Vehicle Reviews


Related Subjects: Educational-Child-Toy Air_Hog Boat Car Construction_Vehicles Die-Cast Farm_Vehicles Helicopter Hot_Wheels Little_Tikes Matchbox Micro_RC Model Motorcycle Nikko Planes Playset Radio_Control Remote_Control Spaceship Tonka Train Truck Tyco
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Buyer reviews for "Vehicle" sorted by average review score:

X-EC Diversion RTF R/C Twin Engine Plane: 49mhz
Made by Megatech
    Amazon base price: $89.99
    Average review score:

    No reviews found for this product.
    It Flies in Las vegas
    I had a firebird which didnt fly . My dad said dont buy another airplane but i wanted to fly. This one works great in Las vegas.I finally can fly an airplane by myself

    No reviews found for this product.
    This is cool!
    It is sturdy vs. My old Air Hogs plane.which moder came out on
    2/22/04 so I fixed it to find later it cot on fire! So my E-EC
    is alot beter.

    No reviews found for this product.
    Don't Buy It
    It crashes a lot. It breaks a lot. Replacement parts are way too expensive. Megatech needs to offer a bag of 100 props for ten bucks and replacement wings for a few bucks each. If they don't, the plane is a worthless toy for most boys because...it crashes a lot...it breaks a lot.


    Choo Choo Zoo Train
    Made by Little Tikes
    Age Group: 24 months - 5 years
      Amazon base price: $14.99
      With real train sound effects and a menagerie of chattering circus animals, this three-car train is ideal for young engineers and circus lovers alike. The set includes a red plastic locomotive with a friendly engineer who rides on top. Push him down and listen to the whistle blow and the chug-chug-chug of the engine. The next car is purple and carries a monkey, a tiger, and an elephant. Each figure sits atop a button, so that when they're pushed, they chatter, roar, or trumpet. The engineer and the animals are removable and they can take turns sitting alone on the last car, a short yellow caboose. The cars link easily, making this train the surest way to bring the circus to town. --Lee Strucker
      Average review score:

      No reviews found for this product.
      Zoo Train
      This was one of those random buys for my son when he was 1&1/2. He had no interest in it at all--at first. Now he's almost 2, & has been overcome by this sudden addictiveness to the animals!!! They ALL (including the conductor) have to go everywhere with him. From his crib to the grocery store. Forget the train... the animals wobble around too much, and the caboose always falls off. He has no interest in the caboose anyway, since it doesn't make any noise. The animals have helped my son learn how to make elephant, tiger, and monkey noises. As far as durability goes, I'm not too sure about the train, but the little critters are great.

      Neat noises!
      We bought this train for our daughter because she was afraid of the train that went by our house. The noises on this train sound very realistic and the animal sounds aren't too annoying. My only complaint is that the animals do not stay on the little sound knobs. It is nice however that the animal sounds will still work without the animals being on the knobs. It is made well, like most Little Tykes products and we were very glad that we bought it to help our little one with her fear of trains. It seems to be working!

      Mom of 2 loves this Choo-Choo!
      This is one of the cutest toys I have seen in a long time! My 1 year old got it for his Birthday and loves it! It makes animal sounds and a train sound.(not loud and obnoxious either!)It has the cutest baby animals that come off, and the train has 3 detachable parts. Super toy! A great deal for not alot of money! Made this Mom happy.


      Hot Wheels 48 Car Carry Case
      Made by Tara Toys
      Age Group: 5 - 10 years
        Amazon base price: $7.99
        Average review score:

        No reviews found for this product.
        Start . . . Your . . . Engines!!
        There has always been a love for Hot Wheels in my family. As a child, my dad played with them non-stop and as an adult collected, sold, and traded them for awhile. I, myself, have always been a fan of these little cars and played with them as a small child. Now, as an adult, I marvel at their detail and sophisticatedness. I am happy that my son has developed quite a love for these cars and now, just weeks from his 3-year birthday, has amassed a collection of over 200 Hot Wheels and 4 cases!

