Vehicle Reviews
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Grand Coupe deserves it name!
"A great car"!

Very good toy
List price: $24.99 (that's 12% off!)

If this is on special with the free dump truck as it is several times then don't hesitate get two and save it for a birthday gift. Both girls and boys love 'em. Great buy.



List price: $34.99 (that's 29% off!)

We love the souds of our farm, and the family house (specially the baby who Marcela makes "sleep" in his craddle) the circus and the school bus....recently we bought the Noah's ark game, and we love our little animals! I personally prefer the birds that come with this game, the colors are great, and nice design.
We got this as a gift, and ours does not have all the items shown in this picture. We did not get a video or the little girl/tractor/dog set. Everything else is there.
The green pasture on each side and the fences keep falling off of ours. I realize that my kids are rougher than most on their toys, but they are only 2 and 3, and are able to snap these pieces off regularly.


All in all a good toy.
When we travel, we always take this train. The only downside to this item is the music button is VERY sensitive and goes off when we are traveling down the highway or carrying it in a bag.
I may have given this 5 stars, but I am very biased when it comes to Little People toys. They are the perfect toys for our household. I have a 21 mth old and a three year old. They both play wonderfully with the toys as do all of their friends.

- 3-D side-scrolling space shooter
- Three different fighter ships to choose from
- 13 fully animated bosses, and five attack ships that the player customizes
- Snatch new gunpods from defeated enemy ships to customize your fighter
- For 1 player
List price: $44.99 (that's 56% off!)
Used price: $27.95
Buy one from zShops for: $83.99

Shock and Awe approach to a classic premise.Einhander has one thing the others don't: bells and whistles. It's got multiple ship models, neon lighting effects, nominally interactive background elements, and obsessive attention to fine graphical detail. (Actually, this sounds like pretty much any recent Square game.) The visuals are startlingly slick, but conceptually really pretty boring. Ok, Einhander sports an ultra-cool "cyber-punk" vigilante nightlife theme, which really is borrowed straight from FFVII, which is in turn really just stolen from Blade Runner, isn't it?
So, the graphics are extraordinarily polished. Very flashy. So what else? The sound is average. The opening level has a nice operatic techno aria (very elegant), but after that the music just fades to the background. It's lame soft trance junk, but it really doesn't matter so much since it's drowned out by explosions most of the time. The explosions and other sound effects are acceptable, but really not very notable. Occasionally there's some command recited over the PA in German, and that's fairly unique. But nothing too exciting.
The gameplay is strictly linear, and in this neo-classical shooter context that's fine. The emphasis is on reflex, not exploration. Again, the levels are very detailed and I suppose well designed, but the Philip K. Dick urban battlefield motif is a bit tiresome. There are lots of mechanized little pieces of robots and tanks and hangars and factories, and well THINGS that have little details to impress and wow the player. It's all very well done, but with little imagination. Enemies are mostly utility/military contraptions reminiscent of Aliens vehicles. They're all finely detailed, with no real surprises. The bosses are more of the same. Only bigger, madder,and with guns on top of guns on top of guns.
Speaking of guns, the weapons system is pretty cool in theory, but not really very unique in practice. You blow up a ship, it leaves its gunpod behind. You pick up the gunpod and use it until it runs out or you get another gunpod. Ok, it sounds cool scavenging parts from demolished machines, but it's really no different from picking up a little shiny powerup bubble left behind an explosion. The guns themselves are varied and pretty cool, my favorite being a light saber fixed on your nose that's pretty much indestructable. But otherwise it's standard stuff: spreaders, seekers, bombs, etc... All of this also relates to which ship you choose at the game's beginning, since different ships have different gunpod mount/laser cannon combinations.
So the game is not by any means bad. It's very good, actually, but it is without a doubt overhyped. It's beautiful to look at, but in the end not really all that fun. It's a 'retro' title that plays by the rules of modern gaming: make it big, beautiful, and cinematic, and the uninspired gameplay will go unnoticed. Fans of the genre should definitely give Einhander a shot. But those ready for more, here are the alternatives: G. Darius for imagination and sheer fun factor, R-Type Delta for strategic challenge, Thunder Force V for a more retro feel, or either of the Ray series for top-down vertical blasting.
An awesome shooter...but lacks a 2 player mode
A side-scrolling dream come trueEinhander's visuals are beyond reproach. The backgrounds are vibrant and detailed without being garish or distracting, especially stage five. Ship designs are cool all around, and every enemy, from the mightiest boss to the lowliest peon, goes out in a blaze of glory when you destroy it, instead of merely blinking out of existence or disappearing in a bland red puff.
On the audio front, the sound effects are excellent. Launching rockets, shattering neon signs, and, of course, explosions. All well done. The intentionally emotionless female voice that addresses you after each stage is very credible, and the German commands you hear during boss encounters lend a terrific sense of atmosphere to the game. Moody and catchy techno tunes provide the musical backdrop and, for the most part, complement the corresponding areas perfectly. The operatic female vocals at the beginning of stage one clash very effectively with the destruction that ensues and let you know your ears are in for a treat from the start. And, the music for the sixth stage end boss (after the rocket with the time limit) is so rousing, you won't even care when he kills you 20 times in a row.
Eight special weapons are readily available and there's something for every taste, from the heat-seeking Wasp ("You can run, but you can't hide!") to the lightsaber-like Blade ("I don't need no Force to kick your sorry butt!") to the no-nonsense, wallop-packing Cannon ("JUST DIE!!!!"). Plus, there are four others (each a sort of variation on one of the ubiquitous eight) hidden throughout the game.
Einhander's developers hit the nail squarely on the head (pun absolutely intended) where the challenge level is concerned. The game can get pretty rough, but it's the GOOD kind of rough. No shields or defensive power-ups are available (one of the game's very few flaws) so one hit will kill you, but it has to be solid, direct impact. Enemy bullets that travel at 2 MPH and just barely graze the little ball on the top of your radio antenna don't count. The last two bosses are tough to beat, and some of the earlier ones aren't exactly a cake walk either, but the only one that I think crosses the line between "challenging" and "frustrating" is the robotic ape mid-way through stage five. Oh, how I despise that banana-chewing abomination!
You get three lives per credit and nine continues for a total of 30 lives, though you'll earn an extra life or two along the way when you attain a certain score. However, there is one point in the game...the rocket you approach from behind...where, if you fail to defeat it within the given time limit, it's GAME OVER no matter how many lives or continues you have left! So, unless you want to see the "bad" (or should I say "worse"?) ending, I'd advise you to get yourself killed if it looks like you're not gonna get the job done in time. Then, you'll get another shot at it.
If proof was ever needed that 2-D games can still be plenty of fun, Einhander is that proof. I revel in the fact that it outshines many more modernized games on all fronts despite the old-fashioned 2-D gameplay. The only exception is the Wasp missile being able to seek and destroy on-screen enemies that have yet to align with your ship (and certain objects in the background, too...that's a hint). Some might complain about the lack of a two-player mode, but in my opinion the gloomy suicide mission aspect of the game would be jeopardized if it weren't played solo. With three ships to select from and no shortage of secrets (including two additional ships), the replay value is strong, but even if that weren't the case, you'd want to play it again and again anyway, because it's crafted with such tender, loving care and, on many levels, it's flawless. I have no qualms about calling Einhander one of the all-time great games for the PlayStation. Square would be well advised to re-release it (along with Final Fantasy Tactics and Xenogears). Don't hesitate to grab a copy if you come across one, as I for one am NOT selling mine!

List price: $99.99 (that's 20% off!)




List price: $19.99 (that's 65% off!)
