellect, would master it. I hooked a claw under the lever and pulled. A tinny voice chirped, "The pig says 'Oink oink!'" Utterly vulgar. I tried again, nudging the arrow with my nose first. A sheep bleated pathetically. This was not a lexicon befitting a creature of my stature. I scanned the illustrated faces. Dog, frog, horse… all plebeian. Then I saw him. A lion, his mane a bit too tidy, but his expression one of undeniable, if cartoonish, authority. This was the correct dialect. I dedicated the next ten minutes to perfecting the technique. A nudge of the nose to the lion, a swift, decisive pull of the lever with my paw. "ROAR!" The sound was tinny, yes, but the *intent* was pure. When my human returned, she found me not playing, but broadcasting. "ROAR!" I announced my presence. "ROAR!" I declared my dominion over this rug. "ROAR!" I demanded the prompt delivery of a salmon-flavored treat. She laughed, calling me a silly boy, and retrieved the treat bag. She had misunderstood the message but obeyed the command. The device itself is an auditory nightmare, a clumsy tool for a clumsy species. But as a means to an end? It has its uses. It is not a worthy toy, but it can be… operational.