        But when the day is done and bedtime is near, what do we do about the little cars scattered all over the family room floor? Enter the Hot Wheels Car Carry Case! This case is molded in hard blue plastic, making it very sturdy and durable. My son has stood on it, dropped it on the floor, and dragged it to his grandparent's houses many a time and it hasn't broke, cracked, or split. It also boasts a large, wide, easy-grip handle on the top, making it easy for my son to grasp and carry it. The case itself holds 48 cars (which are not included--the case is sold separately). The compartments inside are large enough to hold one standard Hot Wheels car, along with trucks and ambulances. The compartments also easily accommodate the larger cars from the Hot Turnerz series, and can hold two of the smaller cars from The Fast and the Furious set. However, as other reviewers have stated, this case will not hold such vehicles as limousines, semi-trucks, monster trucks, or any of the cars from the Fatbax series.

        I love these cases because they hold all of my son's cars in one convenient place and stack up neatly in the corner, making clean-up quick and easy. My son's cars do not get scratched, bent, or cracked from being in the case itself--those deformities come from the fact my son plays very hard with his cars every day. The lid opens and snaps shut easily; I have honestly not had any problems with the hinges cracking or breaking, or the case opening on a whim and spilling out cars. Finally, while the recommended age for this product is ages 5 and up, I have not had any problems with my son putting Hot Wheels in his mouth or electrical sockets (probably because he respects cars too much!).

        Overall, I highly, highly recommend this case to all little Hot Wheels lovers, collectors, and enthusists everywhere!

        No reviews found for this product.
        Not happy with your available info on site and packaging
        My son loves his new track, but I am having a real hard time finding out which cars can go on this specific track and if it can be amplified with other tracks. Info on all tracks is very unclear for a person who is not too familiar with Hotwheels. It took me ages to find out which tracks were electrical, motorized or just tracks. There is hardly any info on the site of Hotwheels and believe me, we have spent hours there browsing. I finally ended up buying Serpent Cyclone because it was the one that appealed most to my 5 year old because of the photos, but it was just a wild guess it would be okay for him. It says some hotwheels cars can't go on the track, but it turns out most can't run on it. I think packaging should be more specific, both of tracks and cars, indicating for which tracks they are suitable and the tracks, with which other tracks they can be amplified, if any. Right now it is a lot of guesswork and searching.

        Hot Wheel Car Case
        This is a great car case. I gave it a 5 STAR in the educational value because it helps teach my 5 1/2 year old to become more organized...it's not hard for him to lift and even though it holds 48 it could hold more if you put 2 thin cars together in 1 slot. We are looking into a bigger case though, but I do give kudos to this design


        Colony Wars III : Red Sun
        Made by Midway
        Age Group: 5 years and up
          Amazon base price: $32.99
          Used price: $16.94
          Buy one from zShops for: $69.99
          Any fan of seat-of-your-pants space combat (think Star Wars, minus the license) simply must get their hands on Red Sun, the third chapter in the Colony Wars saga. Fans of the first two games (Colony Wars and Colony Wars: Vengeance) will immediately know what to expect: fast and furious dogfights, spectacular graphics, and an always cool orchestrated musical score.

          Assuming the role of interplanetary gun-for-hire Valdemar, you find yourself in the middle of a great mystery involving warring empires, mysterious "allies," and a chase after a mysterious superspaceship known as the Red Sun. As Valdemar completes missions, he earns money that can be used to upgrade weaponry needed for each increasingly difficult mission. Red Sun serves up an impressive array of weapons, including lasers, missiles, shields, and other countermeasures. Acquire enough cash and you will want to upgrade to a better (read: faster, sturdier, more expensive) spaceship in which to carry on the fine fight. Red Sun's sense of variety and customization ultimately makes this title one of the better space-combat games available on any platform.

          As with the other Colony Wars games, impressive in-game movies help advance the story line. Still, we found these interstitial segments to be way too short to be truly effective. Also, while space jocks will love the spectacular explosions that enemy crafts leave behind during their demise, we found that many enemies are too easy to beat (which makes those explosions just a bit less impressive). It's hard to get too excited about a hollow victory. Perhaps the simplicity is due to complaints that its predecessor Colony Wars Vengeance was too hard (which indeed it was). We couldn't help feeling that many enemies were flying their fighters with their eyes closed.

          Red Sun really doesn't add new gameplay elements that haven't already been seen in the first two games, but then again why fix what's not broken? Still, some innovation would've been nice. Despite the flaws, Red Sun is still a class production that pushes the (rapidly) aging PSX hardware as few other titles do. This game is worthy of your time and credits. Even if you missed the first two chapters, Red Sun's ease of gameplay during the initial levels makes this the most accessible title of the series. No doubt about it, even if you think the best space dogfights took place a long time ago in a galaxy far, far away, you shouldn't miss Episode 3 of the Colony Wars series. Colony Wars veterans and newbies alike will find that Red Sun, despite some issues, could make even Luke Skywalker green with envy. --Mark Brooks

          Pros:

          • Beautiful graphics, sounds, and music deliver the feel of a Hollywood space opera
          • Wide variety of ships and weapons to purchase and sell when needed
          • Appealing to both fans of the Colony Wars games and those new to space combat
          Cons:
          • Many enemies not very aggressive until late into the game
          • Cut scenes are very brief
          • No real revolutions in gameplay
          Average review score:

          Part Three of the Trilogy
          the Graphics,controls are still AWESOME!!! the story however takes a bit of a turn, but eventually evens out, I actually found the story somewhat intriguing, each game gets a little weirder though, I dont know why companies try to change a formula that works so well, the first game had everything, then the next and this one have differnces that make fans leery of buying future releases, (which wont happen psygnosis is defunct), however, If you liked the other two , this game is tops! it has its flaws! but in the end, if you are a Fan of the series, you'll rave about it! so buy em all and then you'll have a reason to complain about how sore your thumbs are!

          Very Good Game
          I expected this game would be very easy.It was not.Even though it had lots of cool new weapons,a Stun Missile,a Stun Torpedo,a General Purpose Laser,(three of those),and a gauss gun,and some returning weapons,a shield laser,a hull laser,a scatter gun,a plasma cannon,a plasma missile,and a plasma torpedo,it was very challenging.And you don't fight the League hardly any in the game.And the Navy are traitors late in the game.You also fight some aliens,the Sha'Har,and ally some other people,the Darogothans.In fact the League at the end ally you! Aside these few problems,Colony Wars Red Sun is a very good game.

          Second only to Colony Wars
          Colony Wars III: Red Sun is definitely more enjoyable than its predecessor, Colony Wars: Vengeance. Psygnosis and Midway finally made a game that is not overly difficult in the opening missions but gradually forces the player to strategize (i.e. luring fighters away from capital ships in order to take them out more easily) instead of plunging into the hazardous heart of the battle.

          The mission tree aspect of the first two games is gone, which means that the critical Engram missions must be completed. If you'll remember, though, all except one ending in Vengeance were basically losses, so the difference isn't that great.

          CW: Red Sun really gives the player an idea of what it's like being a mercenary. Your only concern is cash for upgrading your ship and equipment. Thus, rival factions offer impersonal contracts for jobs that need to be done, which is why you'll often find yourself eliminating certain units in one mission and then protecting similar ones in the next.

          I enjoy not only the freedom to willingly upgrade my craft, but also to customize the weapons on it. Many of the weapons offered are veterans of CW and CW: Vengeance; others are newcomers, like the Gauss Gun, which penetrates shields and directly damages enemy hulls.

          In response to complaints, the cutscenes are NOT too short. Only Vengeance did a poor job of moving the story along; CW and Red Sun have outstanding narrations and fairly lengthy CGI movies. In fact, Red Sun has the longest opening scene in the series. For those who don't understand why the League and the Navy are still fighting, you obviously didn't read the back of the jewel case. There it states that the Vengeance Wars are raging (as in Colony Wars: Vengeance) and it is explained in the intro that the final battle (obviously before Kron is ousted) is about to begin. Red Sun does not pick up after Vengeance but somewhere near the end.

          Finally, it's interesting to see a different perspective of the conflicts between the League and the Navy. Valdemar knows little about the war and is informed during a dream that something much more critical is about to transpire. Wary that mankind actually does not depend on the outcome of the war, Valdemar embarks on a journey in search of a greater scheme. I enjoy his final remark, "I quit my job. It was time to go to work."


          Radio Control Merlin Easy Flyer with Battery & Charger
          Made by Megatech
            Amazon base price: $149.98
            List price: $249.99 (that's 40% off!)
            Average review score:

            No reviews found for this product.
            FUN, FUN, FUN!
            okay, i got the merlin for christmas and i was thrilled to own it i put it together in about an hour, EASY TO BUILD! i really like the instructions, very easy to understand... anyway- i thought i would fly it the next day ( if it would to be calm outside) and it was really calm outside... i do own many R/C aircraft and i do have my own charger ( much more expencive and better than the one they include) but the charger that they include is very nice and i really like it. but the charger that they include only plugs inta a car ciggaret lighter thing so thats the only downside... anyway- i used my charger and did what they recomended: charge it then discharge it, i did it about 3 times and then lastley, fully charged it.anyway like i was saying, the next day it was calm so i went outside placed it on the ground, made sure all the controlls were working and pointed the nose into the wind and i then very gently, and very slowley.... -GUNNED THE THROTTLE, and after about 10 feet it slowley rose off the ground allby its self, so i made it climb about 50 feet in the air and i noticed it was drifting to the left so i trimmed it out and there! it was flying all by its self and after 7-8 min it was time to land so the throttle shutoff and it was about 100 feet up there, it went into a gentle dive and i wanted to land it on the black-top. so i made sure it was to a crawl- goin VERY SLOW and i guess the wheels were really cold and the plastic was brittle and so the left wheel snaped.... i wasnt dissapointed... i begged my dad to drive me to the local hobby shot, got bigger and more flexable wheels and there! so a week later when there was no wind, i went back out flew again i was too low accidentley did a loop and crashed , i broke the gearbox but later fixed thant within the same day and flew once again, sence then i constantley flew my merlin... i HIGHLEY recomend you fly on a day when there is NO WIND!!!! i know its very hard to waite that long, BUT IT IS WORTH IT! THIS AIRPLANE IS A MERE 15 OZ. EXTREAMLY LIGHT!!! DO NOT FLY IN WIND! any way this is a great airplane, but it its great good luck with it it seems kinds $$$$ but it comes with everything you need to fly but you do need 8 AA batteries and it DOSENOT need any glue what so ever its very nice to have but...... BUY IT!~

            No reviews found for this product.
            not perfect but probably the best trainer RC plane
            For years, I have tried on and off to learn to fly RC planes without instructors or proper fields. The basement still holds various gas and electric RC planes in various states of disintegration, all collected after crashes on their maiden flights. They were just too hard for a rank beginner to fly, and too fragile and unforgiving.

            The Megatech Merlin is far from being quite all it should be, yet is also by far the closest I have found to being the best choice for people in my situation. It IS complete (only 8 AA batteries required for the transmitter, all else is in the box), and it IS remarkably durable and tolerant of uncontrolled flights into terrain and other objects (read, Crashes). It is made of carbon fiber rods (light weight but strong like metal) and rugged molded foam panels. The parts that do break are inexpensive, readily available from Megatech, and replace in minutes.

            I have learned that to have good results with this plane, the learner must fly only when the air is so calm that leaves on trees (including those at the tree tops) cannot be seen moving, and a wet finger barely registers a cool side from air motion. Once skilled, the learner can fly in a bit more breeze. Flying in other conditions, the plane becomes an unteathered kite and floats away to an inevitable crash.

            I take off from a parking lot next to a football field or other grassy area, with just enough throttle to get airborne, and put it into a gentle curve with a shallow climb (don't forget to give a but more up elevator when turning, or the nose will drop). After gaining altitude by spiraling up over the field, I shut off the engine and glide it down in various patterns, circles, squares, figure eights, etc, then land gently on the grass. If I botch the landing, the grass prevents even the motor, prop shaft and prop (the most likely parts to be damaged) from getting dinged. Flying this way, I get about an hour's flying per battery charge. It's good to buy an extra battery, to charge while flying with the other one.

            Faults? The plastic fittings where the carbon fiber rods join together are not as rugged as they should be. Epoxy glue has come into use to salvage these areas. If the prop shaft bends, it can jam the ball bearings and make the shaft hard to replace (hack saw the shaft off at the front bearing, file the end stub, and tap the rest out of the bearing)...Megatech says this never happens to anyone else, but I do not believe them. The tiny plastic fittings where the control wires attach to the rudder and elevator are pretty easily damaged if you try to adjust them, and I just replaced them with better ones (aluminum) from the RC hobby shop; no more problems. Finally, the horizontal stabilizer (part of the tail) keeps cracking due to the way they attach it; a few hard landings or one crash and it's done for. I bought a small stack of them, and just keep changing them as required. Luckily they are inexpensive. Otherwise, this is a good product, and you CAN learn to fly it on your own.

            No reviews found for this product.
            Merlin
            I got this plane for my birthday and the first flight it went soaring about 4ft. high and then it hit the ground and broke the motor. I fixed it and then I tried it and it took 4 minutes to actually start the motor. This is a big rip off!!!!!!!!!!!(...)


            Mega Mites R/C Spinning Car (2 Pack)
            Made by Megatech
            Age Group: 6 - 10 years
              Amazon base price: $19.99
              Average review score:

              No reviews found for this product.
              FUN IN SMALL SIZE
              WE CHASE MY CAT AND DOG. THIS IF FUN. BATTERY LAST LONG TIME. I WANT 2 MORE TO TAKE TO MY FRENDS HOUSE. OK MOM?

              BEST GIFT FROM GRANDMA - THANK YOU

              No reviews found for this product.
              Fun Toy
              We got 4 of these and they run good. My sister cant stop laughng when they spin and do wheeles. Great toy.

              No reviews found for this product.
              spinning fun
              ITS GREAT AND THE BATTERIES LAST A LONG LONG TIME.


              Thomas the Tank Engine & Friends: Sodor Engine Wash
              Made by Learning Curve
              Age Group: 24 months - 6 years
                Amazon base price: $29.99
                When Thomas the Tank Engine and friends get dirty after a long day's work, they can head straight for the Sodor Engine Wash. This 6-inch-tall wooden building snaps directly into your Thomas the Tank Engine railway system. Just drive the engines up to the building, turn the large red knob on the roof, and the blue foam grips will pull the engines through the wash in either direction. The Sodor Engine Wash has a smooth black roof with a silver water tank perched on top and brick facades with fancy archways on either side. This handsome and durable structure will add lots of interest to your Thomas the Tank Engine railway system. --Elisabeth Fredrickson
                Average review score:

                No reviews found for this product.
                Excellent addition to my son's collection, he loves it!
                My son is 4 and 3/4 years old, and received the engine wash for his third birthday. He has had no difficulty operating it, and it is holding up wonderfully. The foam wash rollers look just like new after having countless trains run through them. There are a few pieces that may get caught up a bit but it's quite easy to release them by giving them a little push from behind.

                The same engine wash is part of the local toy store's set, which obviously gets tons of wear. It is holding up very well, and is clearly a favorite of the children who sample it at the store.

                I would highly recommend this piece to any Thomas enthusiast age 3 and up. I can imagine it may be challenging for a younger toddler to operate it, but it isn't intended for that age anyway.

                No reviews found for this product.
                Very fun
                My son loves this! I don't know what people are talking about. The trains go through just fine, even a long line of them. My son is two and a half and very rough with his toys and I have never had a problem with this piece. it's one of his favorites.

                No reviews found for this product.
                sodor engine wash
                This piece has had many bad reviews but we recently got this one and it works just fine. Maybe the manufacturer worked out the kinks because or trains go through really easy, even in a long line. One of my 2 1/2 year old sons favorites.


                Pull Along Thomas
                Made by Tomy
                Age Group: 12 months - 3 years
                  Amazon base price: $19.99
                  Average review score:

                  No reviews found for this product.
                  The perfect gift for my 2 yr. old nephew
                  I recently purchased this item for my newphew's second birthday. He pulled it around the room for a full two days after receiving it! My sister says it keeps him busy and out of her hair.
                  When there is tension on the pull-string (leash), it plays a two-second clip of train noise over and over. It's not very loud, though, since the speaker is on the underside of the train and is aimed straight at the carpet.
                  The cars wiggle front-to-back, not side-to-side, and the cars are wide, so it doesn't tip over easily. Even when it does tip over, the cars are big and square, so the little guy can fix them on his own.
                  Even his five-year-old brother loves this one. It's a hit!

                  No reviews found for this product.
                  A great TOY
                  I have a cusion and he loved this toy. I cant tell ya'll how much that he loves it because everymorning he wants it and nothing else it is a great toy to have.

                  It's Cute, But LOUD
                  This is a nice little train, although, it does tend to fall over a lot. When you pull the string it makes a chugging train sound then a loud horn noise. It's really really loud and scared my son the first few times. But now he seems to like the noise and occasionally dances to it, stangely enough. But for me, it's annoying. Thankfully there's an on/off switch. I would suggest this toy to die hard Thomas fans only.


                  Tiny Tank
                  Made by Sony Computer Entertainment
                  Age Group: 13 years and up
                  • 13 missions of gameplay
                  • Appealing strategic complexity
                  • Configure Tiny Tank's guns and mini-tanks
                  • Listen to Tank radio for clues to unlock higher levels
                  • Defeat Mutank and save the human race
                  Amazon base price: $9.90
                  List price: $19.99 (that's 50% off!)
                  Used price: $9.47
                  Buy one from zShops for: $33.33
                  Average review score:

                  Tiny Tank Blows --
                  his wee little cannon up your arsenal! This game has to be one of the best games ever for the Playstation. The cinematics for this game is truly funny, and one gets to witness a cute little tank go psycho on the producer of the commercial. Additionally, the storyline is exceptionally deep, and actually follows the suit: the creator becomes the destructor, and it applies to both the good and bad sides. The control of the tank is very fluid. Additionally, as one progresses through the levels, one gains the attire of fallen bosses. The camera angles are actually very good as well. You generally won't get broadsided generally, and the radar is fairly accurate. The two major faults of this game is that the game areas are entirely too small generally and the graphics is somewhat primitive, even for the Playstation. On the first issue, the game designers attempted to increase the size of levels, but one has to wait for the second part of the level to load. Overall, the game levels are fun, especially when you slide down Mutank Mountain or launch Tiny into space on the Space Track. One last commendable feature: the music video of "Tank Boy," especially commendable during our current War on Terrorism.

                  This game is like Mister Mosquito for the Playstation 2. True, the game has its faults, but the funny and excellent gameplay outweighs its minor faults.

                  My last hope: Please, please revive Tiny Tank for the Playstation 2!

                  Funny Exteremly Funny
                  I played it for hours and couldn't stop.until I was on the last level.

                  Absolutely Deserves a Sequel Game!!!
                  This game has a very good plot that might be too hard to understand for simple-minded folks who might think it "cheesy" or "stupid", but if you have the native intelligence to appreciate both the plot and the wit, you'll love it. The graphics are excellent and if you pay close attention you'll notice that a lot of effort went into the making of this game--more so, in fact, than in many other video games. The vast array of pleasing weaponry you can acquire within the levels can make even the most violent and bloodthirsty (oilthirsty?) players grin from ear to ear. The FMV sequences were hilarious and very intelligently written--especially when Tiny argues with his director about the validity of a "cute killing machine". There was a fantastic variety of incredible music, ranging from rock to techno to a sort of heavy metal to some pieces I don't think I can categorize successfully. The music was also peppered with radio shows of the villainous Mutank, who encourages his metal followers to shoot anything that moves, among other things. If you listen to these radio shows, you'll hear Mutank speaking with some of your future adversaries about their weaknesses and strenths. You'll also hear an interesting change of tone near the end of the game, as Mutank's companion "Bob" takes over the show while Mutank prepares to fight. There are even some very funny robot commercials for products like "Rust-Away" and "TOS-Targeting Optimized Software". One thing I like is that you can listen to every piece of music and every radio show on the options screen, unhampered by gameplay. The controls are fluid and comfortable and the levels are challenging but not impossible. If I was given the chance to make a movie, Tiny Tank would be a serious consideration, and I think the game should have a sequel, provided it has the same wit and humor and action the first game has. They really should make a movie--it would definitely work as a movie.


                  Happy Family Volvo
                  Made by Mattel
                    Amazon base price: $19.99
                    This is what Barbie's "happy family" looks like: a gorgeous couple, charming tots, and a well-trained dog, tooling around the 'burbs in a Volvo wagon. Whether they are on their way to a family picnic, or a road trip (provisions for both are included), Barbie's family is almost irritatingly model. Still, the 19-inch, powder blue V-70 is a good investment for Barbie fans. Its full of cargo (two car-seats, toys, cooler, suitcase, traveling essentials, etc.), and has a number of movable play features, such as rearview mirrors, seatbelts, gas tank door, collapsing back seat, and hatchback door. No dolls are included (though one of the car-seats makes lullaby and baby sounds), so kids can pick dolls that define their own "happy family." Three, "AG 13" button cell batteries are included, but will need replacing. Warning: Choking hazard due to small parts; not for kids under 3 years. Diane Beall
                    Average review score:

                    No reviews found for this product.
                    odd- the dolls don't fit
                    This vehicle is attractive for children who have Happy Family or any Barbie items, however the dolls DON"T fit. Except for the babies you can't get the Dad all the way in.

                    No reviews found for this product.
                    Now Barbie and I drive the same car
                    Years ago Barbie had a Mustang and I had a Mustang. But I was left behind when she got a Ferarri.
                    Now we are back in sinc with a remarkably realistic replica wagon. I think most kids will just love having a Barbie sized
                    match available for their Mom's car!
                    And as to those who lack the co-ordination to get the dolls into the car.. I didn't have any problem with it at all and I have arthritus and lack the manual dexterity I had as a kid but I had no difficulty with it. Only thing I would change about the car is the color.. My own Volvo is a very attractive and very Barbie lipstick red!

                    No reviews found for this product.
                    LOOKS REALLY COOL... TOO DIFFICULT TO GET DOLLS IN AND OUT
                    I REALY LIKED THIS CAR... CAR SEAT FOR RYAN AND BABY NIKKI...
                    BUT GETTING THE DOLLS IN AND OUT IS A REAL CHORE. MATTEL DOESN'T MAKE THE SAME KIND OF BEND KNEES ON THE DOLLS LIKE THEY DID WHEN I WAS A CHILD, AND THE DOLLS JUST DON'T GO IN AND COME OUT VERY EASILY. NONE OF THE "DOORS" ACTUALLY OPEN, EXCEPT FOR THE BACK HATCH. VERY FRUSTATING FOR A CHILD. THE BABY SEAT WAS NEAT THOUGH...PLAYED LULLABY MUSIC TO SOOTHE THE BABY. IT WAS ALSO HARD TO RYAN AND BABY IN AND OUT OF THEIR CAR SEATS......MATTEL SHOULD TRY AGAIN ON THE FAMILYMOBILE.


                    Related Subjects: Educational-Child-Toy Air_Hog Boat Car Construction_Vehicles Die-Cast Farm_Vehicles Helicopter Hot_Wheels Little_Tikes Matchbox Micro_RC Model Motorcycle Nikko Planes Playset Radio_Control Remote_Control Spaceship Tonka Train Truck Tyco
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